It's never really done much in c++, was deprecated in c++11 and is reserved since c++17.
Thanks @Maksym Hamarnyk for remdinding me about this.
Note: there are few more register commands in third library .c code. It's still a valid keyword there.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6130 dfc29bdd-3216-0410-991c-e03cc46cb475
- 10 year anniversary update
- Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map]
- increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
- Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
- Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
- SuperTuxKart 8.0.1 playable
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
To avoid changing burnings now those functions have no IRRLICHT_FAST_MATH anymore,
there's a new header irrMathFastCompat.h which has ..._fast functions doing the old behavior.
With the troubles they have documented.
I changed burnings to use those functions throughout.
Or as much as possible... Burnings probably also uses classes like SColor which also have functions
using those, but I don't plan to adapt them.
Maybe IRRLICHT_FAST_MATH should be a flag exlusive to burnings in the future, I don't think it makes
much sense otherwise anymore (it often expects 32-bit asm).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6012 dfc29bdd-3216-0410-991c-e03cc46cb475