Remove constexpr from readFloat

This commit is contained in:
JosiahWI 2022-11-06 18:00:42 -06:00
parent 46148bbf61
commit ffd5364533
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GPG Key ID: C7BB8573A4ABC4B9

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@ -28,8 +28,15 @@ class BufferOffset
{ {
public: public:
BufferOffset(const std::vector<unsigned char>& buf, BufferOffset(const std::vector<unsigned char>& buf,
const std::size_t offset) noexcept const std::size_t offset)
: m_buf(buf), m_offset(offset) : m_buf(buf)
, m_offset(offset)
{
}
BufferOffset(const BufferOffset& other, const std::size_t fromOffset)
: m_buf(other.m_buf)
, m_offset(other.m_offset + fromOffset)
{ {
} }
@ -43,7 +50,7 @@ private:
std::size_t m_offset; std::size_t m_offset;
}; };
static constexpr float readFloat(const BufferOffset& readFrom) { static float readFloat(const BufferOffset& readFrom) {
unsigned char d[4]{}; unsigned char d[4]{};
for (int i = 0; i < 4; ++i) { for (int i = 0; i < 4; ++i) {
d[i] = readFrom.at(i); d[i] = readFrom.at(i);
@ -51,6 +58,14 @@ static constexpr float readFloat(const BufferOffset& readFrom) {
return *reinterpret_cast<float*>(d); return *reinterpret_cast<float*>(d);
} }
static core::vector3df readVector(const BufferOffset& readFrom) {
// glTF coordinates are right-handed, minetest ones are left-handed
return core::vector3df(
-readFloat(readFrom),
readFloat(BufferOffset(readFrom, sizeof(float))),
readFloat(BufferOffset(readFrom, 2 * sizeof(float))));
}
CGLTFMeshFileLoader::CGLTFMeshFileLoader() CGLTFMeshFileLoader::CGLTFMeshFileLoader()
{ {
} }
@ -71,18 +86,12 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
const auto& view = model.bufferViews[model.accessors[1].bufferView]; const auto& view = model.bufferViews[model.accessors[1].bufferView];
const auto& buffer = model.buffers[view.buffer]; const auto& buffer = model.buffers[view.buffer];
const core::vector3df v1( const auto v1 = readVector(BufferOffset(
-readFloat(BufferOffset(buffer.data, view.byteOffset)), buffer.data, view.byteOffset));
readFloat(BufferOffset(buffer.data, view.byteOffset + 4)), const auto v2 = readVector(BufferOffset(
readFloat(BufferOffset(buffer.data, view.byteOffset + 8))); buffer.data, view.byteOffset + (3 * sizeof(float))));
const core::vector3df v2( const auto v3 = readVector(BufferOffset(
-readFloat(BufferOffset(buffer.data, view.byteOffset + 12)), buffer.data, view.byteOffset + (6 * sizeof(float))));
readFloat(BufferOffset(buffer.data, view.byteOffset + 16)),
readFloat(BufferOffset(buffer.data, view.byteOffset + 20)));
const core::vector3df v3(
-readFloat(BufferOffset(buffer.data, view.byteOffset + 24)),
readFloat(BufferOffset(buffer.data, view.byteOffset + 28)),
readFloat(BufferOffset(buffer.data, view.byteOffset + 32)));
// sorry Bjarne // sorry Bjarne
SMeshBuffer* meshbuf { new SMeshBuffer {} }; SMeshBuffer* meshbuf { new SMeshBuffer {} };