Remove leftovers from D3D

This commit is contained in:
sfan5
2023-09-01 12:36:33 +02:00
parent ddecc0fae2
commit e609f5f263
13 changed files with 6 additions and 118 deletions

View File

@ -100,8 +100,7 @@ namespace core
//! Check if a point is inside the triangle (border-points count also as inside)
/** This method uses a barycentric coordinate system.
It is faster than isPointInside but is more susceptible to floating point rounding
errors. This will especially be noticeable when the FPU is in single precision mode
(which is for example set on default by Direct3D).
errors.
\param p Point to test. Assumes that this point is already
on the plane of the triangle.
\return True if point is inside the triangle, otherwise false. */