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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
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@ -9,32 +9,32 @@ namespace irr
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namespace scene
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{
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enum E_HARDWARE_MAPPING
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{
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//! Don't store on the hardware
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EHM_NEVER=0,
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enum E_HARDWARE_MAPPING
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{
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//! Don't store on the hardware
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EHM_NEVER = 0,
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//! Rarely changed, usually stored completely on the hardware
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EHM_STATIC,
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//! Rarely changed, usually stored completely on the hardware
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EHM_STATIC,
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//! Sometimes changed, driver optimized placement
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EHM_DYNAMIC,
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//! Sometimes changed, driver optimized placement
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EHM_DYNAMIC,
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//! Always changed, cache optimizing on the GPU
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EHM_STREAM
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};
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//! Always changed, cache optimizing on the GPU
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EHM_STREAM
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};
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enum E_BUFFER_TYPE
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{
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//! Does not change anything
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EBT_NONE=0,
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//! Change the vertex mapping
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EBT_VERTEX,
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//! Change the index mapping
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EBT_INDEX,
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//! Change both vertex and index mapping to the same value
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EBT_VERTEX_AND_INDEX
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};
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enum E_BUFFER_TYPE
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{
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//! Does not change anything
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EBT_NONE = 0,
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//! Change the vertex mapping
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EBT_VERTEX,
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//! Change the index mapping
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EBT_INDEX,
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//! Change both vertex and index mapping to the same value
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EBT_VERTEX_AND_INDEX
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};
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} // end namespace scene
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} // end namespace irr
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