Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
committed by sfan5
parent 9814510b1b
commit f5c6d3e945
292 changed files with 37376 additions and 42421 deletions

View File

@ -10,8 +10,8 @@ namespace irr
{
namespace video
{
class IMaterialRendererServices;
class SMaterial;
class IMaterialRendererServices;
class SMaterial;
//! Interface making it possible to set constants for gpu programs every frame.
/** Implement this interface in an own class and pass a pointer to it to one of
@ -20,7 +20,6 @@ OnSetConstants method will be called every frame now. */
class IShaderConstantSetCallBack : public virtual IReferenceCounted
{
public:
//! Called to let the callBack know the used material (optional method)
/**
\code
@ -40,7 +39,7 @@ public:
}
\endcode
*/
virtual void OnSetMaterial(const SMaterial& material) { }
virtual void OnSetMaterial(const SMaterial &material) {}
//! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.
/**
@ -73,9 +72,8 @@ public:
\param services: Pointer to an interface providing methods to set the constants for the shader.
\param userData: Userdata int which can be specified when creating the shader.
*/
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0;
virtual void OnSetConstants(IMaterialRendererServices *services, s32 userData) = 0;
};
} // end namespace video
} // end namespace irr