This makes it possible to set high-level shader constants (which are attached to shader programs) to be set outside
of OnSetConstants.
IShaderConstantSetCallBack::OnCreate has it set automatically now so it works the same as OnSetConstants.
D3D9 and burnings both work different, so there hadn't been a problem with those.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6469 dfc29bdd-3216-0410-991c-e03cc46cb475
Accessing IMaterialRendererServices outside of OnSetConstants can be useful and Irrlicht made this a bit too hard to access.
Also OnCreate allows actually for nicer code where initialization and update of shader constants are strictly separated (see changed example).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6465 dfc29bdd-3216-0410-991c-e03cc46cb475
S3DVertexTangents also documents that it's passed as TEXCOORD1 and TEXCOORD2, but easy to miss, so added some comments to the hlsl shader.
Also not all materials work well as base materials.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6452 dfc29bdd-3216-0410-991c-e03cc46cb475
None uses X11 directly, this is only needed in the Library itself.
Also this was even added on all platforms while many don't even have X11.
Thanks @Isomorphix noticing something off about that once (a long time ago...): https://irrlicht.sourceforge.io/forum/viewtopic.php?f=1&t=49033
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6294 dfc29bdd-3216-0410-991c-e03cc46cb475
Add some for newer examples which didn't have those so far.
Only updating this once now as some were broken.
Next time on release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6204 dfc29bdd-3216-0410-991c-e03cc46cb475
Changes are all related to automatic creation of documentation.
Note: It's not yet fully working in trunk due to changes since 1.8
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6200 dfc29bdd-3216-0410-991c-e03cc46cb475