Desour
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2bf1d12353
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Reformat the code, using:
find -type f | # list all regular files
grep -E '\.(h|cpp|mm)$' | # filter for source files
grep -v '/mt_' | # filter out generated files
grep -v '/vendor/' | # and vendored GL
grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays)
xargs -n 1 -P $(nproc) clang-format -i # reformat everything
Co-authored-by: numzero <numzer0@yandex.ru>
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2024-03-20 19:35:52 +01:00 |
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Gregor Parzefall
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c40045a40a
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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
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2023-07-16 13:02:48 +02:00 |
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Gregor Parzefall
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98589d2fd2
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Remove unused fixed function materials
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2023-06-15 10:01:34 +02:00 |
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numzero
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6a152e8629
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OpenGL3: Drop unused material property uniforms
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2023-04-07 17:42:54 +02:00 |
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numzero
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718ba69e1b
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OpenGL3: Drop unused fixed-function emulation materials
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2023-04-07 17:42:54 +02:00 |
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numzero
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219b7fd7d2
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Fix line endings in the new driver
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2023-03-25 11:11:09 +03:00 |
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numzero
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82d1feb933
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Accommodate lack of ETS_TEXTURE_1
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2023-03-13 18:17:47 +03:00 |
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numzero
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01295c9ce6
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Add OpenGL3 renderer
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2023-02-27 17:05:11 +03:00 |
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