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Ensure that absent bone names work (#284)
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@ -471,21 +471,21 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
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ISkinnedMesh *skinnedMesh=(ISkinnedMesh*)Mesh;
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const s32 number = skinnedMesh->getJointNumber(jointName);
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const std::optional<u32> number = skinnedMesh->getJointNumber(jointName);
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if (number == -1)
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if (!number.has_value())
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{
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os::Printer::log("Joint with specified name not found in skinned mesh", jointName, ELL_DEBUG);
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return 0;
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}
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if ((s32)JointChildSceneNodes.size() <= number)
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if (JointChildSceneNodes.size() <= *number)
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{
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os::Printer::log("Joint was found in mesh, but is not loaded into node", jointName, ELL_WARNING);
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return 0;
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}
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return JointChildSceneNodes[number];
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return JointChildSceneNodes[*number];
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}
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