Remove leftovers from D3D

This commit is contained in:
sfan5
2023-09-01 12:36:33 +02:00
parent ddecc0fae2
commit e609f5f263
13 changed files with 6 additions and 118 deletions

View File

@ -366,8 +366,7 @@ namespace video
const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
//! Adds a new render target texture with 6 sides for a cubemap map to the texture cache.
/** NOTE: Only supported on D3D9 so far.
\param sideLen Length of one cubemap side.
/** \param sideLen Length of one cubemap side.
\param name A name for the texture. Later calls of getTexture() with this name will return this texture.
The name can _not_ be empty.
\param format The color format of the render target. Floating point formats are supported.