mirror of
https://github.com/minetest/irrlicht.git
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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
@ -7,37 +7,35 @@
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#include "IMeshBuffer.h"
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#include "S3DVertex.h"
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namespace irr
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{
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namespace scene
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{
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//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
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struct SSkinMeshBuffer : public IMeshBuffer
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{
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//! Default constructor
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SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) :
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ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
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PrimitiveType(EPT_TRIANGLES),
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MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
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HWBuffer(NULL),
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BoundingBoxNeedsRecalculated(true)
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SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
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ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
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PrimitiveType(EPT_TRIANGLES),
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MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
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HWBuffer(NULL),
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BoundingBoxNeedsRecalculated(true)
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{
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#ifdef _DEBUG
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#ifdef _DEBUG
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setDebugName("SSkinMeshBuffer");
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#endif
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#endif
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}
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//! Get Material of this buffer.
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const video::SMaterial& getMaterial() const override
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const video::SMaterial &getMaterial() const override
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{
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return Material;
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}
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//! Get Material of this buffer.
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video::SMaterial& getMaterial() override
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video::SMaterial &getMaterial() override
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{
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return Material;
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}
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@ -45,56 +43,52 @@ struct SSkinMeshBuffer : public IMeshBuffer
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//! Get standard vertex at given index
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virtual video::S3DVertex *getVertex(u32 index)
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{
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switch (VertexType)
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{
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case video::EVT_2TCOORDS:
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return (video::S3DVertex*)&Vertices_2TCoords[index];
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case video::EVT_TANGENTS:
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return (video::S3DVertex*)&Vertices_Tangents[index];
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default:
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return &Vertices_Standard[index];
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return (video::S3DVertex *)&Vertices_2TCoords[index];
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case video::EVT_TANGENTS:
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return (video::S3DVertex *)&Vertices_Tangents[index];
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default:
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return &Vertices_Standard[index];
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}
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}
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//! Get pointer to vertex array
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const void* getVertices() const override
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const void *getVertices() const override
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{
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switch (VertexType)
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{
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords.const_pointer();
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case video::EVT_TANGENTS:
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return Vertices_Tangents.const_pointer();
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default:
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return Vertices_Standard.const_pointer();
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords.const_pointer();
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case video::EVT_TANGENTS:
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return Vertices_Tangents.const_pointer();
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default:
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return Vertices_Standard.const_pointer();
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}
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}
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//! Get pointer to vertex array
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void* getVertices() override
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void *getVertices() override
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{
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switch (VertexType)
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{
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords.pointer();
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case video::EVT_TANGENTS:
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return Vertices_Tangents.pointer();
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default:
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return Vertices_Standard.pointer();
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords.pointer();
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case video::EVT_TANGENTS:
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return Vertices_Tangents.pointer();
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default:
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return Vertices_Standard.pointer();
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}
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}
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//! Get vertex count
