Note: Turns out we never got rendering into 2 OpenGL Windows same time working.
Not going to look into this for now as it's not a new bug (never seems to have worked).
If anyone has more information (like maybe it's not possible?) be nice and tell us in the forum.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6302 dfc29bdd-3216-0410-991c-e03cc46cb475
Invisible difference, probably some mip-mapping pixel.
Getting rid of some unnecessary global in example 14
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6297 dfc29bdd-3216-0410-991c-e03cc46cb475