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Add steer parameter to CSceneNodeAnimatorFollowSpline which allows rotating node toward direction of movement.
Thanks @ Bate for the patch (patch #175 with minor changes). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6234 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1261,7 +1261,7 @@ namespace scene
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See IReferenceCounted::drop() for more information. */
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virtual ISceneNodeAnimator* createFollowSplineAnimator(s32 startTime,
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const core::array< core::vector3df >& points,
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f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false) = 0;
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f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false, bool steer=false) = 0;
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//! Creates a simple ITriangleSelector, based on a mesh.
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/** Triangle selectors
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