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COGLES2Driver: fix swapped color screenshots.
Thanks @sfan5 for patch (05c109a1d5
)
Forum: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819&p=306518
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6383 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,6 +1,7 @@
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--------------------------
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Changes in ogl-es (not yet released - will be merged with trunk at some point)
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Changes in ogl-es (not yet released - will be merged with trunk at some point)
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- COGLES2Driver: fix swapped color screenshots. Thanks @sfan5 for patch (https://github.com/minetest/irrlicht/commit/05c109a1d52db8293d8721337853043924feedae)
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- Add support for (experimental) WebGL1 driver for emscripten (still work in process)
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- Add support for (experimental) WebGL1 driver for emscripten (still work in process)
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- Add support for emscripten. Thanks @labsin for the patch.
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- Add support for emscripten. Thanks @labsin for the patch.
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- Add IVideoDriver::getAmbientLight function so shaders can access global ambient light easier
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- Add IVideoDriver::getAmbientLight function so shaders can access global ambient light easier
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@ -2535,7 +2535,7 @@ COGLES2Driver::~COGLES2Driver()
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if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
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if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
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return 0;
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return 0;
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GLint internalformat = GL_RGBA;
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GLint internalformat = GL_RGBA; // Note BGRA not available on ES2. Thought there might be extensions we could use maybe.
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GLint type = GL_UNSIGNED_BYTE;
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GLint type = GL_UNSIGNED_BYTE;
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{
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{
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// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
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// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
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@ -2591,6 +2591,22 @@ COGLES2Driver::~COGLES2Driver()
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}
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}
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delete [] tmpBuffer;
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delete [] tmpBuffer;
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// also GL_RGBA doesn't match the internal encoding of the image (which is BGRA)
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if (GL_RGBA == internalformat && GL_UNSIGNED_BYTE == type)
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{
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pixels = static_cast<u8*>(newImage->getData());
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for (u32 i = 0; i < ScreenSize.Height; i++)
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{
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for (u32 j = 0; j < ScreenSize.Width; j++)
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{
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u32 c = *(u32*) (pixels + 4 * j);
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*(u32*) (pixels + 4 * j) = (c & 0xFF00FF00) |
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((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16);
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}
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pixels += pitch;
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}
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}
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if (testGLError(__LINE__))
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if (testGLError(__LINE__))
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{
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{
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newImage->drop();
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newImage->drop();
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