Commit Graph

8 Commits

Author SHA1 Message Date
Desour
2bf1d12353 Reformat the code, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-20 19:35:52 +01:00
Gregor Parzefall
c40045a40a Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
98589d2fd2 Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
numzero
6a152e8629 OpenGL3: Drop unused material property uniforms 2023-04-07 17:42:54 +02:00
numzero
718ba69e1b OpenGL3: Drop unused fixed-function emulation materials 2023-04-07 17:42:54 +02:00
numzero
219b7fd7d2 Fix line endings in the new driver 2023-03-25 11:11:09 +03:00
numzero
82d1feb933 Accommodate lack of ETS_TEXTURE_1 2023-03-13 18:17:47 +03:00
numzero
01295c9ce6 Add OpenGL3 renderer 2023-02-27 17:05:11 +03:00