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Ensure that absent bone names work (#284)
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@ -14,6 +14,7 @@
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#include "aabbox3d.h"
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#include "matrix4.h"
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#include "IAttributes.h"
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#include <list>
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#include <optional>
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@ -117,23 +118,14 @@ namespace scene
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//! Returns the name of the node.
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/** \return Name as character string. */
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virtual const c8* getName() const
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virtual const std::optional<std::string> &getName() const
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{
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return Name.c_str();
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return Name;
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}
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//! Sets the name of the node.
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/** \param name New name of the scene node. */
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virtual void setName(const c8* name)
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{
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Name = name;
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}
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//! Sets the name of the node.
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/** \param name New name of the scene node. */
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virtual void setName(const core::stringc& name)
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virtual void setName(const std::optional<std::string> &name)
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{
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Name = name;
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}
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@ -601,7 +593,7 @@ namespace scene
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}
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//! Name of the scene node.
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core::stringc Name;
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std::optional<std::string> Name;
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//! Absolute transformation of the node.
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core::matrix4 AbsoluteTransformation;
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