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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
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@ -20,42 +20,40 @@ namespace video
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namespace scene
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{
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class IIndexBuffer : public virtual IReferenceCounted
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{
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public:
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class IIndexBuffer : public virtual IReferenceCounted
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{
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public:
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virtual void *getData() = 0;
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virtual void* getData() =0;
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virtual video::E_INDEX_TYPE getType() const = 0;
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virtual void setType(video::E_INDEX_TYPE IndexType) = 0;
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virtual video::E_INDEX_TYPE getType() const =0;
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virtual void setType(video::E_INDEX_TYPE IndexType) =0;
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virtual u32 stride() const = 0;
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virtual u32 stride() const =0;
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virtual u32 size() const = 0;
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virtual void push_back(const u32 &element) = 0;
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virtual u32 operator[](u32 index) const = 0;
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virtual u32 getLast() = 0;
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virtual void setValue(u32 index, u32 value) = 0;
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virtual void set_used(u32 usedNow) = 0;
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virtual void reallocate(u32 new_size) = 0;
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virtual u32 allocated_size() const = 0;
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virtual u32 size() const =0;
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virtual void push_back (const u32 &element) =0;
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virtual u32 operator [](u32 index) const =0;
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virtual u32 getLast() =0;
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virtual void setValue(u32 index, u32 value) =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size) =0;
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virtual u32 allocated_size() const=0;
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virtual void *pointer() = 0;
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virtual void* pointer() =0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
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//! flags the meshbuffer as changed, reloads hardware buffers
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virtual void setDirty() = 0;
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID() const = 0;
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};
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//! flags the meshbuffer as changed, reloads hardware buffers
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virtual void setDirty() = 0;
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID() const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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