Drop old shader material functions

I'm not sure what these actually are, but the situation is the same as the last commit.
This commit is contained in:
sfan5
2024-02-20 21:01:25 +01:00
parent 92252f70d2
commit e60921f0cb
14 changed files with 3 additions and 794 deletions

View File

@ -1739,18 +1739,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
return false;
}
//! Adds a new material renderer to the VideoDriver, using pixel and/or
//! vertex shaders to render geometry.
s32 COpenGL3DriverBase::addShaderMaterial(const c8* vertexShaderProgram,
const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial, s32 userData)
{
os::Printer::log("No shader support.");
return -1;
}
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
const c8* vertexShaderProgram,