Commit Graph

357 Commits

Author SHA1 Message Date
cutealien 627a3a5172 Spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6475 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:39:42 +02:00
cutealien 01e05f3c94 Fix recently broken scroll behaviour of listbox with moveOverSelect
This also fixes the combobox which users the listbox like that.
This got broken in [r6454] which had fixed the events send out by the listbox
Note: Still a bit strange behaviour when leaving the combobox at the bottom, but that was already that way in Irrlicht 1.8, so I've got to investigate that on it's own.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6463 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:38:24 +02:00
cutealien b673a4b2bb Tiny spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6462 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:38:06 +02:00
cutealien 5e01152f56 Avoid warning in VS 2022
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6460 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:37:30 +02:00
cutealien c2dd664fc6 CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).
We had changed that once before in the other direction in svn r421
Reason back then was "Sleep(0) doesn't allow any lower priority threads to execute"
But Microsoft changed the behaviour of Sleep(0) after Windows XP so that's no longer true.
And the costs of it is pretty high - due to this using a timer with a 15ms resolutions it meant not just giving up the thread but it also always waited for 15ms on Windows.
I also replaced a few sleep calls in examples for that reason with yield() calls.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6459 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:37:26 +02:00
cutealien 774d3d6d2b Spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6458 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:36:47 +02:00
Gregor Parzefall c766c3a023 Fix character encoding conversion issues 2023-10-15 12:59:40 +02:00
Gregor Parzefall 93eebed8c9 Unify documentation between IOSOperator and COSOperator 2023-10-15 12:59:40 +02:00
numzero 645b51a34d OpenGL3: Use std::vector in VertexType instead of clever lifetime games 2023-10-13 11:36:52 +02:00
numzero bcc53e1e1a OpenGL3: Make sure mt_opengl is only included after GLAPI is defined 2023-10-13 11:36:52 +02:00
numzero d4735ebc76 OpenGL3: Replace direct calls into libGL with mt_opengl 2023-10-13 11:36:52 +02:00
numzero 063079b372 OpenGL3: Make VertexType reference and not store the attribute list 2023-10-13 11:36:52 +02:00
numzero 3b198bdfda OpenGL3: Fix noexcept mismatch 2023-10-13 11:36:52 +02:00
Gregor Parzefall 5b2f1927d0
Revert #225 (d98dc90b38)
Fixes that Windows+SDL builds use the Windows Irrlicht device instead of the SDL Irrlicht device.
2023-10-04 23:29:59 +02:00
Vitaliy 9954667c45
Cleanup line endings (#245)
The exact commands to make this commit were:

git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00
Gregor Parzefall ea1b58387e
ComboBox API additions for minetest#13814
- Allow reliably detecting when the user opens a combobox.
- Allow preventing comboboxes from opening.
- Allow sending a combobox change event.
2023-09-30 16:46:30 +02:00
sfan5 d767d27ca8 CXMeshFileLoader: revise error checking
Even when an error was encountered ::load() would still attempt
to assemble the mesh, this was a pretty big problem.
2023-09-29 13:49:03 +02:00
sfan5 6f4f7c4d75 CXMeshFileLoader: fix buffer overreads with text format 2023-09-29 13:49:03 +02:00
sfan5 103ab16679 CB3DMeshFileLoader: fix string read primitive 2023-09-29 13:49:03 +02:00
sfan5 64688f4490 CB3DMeshFileLoader: add some bounds checks 2023-09-29 13:49:03 +02:00
sfan5 827710f74a COBJMeshFileLoader: properly check indices 2023-09-29 13:49:03 +02:00
sfan5 80e160935d COBJMeshFileLoader: fix buffer overruns 2023-09-29 13:49:03 +02:00
sfan5 4506d23dc3 CImageLoaderBMP: add bound checks to RLE decompression 2023-09-29 13:49:03 +02:00
sfan5 028cb8dbed CImageLoaderBMP: check bitmap data against required size 2023-09-29 13:49:03 +02:00
sfan5 a5c9945bb8 CImageLoaderBMP: fix palette overreads 2023-09-29 13:49:03 +02:00
numzero cfb73d07d7 Remove more obsolete files 2023-09-26 17:42:00 +02:00
numzero 87f7cf3438 Drop unused resource script 2023-09-26 17:42:00 +02:00
numzero b0a070d980 Drop Irrlicht icon 2023-09-26 17:42:00 +02:00
numzero b89455f385 Build OpenGL3 by default 2023-09-17 21:07:07 +02:00
numzero 6a5fceb8fd Hide OpenGL3 behind SDL2 (it won’t build otherwise anyway) 2023-09-17 21:07:07 +02:00
Gregor Parzefall 0b9ee5884f Fix Android build after #231 2023-09-17 20:34:43 +02:00
sfan5 679dfd3343 Fix CNullDriver::removeTexture() segfault
`Textures` is not an one-to-one mapping.
