From f7de9091a1ac3ca809375e0c0109ecd400b948a2 Mon Sep 17 00:00:00 2001 From: cutealien Date: Fri, 28 Jul 2023 13:48:12 +0000 Subject: [PATCH] Remove comment that addRenderTargetTextureCubemap only works in d3d9 It works since quite a while also in OpenGL git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6510 dfc29bdd-3216-0410-991c-e03cc46cb475 --- include/IVideoDriver.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/include/IVideoDriver.h b/include/IVideoDriver.h index b754c87d..ef8ac253 100644 --- a/include/IVideoDriver.h +++ b/include/IVideoDriver.h @@ -392,8 +392,7 @@ namespace video const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0; //! Adds a new render target texture with 6 sides for a cubemap map to the texture cache. - /** NOTE: Only supported on D3D9 so far. - \param sideLen Length of one cubemap side. + /** \param sideLen Length of one cubemap side. \param name A name for the texture. Later calls of getTexture() with this name will return this texture. The name can _not_ be empty. \param format The color format of the render target. Floating point formats are supported.