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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
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@ -9,34 +9,33 @@ namespace irr
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namespace scene
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{
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//! An enumeration for all types of debug data for built-in scene nodes (flags)
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enum E_DEBUG_SCENE_TYPE
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{
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//! No Debug Data ( Default )
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EDS_OFF = 0,
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//! An enumeration for all types of debug data for built-in scene nodes (flags)
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enum E_DEBUG_SCENE_TYPE
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{
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//! No Debug Data ( Default )
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EDS_OFF = 0,
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//! Show Bounding Boxes of SceneNode
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EDS_BBOX = 1,
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//! Show Bounding Boxes of SceneNode
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EDS_BBOX = 1,
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//! Show Vertex Normals
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EDS_NORMALS = 2,
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//! Show Vertex Normals
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EDS_NORMALS = 2,
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//! Shows Skeleton/Tags
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EDS_SKELETON = 4,
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//! Shows Skeleton/Tags
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EDS_SKELETON = 4,
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//! Overlays Mesh Wireframe
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EDS_MESH_WIRE_OVERLAY = 8,
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//! Overlays Mesh Wireframe
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EDS_MESH_WIRE_OVERLAY = 8,
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//! Show Bounding Boxes of all MeshBuffers
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EDS_BBOX_BUFFERS = 32,
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//! Show Bounding Boxes of all MeshBuffers
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EDS_BBOX_BUFFERS = 32,
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//! EDS_BBOX | EDS_BBOX_BUFFERS
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EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
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//! Show all debug infos
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EDS_FULL = 0xffffffff
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};
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//! EDS_BBOX | EDS_BBOX_BUFFERS
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EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
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//! Show all debug infos
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EDS_FULL = 0xffffffff
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};
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} // end namespace scene
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} // end namespace irr
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