mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-04 17:20:25 +02:00
Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
275e152523 | |||
4ca90e3dfd |
156
.github/workflows/build.yml
vendored
156
.github/workflows/build.yml
vendored
@ -8,46 +8,47 @@ on:
|
|||||||
jobs:
|
jobs:
|
||||||
|
|
||||||
linux-gl:
|
linux-gl:
|
||||||
runs-on: ubuntu-20.04
|
runs-on: ubuntu-latest
|
||||||
|
container:
|
||||||
|
image: ubuntu:bionic
|
||||||
|
env: { LANG: "C.UTF-8" }
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v3
|
||||||
- name: Install deps
|
- name: Install deps
|
||||||
run: |
|
run: |
|
||||||
sudo apt-get update
|
apt-get update
|
||||||
sudo apt-get install g++ cmake libxi-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
apt-get install g++ cmake libxi-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
cmake . -DUSE_SDL2=OFF
|
cmake .
|
||||||
make VERBOSE=1 -j2
|
make VERBOSE=1 -j2
|
||||||
|
|
||||||
- name: Test
|
|
||||||
run: |
|
|
||||||
ctest --output-on-failure
|
|
||||||
|
|
||||||
- name: Package
|
- name: Package
|
||||||
run: |
|
run: |
|
||||||
make DESTDIR=$PWD/_install install
|
make DESTDIR=$PWD/_install install
|
||||||
tar -c -I "gzip -9" -f irrlicht-linux.tar.gz -C ./_install/usr/local .
|
tar -c -I "gzip -9" -f irrlicht-linux.tar.gz -C ./_install/usr/local .
|
||||||
|
|
||||||
- uses: actions/upload-artifact@v4
|
- uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: irrlicht-linux
|
name: irrlicht-linux
|
||||||
path: ./irrlicht-linux.tar.gz
|
path: ./irrlicht-linux.tar.gz
|
||||||
|
|
||||||
linux-gles:
|
linux-gles:
|
||||||
# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
|
runs-on: ubuntu-latest
|
||||||
runs-on: ubuntu-22.04
|
container:
|
||||||
|
image: ubuntu:bionic
|
||||||
|
env: { LANG: "C.UTF-8" }
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v3
|
||||||
- name: Install deps
|
- name: Install deps
|
||||||
run: |
|
run: |
|
||||||
sudo apt-get update
|
apt-get update
|
||||||
sudo apt-get install g++ cmake libxi-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
apt-get install g++ cmake libxi-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=OFF -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
|
cmake . -DBUILD_EXAMPLES=1 -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
|
||||||
make -j2
|
make -j2
|
||||||
|
|
||||||
- name: Test (headless)
|
- name: Test (headless)
|
||||||
@ -61,18 +62,20 @@ jobs:
|
|||||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
|
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
|
||||||
|
|
||||||
linux-sdl:
|
linux-sdl:
|
||||||
# something is wrong with the SDL cmake files on 20.04
|
runs-on: ubuntu-latest
|
||||||
runs-on: ubuntu-22.04
|
container:
|
||||||
|
image: ubuntu:jammy
|
||||||
|
env: { LANG: "C.UTF-8" }
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v3
|
||||||
- name: Install deps
|
- name: Install deps
|
||||||
run: |
|
run: |
|
||||||
sudo apt-get update
|
apt-get update
|
||||||
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DCMAKE_BUILD_TYPE=Debug
|
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON
|
||||||
make -j2
|
make -j2
|
||||||
|
|
||||||
- name: Test (headless)
|
- name: Test (headless)
|
||||||
@ -81,14 +84,16 @@ jobs:
|
|||||||
./AutomatedTest null
|
./AutomatedTest null
|
||||||
|
|
||||||
linux-sdl-gl3:
|
linux-sdl-gl3:
|
||||||
# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
|
runs-on: ubuntu-latest
|
||||||
runs-on: ubuntu-22.04
|
container:
|
||||||
|
image: ubuntu:jammy
|
||||||
|
env: { LANG: "C.UTF-8" }
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v3
|
||||||
- name: Install deps
|
- name: Install deps
|
||||||
run: |
|
run: |
|
||||||
sudo apt-get update
|
apt-get update
|
||||||
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
@ -106,14 +111,16 @@ jobs:
|
|||||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest opengl3
|
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest opengl3
|
||||||
|
|
||||||
linux-sdl-gles2:
|
linux-sdl-gles2:
|
||||||
# something is wrong with the SDL cmake files on 20.04
|
runs-on: ubuntu-latest
|
||||||
runs-on: ubuntu-22.04
|
container:
|
||||||
|
image: ubuntu:jammy
|
||||||
|
env: { LANG: "C.UTF-8" }
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v3
|
||||||
- name: Install deps
|
- name: Install deps
|
||||||
run: |
|
run: |
|
||||||
sudo apt-get update
|
apt-get update
|
||||||
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
@ -132,7 +139,7 @@ jobs:
|
|||||||
|
|
||||||
mingw:
|
