mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-06 18:20:26 +02:00
Drop old shader material functions
I'm not sure what these actually are, but the situation is the same as the last commit.
This commit is contained in:
@ -205,10 +205,6 @@ namespace video
|
||||
//! Uint interface for the above.
|
||||
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver
|
||||
virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver
|
||||
virtual s32 addHighLevelShaderMaterial(
|
||||
const c8* vertexShaderProgram,
|
||||
|
Reference in New Issue
Block a user