Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
committed by sfan5
parent 9814510b1b
commit f5c6d3e945
292 changed files with 37376 additions and 42421 deletions

View File

@ -11,11 +11,11 @@ namespace irr
{
namespace io
{
class IReadFile;
class IReadFile;
} // end namespace io
namespace scene
{
class IAnimatedMesh;
class IAnimatedMesh;
//! Class which is able to load an animated mesh from a file.
/** If you want Irrlicht be able to load meshes of
@ -25,7 +25,6 @@ ISceneManager::addExternalMeshLoader() to the engine. */
class IMeshLoader : public virtual IReferenceCounted
{
public:
//! Constructor
IMeshLoader() {}
@ -37,16 +36,15 @@ public:
only.
\param filename Name of the file to test.
\return True if the file might be loaded by this class. */
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
virtual bool isALoadableFileExtension(const io::path &filename) const = 0;
//! Creates/loads an animated mesh from the file.
/** \param file File handler to load the file from.
\return Pointer to the created mesh. Returns 0 if loading failed.
If you no longer need the mesh, you should call IAnimatedMesh::drop().
See IReferenceCounted::drop() for more information. */
virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
virtual IAnimatedMesh *createMesh(io::IReadFile *file) = 0;
};
} // end namespace scene
} // end namespace irr