mingw:
|
||||||
name: "MinGW ${{matrix.config.variant}}${{matrix.config.extras}}"
|
name: "MinGW ${{matrix.config.variant}}${{matrix.config.extras}}"
|
||||||
runs-on: ubuntu-22.04
|
runs-on: ubuntu-20.04
|
||||||
strategy:
|
strategy:
|
||||||
fail-fast: false
|
fail-fast: false
|
||||||
matrix:
|
matrix:
|
||||||
@ -142,21 +149,22 @@ jobs:
|
|||||||
- {variant: win32, arch: i686, extras: "-sdl"}
|
- {variant: win32, arch: i686, extras: "-sdl"}
|
||||||
- {variant: win64, arch: x86_64, extras: "-sdl"}
|
- {variant: win64, arch: x86_64, extras: "-sdl"}
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v3
|
||||||
- name: Install compiler
|
- name: Install compiler
|
||||||
run: |
|
run: |
|
||||||
sudo apt-get update && sudo apt-get install cmake -qyy
|
sudo apt-get update && sudo apt-get install cmake -qyy
|
||||||
./scripts/ci-get-mingw.sh
|
wget http://minetest.kitsunemimi.pw/mingw-w64-${{matrix.config.arch}}_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
|
||||||
|
sudo tar -xaf mingw.tar.xz -C /usr
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
./scripts/ci-build-mingw.sh package
|
./scripts/ci-build-mingw.sh package
|
||||||
env:
|
env:
|
||||||
CC: ${{matrix.config.arch}}-w64-mingw32-clang
|
CC: ${{matrix.config.arch}}-w64-mingw32-gcc
|
||||||
CXX: ${{matrix.config.arch}}-w64-mingw32-clang++
|
CXX: ${{matrix.config.arch}}-w64-mingw32-g++
|
||||||
extras: ${{matrix.config.extras}}
|
extras: ${{matrix.config.extras}}
|
||||||
|
|
||||||
- uses: actions/upload-artifact@v4
|
- uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}
|
name: irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}
|
||||||
path: ./irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}.zip
|
path: ./irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}.zip
|
||||||
@ -164,7 +172,7 @@ jobs:
|
|||||||
macos:
|
macos:
|
||||||
runs-on: macos-latest
|
runs-on: macos-latest
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v3
|
||||||
- name: Install deps
|
- name: Install deps
|
||||||
run: |
|
run: |
|
||||||
brew update
|
brew update
|
||||||
@ -179,27 +187,13 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
./bin/OSX/AutomatedTest null
|
./bin/OSX/AutomatedTest null
|
||||||
|
|
||||||
macos-sdl:
|
|
||||||
runs-on: macos-latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
- name: Install deps
|
|
||||||
run: |
|
|
||||||
brew update
|
|
||||||
brew install cmake libpng jpeg sdl2
|
|
||||||
|
|
||||||
- name: Build
|
|
||||||
run: |
|
|
||||||
cmake . -DCMAKE_FIND_FRAMEWORK=LAST -DBUILD_EXAMPLES=1 -DUSE_SDL2=1
|
|
||||||
make -j3
|
|
||||||
|
|
||||||
msvc:
|
msvc:
|
||||||
name: VS 2019 ${{ matrix.config.arch }} ${{ matrix.sdl.label }}
|
name: VS 2019 ${{ matrix.config.arch }} ${{ matrix.sdl.label }}
|
||||||
runs-on: windows-2019
|
runs-on: windows-2019
|
||||||
env:
|
env:
|
||||||
VCPKG_VERSION: 8eb57355a4ffb410a2e94c07b4dca2dffbee8e50
|
VCPKG_VERSION: 14e7bb4ae24616ec54ff6b2f6ef4e8659434ea44
|
||||||
# 2023.10.19
|
# 2022.05.10
|
||||||
vcpkg_packages: zlib libpng libjpeg-turbo
|
vcpkg_packages: zlib libpng libjpeg-turbo opengl-registry
|
||||||
strategy:
|
strategy:
|
||||||
fail-fast: false
|
fail-fast: false
|
||||||
matrix:
|
matrix:
|
||||||
@ -216,7 +210,6 @@ jobs:
|
|||||||
-
|
-
|
||||||
use: FALSE
|
use: FALSE
|
||||||
label: '(no SDL)'
|
label: '(no SDL)'
|
||||||
vcpkg_packages: opengl-registry
|
|
||||||
-
|
-
|
||||||
use: TRUE
|
use: TRUE
|
||||||
label: '(with SDL)'
|
label: '(with SDL)'
|
||||||
@ -224,7 +217,7 @@ jobs:
|
|||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v3
|
||||||
|
|
||||||
- name: Restore from cache and run vcpkg
|
- name: Restore from cache and run vcpkg
|
||||||
uses: lukka/run-vcpkg@v7
|
uses: lukka/run-vcpkg@v7
|
||||||
@ -257,50 +250,7 @@ jobs:
|
|||||||
run: move include artifact/
|
run: move include artifact/
|
||||||
|
|
||||||
- name: Upload Artifact
|
- name: Upload Artifact
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: msvc-${{ matrix.config.arch }}-${{matrix.sdl.use}}
|
name: msvc-${{ matrix.config.arch }}
|
||||||
path: artifact/
|
path: artifact/
|
||||||
|
|
||||||
android:
|
|
||||||
name: Android ${{ matrix.arch }}
|
|
||||||
runs-on: ubuntu-20.04
|
|
||||||
env:
|
|
||||||
ndk_version: "r25c"
|
|
||||||
ANDROID_NDK: ${{ github.workspace }}/android-ndk
|
|
||||||
strategy:
|
|
||||||
matrix:
|
|
||||||
arch: [armeabi-v7a, arm64-v8a, x86, x86_64]
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Install deps
|
|
||||||
run: |
|
|
||||||
