mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-02 00:00:26 +02:00
Remove leftovers from D3D
This commit is contained in:
@ -97,14 +97,6 @@ enum E_TEXTURE_CREATION_FLAG
|
||||
*/
|
||||
ETCF_AUTO_GENERATE_MIP_MAPS = 0x00000100,
|
||||
|
||||
//! Enable support for vertex shader texture sampling on some drivers
|
||||
/** Default is false.
|
||||
This adds a small costs to all texture switches.
|
||||
Currently only affects D3D9.
|
||||
On OpenGL vertex shaders use the same texture unit as pixel shaders, so support there only depends on GL version and not on this flag
|
||||
*/
|
||||
ETCF_SUPPORT_VERTEXT_TEXTURE = 0x00000200,
|
||||
|
||||
/** This flag is never used, it only forces the compiler to compile
|
||||
these enumeration values to 32 bit. */
|
||||
ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
|
||||
|
Reference in New Issue
Block a user