jordan4ibanez
94a2dc0ca6
Merge branch 'feat/gltf-loader' into feat/gltf-loader
2023-01-29 18:35:16 -05:00
jordan4ibanez
2d4f1ce35e
Fix indices, inverted models, & multiple models failing to load
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Fix embedded textures causing a model not to load
Add todo
Add another todo
Push current (broken) prototyping
Fix missing bracket
Make a single array object work
Convert hard array into dynamic vector
Simplify semantics
Remove "new"
Add blocker for vscode environment changes
Disable non-dynamic prototyping
Add comment
Add more informative debug & disable it
Add additional items to gitignore
Add debug info for scalar value
Output even more debug info
Make textures render correctly
Insert the indices properly
Update .gitignore
Disable y flip
Make a reusable vertex buffer :)
Disallow embedded textures
More disable
Set up implementation for contiguous model
Add a note
More automation & framework
Final framework before stepping into function overhaul
Hold track of current_index
Integrate iterators
More integration
Rename, it's going to need 2 counters
Correctly offset the count to the right
Sync normals with positions
Time to use a tuple
Set up other counters
Do return value
Do input passing
Make (somewhat) working contiguous model
Add getter for translation data
Add debug info for future utilization
Update .gitignore
More debug
Update .gitignore
Update .gitignore
Remove all debug info & clean up
Delete this thing
Automate everything & put it into spec
Spaces into tabs
Remove array include as build test
Fix the gitignore
2023-01-29 18:12:08 -05:00
jordan4ibanez
a47890d7cb
Fix embedded textures causing a model not to load
2023-01-27 20:45:02 -05:00
Josiah VanderZee
b47858cf80
Fix segfault from reading bad number of indices
2023-01-27 16:17:20 -06:00
Josiah VanderZee
373a33a246
Fix coordinate system change
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Old code was inverting the X axis, new code inverts the Z axis.
2023-01-27 16:17:19 -06:00
Josiah VanderZee
56c4a5a945
Fix reordering warnings
2023-01-27 16:17:18 -06:00
Josiah VanderZee
d4eea38a65
Fix aliasing violation when reading primitives
2023-01-27 16:17:18 -06:00
Josiah VanderZee
93b538cb58
Test vertex normals on cube
2023-01-27 16:17:17 -06:00
Josiah VanderZee
d90b906d26
Test for texture coordinates on cube
2023-01-27 16:17:16 -06:00
Josiah VanderZee
b1260a8927
Scale cube vertices correctly
2023-01-27 16:17:16 -06:00
Josiah VanderZee
e784335115
Add test for blender cube
2023-01-27 16:17:16 -06:00
Josiah VanderZee
1b9d3ca502
Test for correct vertex indices
2023-01-27 16:17:15 -06:00
JosiahWI
ffd5364533
Remove constexpr from readFloat
2023-01-27 16:17:14 -06:00
JosiahWI
46148bbf61
Load vertex coordinates from glTF buffer
2023-01-27 16:17:14 -06:00
JosiahWI
48751c15f6
Remove quotes around CMake list variables
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Quotes around library or include path variables break their behavior
when they are list. They've now been removed, and this should fix the
MSVC build.
2023-01-27 16:17:13 -06:00
JosiahWI
df5a413083
Test invalid JSON
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Also converted all .cpp and .h line endings to CRLF in this commit.
2023-01-27 16:17:13 -06:00
JosiahWI
4feaf17871
Specify all source fools directly on IrrlichtMt
2023-01-27 16:17:08 -06:00
JosiahWI
60e70c3cc5
Update vertex test for coordinate system
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This is also the first working version of the mesh. I successfully
loaded it in Minetest.
2023-01-27 16:16:18 -06:00
JosiahWI
3cb592369d
Test case when file is nullptr
2023-01-27 16:16:18 -06:00
JosiahWI
336aa204fb
Test that minimal triangle has correct vertices
2023-01-27 16:16:17 -06:00
JosiahWI
4f5588e7e8
Test that minimal triangle returns some mesh
2023-01-27 16:16:17 -06:00
JosiahWI
21ce3d9657
Add test file for glTF mesh loading
2023-01-27 16:16:14 -06:00
JosiahWI
4860523223
Add GLTF mesh file loader
2023-01-27 16:16:03 -06:00
JosiahWI
520569c1e3
Do CMake right
2023-01-27 16:14:40 -06:00
JosiahWI
15e589810b
Export tinygltf target
2023-01-27 16:14:39 -06:00
JosiahWI
f8a91087e6
Add tinygltf library
2023-01-27 16:14:34 -06:00
Lars
3de3ff524a
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-07 16:59:02 -08:00
sfan5
7d3142b969
Remove leftover code from software rendering
2023-01-02 21:21:53 +01:00
sfan5
a9230e5f49
Delete profiler
2023-01-02 21:05:07 +01:00
sfan5
b5a6dc0a15
Delete leak hunter
2023-01-02 20:37:18 +01:00
x2048
2ae816b5a6
Use swap_control from MESA and EXT before SGI ( #151 )
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SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
x2048
61af99adfa
Use swap_control from MESA and EXT before SGI
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SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
SmallJoker
afbe41019c
CGUITabControl: Center selected tab whenever possible
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This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
sfan5
05a00a8d91
Completely remove irrAllocator
2022-12-23 19:56:21 +01:00
sfan5
07fd32da50
Replace core::string implementation with std::basic_string
2022-12-23 19:17:08 +01:00
DS
1579ce2740
SDL: implement cursor icon API ( #135 )
2022-11-12 15:52:39 +01:00
Andrei E
a549d0bfed
Add setRelativeMode for SDL driver ( #123 )
2022-10-24 21:19:11 +02:00
sfan5
cac4e62852
Fix buffer overflow in COBJMeshFileLoader
2022-10-24 11:07:51 +02:00
Lars Müller
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel ( #110 )
2022-10-16 23:47:51 +02:00
DS
57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events
2022-10-16 17:42:15 +02:00
sfan5
2709c937d9
Fix SDL device to work with null driver
2022-10-15 11:13:20 +02:00
JosiahWI
59fc4401f1
Replace _IRR_OVERRIDE_ macro with override keyword
...
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
Riceball LEE
1128d9deab
win32: use the unicode window instead of ansi window ( #138 )
2022-10-14 15:52:10 +02:00
Tobias Frost
1cf0f3bef0
Fix typo in CXMeshFileLoader.cpp ( #133 )
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This patch was provided from J. Puydt to Debian.
Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch
2022-09-21 10:47:19 +02:00
sfan5
e9f205f952
Avoid using XIWarpPointer on certain setups where it's broken
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fixes minetest/minetest#12697
2022-09-12 16:20:31 +02:00
Herman Semenov
d733e03430
Fix glHint parameter, type size and add more null checks ( #130 )
2022-09-02 08:40:02 +02:00
savilli
f0766c845f
Fix crash in COGLES1Driver ( #128 )
2022-08-22 19:12:40 +02:00
sfan5
f6ec00e1c4
Include revision in SOVERSION for (in)compatibility checks
2022-07-21 20:04:34 +02:00
sfan5
91edd214aa
Enable XInput2 by default (and improve CMake detection)
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closes #73
2022-07-18 21:42:43 +02:00
sfan5
538c9e5cde
Drop gamma ramp code
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We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00