Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
committed by sfan5
parent 9814510b1b
commit f5c6d3e945
292 changed files with 37376 additions and 42421 deletions

View File

@ -11,7 +11,7 @@ namespace irr
{
namespace video
{
class IVideoDriver;
class IVideoDriver;
} // end namespace video
namespace io
{
@ -21,7 +21,6 @@ class IWriteFile;
class IFileList;
class IAttributes;
//! The FileSystem manages files and archives and provides access to them.
/** It manages where files are, so that modules which use the the IO do not
need to know where every file is located. A file could be in a .zip-Archive or
@ -29,13 +28,12 @@ as file on disk, using the IFileSystem makes no difference to this. */
class IFileSystem : public virtual IReferenceCounted
{
public:
//! Opens a file for read access.
/** \param filename: Name of file to open.
\return Pointer to the created file interface.
The returned pointer should be dropped when no longer needed.
See IReferenceCounted::drop() for more information. */
virtual IReadFile* createAndOpenFile(const path& filename) =0;
virtual IReadFile *createAndOpenFile(const path &filename) = 0;
//! Creates an IReadFile interface for accessing memory like a file.
/** This allows you to use a pointer to memory where an IReadFile is requested.
@ -48,7 +46,7 @@ public:
The returned pointer should be dropped when no longer needed.
See IReferenceCounted::drop() for more information.
*/
virtual IReadFile* createMemoryReadFile(const void* memory, s32 len, const path& fileName, bool deleteMemoryWhenDropped=false) =0;
virtual IReadFile *createMemoryReadFile(const void *memory, s32 len, const path &fileName, bool deleteMemoryWhenDropped = false) = 0;
//! Creates an IReadFile interface for accessing files inside files.
/** This is useful e.g. for archives.
@ -60,8 +58,8 @@ public:
The returned pointer should be dropped when no longer needed.
See IReferenceCounted::drop() for more information.
*/
virtual IReadFile* createLimitReadFile(const path& fileName,
IReadFile* alreadyOpenedFile, long pos, long areaSize) =0;
virtual IReadFile *createLimitReadFile(const path &fileName,
IReadFile *alreadyOpenedFile, long pos, long areaSize) = 0;
//! Creates an IWriteFile interface for accessing memory like a file.
/** This allows you to use a pointer to memory where an IWriteFile is requested.
@ -75,8 +73,7 @@ public:
The returned pointer should be dropped when no longer needed.
See IReferenceCounted::drop() for more information.
*/
virtual IWriteFile* createMemoryWriteFile(void* memory, s32 len, const path& fileName, bool deleteMemoryWhenDropped=false) =0;
virtual IWriteFile *createMemoryWriteFile(void *memory, s32 len, const path &fileName, bool deleteMemoryWhenDropped = false) = 0;
//! Opens a file for write access.
/** \param filename: Name of file to open.
@ -86,7 +83,7 @@ public:
file could not created or opened for writing.
The returned pointer should be dropped when no longer needed.
See IReferenceCounted::drop() for more information. */
virtual IWriteFile* createAndWriteFile(const path& filename, bool append=false) =0;
virtual IWriteFile *createAndWriteFile(const path &filename, bool append = false) = 0;
//! Adds an archive to the file system.
/** After calling this, the Irrlicht Engine will also search and open
@ -110,11 +107,11 @@ public:
\param password An optional password, which is used in case of encrypted archives.
\param retArchive A pointer that will be set to the archive that is added.
\return True if the archive was added successfully, false if not. */
virtual bool addFileArchive(const path& filename, bool ignoreCase=true,
bool ignorePaths=true,
E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN,
const core::stringc& password="",
IFileArchive** retArchive=0) =0;
virtual bool addFileArchive(const path &filename, bool ignoreCase = true,
bool ignorePaths = true,
E_FILE_ARCHIVE_TYPE archiveType = EFAT_UNKNOWN,
const core::stringc &password = "",
IFileArchive **retArchive = 0) = 0;
//! Adds an archive to the file system.
/** After calling this, the Irrlicht Engine will also search and open
@ -142,19 +139,19 @@ public:
\param password An optional password, which is used in case of encrypted archives.
\param retArchive A pointer that will be set to the archive that is added.
\return True if the archive was added successfully, false if not. */
virtual bool addFileArchive(IReadFile* file, bool ignoreCase=true,
bool ignorePaths=true,
E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN,
const core::stringc& password="",
IFileArchive** retArchive=0) =0;
virtual bool addFileArchive(IReadFile *file, bool ignoreCase = true,
bool ignorePaths = true,
E_FILE_ARCHIVE_TYPE archiveType = EFAT_UNKNOWN,
const core::stringc &password = "",
IFileArchive **retArchive = 0) = 0;
//! Adds an archive to the file system.
/** \param archive: The archive to add to the file system.
\return True if the archive was added successfully, false if not. */
virtual bool addFileArchive(IFileArchive* archive) =0;
virtual bool addFileArchive(IFileArchive *archive) = 0;
//! Get the number of archives currently attached to the file system
virtual u32 getFileArchiveCount() const =0;
virtual u32 getFileArchiveCount() const = 0;
//! Removes an archive from the file system.
/** This will close the archive and free any file handles, but will not
@ -162,7 +159,7 @@ public:
example textures and meshes.
