Cameras can render even when they are not in the scenemanager or onAnimate didn't get called for example because they are their parent are invisible.
So let's be safe and add another call to updateAbsolutePosition(). Some cost, but usually we don't have that many rendering cameras, so shouldn't matter (if it ever matters I suppose we could override OnAnimate and add a flag if it _was_ animated since last render call. Maybe that's even useful in general for SceneNodes?).
Similar CSceneNodeAnimatorCameraFPS was using getAbsolutePosition which was only updated after animators, so it was one frame behind.
And documented ICameraSceneNode functions a bit. Especially updateMatrices is a bit of a confusing name unfortunately.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6406 dfc29bdd-3216-0410-991c-e03cc46cb475
Basically behavior about that is back to how it was in Irrlicht 1.8 - not perfect, but useable.
So window still jumps a bit when dragging toolbar, but no longer outside the sreen. And it's possible again to alt+tab to other windows.
The problem was caused by a combination of FPS camera changes and that we stopped doing mouse-coordinate clipping in the Linux device in r5593.
Basically that clipping had the side-effect that the fps-camera never considered a mouse "outside" on Linux.
Now on Linux we only update after we get a mouse-event (which we still get when the mouse is outside the window).
On Windows we still grab the mouse in the camera, thought that's likely _not_ the best way to do that. Windows has some mouse-grabbing support,
and I suppose we could use that (or camera should check if that is used as it also can be set by users I think). So maybe in future this can be further improved.
Other operating systems (OSX) should behave like in 1.8 I hope, but as usual I can't test.
Also did a few minor cleanups in the camera.
- Back to using animateNode time instead of real-time. That's because that was not causing the problems I thought back then it might cause as time is only used for keyboard input and not mouse input.
- Moved updating CursorPos to the rest of the code checking CursorControl
Note: A future improvement would be to add support for systems without CursorControl object (could still use mouse-events to get it working usually).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6142 dfc29bdd-3216-0410-991c-e03cc46cb475