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u32 getVertexCount() const override
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{
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switch (VertexType)
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{
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords.size();
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case video::EVT_TANGENTS:
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return Vertices_Tangents.size();
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default:
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return Vertices_Standard.size();
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords.size();
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case video::EVT_TANGENTS:
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return Vertices_Tangents.size();
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default:
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return Vertices_Standard.size();
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}
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}
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@ -106,13 +100,13 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! Get pointer to index array
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const u16* getIndices() const override
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const u16 *getIndices() const override
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{
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return Indices.const_pointer();
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}
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//! Get pointer to index array
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u16* getIndices() override
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u16 *getIndices() override
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{
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return Indices.pointer();
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}
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@ -124,13 +118,13 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! Get bounding box
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const core::aabbox3d<f32>& getBoundingBox() const override
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const core::aabbox3d<f32> &getBoundingBox() const override
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{
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return BoundingBox;
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}
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//! Set bounding box
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void setBoundingBox( const core::aabbox3df& box) override
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void setBoundingBox(const core::aabbox3df &box) override
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{
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BoundingBox = box;
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}
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@ -138,49 +132,42 @@ struct SSkinMeshBuffer : public IMeshBuffer
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//! Recalculate bounding box
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void recalculateBoundingBox() override
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{
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if(!BoundingBoxNeedsRecalculated)
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if (!BoundingBoxNeedsRecalculated)
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return;
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BoundingBoxNeedsRecalculated = false;
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switch (VertexType)
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{
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case video::EVT_STANDARD:
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{
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if (Vertices_Standard.empty())
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BoundingBox.reset(0,0,0);
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else
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{
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BoundingBox.reset(Vertices_Standard[0].Pos);
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for (u32 i=1; i<Vertices_Standard.size(); ++i)
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BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
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}
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break;
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switch (VertexType) {
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case video::EVT_STANDARD: {
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if (Vertices_Standard.empty())
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BoundingBox.reset(0, 0, 0);
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else {
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BoundingBox.reset(Vertices_Standard[0].Pos);
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for (u32 i = 1; i < Vertices_Standard.size(); ++i)
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BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
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}
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case video::EVT_2TCOORDS:
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{
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if (Vertices_2TCoords.empty())
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BoundingBox.reset(0,0,0);
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else
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{
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BoundingBox.reset(Vertices_2TCoords[0].Pos);
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for (u32 i=1; i<Vertices_2TCoords.size(); ++i)
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BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
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}
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break;
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break;
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}
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case video::EVT_2TCOORDS: {
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if (Vertices_2TCoords.empty())
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BoundingBox.reset(0, 0, 0);
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else {
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BoundingBox.reset(Vertices_2TCoords[0].Pos);
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for (u32 i = 1; i < Vertices_2TCoords.size(); ++i)
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BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
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}
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case video::EVT_TANGENTS:
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{
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if (Vertices_Tangents.empty())
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BoundingBox.reset(0,0,0);
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else
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{
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BoundingBox.reset(Vertices_Tangents[0].Pos);
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for (u32 i=1; i<Vertices_Tangents.size(); ++i)
