Remove constexpr from readFloat

This commit is contained in:
JosiahWI 2022-11-06 18:00:42 -06:00
parent 46148bbf61
commit ffd5364533
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GPG Key ID: C7BB8573A4ABC4B9

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@ -28,8 +28,15 @@ class BufferOffset
{
public:
BufferOffset(const std::vector<unsigned char>& buf,
const std::size_t offset) noexcept
: m_buf(buf), m_offset(offset)
const std::size_t offset)
: m_buf(buf)
, m_offset(offset)
{
}
BufferOffset(const BufferOffset& other, const std::size_t fromOffset)
: m_buf(other.m_buf)
, m_offset(other.m_offset + fromOffset)
{
}
@ -43,7 +50,7 @@ private:
std::size_t m_offset;
};
static constexpr float readFloat(const BufferOffset& readFrom) {
static float readFloat(const BufferOffset& readFrom) {
unsigned char d[4]{};
for (int i = 0; i < 4; ++i) {
d[i] = readFrom.at(i);
@ -51,6 +58,14 @@ static constexpr float readFloat(const BufferOffset& readFrom) {
return *reinterpret_cast<float*>(d);
}
static core::vector3df readVector(const BufferOffset& readFrom) {
// glTF coordinates are right-handed, minetest ones are left-handed
return core::vector3df(
-readFloat(readFrom),
readFloat(BufferOffset(readFrom, sizeof(float))),
readFloat(BufferOffset(readFrom, 2 * sizeof(float))));
}
CGLTFMeshFileLoader::CGLTFMeshFileLoader()
{
}
@ -71,18 +86,12 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
const auto& view = model.bufferViews[model.accessors[1].bufferView];
const auto& buffer = model.buffers[view.buffer];
const core::vector3df v1(
-readFloat(BufferOffset(buffer.data, view.byteOffset)),
readFloat(BufferOffset(buffer.data, view.byteOffset + 4)),
readFloat(BufferOffset(buffer.data, view.byteOffset + 8)));
const core::vector3df v2(
-readFloat(BufferOffset(buffer.data, view.byteOffset + 12)),
readFloat(BufferOffset(buffer.data, view.byteOffset + 16)),
readFloat(BufferOffset(buffer.data, view.byteOffset + 20)));
const core::vector3df v3(
-readFloat(BufferOffset(buffer.data, view.byteOffset + 24)),
readFloat(BufferOffset(buffer.data, view.byteOffset + 28)),
readFloat(BufferOffset(buffer.data, view.byteOffset + 32)));
const auto v1 = readVector(BufferOffset(
buffer.data, view.byteOffset));
const auto v2 = readVector(BufferOffset(
buffer.data, view.byteOffset + (3 * sizeof(float))));
const auto v3 = readVector(BufferOffset(
buffer.data, view.byteOffset + (6 * sizeof(float))));
// sorry Bjarne
SMeshBuffer* meshbuf { new SMeshBuffer {} };