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Remove leftovers from D3D
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@ -100,8 +100,7 @@ namespace core
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//! Check if a point is inside the triangle (border-points count also as inside)
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/** This method uses a barycentric coordinate system.
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It is faster than isPointInside but is more susceptible to floating point rounding
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errors. This will especially be noticeable when the FPU is in single precision mode
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(which is for example set on default by Direct3D).
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errors.
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\param p Point to test. Assumes that this point is already
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on the plane of the triangle.
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\return True if point is inside the triangle, otherwise false. */
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