\param index: The index of the archive to remove
\return True on success, false on failure */
virtual bool removeFileArchive(u32 index) =0;
virtual bool removeFileArchive(u32 index) = 0;
//! Removes an archive from the file system.
/** This will close the archive and free any file handles, but will not
@ -176,7 +173,7 @@ public:
locating the archive to work with.
\param filename The archive pointed to by the name will be removed
\return True on success, false on failure */
virtual bool removeFileArchive(const path& filename) =0;
virtual bool removeFileArchive(const path &filename) = 0;
//! Removes an archive from the file system.
/** This will close the archive and free any file handles, but will not
@ -184,21 +181,21 @@ public:
example textures and meshes.
\param archive The archive to remove.
\return True on success, false on failure */
virtual bool removeFileArchive(const IFileArchive* archive) =0;
virtual bool removeFileArchive(const IFileArchive *archive) = 0;
//! Changes the search order of attached archives.
/**
\param sourceIndex: The index of the archive to change
\param relative: The relative change in position, archives with a lower index are searched first */
virtual bool moveFileArchive(u32 sourceIndex, s32 relative) =0;
virtual bool moveFileArchive(u32 sourceIndex, s32 relative) = 0;
//! Get the archive at a given index.
virtual IFileArchive* getFileArchive(u32 index) =0;
virtual IFileArchive *getFileArchive(u32 index) = 0;
//! Adds an external archive loader to the engine.
/** Use this function to add support for new archive types to the
engine, for example proprietary or encrypted file storage. */
virtual void addArchiveLoader(IArchiveLoader* loader) =0;
virtual void addArchiveLoader(IArchiveLoader *loader) = 0;
//! Gets the number of archive loaders currently added
virtual u32 getArchiveLoaderCount() const = 0;
@ -207,63 +204,62 @@ public:
/** \param index The index of the loader to retrieve. This parameter is an 0-based
array index.
\return A pointer to the specified loader, 0 if the index is incorrect. */
virtual IArchiveLoader* getArchiveLoader(u32 index) const = 0;
virtual IArchiveLoader *getArchiveLoader(u32 index) const = 0;
//! Get the current working directory.
/** \return Current working directory as a string. */
virtual const path& getWorkingDirectory() =0;
virtual const path &getWorkingDirectory() = 0;
//! Changes the current working directory.
/** \param newDirectory: A string specifying the new working directory.
The string is operating system dependent. Under Windows it has
the form "<drive>:\<directory>\<sudirectory>\<..>". An example would be: "C:\Windows\"
\return True if successful, otherwise false. */
virtual bool changeWorkingDirectoryTo(const path& newDirectory) =0;
virtual bool changeWorkingDirectoryTo(const path &newDirectory) = 0;
//! Converts a relative path to an absolute (unique) path, resolving symbolic links if required
/** \param filename Possibly relative file or directory name to query.
\result Absolute filename which points to the same file. */
virtual path getAbsolutePath(const path& filename) const =0;
virtual path getAbsolutePath(const path &filename) const = 0;
//! Get the directory a file is located in.
/** \param filename: The file to get the directory from.
\return String containing the directory of the file. */
virtual path getFileDir(const path& filename) const =0;
virtual path getFileDir(const path &filename) const = 0;
//! Get the base part of a filename, i.e. the name without the directory part.
/** If no directory is prefixed, the full name is returned.
\param filename: The file to get the basename from
\param keepExtension True if filename with extension is returned otherwise everything
after the final '.' is removed as well. */
virtual path getFileBasename(const path& filename, bool keepExtension=true) const =0;
virtual path getFileBasename(const path &filename, bool keepExtension = true) const = 0;
//! flatten a path and file name for example: "/you/me/../." becomes "/you"
virtual path& flattenFilename(path& directory, const path& root="/") const =0;
virtual path &flattenFilename(path &directory, const path &root = "/") const = 0;
//! Get the relative filename, relative to the given directory
virtual path getRelativeFilename(const path& filename, const path& directory) const =0;
virtual path getRelativeFilename(const path &filename, const path &directory) const = 0;
//! Creates a list of files and directories in the current working directory and returns it.
/** \return a Pointer to the created IFileList is returned. After the list has been used
it has to be deleted using its IFileList::drop() method.
See IReferenceCounted::drop() for more information. */
virtual IFileList* createFileList() =0;
virtual IFileList *createFileList() = 0;
//! Creates an empty filelist
/** \return a Pointer to the created IFileList is returned. After the list has been used
it has to be deleted using its IFileList::drop() method.
See IReferenceCounted::drop() for more information. */
virtual IFileList* createEmptyFileList(const io::path& path, bool ignoreCase, bool ignorePaths) =0;
virtual IFileList *createEmptyFileList(const io::path &path, bool ignoreCase, bool ignorePaths) = 0;
//! Set the active type of file system.
virtual EFileSystemType setFileListSystem(EFileSystemType listType) =0;
virtual EFileSystemType setFileListSystem(EFileSystemType listType) = 0;
//! Determines if a file exists and could be opened.
/** \param filename is the string identifying the file which should be tested for existence.
\return True if file exists, and false if it does not exist or an error occurred. */
virtual bool existFile(const path& filename) const =0;
virtual bool existFile(const path &filename) const = 0;
};
} // end namespace io
} // end namespace irr