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BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
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}
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break;
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break;
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}
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case video::EVT_TANGENTS: {
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if (Vertices_Tangents.empty())
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BoundingBox.reset(0, 0, 0);
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else {
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BoundingBox.reset(Vertices_Tangents[0].Pos);
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for (u32 i = 1; i < Vertices_Tangents.size(); ++i)
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BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
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}
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break;
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}
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}
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}
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@ -193,141 +180,128 @@ struct SSkinMeshBuffer : public IMeshBuffer
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//! Convert to 2tcoords vertex type
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void convertTo2TCoords()
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{
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if (VertexType==video::EVT_STANDARD)
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{
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for(u32 n=0;n<Vertices_Standard.size();++n)
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{
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if (VertexType == video::EVT_STANDARD) {
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for (u32 n = 0; n < Vertices_Standard.size(); ++n) {
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video::S3DVertex2TCoords Vertex;
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Vertex.Color=Vertices_Standard[n].Color;
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Vertex.Pos=Vertices_Standard[n].Pos;
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Vertex.Normal=Vertices_Standard[n].Normal;
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Vertex.TCoords=Vertices_Standard[n].TCoords;
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Vertex.Color = Vertices_Standard[n].Color;
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Vertex.Pos = Vertices_Standard[n].Pos;
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Vertex.Normal = Vertices_Standard[n].Normal;
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Vertex.TCoords = Vertices_Standard[n].TCoords;
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Vertices_2TCoords.push_back(Vertex);
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}
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Vertices_Standard.clear();
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VertexType=video::EVT_2TCOORDS;
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VertexType = video::EVT_2TCOORDS;
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}
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}
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//! Convert to tangents vertex type
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void convertToTangents()
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{
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if (VertexType==video::EVT_STANDARD)
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{
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for(u32 n=0;n<Vertices_Standard.size();++n)
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{
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if (VertexType == video::EVT_STANDARD) {
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for (u32 n = 0; n < Vertices_Standard.size(); ++n) {
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video::S3DVertexTangents Vertex;
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Vertex.Color=Vertices_Standard[n].Color;
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Vertex.Pos=Vertices_Standard[n].Pos;
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Vertex.Normal=Vertices_Standard[n].Normal;
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Vertex.TCoords=Vertices_Standard[n].TCoords;
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Vertex.Color = Vertices_Standard[n].Color;
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Vertex.Pos = Vertices_Standard[n].Pos;
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Vertex.Normal = Vertices_Standard[n].Normal;
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Vertex.TCoords = Vertices_Standard[n].TCoords;
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Vertices_Tangents.push_back(Vertex);
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}
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Vertices_Standard.clear();
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VertexType=video::EVT_TANGENTS;
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}
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else if (VertexType==video::EVT_2TCOORDS)
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{
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for(u32 n=0;n<Vertices_2TCoords.size();++n)
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{
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VertexType = video::EVT_TANGENTS;
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} else if (VertexType == video::EVT_2TCOORDS) {
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for (u32 n = 0; n < Vertices_2TCoords.size(); ++n) {
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video::S3DVertexTangents Vertex;
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Vertex.Color=Vertices_2TCoords[n].Color;
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Vertex.Pos=Vertices_2TCoords[n].Pos;
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Vertex.Normal=Vertices_2TCoords[n].Normal;
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Vertex.TCoords=Vertices_2TCoords[n].TCoords;
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Vertex.Color = Vertices_2TCoords[n].Color;
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Vertex.Pos = Vertices_2TCoords[n].Pos;
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Vertex.Normal = Vertices_2TCoords[n].Normal;
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Vertex.TCoords = Vertices_2TCoords[n].TCoords;
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Vertices_Tangents.push_back(Vertex);
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}
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Vertices_2TCoords.clear();
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VertexType=video::EVT_TANGENTS;
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VertexType = video::EVT_TANGENTS;
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}
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}
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//! returns position of vertex i
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const core::vector3df& getPosition(u32 i) const override
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const core::vector3df &getPosition(u32 i) const override
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{
|
