Drop old shader material functions

I'm not sure what these actually are, but the situation is the same as the last commit.
This commit is contained in:
sfan5
2024-02-20 21:01:25 +01:00
parent 92252f70d2
commit e60921f0cb
14 changed files with 3 additions and 794 deletions

View File

@ -281,12 +281,6 @@ namespace video
//! Returns whether disabling was successful or not.
bool disableTextures(u32 fromStage=0);
//! Adds a new material renderer to the VideoDriver, using
//! extGLGetObjectParameteriv(shaderHandle, GL_OBJECT_COMPILE_STATUS_ARB, &status)
//! pixel and/or vertex shaders to render geometry.
virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
virtual s32 addHighLevelShaderMaterial(
const c8* vertexShaderProgram,