sudo rm /var/lib/man-db/auto-update
|
|
||||||
sudo apt-get update
|
|
||||||
sudo apt-get install -qyy wget unzip zip gcc-multilib make cmake
|
|
||||||
|
|
||||||
- name: Cache NDK
|
|
||||||
id: cache-ndk
|
|
||||||
uses: actions/cache@v4
|
|
||||||
with:
|
|
||||||
key: android-ndk-${{ env.ndk_version }}-linux
|
|
||||||
path: ${{ env.ANDROID_NDK }}
|
|
||||||
|
|
||||||
- name: Install NDK
|
|
||||||
run: |
|
|
||||||
wget --progress=bar:force "http://dl.google.com/android/repository/android-ndk-${ndk_version}-linux.zip"
|
|
||||||
unzip -q "android-ndk-${ndk_version}-linux.zip"
|
|
||||||
rm "android-ndk-${ndk_version}-linux.zip"
|
|
||||||
mv "android-ndk-${ndk_version}" "${ANDROID_NDK}"
|
|
||||||
if: ${{ steps.cache-ndk.outputs.cache-hit != 'true' }}
|
|
||||||
|
|
||||||
- name: Build
|
|
||||||
run: ./scripts/ci-build-android.sh ${{ matrix.arch }}
|
|
||||||
|
|
||||||
#- name: Upload Artifact
|
|
||||||
# uses: actions/upload-artifact@v4
|
|
||||||
# with:
|
|
||||||
# name: irrlicht-android-${{ matrix.arch }}
|
|
||||||
# path: ${{ runner.temp }}/pkg/${{ matrix.arch }}
|
|
||||||
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -5,7 +5,6 @@ install_manifest.txt
|
|||||||
IrrlichtMtConfig.cmake
|
IrrlichtMtConfig.cmake
|
||||||
IrrlichtMtConfigVersion.cmake
|
IrrlichtMtConfigVersion.cmake
|
||||||
IrrlichtMtTargets.cmake
|
IrrlichtMtTargets.cmake
|
||||||
CTestTestfile.cmake
|
|
||||||
Makefile
|
Makefile
|
||||||
libs/*
|
libs/*
|
||||||
*.so*
|
*.so*
|
||||||
|
@ -1,6 +1,13 @@
|
|||||||
cmake_minimum_required(VERSION 3.12)
|
cmake_minimum_required(VERSION 3.5)
|
||||||
|
|
||||||
set(IRRLICHTMT_REVISION 15)
|
# >=3.9 enables IPO; >=3.11 prefers GLVND
|
||||||
|
if(${CMAKE_VERSION} VERSION_LESS 3.11)
|
||||||
|
cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
|
||||||
|
else()
|
||||||
|
cmake_policy(VERSION 3.11)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set(IRRLICHTMT_REVISION 12)
|
||||||
|
|
||||||
project(Irrlicht
|
project(Irrlicht
|
||||||
VERSION 1.9.0.${IRRLICHTMT_REVISION}
|
VERSION 1.9.0.${IRRLICHTMT_REVISION}
|
||||||
@ -9,9 +16,6 @@ project(Irrlicht
|
|||||||
|
|
||||||
message(STATUS "*** Building IrrlichtMt ${PROJECT_VERSION} ***")
|
message(STATUS "*** Building IrrlichtMt ${PROJECT_VERSION} ***")
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
||||||
|
|
||||||
include(GNUInstallDirs)
|
include(GNUInstallDirs)
|
||||||
|
|
||||||
if(ANDROID)
|
if(ANDROID)
|
||||||
@ -34,9 +38,7 @@ if(NOT CMAKE_BUILD_TYPE)
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||||
enable_testing()
|
|
||||||
add_subdirectory(source/Irrlicht)
|
add_subdirectory(source/Irrlicht)
|
||||||
add_subdirectory(test)
|
|
||||||
|
|
||||||
option(BUILD_EXAMPLES "Build example applications" FALSE)
|
option(BUILD_EXAMPLES "Build example applications" FALSE)
|
||||||
if(BUILD_EXAMPLES)
|
if(BUILD_EXAMPLES)
|
||||||
|
@ -1,11 +1,5 @@
|
|||||||
@PACKAGE_INIT@
|
@PACKAGE_INIT@
|
||||||
|
|
||||||
include(CMakeFindDependencyMacro)
|
|
||||||
|
|
||||||
if(NOT TARGET IrrlichtMt::IrrlichtMt)
|
if(NOT TARGET IrrlichtMt::IrrlichtMt)
|
||||||
# private dependency only explicitly needed with static libs
|
|
||||||
if(@USE_SDL2@ AND NOT @BUILD_SHARED_LIBS@)
|
|
||||||
find_dependency(SDL2)
|
|
||||||
endif()
|
|
||||||
include("${CMAKE_CURRENT_LIST_DIR}/IrrlichtMtTargets.cmake")
|
include("${CMAKE_CURRENT_LIST_DIR}/IrrlichtMtTargets.cmake")
|
||||||
endif()
|
endif()
|
||||||
|
26
LICENSE
26
LICENSE
@ -1,26 +0,0 @@
|
|||||||
Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software
|
|
||||||
in a product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
|
|
||||||
Please note that the Irrlicht Engine is based in part on the work of the
|
|
||||||
Independent JPEG Group, the zlib, libPng and aesGladman. This means that if you use
|
|
||||||
the Irrlicht Engine in your product, you must acknowledge somewhere in your
|
|
||||||
documentation that you've used the IJPG code. It would also be nice to mention
|
|
||||||
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
|
|
||||||
corresponding license files for further informations. It is also possible to disable
|
|
||||||
usage of those additional libraries by defines in the IrrCompileConfig.h header and
|
|
||||||
recompiling the engine.
|
|
10
README.md
10
README.md
@ -1,8 +1,9 @@
|
|||||||
IrrlichtMt version 1.9
|
IrrlichtMt version 1.9
|
||||||
======================
|
======================
|
||||||
|
|
||||||
IrrlichtMt is the 3D engine of [Minetest](https://github.com/minetest).
