Refactor getIndices()

This commit is contained in:
JosiahWI 2023-05-17 16:47:02 -05:00 committed by Josiah VanderZee
parent 5f5dd7abfc
commit ea22b642c1
2 changed files with 95 additions and 57 deletions

View File

@ -84,63 +84,47 @@ bool CGLTFMeshFileLoader::isALoadableFileExtension(
IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
{
tinygltf::Model model{};
tinygltf::Model model {};
if (file->getSize() == 0 || !tryParseGLTF(file, model)) {
return nullptr;
}
// Create the base mesh
SMesh* mesh { new SMesh {} };
ModelParser parser(std::move(model));
SMesh* baseMesh(new SMesh {});
// Iterate models
for (std::size_t meshIndex = 0;
meshIndex < model.meshes.size(); meshIndex++) {
// Iterate primitives
for (std::size_t primitiveIndex = 0; primitiveIndex < model
.meshes[meshIndex].primitives.size(); primitiveIndex++) {
meshIndex < parser.getMeshCount(); meshIndex++) {
// Iterate primitives
for (std::size_t primitiveIndex = 0; primitiveIndex < parser.getPrimitiveCount(meshIndex); primitiveIndex++) {
const auto positionAccessorId = model.meshes[meshIndex]
.primitives[primitiveIndex].attributes["POSITION"];
const auto positionAccessorId = model.meshes[meshIndex]
.primitives[primitiveIndex].attributes["POSITION"];
const auto indicesAccessorId = model.meshes[meshIndex]
.primitives[primitiveIndex].indices;
// Creates counts for preallocation
std::size_t vertexCount = model.accessors[positionAccessorId].count;
// Creates counts for preallocation
std::size_t vertexCount = model.accessors[positionAccessorId].count;
// We must count to create containers for the data
// Create new buffer for vertices, positions, and normals
auto* vertexBuffer = new video::S3DVertex[vertexCount]();
// This is used to copy data into the vertexBuffer
Span<video::S3DVertex> verticesBuffer{vertexBuffer,vertexCount};
auto indices = parser.getIndices(meshIndex, primitiveIndex);
parser.getVertices(positionAccessorId,
verticesBuffer,
meshIndex,
primitiveIndex);
// We must count to create containers for the data
// Create new buffer for vertices, positions, and normals
auto* vertexBuffer = new video::S3DVertex[vertexCount]();
// This is used to copy data into the vertexBuffer
Span<video::S3DVertex> verticesBuffer{vertexBuffer,vertexCount};
// Create dynamic indices buffer so it's easier to work with.
// Preallocate needed resources to boost game startup speed
std::vector<u16> indicesBuffer(model.accessors[
indicesAccessorId].count);
ModelParser parser(std::move(model));
parser.getIndices(indicesAccessorId, indicesBuffer);
parser.getVertices(positionAccessorId,
verticesBuffer,
meshIndex,
primitiveIndex);
std::reverse(indicesBuffer.begin(),indicesBuffer.end());
// Create the mesh buffer
SMeshBuffer* meshbuf { new SMeshBuffer {} };
meshbuf->append(vertexBuffer, vertexCount, indicesBuffer.data(),
indicesBuffer.size());
mesh->addMeshBuffer(meshbuf);
}
SMeshBuffer* meshbuf(new SMeshBuffer {});
meshbuf->append(vertexBuffer, vertexCount,
indices.data(), indices.size());
baseMesh->addMeshBuffer(meshbuf);
}
}
// Create the mesh animations
SAnimatedMesh* animatedMesh { new SAnimatedMesh {} };
animatedMesh->addMesh(mesh);
animatedMesh->addMesh(baseMesh);
return animatedMesh;
}
@ -157,21 +141,22 @@ CGLTFMeshFileLoader::ModelParser::ModelParser(
{
}
void CGLTFMeshFileLoader::ModelParser::getIndices(
const std::size_t accessorId,
std::vector<u16>& outIndices) const
std::vector<u16> CGLTFMeshFileLoader::ModelParser::getIndices(
std::size_t meshIdx,
std::size_t primitiveIdx) const
