Commit Graph

13 Commits

Author SHA1 Message Date
jordan4ibanez
162f45327c RGBA 2023-11-28 08:39:41 -05:00
jordan4ibanez
56857365f5 Set up BRUS 2023-11-28 08:03:34 -05:00
jordan4ibanez
42b9658c8d Start work on TEXS 2023-11-28 06:08:17 -05:00
jordan4ibanez
7ce8858957 Now make it even more elegant 2023-11-28 05:38:24 -05:00
jordan4ibanez
b64ac8c595 Now get the header to load 2023-11-28 05:25:09 -05:00
jordan4ibanez
3f87764a94 Make this a bit elegant 2023-11-28 05:21:34 -05:00
jordan4ibanez
ec907d8771 Make it so we can inline this 2023-11-28 05:09:46 -05:00
jordan4ibanez
e4452620f0 Now we're gonna bring back those tricks better 2023-11-28 05:06:58 -05:00
jordan4ibanez
a8f67ace8e Actually, maybe more functional approach is better 2023-11-28 05:03:08 -05:00
jordan4ibanez
132f1ae5d6 Now we can use C++ tricks to make this easier 2023-11-28 05:02:31 -05:00
jordan4ibanez
80e5da381d Now we're going to very carefully implement b3d 2023-11-28 04:55:39 -05:00
jordan4ibanez
26d5d8f076 Now we start building off the normal B3D loader 2023-11-28 04:46:25 -05:00
jordan4ibanez
a20637b3f4 Fixes 2023-11-26 02:03:32 -05:00