Commit Graph

492 Commits

Author SHA1 Message Date
Lars Mueller
25bcd35485 Bump version 2024-01-31 00:29:57 +01:00
Lars Mueller
6ab23fa848 Ensure that absent bone names work
Achieved by refactoring the code to use
`std::optional<std::string>` instead of `core::stringc`.
2024-01-31 00:04:18 +01:00
SmallJoker
4299ee21d8
CMake: Move generator conditional expressions (#281) 2024-01-22 09:50:29 +01:00
Vitaliy
5b81694b1d
CI: Android support (#197) 2024-01-21 15:51:11 +01:00
grorp
66786d0059
Make IrrlichtDevice::isWindowVisible do what it says on the tin (#279) 2024-01-19 18:17:26 +01:00
David Heidelberg
9df2f0b944 Undefine SDL2 DirectFB video driver
1. we don't need it
2. it's dropped in SDL 3
3. it breaks compilation on Alpine and postmarketOS with SDL2 enabled
   (and the bug never going to get fixed on SDL2 side)

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-18 23:28:45 +01:00
sfan5
c3571261ca Fix build with OpenGL ES 1 2024-01-17 17:55:19 +01:00
sfan5
bdcd27ab5b Bump revision 2024-01-17 17:19:03 +01:00
savilli
345285786f Make vector comparison operators transitive 2024-01-17 17:09:46 +01:00
savilli
dda9b23c3d Make equals method symmetric 2024-01-17 17:09:46 +01:00
sfan5
b349266855 Enable SDL to compile on macOS 2024-01-17 11:00:40 +01:00
sfan5
ee2467d622 Remove some dead code 2024-01-16 23:59:46 +01:00
sfan5
88ca26c418 Define extpointer for SDL + OGLES2 2024-01-16 20:23:23 +01:00
sfan5
8f44270e4a Rip out compressed color formats 2024-01-16 20:23:23 +01:00
jordan4ibanez
edc678f995
Update minimum CMake version 2024-01-16 18:48:30 +01:00
Lars Müller
0faeea33c3
build.yml: Upgrade bionic/jammy -> focal (current oldest LTS) 2024-01-16 18:34:24 +01:00
sfan5
f86b9b93e8 Fix crash when SDL context fails to create 2024-01-16 18:24:02 +01:00
Lars Mueller
a3ec3a88e8 Fix scene nodes not dropping meshes (memleak) 2024-01-13 18:13:04 +01:00
Gregor Parzefall
7df45b4cf3 SDL: Implement touchscreen support 2024-01-13 14:08:13 +01:00
sfan5
a2b6244f54 Fix build with older SDL2 2024-01-08 23:51:34 +01:00
Lars Müller
3983c29645
Optimize scene node child removal to constant time (#275) 2024-01-08 18:43:24 +01:00
David Heidelberg
73e62f8676 Keep RTTI for Minetest IPO/LTO
Minetest using RTTI, so we cannot apply the flag here
if we want to start using IPO/LTO.

If we keep `-fno-rtti` here, compiler loses part of informations and
cannot do efficient optimizations.

The benefit of using RTTI on Irrlicht disappears with IPO/LTO on whole binary.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-06 21:30:15 +01:00
HybridDog
fb4ee6ac93 Fix mip map size calculation for non-square textures
The size of a mip map is `max{floor(width / 2 ^ level), 1} x max{floor(height / 2 ^ level), 1}`,
where `width x height` is the size of the full-resolution image,
`level` is the integer mip map level
and the smallest mip map has `1 x 1` resolution.
If `regenerateMipMapLevels` is called with custom mip map data,
the mip map sizes are calculated in this function and separately in `uploadTexture`.
`uploadTexture` calculates a size by `floor(width / 2 ^ level) x floor(height / 2 ^ level)`.