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switch (VertexType)
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{
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].Pos;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].Pos;
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default:
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return Vertices_Standard[i].Pos;
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].Pos;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].Pos;
|
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default:
|
||||
return Vertices_Standard[i].Pos;
|
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}
|
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}
|
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|
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//! returns position of vertex i
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core::vector3df& getPosition(u32 i) override
|
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core::vector3df &getPosition(u32 i) override
|
||||
{
|
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switch (VertexType)
|
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{
|
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case video::EVT_2TCOORDS:
|
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return Vertices_2TCoords[i].Pos;
|
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case video::EVT_TANGENTS:
|
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return Vertices_Tangents[i].Pos;
|
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default:
|
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return Vertices_Standard[i].Pos;
|
||||
switch (VertexType) {
|
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case video::EVT_2TCOORDS:
|
||||
return Vertices_2TCoords[i].Pos;
|
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case video::EVT_TANGENTS:
|
||||
return Vertices_Tangents[i].Pos;
|
||||
default:
|
||||
return Vertices_Standard[i].Pos;
|
||||
}
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
const core::vector3df& getNormal(u32 i) const override
|
||||
const core::vector3df &getNormal(u32 i) const override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
case video::EVT_2TCOORDS:
|
||||
return Vertices_2TCoords[i].Normal;
|
||||
case video::EVT_TANGENTS:
|
||||
return Vertices_Tangents[i].Normal;
|
||||
default:
|
||||
return Vertices_Standard[i].Normal;
|
||||
switch (VertexType) {
|
||||
case video::EVT_2TCOORDS:
|
||||
return Vertices_2TCoords[i].Normal;
|
||||
case video::EVT_TANGENTS:
|
||||
return Vertices_Tangents[i].Normal;
|
||||
default:
|
||||
return Vertices_Standard[i].Normal;
|
||||
}
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
core::vector3df& getNormal(u32 i) override
|
||||
core::vector3df &getNormal(u32 i) override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
case video::EVT_2TCOORDS:
|
||||
return Vertices_2TCoords[i].Normal;
|
||||
case video::EVT_TANGENTS:
|
||||
return Vertices_Tangents[i].Normal;
|
||||
default:
|
||||
return Vertices_Standard[i].Normal;
|
||||
switch (VertexType) {
|
||||
case video::EVT_2TCOORDS:
|
||||
return Vertices_2TCoords[i].Normal;
|
||||
case video::EVT_TANGENTS:
|
||||
return Vertices_Tangents[i].Normal;
|
||||
default:
|
||||
return Vertices_Standard[i].Normal;
|
||||
}
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
const core::vector2df& getTCoords(u32 i) const override
|
||||
const core::vector2df &getTCoords(u32 i) const override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
case video::EVT_2TCOORDS:
|
||||
return Vertices_2TCoords[i].TCoords;
|
||||
case video::EVT_TANGENTS:
|
||||
return Vertices_Tangents[i].TCoords;
|
||||
default:
|
||||
return Vertices_Standard[i].TCoords;
|
||||
switch (VertexType) {
|
||||
case video::EVT_2TCOORDS:
|
||||
return Vertices_2TCoords[i].TCoords;
|
||||
case video::EVT_TANGENTS:
|
||||
return Vertices_Tangents[i].TCoords;
|
||||
default:
|
||||
return Vertices_Standard[i].TCoords;
|
||||
}
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
core::vector2df& getTCoords(u32 i) override
|
||||
core::vector2df &getTCoords(u32 i) override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
case video::EVT_2TCOORDS:
|
||||
return Vertices_2TCoords[i].TCoords;
|
||||
case video::EVT_TANGENTS:
|
||||
return Vertices_Tangents[i].TCoords;
|
||||
default:
|
||||
return Vertices_Standard[i].TCoords;
|
||||
switch (VertexType) {
|
||||
case video::EVT_2TCOORDS:
|
||||
return Vertices_2TCoords[i].TCoords;
|
||||
case video::EVT_TANGENTS:
|
||||
return Vertices_Tangents[i].TCoords;
|
||||
default:
|
||||
return Vertices_Standard[i].TCoords;
|
||||
}
|
||||
}
|
||||
|
||||
//! append the vertices and indices to the current buffer
|
||||
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override {}
|
||||
void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override {}
|
||||
|
||||
//! get the current hardware mapping hint for vertex buffers
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||
@ -342,16 +316,15 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
|
||||
void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
|
||||
{
|
||||
if (Buffer==EBT_VERTEX)
|
||||
MappingHint_Vertex=NewMappingHint;
|
||||
else if (Buffer==EBT_INDEX)
|
||||
MappingHint_Index=NewMappingHint;
|
||||
else if (Buffer==EBT_VERTEX_AND_INDEX)
|
||||
{
|
||||
MappingHint_Vertex=NewMappingHint;
|
||||
MappingHint_Index=NewMappingHint;
|
||||
if (Buffer == EBT_VERTEX)
|
||||
MappingHint_Vertex = NewMappingHint;
|
||||
else if (Buffer == EBT_INDEX)
|
||||
MappingHint_Index = NewMappingHint;
|
||||
else if (Buffer == EBT_VERTEX_AND_INDEX) {
|
||||
MappingHint_Vertex = NewMappingHint;
|
||||
MappingHint_Index = NewMappingHint;
|
||||
}
|
||||
}
|
||||
|
||||
@ -368,27 +341,28 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
|
||||
void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
|
||||
++ChangedID_Vertex;
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
||||
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
|
||||
++ChangedID_Index;
|
||||
}
|
||||
|
||||
u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
|
||||
u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
|
||||
|
||||
u32 getChangedID_Index() const override {return ChangedID_Index;}
|
||||
u32 getChangedID_Index() const override { return ChangedID_Index; }
|
||||
|
||||
void setHWBuffer(void *ptr) const override {
|
||||
void setHWBuffer(void *ptr) const override
|
||||
{
|
||||
HWBuffer = ptr;
|
||||
}
|
||||
|
||||
void *getHWBuffer() const override {
|
||||
void *getHWBuffer() const override
|
||||
{
|
||||
return HWBuffer;
|
||||
}
|
||||
|
||||
|
||||
//! Call this after changing the positions of any vertex.
|
||||
void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
|
||||
|
||||
@ -400,7 +374,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
u32 ChangedID_Vertex;
|
||||
u32 ChangedID_Index;
|
||||
|
||||
//ISkinnedMesh::SJoint *AttachedJoint;
|
||||
// ISkinnedMesh::SJoint *AttachedJoint;
|
||||
core::matrix4 Transformation;
|
||||
|
||||
video::SMaterial Material;
|
||||
@ -412,14 +386,13 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
E_PRIMITIVE_TYPE PrimitiveType;
|
||||
|
||||
// hardware mapping hint
|
||||
E_HARDWARE_MAPPING MappingHint_Vertex:3;
|
||||
E_HARDWARE_MAPPING MappingHint_Index:3;
|
||||
E_HARDWARE_MAPPING MappingHint_Vertex : 3;
|
||||
E_HARDWARE_MAPPING MappingHint_Index : 3;
|
||||
|
||||
mutable void *HWBuffer;
|
||||
|
||||
bool BoundingBoxNeedsRecalculated:1;
|
||||
bool BoundingBoxNeedsRecalculated : 1;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
Reference in New Issue
Block a user