The change to the scaling code caused scaling to read outside of original image memory.
Was caused because scaling step factor was based on image-sizes, but has to be based on amount of scaling steps taking (off-by-one error).
Thanks @Maksym Hamarnyk for reporting that there was some problem.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6121 dfc29bdd-3216-0410-991c-e03cc46cb475
- 10 year anniversary update
- Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map]
- increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
- Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
- Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
- SuperTuxKart 8.0.1 playable
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
Unlikely we ever support conversions with compressed image format.
Define is a bit ugly I guess, but nicest way I could think off.
Can probably be used in some image writers as well, have to check which support/don't support compressed formats first.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6042 dfc29bdd-3216-0410-991c-e03cc46cb475