|
The Irrlicht Engine is an open source realtime 3D engine written in C++.
|
||||||
It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently.
|
|
||||||
|
This is a fork by the [Minetest](https://github.com/minetest) developers that was stripped-down and customized specifically for use in Minetest.
|
||||||
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
|
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
|
||||||
|
|
||||||
Build
|
Build
|
||||||
@ -15,7 +16,6 @@ The following libraries are required to be installed:
|
|||||||
* OpenGL
|
* OpenGL
|
||||||
* or on mobile: OpenGL ES (can be optionally enabled on desktop too)
|
* or on mobile: OpenGL ES (can be optionally enabled on desktop too)
|
||||||
* on Unix: X11
|
* on Unix: X11
|
||||||
* SDL2 (see below)
|
|
||||||
|
|
||||||
Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
|
Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
|
||||||
* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
|
* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
|
||||||
@ -24,7 +24,7 @@ Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the
|
|||||||
* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
|
* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
|
||||||
* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
|
* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
|
||||||
* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
|
* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
|
||||||
* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
|
* `USE_SDL2` (default: `OFF`) - Use SDL2 instead of native platform device
|
||||||
|
|
||||||
e.g. on a Linux system you might want to build for local use like this:
|
e.g. on a Linux system you might want to build for local use like this:
|
||||||
|
|
||||||
@ -41,7 +41,7 @@ It is highly recommended to use vcpkg as package manager.
|
|||||||
|
|
||||||
After you successfully built vcpkg you can easily install the required libraries:
|
After you successfully built vcpkg you can easily install the required libraries:
|
||||||
|
|
||||||
vcpkg install zlib libjpeg-turbo libpng sdl2 --triplet x64-windows
|
vcpkg install zlib libjpeg-turbo libpng opengl-registry --triplet x64-windows
|
||||||
|
|
||||||
Run the following script in PowerShell:
|
Run the following script in PowerShell:
|
||||||
|
|
||||||
|
4
bin/Linux/readme.txt
Normal file
4
bin/Linux/readme.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
If you wish to compile the engine in linux yourself,
|
||||||
|
goto the \source directory. Run a 'make' in the subfolder 'Irrlicht'.
|
||||||
|
After this, you should be able to make all example applications in \examples.
|
||||||
|
Then just start an X Server and run them, from the directory where they are.
|
1
bin/OSX/readme.txt
Normal file
1
bin/OSX/readme.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
If you want to compile only the Irrlicht Engine you should use XCode project available at source/Irrlicht/ directory. You can also use examples/BuildAllExamples.xcworkspace file to build the Irrlicht Engine + all examples.
|
BIN
bin/Win32-VisualStudio/irrlicht.ico
Normal file
BIN
bin/Win32-VisualStudio/irrlicht.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
25
bin/Win32-VisualStudio/readme.txt
Normal file
25
bin/Win32-VisualStudio/readme.txt
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
The Win32-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
|
||||||
|
You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
|
||||||
|
|
||||||
|
To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
|
||||||
|
|
||||||
|
To re-compile Irrlicht for Win32-VisualStudio:
|
||||||
|
There are several project files for different VS versions in source/Irrlicht.
|
||||||
|
Irrlicht10.0.sln is for VS 2010
|
||||||
|
Irrlicht11.0.sln is for VS 2012
|
||||||
|
Irrlicht12.0.sln is for VS 2013
|
||||||
|
|
||||||
|
To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
|
||||||
|
|
||||||
|
For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
|
||||||
|
|
||||||
|
Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
|
||||||
|
You might want to change that in the project settings and set it to your current version.
|
||||||
|
Make sure you use the same platform toolset in your application and in the engine.
|
||||||
|
Also when compiling examples each example has to use the same platform toolset as was used for the engine.
|
||||||
|
|
||||||
|
Platform should be Win32
|
||||||
|
Configuration is by default "Release"
|
||||||
|
But you can also chose "Debug" if you want Irrlicht with Debug information.
|
||||||
|
Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib
|
||||||
|
|
BIN
bin/Win32-gcc/irrlicht.ico
Normal file
BIN
bin/Win32-gcc/irrlicht.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
16
bin/Win32-gcc/readme.txt
Normal file
16
bin/Win32-gcc/readme.txt
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
If you wish to compile Irrlicht for Win32-gcc you have several choices.
|
||||||
|
|
||||||
|
1. You can work from within a MinGW shell.
|
||||||
|
Go to the folder source/Irrlicht and run the Makefile with:
|
||||||
|
make win32
|
||||||
|
Examples can be build by going into the folder of the example (for example examples/01.HelloWorld) and running the Makefile with:
|
||||||
|
make all_win32
|
||||||
|
|
||||||
|
2. Use the Code::Blocks IDE
|
||||||
|
There is a project file called Irrlicht-gcc.cbp in source/Irrlicht to compile just the engine.
|
||||||
|
Be sure to select a Windows target like "Win32 - release - accurate math - dll"
|
||||||
|
|
||||||
|
There is also Code::Blocks workspace file in the examples folder called BuildAllExamples.workspace
|
||||||
|
Again be sure to select a Windows target like "Win32 - release - accurate math - dll"
|
||||||
|
This workspace allows you to compile the engine together with all examples and tools.
|
||||||
|
|
1
bin/emscripten/readme.txt
Normal file
1
bin/emscripten/readme.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
If you wish to compile Irrlicht for emscripten please check the documenation in examples/01.HelloWorld_emscripten.
