mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-01 15:50:27 +02:00
Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
@ -14,7 +14,7 @@ namespace irr
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namespace io
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{
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class IReadFile;
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class IReadFile;
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} // end namespace io
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namespace video
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@ -27,7 +27,6 @@ class IShaderConstantSetCallBack;
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class IGPUProgrammingServices
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{
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public:
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//! Destructor
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virtual ~IGPUProgrammingServices() {}
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@ -73,41 +72,41 @@ public:
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target is not reachable. The error strings are then printed to the
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error log and can be caught with a custom event receiver. */
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virtual s32 addHighLevelShaderMaterial(
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const c8* vertexShaderProgram,
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const c8* vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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const c8* pixelShaderProgram,
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const c8* pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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const c8* geometryShaderProgram,
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const c8* geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) = 0;
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const c8 *vertexShaderProgram,
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const c8 *vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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const c8 *pixelShaderProgram,
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const c8 *pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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const c8 *geometryShaderProgram,
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const c8 *geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) = 0;
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//! convenience function for use without geometry shaders
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s32 addHighLevelShaderMaterial(
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const c8* vertexShaderProgram,
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const c8* vertexShaderEntryPointName="main",
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E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1,
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const c8* pixelShaderProgram=0,
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const c8* pixelShaderEntryPointName="main",
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E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1,
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IShaderConstantSetCallBack* callback=0,
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E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID,
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s32 userData=0)
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const c8 *vertexShaderProgram,
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const c8 *vertexShaderEntryPointName = "main",
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E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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const c8 *pixelShaderProgram = 0,
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const c8 *pixelShaderEntryPointName = "main",
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E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0)
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{
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return addHighLevelShaderMaterial(
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vertexShaderProgram, vertexShaderEntryPointName,
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vsCompileTarget, pixelShaderProgram,
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pixelShaderEntryPointName, psCompileTarget,
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0, "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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vertexShaderProgram, vertexShaderEntryPointName,
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vsCompileTarget, pixelShaderProgram,
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pixelShaderEntryPointName, psCompileTarget,
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0, "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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}
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//! convenience function for use with many defaults, without geometry shader
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@ -115,19 +114,19 @@ public:
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type 1.1.
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*/
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s32 addHighLevelShaderMaterial(
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const c8* vertexShaderProgram,
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const c8* pixelShaderProgram=0,
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IShaderConstantSetCallBack* callback=0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData=0)
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const c8 *vertexShaderProgram,
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const c8 *pixelShaderProgram = 0,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0)
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{
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return addHighLevelShaderMaterial(
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vertexShaderProgram, "main",
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EVST_VS_1_1, pixelShaderProgram,
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"main", EPST_PS_1_1,
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0, "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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vertexShaderProgram, "main",
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EVST_VS_1_1, pixelShaderProgram,
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"main", EPST_PS_1_1,
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0, "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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}
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//! convenience function for use with many defaults, with geometry shader
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@ -135,23 +134,23 @@ public:
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type 1.1 and geometry shader 4.0.
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*/
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s32 addHighLevelShaderMaterial(
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const c8* vertexShaderProgram,
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const c8* pixelShaderProgram = 0,
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const c8* geometryShaderProgram = 0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0 )
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const c8 *vertexShaderProgram,
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const c8 *pixelShaderProgram = 0,
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const c8 *geometryShaderProgram = 0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0)
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{
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return addHighLevelShaderMaterial(
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vertexShaderProgram, "main",
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EVST_VS_1_1, pixelShaderProgram,
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"main", EPST_PS_1_1,
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geometryShaderProgram, "main", EGST_GS_4_0,
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inType, outType, verticesOut,
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callback, baseMaterial, userData);
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vertexShaderProgram, "main",
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EVST_VS_1_1, pixelShaderProgram,
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"main", EPST_PS_1_1,
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geometryShaderProgram, "main", EGST_GS_4_0,
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inType, outType, verticesOut,
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callback, baseMaterial, userData);
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}
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//! Like addHighLevelShaderMaterial(), but loads from files.
