Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
committed by sfan5
parent 9814510b1b
commit f5c6d3e945
292 changed files with 37376 additions and 42421 deletions

View File

@ -13,28 +13,26 @@ namespace scene
class IMesh;
//! A scene node displaying a static mesh
class IMeshSceneNode : public ISceneNode
{
public:
//! Constructor
/** Use setMesh() to set the mesh to display.
*/
IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position = core::vector3df(0,0,0),
const core::vector3df& rotation = core::vector3df(0,0,0),
const core::vector3df& scale = core::vector3df(1,1,1))
: ISceneNode(parent, mgr, id, position, rotation, scale) {}
*/
IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id,
const core::vector3df &position = core::vector3df(0, 0, 0),
const core::vector3df &rotation = core::vector3df(0, 0, 0),
const core::vector3df &scale = core::vector3df(1, 1, 1)) :
ISceneNode(parent, mgr, id, position, rotation, scale) {}
//! Sets a new mesh to display
/** \param mesh Mesh to display. */
virtual void setMesh(IMesh* mesh) = 0;
virtual void setMesh(IMesh *mesh) = 0;
//! Get the currently defined mesh for display.
/** \return Pointer to mesh which is displayed by this node. */
virtual IMesh* getMesh(void) = 0;
virtual IMesh *getMesh(void) = 0;
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
/** In this way it is possible to change the materials of a mesh