|
27
build.sh
Executable file
27
build.sh
Executable file
@ -0,0 +1,27 @@
|
|||||||
|
#!/bin/bash -e
|
||||||
|
args=(-DBUILD_EXAMPLES=ON -DENABLE_OPENGL=OFF -DBUILD_SHARED_LIBS=OFF)
|
||||||
|
|
||||||
|
export CC=afl-clang-fast
|
||||||
|
export CXX=afl-clang-fast++
|
||||||
|
export LD=$CXX
|
||||||
|
unset AFL_USE_ASAN
|
||||||
|
if ! grep -Fq '/afl-' build2/CMakeCache.txt; then
|
||||||
|
rm -rf build2
|
||||||
|
cmake -S . -B build2 "${args[@]}"
|
||||||
|
fi
|
||||||
|
nice make -C build2 clean
|
||||||
|
nice make -C build2 -j10
|
||||||
|
for f in build2/bin/Linux/*; do
|
||||||
|
ln -snfv "../../$f" "bin/Linux/${f##*/}_noasan"
|
||||||
|
done
|
||||||
|
|
||||||
|
export CC=afl-clang-lto
|
||||||
|
export CXX=afl-clang-lto++
|
||||||
|
export LD=$CXX
|
||||||
|
export AFL_USE_ASAN=1
|
||||||
|
if ! grep -Fq '/afl-' CMakeCache.txt; then
|
||||||
|
rm -f CMakeCache.txt
|
||||||
|
cmake . "${args[@]}"
|
||||||
|
fi
|
||||||
|
nice make clean
|
||||||
|
nice make -j10
|
26
doc/irrlicht-license.txt
Normal file
26
doc/irrlicht-license.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
|
Please note that the Irrlicht Engine is based in part on the work of the
|
||||||
|
Independent JPEG Group, the zlib, libPng and aesGladman. This means that if you use
|
||||||
|
the Irrlicht Engine in your product, you must acknowledge somewhere in your
|
||||||
|
documentation that you've used the IJPG code. It would also be nice to mention
|
||||||
|
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
|
||||||
|
corresponding license files for further informations. It is also possible to disable
|
||||||
|
usage of those additional libraries by defines in the IrrCompileConfig.h header and
|
||||||
|
recompiling the engine.
|
63
doc/release_checklist.txt
Normal file
63
doc/release_checklist.txt
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
Checklist for Irrlicht developers doing releases.
|
||||||
|
|
||||||
|
Note: Generally the more platforms, compilers, settings you can test the better. Ask for help for platforms which you don't own.
|
||||||
|
|
||||||
|
- PRE-BUILD TESTS:
|
||||||
|
- - Run tests in the tests folder
|
||||||
|
- - Compile and run examples.
|
||||||
|
- - Compile and run the tools. Note that some tools are in the buildall-examples VS project files on Windows,
|
||||||
|
but on Linux command line you have to compile them individually.
|
||||||
|
|
||||||
|
- VERSION UPDATES:
|
||||||
|
- - check IRRLICHT_SDK_VERSION (in IrrCompileConfig.h)
|
||||||
|
- - check version number in the Makefile
|
||||||
|
- - update readme.txt (version number, supported compilers)
|
||||||
|
- - Add new release information (date+version-number) in changes.txt
|
||||||
|
- - go through folders if other .txt files still make sense (things change and updating those files tends to be forgotten)
|
||||||
|
|
||||||
|
- DOCUMENTATION UPDATES:
|
||||||
|
- - run makedocumentation.sh in scripts\doc\irrlicht
|
||||||
|
- - run maketutorial.sh in scripts\doc\irrlicht (commit changed tutorial.html's)
|
||||||
|
|
||||||
|
- BUILDING THE RELEASE
|
||||||
|
(TBD - should we still release dll's? Newer and older VS builds are no longer compatible anyway)
|
||||||
|
- - run a clean build for buildAllExamples in the examples folder with the
|
||||||
|
target compiler for 32-bit and for release (old VS compiler - so far VS2010)
|
||||||
|
- - when possible compile the dll for MinGW on Windows (in release and with -s for smaller size)
|
||||||
|
- - when possible compile the dll for 64 bit (again with Visual Studio and release)
|
||||||
|
- - create a target directory, like irrlicht-1.8.1 for example
|
||||||
|
- - svn export to the target directory
|
||||||
|
- - copy the subfolders of doctemp into the doc folder of the target directory
|
||||||
|
careful, this should only be one(!) subfolder (we ended up with copies before, maybe Windows/Linux builds use different names?)
|
||||||
|
- - copy all .exe files (except test.exe) from bin\Win32-VisualStudio (.pdb's are not necessary)
|
||||||
|
- - copy Irrlicht.dll from bin\Win32-visualstudio
|
||||||
|
- - copy the files in lib\Win32-visualstudio
|
||||||
|
- - copy Irrlicht.dll from bin\Win64-VisualStudio
|
||||||
|
- - copy the files in lib\Win64-visualstudio
|
||||||
|
- - copy Irrlicht.dll from bin\Win32-gcc
|
||||||
|
- - copy the files in lib\Win32-gcc
|
||||||
|
- - remove the tests folder
|
||||||
|
- - remove scripts folder (if the release comes with docs, if you do a release
|
||||||
|
without docs for smaller filesizes then the script folder has to stay in).
|
||||||
|
- - create a zip file
|
||||||
|
- - figure out how to fix unix access right for shell-scripts in the zip file (my
|
||||||
|
trick so far is: unzip in Linux, set +x for all .sh files, zip again)
|
||||||
|
|
||||||
|
RELEASING:
|
||||||
|
- - upload the zip-file somewhere, then download it again on all platforms and do
|
||||||
|
another quick test with that file (do examples still run, can you compile)
|
||||||
|
- - give the link to the zip out on the mailinglist for others to look at
|
||||||
|
- - Upload new documentation (the content of doc/html) to: web.sourceforge.net
|
||||||
|
(sftp protocol, user and passwd are your sourceforge account, the folder
|
||||||
|
might not be shown - but you can still cd into it!):
|
||||||
|
/home/project-web/i/ir/irrlicht/htdocs
|
||||||
|
Best create first a folder with a new name, copy stuff in there, test (just
|
||||||
|
check the website), rename old folder and give new folder the "docu" name.