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@ -197,41 +196,41 @@ public:
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target is not reachable. The error strings are then printed to the
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error log and can be caught with a custom event receiver. */
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virtual s32 addHighLevelShaderMaterialFromFiles(
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const io::path& vertexShaderProgramFileName,
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const c8* vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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const io::path& pixelShaderProgramFileName,
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const c8* pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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const io::path& geometryShaderProgramFileName,
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const c8* geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) = 0;
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const io::path &vertexShaderProgramFileName,
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const c8 *vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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const io::path &pixelShaderProgramFileName,
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const c8 *pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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const io::path &geometryShaderProgramFileName,
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const c8 *geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) = 0;
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//! convenience function for use without geometry shaders
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s32 addHighLevelShaderMaterialFromFiles(
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const io::path& vertexShaderProgramFileName,
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const c8* vertexShaderEntryPointName = "main",
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E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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const io::path& pixelShaderProgramFileName = "",
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const c8* pixelShaderEntryPointName = "main",
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E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0)
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const io::path &vertexShaderProgramFileName,
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const c8 *vertexShaderEntryPointName = "main",
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E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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const io::path &pixelShaderProgramFileName = "",
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const c8 *pixelShaderEntryPointName = "main",
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E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0)
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{
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return addHighLevelShaderMaterialFromFiles(
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vertexShaderProgramFileName, vertexShaderEntryPointName,
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vsCompileTarget, pixelShaderProgramFileName,
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pixelShaderEntryPointName, psCompileTarget,
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"", "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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vertexShaderProgramFileName, vertexShaderEntryPointName,
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vsCompileTarget, pixelShaderProgramFileName,
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pixelShaderEntryPointName, psCompileTarget,
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"", "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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}
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//! convenience function for use with many defaults, without geometry shader
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@ -239,19 +238,19 @@ public:
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type 1.1.
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*/
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s32 addHighLevelShaderMaterialFromFiles(
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const io::path& vertexShaderProgramFileName,
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const io::path& pixelShaderProgramFileName = "",
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0 )
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const io::path &vertexShaderProgramFileName,
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const io::path &pixelShaderProgramFileName = "",
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0)
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{
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return addHighLevelShaderMaterialFromFiles(
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vertexShaderProgramFileName, "main",
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EVST_VS_1_1, pixelShaderProgramFileName,
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"main", EPST_PS_1_1,
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"", "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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vertexShaderProgramFileName, "main",
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EVST_VS_1_1, pixelShaderProgramFileName,
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"main", EPST_PS_1_1,
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"", "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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}
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//! convenience function for use with many defaults, with geometry shader
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@ -259,23 +258,23 @@ public:
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type 1.1 and geometry shader 4.0.
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*/
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s32 addHighLevelShaderMaterialFromFiles(
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const io::path& vertexShaderProgramFileName,
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const io::path& pixelShaderProgramFileName = "",
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const io::path& geometryShaderProgramFileName = "",
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0 )
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const io::path &vertexShaderProgramFileName,
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const io::path &pixelShaderProgramFileName = "",
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const io::path &geometryShaderProgramFileName = "",
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0)
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{
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return addHighLevelShaderMaterialFromFiles(
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vertexShaderProgramFileName, "main",
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EVST_VS_1_1, pixelShaderProgramFileName,
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"main", EPST_PS_1_1,
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geometryShaderProgramFileName, "main", EGST_GS_4_0,
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inType, outType, verticesOut,
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callback, baseMaterial, userData);
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vertexShaderProgramFileName, "main",
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EVST_VS_1_1, pixelShaderProgramFileName,
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"main", EPST_PS_1_1,
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geometryShaderProgramFileName, "main", EGST_GS_4_0,
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inType, outType, verticesOut,
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callback, baseMaterial, userData);
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}
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//! Like addHighLevelShaderMaterial(), but loads from files.
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@ -319,41 +318,41 @@ public:
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compile target is not reachable. The error strings are then printed to
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the error log and can be caught with a custom event receiver. */
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virtual s32 addHighLevelShaderMaterialFromFiles(
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io::IReadFile* vertexShaderProgram,
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const c8* vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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io::IReadFile* pixelShaderProgram,
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const c8* pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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io::IReadFile* geometryShaderProgram,
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const c8* geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) = 0;
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io::IReadFile *vertexShaderProgram,
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const c8 *vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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io::IReadFile *pixelShaderProgram,
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const c8 *pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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io::IReadFile *geometryShaderProgram,
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const c8 *geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) = 0;
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//! convenience function for use without geometry shaders
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s32 addHighLevelShaderMaterialFromFiles(
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io::IReadFile* vertexShaderProgram,
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const c8* vertexShaderEntryPointName = "main",
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E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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io::IReadFile* pixelShaderProgram = 0,
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const c8* pixelShaderEntryPointName = "main",
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E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0)
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io::IReadFile *vertexShaderProgram,
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const c8 *vertexShaderEntryPointName = "main",
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E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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io::IReadFile *pixelShaderProgram = 0,
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const c8 *pixelShaderEntryPointName = "main",
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E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0)
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{
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return addHighLevelShaderMaterialFromFiles(
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vertexShaderProgram, vertexShaderEntryPointName,
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vsCompileTarget, pixelShaderProgram,
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pixelShaderEntryPointName, psCompileTarget,
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0, "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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vertexShaderProgram, vertexShaderEntryPointName,
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vsCompileTarget, pixelShaderProgram,
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pixelShaderEntryPointName, psCompileTarget,
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0, "main", EGST_GS_4_0,
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
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callback, baseMaterial, userData);
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}
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//! Delete a shader material and associated data.
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@ -366,6 +365,5 @@ public:
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virtual void deleteShaderMaterial(s32 material) = 0;
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};
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} // end namespace video
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} // end namespace irr
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Block a user