Desour
2bf1d12353
Reformat the code, using:
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find -type f | # list all regular files
grep -E '\.(h|cpp|mm)$' | # filter for source files
grep -v '/mt_' | # filter out generated files
grep -v '/vendor/' | # and vendored GL
grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays)
xargs -n 1 -P $(nproc) clang-format -i # reformat everything
Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-20 19:35:52 +01:00
sfan5
44a368ef0e
Migrate public headers to #pragma once
2024-02-25 22:10:04 +01:00
Lars Müller
f1504093d1
Ensure that absent bone names work ( #284 )
2024-02-06 20:22:44 +01:00
Lars Müller
3983c29645
Optimize scene node child removal to constant time ( #275 )
2024-01-08 18:43:24 +01:00
cutealien
774d3d6d2b
Spelling fixes
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6458 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:36:47 +02:00
Vitaliy
9954667c45
Cleanup line endings ( #245 )
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The exact commands to make this commit were:
git reset --hard origin/master
find -type f | # list all regular files
grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files
xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00
Gregor Parzefall
9e0189019e
Refactor the way you set material properties
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Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00
paradust7
128cf1696c
Remove core::list and replace uses with std::list ( #105 )
2022-05-22 00:00:32 +02:00
ROllerozxa
52e03a8485
Remove unused attribute saving and loading ( #86 )
2021-12-29 23:00:56 +01:00
hecks
4ab3de3bab
Delete lots of unused features ( #48 )
2021-07-23 16:23:44 +02:00
cutealien
2ae2a551a6
Merging r5975 through r6036 from trunk to ogl-es branch.
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GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 19:05:16 +00:00