IVideoDriver::getOcclusionQueryResult works now with const node pointer.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6401 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-05-15 11:51:42 +00:00
parent ea0f2555ed
commit f9e5ef76bd
10 changed files with 20 additions and 21 deletions

View File

@ -1253,13 +1253,10 @@ void CD3D9Driver::updateOcclusionQuery(scene::ISceneNode* node, bool block)
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger than the
actual value of pixels. */
u32 CD3D9Driver::getOcclusionQueryResult(scene::ISceneNode* node) const
u32 CD3D9Driver::getOcclusionQueryResult(const scene::ISceneNode* node) const
{
const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
if (index != -1)
return OcclusionQueries[index].Result;
else
return ~0;
const s32 index = OcclusionQueries.linear_search(node);
return index < 0 ? ~0 : OcclusionQueries[index].Result;
}