Minetest still crashes with this commit but that's because
it attempts to double-free a texture.
broken by 7298b46504
2023-09-13 15:16:57 +02:00
Desour 03fd4ff533 Remove unused IVideoDriver::getTextureByIndex and IVideoDriver::renameTexture
* getTextureByIndex is pretty useless (apart from iterating over all texture,
  which we don't do), as you can't get an id.
* renameTexture is broken anyway: The sort call does nothing because the array
  is still flagged as sorted.
2023-09-13 13:24:08 +02:00
Desour b7292226b4 Remove the unnecessary sort in CNullDriver::addTexture 2023-09-13 13:24:08 +02:00
sfan5 7298b46504 Use binary search in CNullDriver::removeTexture() 2023-09-13 12:33:50 +02:00
Caleb Butler 00dd1f8ef3 Remove deprecated functionality of SMaterial 2023-09-05 17:21:35 +02:00
Caleb Butler 364cb37698 Remove deprecated methods from IVideoDriver 2023-09-05 17:21:35 +02:00
Caleb Butler 3492fd0d2d Remove primitive types not supported in OpenGL 3+
I removed old primitive types that do not work with modern OpenGL.
2023-09-05 17:21:35 +02:00
Kai Giebeler c6b06533f3
Deduplicate KP_5 from KP_HOME 2023-09-01 15:54:55 +02:00
sfan5 e609f5f263 Remove leftovers from D3D 2023-09-01 12:45:56 +02:00
sfan5 ddecc0fae2 Inline a pointless function 2023-09-01 12:26:43 +02:00
sfan5 dd3a34d674 Remove unused (I)Timer methods 2023-09-01 12:22:27 +02:00
Desour 0735220f86 Suppress a -Wunused-but-set-variable warning 2023-08-29 17:33:25 +02:00
Jessica Clarke ef3bab610d CIrrDeviceLinux: Fix type for NET_WM_PID XChangeProperty
This uses format=32 which in X11's API means a C type of long (with
restricted range when > 32 bits). pid_t is of unknown type, though on
Linux and FreeBSD it's a 32-bit type, so does not have the same size as
long on 64-bit architectures, and thus XChangeProperty reads outside its
bounds. Fix this by casting to and passing a long.
2023-08-15 20:42:12 +02:00
Loïc Blot d98dc90b38
cleanup: only build some files on WIN32 and compile EGL only if needed 2023-08-01 20:53:25 +02:00
Loic Blot e0d4d7d8b4 cleanup: get rid of the legacy #ifndef #define craziness 2023-07-20 16:29:09 +02:00
Gregor Parzefall fb7a0e4298 2D rendering: Enable bilinear filter for downscaling textures
This looks much better and doesn't have any downsides (e.g. regarding pixel art).
2023-07-16 13:02:48 +02:00
Gregor Parzefall a994c31ccf Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall c40045a40a Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall 5ececc7d29 Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall 9e0189019e Refactor the way you set material properties
Instead	of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00
ndren b249e4523d
Use precise y-direction scroll values in SDL 2023-07-03 22:46:08 +02:00
Gregor Parzefall 83699a835d Remove content-less comments 2023-06-15 10:01:34 +02:00
Gregor Parzefall 98589d2fd2 Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
Desour cbc7aeb302 Bump C++ std to 17 2023-06-14 09:45:16 +02:00
Gregor Parzefall 09af5ac00d Actually fix Android build 2023-06-06 16:20:06 +02:00
sfan5 2c6efbdf06 Remove native_app_glue linkage
We don't provide android_main(), Minetest does. This also didn't even work correctly.
2023-06-04 19:56:30 +02:00
JosiahWI 510976f130
Prefer GLVND at CMake>=3.11
CMake 3.10 introduced GLVND support. CMake 3.11 introduced CMP0072,
which prefers GLVND when NEW behavior is set. I set default policies to
3.11 for CMake versions >=3.11 and did not bother with requesting GLVND
for CMake 3.10.
2023-05-14 20:54:03 +02:00
numzero b958fdc271 Fix casing for Android device name (`MATCHES` is case sensitive) 2023-05-11 22:34:08 +02:00
numzero 1387370260 OpenGL3: Sort out texture color format support 2023-04-29 13:07:57 +02:00
Desour 49b6ccde72 SDL: Implement getDisplayDensity() and setWindowIcon() 2023-04-29 13:06:35 +02:00
Desour acbc90a000 Add the platform-dependent stuff from renderingengine.cpp 2023-04-29 13:06:35 +02:00
Desour 6a2a569233 Add IImage::copyToNoScaling
(Useful for const-correctness.)