|
||||||
|
Then you can delete the old folder if you want.
|
||||||
|
- - upload the zip by logging in to sourceforge and using the "Files" menu (needs
|
||||||
|
admin privileges and it's the 'Files' menu between 'Summary' and 'Reviews').
|
||||||
|
The target is in one of the Irrlicht SDK subfolders. Then click the "i" beside
|
||||||
|
the file and "select all" to make it the active download.
|
||||||
|
- - write a forum post, tell everyone in facebook, reddit, your friends...
|
||||||
|
- - login to wordpress at http://irrlicht.sourceforge.net/wp-login.php, update the
|
||||||
|
downloads section and write a release post.
|
2891
doc/upgrade-guide.txt
Normal file
2891
doc/upgrade-guide.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -168,32 +168,22 @@ static void test_methods()
|
|||||||
|
|
||||||
static void test_conv()
|
static void test_conv()
|
||||||
{
|
{
|
||||||
// locale-independent
|
// assumes Unicode and UTF-8 locale
|
||||||
|
setlocale(LC_CTYPE, "");
|
||||||
|
|
||||||
stringw out;
|
stringw out;
|
||||||
utf8ToWString(out, "†††");
|
multibyteToWString(out, "†††");
|
||||||
UASSERTEQ(out.size(), 3);
|
UASSERTEQ(out.size(), 3);
|
||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
UASSERTEQ(static_cast<u16>(out[i]), 0x2020);
|
UASSERTEQ(static_cast<u16>(out[i]), 0x2020);
|
||||||
|
|
||||||
stringc out2;
|
stringc out2;
|
||||||
wStringToUTF8(out2, L"†††");
|
wStringToMultibyte(out2, L"†††");
|
||||||
UASSERTEQ(out2.size(), 9);
|
UASSERTEQ(out2.size(), 9);
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
UASSERTEQ(static_cast<u8>(out2[3*i]), 0xe2);
|
UASSERTEQ(static_cast<u8>(out2[3*i]), 0xe2);
|
||||||
UASSERTEQ(static_cast<u8>(out2[3*i+1]), 0x80);
|
UASSERTEQ(static_cast<u8>(out2[3*i+1]), 0x80);
|
||||||
UASSERTEQ(static_cast<u8>(out2[3*i+2]), 0xa0);
|
UASSERTEQ(static_cast<u8>(out2[3*i+2]), 0xa0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// locale-dependent
|
|
||||||
if (!setlocale(LC_CTYPE, "C.UTF-8"))
|
|
||||||
setlocale(LC_CTYPE, "UTF-8"); // macOS
|
|
||||||
|
|
||||||
stringw out3;
|
|
||||||
multibyteToWString(out3, "†††");
|
|
||||||
UASSERTEQ(out3.size(), 3);
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
UASSERTEQ(static_cast<u16>(out3[i]), 0x2020);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_irr_string()
|
void test_irr_string()
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
set(IRREXAMPLES
|
set(IRREXAMPLES
|
||||||
# removed
|
LoadTexture
|
||||||
|
LoadMesh
|
||||||
)
|
)
|
||||||
if(UNIX)
|
if(FALSE)
|
||||||
list(APPEND IRREXAMPLES AutomatedTest)
|
list(APPEND IRREXAMPLES AutomatedTest)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
44
examples/LoadMesh/main.cpp
Normal file
44
examples/LoadMesh/main.cpp
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
#include <irrlicht.h>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
using namespace irr;
|
||||||
|
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
if (argc < 2)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
SIrrlichtCreationParameters p;
|
||||||
|
p.DriverType = video::EDT_NULL;
|
||||||
|
p.WindowSize = core::dimension2du(640, 480);
|
||||||
|
p.LoggingLevel = ELL_DEBUG;
|
||||||
|
|
||||||
|
auto *device = createDeviceEx(p);
|
||||||
|
if (!device)
|
||||||
|
return 1;
|
||||||
|
auto *smgr = device->getSceneManager();
|
||||||
|
|
||||||
|
while (__AFL_LOOP(10000)) {
|
||||||
|
auto *mfile = device->getFileSystem()->createAndOpenFile(argv[1]);
|
||||||
|
if (!mfile)
|
||||||
|
continue;
|
||||||
|
scene::IAnimatedMesh *mesh;
|
||||||
|
// Irrlicht matches on file extension so we have to do this by hand
|
||||||
|
for (u32 i = 0; i < smgr->getMeshLoaderCount(); i++) {
|
||||||
|
mfile->seek(0);
|
||||||
|
mesh = smgr->getMeshLoader(i)->createMesh(mfile);
|
||||||
|
if (mesh) {
|
||||||
|
core::stringc msg("Loaded using loader #");
|
||||||
|
msg += core::stringc(i);
|
||||||
|
device->getLogger()->log(msg.c_str(), ELL_DEBUG);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (mesh)
|
||||||
|
mesh->drop();
|
||||||
|
mfile->drop();
|
||||||
|
}
|
||||||
|
|
||||||
|
device->drop();
|
||||||
|
return 0;
|
||||||
|
}
|
29
examples/LoadTexture/main.cpp
Normal file
29
examples/LoadTexture/main.cpp
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#include <irrlicht.h>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
using namespace irr;
|
||||||
|
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
if (argc < 2)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
SIrrlichtCreationParameters p;
|
||||||
|
p.DriverType = video::EDT_NULL;
|
||||||
|
p.WindowSize = core::dimension2du(640, 480);
|
||||||
|
p.LoggingLevel = ELL_DEBUG;
|
||||||
|
|
||||||
|
auto *device = createDeviceEx(p);
|
||||||
|
if (!device)
|
||||||
|
return 1;
|
||||||
|
auto *driver = device->getVideoDriver();
|
||||||
|
|
||||||
|
while (__AFL_LOOP(10000)) {
|
||||||
|
auto *tex = driver->getTexture(argv[1]);
|
||||||
|
if (tex)
|
||||||
|
driver->removeTexture(tex);
|
||||||
|
}
|
||||||
|
|
||||||
|
device->drop();
|
||||||
|
return 0;
|
||||||
|
}
|
226
include/CIndexBuffer.h
Normal file
226
include/CIndexBuffer.h
Normal file
@ -0,0 +1,226 @@
|
|||||||
|
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||||||
|
// This file is part of the "Irrlicht Engine".
