Add steer parameter to CSceneNodeAnimatorFollowSpline which allows rotating node toward direction of movement.

Thanks @ Bate for the patch (patch #175 with minor changes).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6234 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-20 16:39:37 +00:00
parent 54e10d0dbe
commit fab0c53b85
6 changed files with 29 additions and 12 deletions

View File

@ -1872,10 +1872,10 @@ ISceneNodeAnimatorCollisionResponse* CSceneManager::createCollisionResponseAnima
//! Creates a follow spline animator.
ISceneNodeAnimator* CSceneManager::createFollowSplineAnimator(s32 startTime,
const core::array< core::vector3df >& points,
f32 speed, f32 tightness, bool loop, bool pingpong)
f32 speed, f32 tightness, bool loop, bool pingpong, bool steer)
{
ISceneNodeAnimator* a = new CSceneNodeAnimatorFollowSpline(startTime, points,
speed, tightness, loop, pingpong);
speed, tightness, loop, pingpong, steer);
return a;
}