From e81038237b77333e644299d7a3bdf13132b8c274 Mon Sep 17 00:00:00 2001 From: cutealien Date: Sat, 23 Sep 2023 14:24:36 +0000 Subject: [PATCH] Add some comment that camera FOV is vertical Parameter already called fovy, but shouldn't hurt to mention it twice git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6531 dfc29bdd-3216-0410-991c-e03cc46cb475 --- include/ICameraSceneNode.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/ICameraSceneNode.h b/include/ICameraSceneNode.h index 101c756f..245cf7dd 100644 --- a/include/ICameraSceneNode.h +++ b/include/ICameraSceneNode.h @@ -116,7 +116,7 @@ namespace scene /** \return The aspect ratio of the camera. */ virtual f32 getAspectRatio() const =0; - //! Gets the field of view of the camera. + //! Gets the vertical field of view of the camera. /** \return The field of view of the camera in radians. */ virtual f32 getFOV() const =0; @@ -135,7 +135,7 @@ namespace scene \param aspect: New aspect ratio. */ virtual void setAspectRatio(f32 aspect) =0; - //! Sets the field of view (Default: PI / 2.5f) + //! Sets the vertical field of view (Default: PI / 2.5f) /** Also changes projection matrix and resets IsOrthogonal flag. \param fovy: New field of view in radians. */ virtual void setFOV(f32 fovy) =0;