|
||||||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
|
#ifndef __C_INDEX_BUFFER_H_INCLUDED__
|
||||||
|
#define __C_INDEX_BUFFER_H_INCLUDED__
|
||||||
|
|
||||||
|
#include "IIndexBuffer.h"
|
||||||
|
|
||||||
|
namespace irr
|
||||||
|
{
|
||||||
|
namespace scene
|
||||||
|
{
|
||||||
|
|
||||||
|
class CIndexBuffer : public IIndexBuffer
|
||||||
|
{
|
||||||
|
|
||||||
|
class IIndexList
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~IIndexList(){};
|
||||||
|
|
||||||
|
virtual u32 stride() const =0;
|
||||||
|
virtual u32 size() const =0;
|
||||||
|
virtual void push_back(const u32 &element) =0;
|
||||||
|
virtual u32 operator [](u32 index) const =0;
|
||||||
|
virtual u32 getLast() =0;
|
||||||
|
virtual void setValue(u32 index, u32 value) =0;
|
||||||
|
virtual void set_used(u32 usedNow) =0;
|
||||||
|
virtual void reallocate(u32 new_size) =0;
|
||||||
|
virtual u32 allocated_size() const =0;
|
||||||
|
virtual void* pointer() =0;
|
||||||
|
virtual video::E_INDEX_TYPE getType() const =0;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
class CSpecificIndexList : public IIndexList
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
core::array<T> Indices;
|
||||||
|
|
||||||
|
u32 stride() const override {return sizeof(T);}
|
||||||
|
|
||||||
|
u32 size() const override {return Indices.size();}
|
||||||
|
|
||||||
|
void push_back(const u32 &element) override
|
||||||
|
{
|
||||||
|
// push const ref due to compiler problem with gcc 4.6, big endian
|
||||||
|
Indices.push_back((const T&)element);
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 operator [](u32 index) const override
|
||||||
|
{
|
||||||
|
return (u32)(Indices[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 getLast() override {return (u32)Indices.getLast();}
|
||||||
|
|
||||||
|
void setValue(u32 index, u32 value) override
|
||||||
|
{
|
||||||
|
Indices[index]=(T)value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void set_used(u32 usedNow) override
|
||||||
|
{
|
||||||
|
Indices.set_used(usedNow);
|
||||||
|
}
|
||||||
|
|
||||||
|
void reallocate(u32 new_size) override
|
||||||
|
{
|
||||||
|
Indices.reallocate(new_size);
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 allocated_size() const override
|
||||||
|
{
|
||||||
|
return Indices.allocated_size();
|
||||||
|
}
|
||||||
|
|
||||||
|
void* pointer() override {return Indices.pointer();}
|
||||||
|
|
||||||
|
video::E_INDEX_TYPE getType() const override
|
||||||
|
{
|
||||||
|
if (sizeof(T)==sizeof(u16))
|
||||||
|
return video::EIT_16BIT;
|
||||||
|
else
|
||||||
|
return video::EIT_32BIT;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
IIndexList *Indices;
|
||||||
|
|
||||||
|
CIndexBuffer(video::E_INDEX_TYPE IndexType) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
|
||||||
|
{
|
||||||
|
setType(IndexType);
|
||||||
|
}
|
||||||
|
|
||||||
|
CIndexBuffer(const IIndexBuffer &IndexBufferCopy) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
|
||||||
|
{
|
||||||
|
setType(IndexBufferCopy.getType());
|
||||||
|
reallocate(IndexBufferCopy.size());
|
||||||
|
|
||||||
|
for (u32 n=0;n<IndexBufferCopy.size();++n)
|
||||||
|
push_back(IndexBufferCopy[n]);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ~CIndexBuffer()
|
||||||
|
{
|
||||||
|
delete Indices;
|
||||||
|
}
|
||||||
|
|
||||||
|
//virtual void setType(video::E_INDEX_TYPE IndexType);
|
||||||
|
void setType(video::E_INDEX_TYPE IndexType) override
|
||||||
|
{
|
||||||
|
IIndexList *NewIndices=0;
|
||||||
|
|
||||||
|
switch (IndexType)
|
||||||
|
{
|
||||||
|
case video::EIT_16BIT:
|
||||||
|
{
|
||||||
|
NewIndices=new CSpecificIndexList<u16>;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case video::EIT_32BIT:
|
||||||
|
{
|
||||||
|
NewIndices=new CSpecificIndexList<u32>;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Indices)
|
||||||
|
{
|
||||||
|
NewIndices->reallocate( Indices->size() );
|
||||||
|
|
||||||
|
for(u32 n=0;n<Indices->size();++n)
|
||||||
|
NewIndices->push_back((*Indices)[n]);
|
||||||
|
|
||||||
|
delete Indices;
|
||||||
|
}
|
||||||
|
|
||||||
|
Indices=NewIndices;
|
||||||
|
}
|
||||||
|
|
||||||
|
void* getData() override {return Indices->pointer();}
|
||||||
|
|
||||||
|
video::E_INDEX_TYPE getType() const override {return Indices->getType();}
|
||||||
|
|
||||||
|
u32 stride() const override {return Indices->stride();}
|
||||||
|
|
||||||
|
u32 size() const override
|
||||||
|
{
|
||||||
|
return Indices->size();
|
||||||
|
}
|
