Add test for blender cube

This commit is contained in:
Josiah VanderZee
2022-11-11 17:37:21 -06:00
committed by JosiahWI
parent 86401f4019
commit e784335115
8 changed files with 174 additions and 136 deletions

View File

@ -63,7 +63,7 @@ static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model)
}
template <class T>
static T readPrimative(const BufferOffset& readFrom) {
static T readPrimitive(const BufferOffset& readFrom) {
unsigned char d[sizeof(T)]{};
for (std::size_t i = 0; i < sizeof(T); ++i) {
d[i] = readFrom.at(i);
@ -75,16 +75,16 @@ static core::vector3df readVector(const BufferOffset& readFrom) {
// glTF coordinates are right-handed, minetest ones are left-handed
// 1 glTF coordinate is equivalent to 10 Irrlicht coordinates
return core::vector3df(
-1.0 * readPrimative<float>(readFrom),
1.0 * readPrimative<float>(BufferOffset(readFrom, sizeof(float))),
1.0 * readPrimative<float>(BufferOffset(readFrom, 2 * sizeof(float))));
-1.0f * readPrimitive<float>(readFrom),
1.0f * readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
1.0 * readPrimitive<float>(BufferOffset(readFrom, 2 * sizeof(float))));
}
static u16* readIndices(const BufferOffset& readFrom, const std::size_t count)
{
auto* indices = new u16[count]{};
for (std::size_t i = 0; i < count; ++i) {
indices[i] = readPrimative<u16>(BufferOffset(readFrom, i * sizeof(u16)));
indices[i] = readPrimitive<u16>(BufferOffset(readFrom, i * sizeof(u16)));
}
return indices;
}
@ -94,26 +94,25 @@ video::S3DVertex* getVertices(const tinygltf::Model& model, const std::size_t ac
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto v1 = readVector(BufferOffset(
buffer.data, view.byteOffset));
const auto v2 = readVector(BufferOffset(
buffer.data, view.byteOffset + (3 * sizeof(float))));
const auto v3 = readVector(BufferOffset(
buffer.data, view.byteOffset + (6 * sizeof(float))));
return (new video::S3DVertex[3] {
{v1, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 0.0f}},
{v2, {0.0f, 0.0f, 1.0f}, {}, {1.0f, 0.0f}},
{v3, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 1.0f}} } );
auto* vertices = new video::S3DVertex[model.accessors[accessorId].count];
for (std::size_t i = 0; i < model.accessors[accessorId].count; ++i) {
const auto v = readVector(BufferOffset(
buffer.data, view.byteOffset + 3 * sizeof(float) * i));
vertices[i] = {v, {0.0f, 0.0f, 0.0f}, {}, {0.0f, 0.0f}};
}
return vertices;
}
u16* getIndices(const tinygltf::Model& model, const std::size_t accessorId)
{
const auto& indicesView = model.bufferViews[
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& indicesBuffer = model.buffers[indicesView.buffer];
const auto& indicesBuffer = model.buffers[view.buffer];
return readIndices(
BufferOffset(indicesBuffer.data, indicesView.byteOffset),
BufferOffset(indicesBuffer.data, view.byteOffset),
model.accessors[0].count);
}
@ -135,13 +134,18 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
return nullptr;
}
auto* indices = getIndices(model, 0);
auto* vertices = getVertices(model, 1);
const auto indicesAccessorId =
model.meshes[0].primitives[0].indices;
const auto positionAccessorId =
model.meshes[0].primitives[0].attributes["POSITION"];
auto* indices = getIndices(model, indicesAccessorId);
auto* vertices = getVertices(model, positionAccessorId);
SMeshBuffer* meshbuf { new SMeshBuffer {} };
meshbuf->append(vertices, model.accessors[1].count,
indices, model.accessors[0].count);
meshbuf->append(vertices, model.accessors[positionAccessorId].count,
indices, model.accessors[indicesAccessorId].count);
SMesh* mesh { new SMesh {} };
mesh->addMeshBuffer(meshbuf);