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Drop old shader material functions
I'm not sure what these actually are, but the situation is the same as the last commit.
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@ -281,12 +281,6 @@ namespace video
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//! Returns whether disabling was successful or not.
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bool disableTextures(u32 fromStage=0);
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//! Adds a new material renderer to the VideoDriver, using
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//! extGLGetObjectParameteriv(shaderHandle, GL_OBJECT_COMPILE_STATUS_ARB, &status)
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//! pixel and/or vertex shaders to render geometry.
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virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
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//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
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virtual s32 addHighLevelShaderMaterial(
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const c8* vertexShaderProgram,
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