jordan4ibanez
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162f45327c
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RGBA
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2023-11-28 08:39:41 -05:00 |
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jordan4ibanez
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56857365f5
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Set up BRUS
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2023-11-28 08:03:34 -05:00 |
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jordan4ibanez
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42b9658c8d
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Start work on TEXS
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2023-11-28 06:08:17 -05:00 |
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jordan4ibanez
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7ce8858957
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Now make it even more elegant
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2023-11-28 05:38:24 -05:00 |
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jordan4ibanez
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b64ac8c595
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Now get the header to load
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2023-11-28 05:25:09 -05:00 |
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jordan4ibanez
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3f87764a94
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Make this a bit elegant
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2023-11-28 05:21:34 -05:00 |
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jordan4ibanez
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ec907d8771
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Make it so we can inline this
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2023-11-28 05:09:46 -05:00 |
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jordan4ibanez
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e4452620f0
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Now we're gonna bring back those tricks better
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2023-11-28 05:06:58 -05:00 |
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jordan4ibanez
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a8f67ace8e
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Actually, maybe more functional approach is better
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2023-11-28 05:03:08 -05:00 |
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jordan4ibanez
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132f1ae5d6
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Now we can use C++ tricks to make this easier
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2023-11-28 05:02:31 -05:00 |
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jordan4ibanez
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80e5da381d
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Now we're going to very carefully implement b3d
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2023-11-28 04:55:39 -05:00 |
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jordan4ibanez
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26d5d8f076
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Now we start building off the normal B3D loader
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2023-11-28 04:46:25 -05:00 |
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jordan4ibanez
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a20637b3f4
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Fixes
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2023-11-26 02:03:32 -05:00 |
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