{
const auto& view = m_model.bufferViews[
m_model.accessors[accessorId].bufferView];
const auto& modelIndices = m_model.buffers[view.buffer];
auto accessorIdx = getIndicesAccessorIdx(meshIdx, primitiveIdx);
auto buf = getBuffer(meshIdx, primitiveIdx, accessorIdx);
auto buffOffset = BufferOffset(modelIndices.data, view.byteOffset);
auto count = m_model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; i++) {
outIndices[i] = readPrimitive<u16>(BufferOffset(
buffOffset, i * sizeof(u16)));
std::vector<u16> indices{};
std::size_t count = getElemCount(accessorIdx);
for (std::size_t i = 0; i < count; ++i) {
std::size_t elemIdx = count - i - 1;
indices.push_back(readPrimitive<u16>(
BufferOffset(buf, elemIdx * sizeof(u16))));
}
return indices;
}
//Returns a tuple of the current counts (current_vertex_index,
@ -201,6 +186,18 @@ void CGLTFMeshFileLoader::ModelParser::getVertices(
}
}
std::size_t CGLTFMeshFileLoader::ModelParser::getMeshCount() const
{
return m_model.meshes.size();
}
std::size_t CGLTFMeshFileLoader::ModelParser::getPrimitiveCount(
std::size_t meshIdx) const
{
return m_model.meshes[meshIdx].primitives.size();
}
template <typename T>
T CGLTFMeshFileLoader::ModelParser::readPrimitive(
const BufferOffset& readFrom)
@ -262,7 +259,7 @@ void CGLTFMeshFileLoader::ModelParser::copyNormals(
const auto count = m_model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; i++) {
const auto n = readVec3DF(BufferOffset( buffer.data,
const auto n = readVec3DF(BufferOffset(buffer.data,
view.byteOffset + 3 * sizeof(float) * i ));
vertices.buffer[i].Normal = n;
}
@ -293,6 +290,31 @@ float CGLTFMeshFileLoader::ModelParser::getScale() const
return 1.0f;
}
std::size_t CGLTFMeshFileLoader::ModelParser::getElemCount(
std::size_t accessorIdx) const
{
return m_model.accessors[accessorIdx].count;
}
CGLTFMeshFileLoader::BufferOffset CGLTFMeshFileLoader::ModelParser::getBuffer(
std::size_t meshIdx,
std::size_t primitiveIdx,
std::size_t accessorIdx) const
{
const auto& accessor = m_model.accessors[accessorIdx];
const auto& view = m_model.bufferViews[accessor.bufferView];
const auto& buffer = m_model.buffers[view.buffer];
return BufferOffset(buffer.data, view.byteOffset);
}
std::size_t CGLTFMeshFileLoader::ModelParser::getIndicesAccessorIdx(
std::size_t meshIdx,
std::size_t primitiveIdx) const
{
return m_model.meshes[meshIdx].primitives[primitiveIdx].indices;
}
bool CGLTFMeshFileLoader::tryParseGLTF(io::IReadFile* file,
tinygltf::Model& model)
{

View File

@ -60,14 +60,21 @@ private:
ModelParser(const tinygltf::Model&& model);
void getIndices(const std::size_t accessorId,
std::vector<u16>& outIndices) const;
/* Gets indices for the given mesh/primitive.
*
* Values are return in Irrlicht winding order.
*/
std::vector<u16> getIndices(std::size_t meshIdx,
std::size_t primitiveIdx) const;
void getVertices(const std::size_t accessorId,
Span<video::S3DVertex>& outVertices,
std::size_t meshIndex,
std::size_t primitiveIndex) const;
std::size_t getMeshCount() const;
std::size_t getPrimitiveCount(std::size_t meshIdx) const;
private:
tinygltf::Model m_model;
@ -91,6 +98,15 @@ private:
const std::size_t accessorId) const;
float getScale() const;
std::size_t getElemCount(std::size_t accessorIdx) const;
BufferOffset getBuffer(std::size_t meshIdx,
std::size_t primitiveIdx,
std::size_t accessorIdx) const;
std::size_t getIndicesAccessorIdx(std::size_t meshIdx,
std::size_t primitiveIdx) const;
};
static bool tryParseGLTF(io::IReadFile* file,