2023-04-29 13:06:35 +02:00
numzero 1f15fd0805 OpenGL3: Support min/max blend modes 2023-04-24 21:43:36 +02:00
numzero 81ad195aa3 OpenGL3: New extension listing system 2023-04-23 09:48:04 +02:00
Vitaliy 13680ef42d OpenGL3: Use DrawBuffer[s] from mt_opengl 2023-04-18 23:22:53 +02:00
numzero 44f7c22bbf OpenGL3: Version asserts 2023-04-18 23:22:53 +02:00
numzero 2e477a07d1 OpenGL3: Add version check helper 2023-04-18 23:22:53 +02:00
numzero 78d0819a2c Add missing include 2023-04-18 23:22:53 +02:00
numzero df07b3bf99 OpenGL3: Remove stencil buffer presence test 2023-04-18 23:22:53 +02:00
numzero 523590e16c OpenGL3: Refuse 3.0 and 3.1 2023-04-18 23:22:53 +02:00
numzero 8cf02ea27f OpenGL3: ExtensionHandler::initExtensionsNew: use GetInteger 2023-04-18 23:22:53 +02:00
numzero efb660e7ed OpenGL3: drop unused ExtensionHandler functions 2023-04-18 23:22:53 +02:00
numzero 5f88555ed3 OpenGL3: restore MRT support 2023-04-18 23:22:53 +02:00
numzero 4ee1ab261e OpenGL3: Add driver-dependent feature checks 2023-04-18 23:22:53 +02:00
numzero ab628e641c OpenGL3: Add two missing OpenGL extensions to COGLESCoreExtensionHandler 2023-04-18 23:22:53 +02:00
numzero 1d782702e1 OpenGL3: new version format 2023-04-18 23:22:53 +02:00
rubenwardy 896c825b9e
Fix ComboBox changing on scroll when in a scroll container (#192) 2023-04-14 19:58:13 +01:00
nephele 7a3fc62ada
Haiku: build fix 2023-04-11 20:16:35 +02:00
sfan5 2d81374b34 Revert "Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED."
This broke scrolling in listboxes, as they would always reset to top position.
reverts commit 1967d71cfb
2023-04-11 14:36:44 +02:00
Vitaliy aa1696a7e6
Use a buffer for quads indices
also use glDrawRangeElements for quad drawing
2023-04-08 19:08:03 +02:00
numzero e01f285c8f Extract and use singular CNullDriver::checkImage 2023-04-08 19:07:16 +02:00
numzero 5eb607f86f Drop createImagesFromFile in favor of createImageFromFile 2023-04-08 19:07:16 +02:00
numzero fc0440ff89 Drop IImageLoader::loadImages as only IImageLoader::loadImage is usable 2023-04-08 19:07:16 +02:00
numzero 6a152e8629 OpenGL3: Drop unused material property uniforms 2023-04-07 17:42:54 +02:00
numzero 718ba69e1b OpenGL3: Drop unused fixed-function emulation materials 2023-04-07 17:42:54 +02:00
sfan5 54314691ec
Fix mistake in a677f5a01a 2023-04-06 15:00:12 +02:00
sfan5 36a3a7f349 Don't compile unused driver sources 2023-04-06 12:38:25 +02:00
sfan5 ca5f005b74 Fix OpenGL3 driver to compile standalone
also test this configuration in CI
2023-04-06 12:38:25 +02:00
sfan5 e850bd102a Minor adjustments to configuration flow 2023-04-06 12:12:46 +02:00
sfan5 a677f5a01a Only try to link libraries when relevant feature is enabled
fixes #182
2023-04-06 11:56:04 +02:00
sfan5 3a074e4124 Merge branch 'opengl3' of https://github.com/numberZero/irrlicht 2023-04-06 11:20:03 +02:00
numzero 70ee4b05aa Indicate chosen OpenGL ES 2 driver during configuration 2023-04-05 22:52:43 +03:00
DS ba1cd19983
Use non-static member vars for SDL clipboard / primary selection buffers 2023-03-26 14:13:58 +02:00
sfan5 a67f3003de Revert "Avoid some broken calculations for IBoneSceneNode positions."
This was reported to cause broken models in some cases.
reverts commit edb381bd50
2023-03-26 14:09:40 +02:00
numzero 4dda28450f Provide sources as private to IRRVIDEOOBJ 2023-03-25 11:26:52 +03:00
numzero 219b7fd7d2 Fix line endings in the new driver 2023-03-25 11:11:09 +03:00
numzero d97d1708d6 Resolve conflicts with master 2023-03-25 10:42:47 +03:00
Desour 799c8b936f SDL: Support primary selection
Requires SDL >= 2.25.0 (newest master).
2023-03-24 17:59:06 +01:00
Desour 8da1bcf58b SDL: Support clipboard 2023-03-24 17:59:06 +01:00