BurningVideo Shader emulation pp_opengl.frag/vert frag_BFT_385_0xa0194718
- currently only implemented with depth-buffer disabled inside CTRTextureGouraudNoZ2
- special case of not power of 2 RTT TextureSampler without mipmap and no bilinear filter
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6413 dfc29bdd-3216-0410-991c-e03cc46cb475
Also use tab instead of spaces (as usual in Irrlicht)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6408 dfc29bdd-3216-0410-991c-e03cc46cb475
- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction.
if disabled defaults to the current v1.9 normalize
b) add initial Rotation to MayaCamera Constructor default 0,0
c) switchToMayaCamera in Examples. Clones FPSCamera default disabled
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475