To support non-square textures, after this change,
`uploadTexture` sets the mip map width or height to `1` if it is `0`.
2024-01-05 14:09:50 +01:00
Muhammad Rifqi Priyo Susanto
91e4129615
Windows: Return early if the clipboard data is not Unicode text 2024-01-04 21:24:50 +01:00
grorp
54b82aad26
Add IrrlichtDevice::isWindowVisible for Android 2024-01-04 16:48:35 +01:00
sfan5
03dd8b0336 Update vendored khrplatform.h 2023-12-19 22:56:31 +01:00
sfan5
6e6b4a6f3c Fix some minor issues with GL loader
fixes #258
2023-12-19 22:56:31 +01:00
sfan5
0110826ce9 Resync mt_opengl_loader.cpp with BindingGenerator.lua
also add a warning that you can't edit it by hand
2023-12-19 22:56:31 +01:00
sfan5
4e52d547b2 MinGW toolchain refresh 2023-12-17 20:47:29 +01:00
Vitaliy
9a439a3646
Use SDL2 by default
Except on Android and macOS, for now
2023-12-17 18:46:08 +01:00
Josiah VanderZee
854e97f57c Add size_t to u32/s32 static_casts in irrArray
This fixes 5 narrowing cast warnings from Visual Studio 17 2022.
2023-12-17 17:02:22 +01:00
Josiah VanderZee
22f2c37322 Add size_t to u32 static_casts to irrString
The irrString implementation doesn't allow constructing a string with a
size that would exceed a u32, so it should be safe to narrow the size of
the underlying STL container back to a u32.

This fixes 5 narrowing cast warnings from Visual Studio 17 2022.
2023-12-17 17:02:22 +01:00
paradust7
94cb0cc19d
Use KHRONOS_APIENTRY to fix win32 crash 2023-12-17 17:00:41 +01:00
sfan5
9b52d6fb0d Hash-check windows CI dependencies 2023-12-13 12:17:54 +01:00
sfan5
16a99c2079 Add a file to gitignore 2023-12-13 12:17:04 +01:00
paradust7
bb7c06d32a Initialize X11 thread safety 2023-12-10 16:29:22 +01:00
Muhammad Rifqi Priyo Susanto
a2884e4000
Android: Make ALooper_pollAll call always non-blocking (#255) 2023-11-30 15:52:04 +01:00
sfan5
b284ea076b Use newer vcpkg in Windows CI 2023-11-30 15:43:24 +01:00
numzero
85081d6fe0 Fix off-by-one error in the TGA RLE decompressor 2023-11-01 14:40:11 +01:00
numzero
eafc282efd Add unit tests for image loaders 2023-11-01 14:40:11 +01:00
numzero
8c2ad025b1 Add CTest 2023-11-01 14:40:11 +01:00
numzero
a07cfc0f7a Require C++17 at the top level 2023-11-01 14:40:11 +01:00
sfan5
f725b68c57 Remove irrUString.h
now unused
2023-10-31 10:10:31 +01:00
sfan5
99be15f40b Bump revision 2023-10-27 17:48:29 +02:00
sfan5
6fccc79270 Convert built-in font to PNG 2023-10-25 16:54:43 +02:00
Loic Blot
7cade6f27f cleanup: remove _IRR_COMPILE_ANDROID_ASSET_READER_ build flag
it's enabled inconditionally on android

also remove some _IRR_COMPILE_WITH_ANDROID_DEVICE_ which are useless because cmake is already properly configured
2023-10-22 12:19:14 +02:00
Loic Blot
ae63f1bf02 build: drop _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
it's enabled inconditionally
2023-10-22 12:19:14 +02:00
Loic Blot
dd14486d3f cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
cutealien
4a7d3de89a Merging r6555 through r6560 from branch releases/1.8 to trunk
- Fixing buffer overflow in tga loader

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6561 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-21 17:27:11 +02:00
cutealien
631c0fa77b Add warning about rotateXZBy using right handed rotation
Rest of Irrlicht is using left-handed rotatations.
But 2d vector rotations all uses ccw which is kinda the same direction as this one if you consider those as rotations around Y, so I guess that was maybe the reason back then.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6536 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:54:48 +02:00