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Rename some internal/unused draw2DImage function in COpenGLDriver to draw2DImageQuad to avoid warnings.
Also added a bit documentation about what it's purpose seems to be (hope I got it right...). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6336 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -318,7 +318,7 @@ public:
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glClear(GL_COLOR_BUFFER_BIT);
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Driver->draw2DImage(this, layer, true);
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Driver->draw2DImageQuad(this, layer, true);
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IImage* tmpImage = Driver->createImage(ECF_A8R8G8B8, Size);
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glReadPixels(0, 0, Size.Width, Size.Height, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->getData());
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@ -1444,7 +1444,7 @@ void COpenGLDriver::draw2DImage(const video::ITexture* texture, const core::rect
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}
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void COpenGLDriver::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
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void COpenGLDriver::draw2DImageQuad(const video::ITexture* texture, u32 layer, bool flip)
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{
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if (!texture || !CacheHandler->getTextureCache().set(0, texture))
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return;
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@ -147,7 +147,10 @@ namespace video
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) IRR_OVERRIDE;
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virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
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// Was some helper function used in previous texture locking. Currently not accessible for users
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// and also no longer needed internally (unless we switch back to old texture lock code).
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// It seems to draw the texture to a fullscreen quad. Also allows drawing one side of a cubemap texture.
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void draw2DImageQuad(const video::ITexture* texture, u32 layer, bool flip);
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//! draws a set of 2d images, using a color and the alpha channel of the
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//! texture if desired.
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