||||||
|
|
||||||
|
void push_back(const u32 &element) override
|
||||||
|
{
|
||||||
|
Indices->push_back(element);
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 operator [](u32 index) const override
|
||||||
|
{
|
||||||
|
return (*Indices)[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 getLast() override
|
||||||
|
{
|
||||||
|
return Indices->getLast();
|
||||||
|
}
|
||||||
|
|
||||||
|
void setValue(u32 index, u32 value) override
|
||||||
|
{
|
||||||
|
Indices->setValue(index, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void set_used(u32 usedNow) override
|
||||||
|
{
|
||||||
|
Indices->set_used(usedNow);
|
||||||
|
}
|
||||||
|
|
||||||
|
void reallocate(u32 new_size) override
|
||||||
|
{
|
||||||
|
Indices->reallocate(new_size);
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 allocated_size() const override
|
||||||
|
{
|
||||||
|
return Indices->allocated_size();
|
||||||
|
}
|
||||||
|
|
||||||
|
void* pointer() override
|
||||||
|
{
|
||||||
|
return Indices->pointer();
|
||||||
|
}
|
||||||
|
|
||||||
|
//! get the current hardware mapping hint
|
||||||
|
E_HARDWARE_MAPPING getHardwareMappingHint() const override
|
||||||
|
{
|
||||||
|
return MappingHint;
|
||||||
|
}
|
||||||
|
|
||||||
|
//! set the hardware mapping hint, for driver
|
||||||
|
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
|
||||||
|
{
|
||||||
|
MappingHint=NewMappingHint;
|
||||||
|
}
|
||||||
|
|
||||||
|
//! flags the mesh as changed, reloads hardware buffers
|
||||||
|
void setDirty() override
|
||||||
|
{
|
||||||
|
++ChangedID;
|
||||||
|
}
|
||||||
|
|
||||||
|
//! Get the currently used ID for identification of changes.
|
||||||
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||||
|
u32 getChangedID() const override {return ChangedID;}
|
||||||
|
|
||||||
|
E_HARDWARE_MAPPING MappingHint;
|
||||||
|
u32 ChangedID;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
} // end namespace scene
|
||||||
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
@ -206,6 +206,37 @@ namespace scene
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//! Append the meshbuffer to the current buffer
|
||||||
|
/** Only works for compatible types, i.e. either the same type
|
||||||
|
or the main buffer is of standard type. Otherwise, behavior is
|
||||||
|
undefined.
|
||||||
|
\param other Meshbuffer to be appended to this one.
|
||||||
|
*/
|
||||||
|
void append(const IMeshBuffer* const other) override
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
if (this==other)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const u32 vertexCount = getVertexCount();
|
||||||
|
u32 i;
|
||||||
|
|
||||||
|
Vertices.reallocate(vertexCount+other->getVertexCount());
|
||||||
|
for (i=0; i<other->getVertexCount(); ++i)
|
||||||
|
{
|
||||||
|
Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
Indices.reallocate(getIndexCount()+other->getIndexCount());
|
||||||
|
for (i=0; i<other->getIndexCount(); ++i)
|
||||||
|
{
|
||||||
|
Indices.push_back(other->getIndices()[i]+vertexCount);
|
||||||
|
}
|
||||||
|
BoundingBox.addInternalBox(other->getBoundingBox());
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//! get the current hardware mapping hint
|
//! get the current hardware mapping hint
|
||||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||||
{
|
{
|
||||||
|
213
include/CVertexBuffer.h
Normal file
213
include/CVertexBuffer.h
Normal file
@ -0,0 +1,213 @@
|
|||||||
|
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||||||
|
// This file is part of the "Irrlicht Engine".
|
||||||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
|
#ifndef __C_VERTEX_BUFFER_H_INCLUDED__
|
||||||
|
#define __C_VERTEX_BUFFER_H_INCLUDED__
|
||||||
|
|
||||||
|
#include "IVertexBuffer.h"
|
||||||
|
|
||||||
|
|
||||||
|
namespace irr
|
||||||
|
{
|
||||||
|
namespace scene
|
||||||
|
{
|
||||||
|
|
||||||
|
class CVertexBuffer : public IVertexBuffer
|
||||||
|
{
|
||||||
|
class IVertexList
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~IVertexList(){};
|
||||||
|
|
||||||
|
virtual u32 stride() const =0;
|
||||||
|
|
||||||
|
virtual u32 size() const =0;
|
||||||
|
|
||||||
|
virtual void push_back (const video::S3DVertex &element) =0;
|
||||||
|
virtual video::S3DVertex& operator [](const u32 index) const =0;
|
||||||
|
virtual video::S3DVertex& getLast() =0;
|
||||||
|
virtual void set_used(u32 usedNow) =0;
|
||||||
|
virtual void reallocate(u32 new_size) =0;
|
||||||
|
virtual u32 allocated_size() const =0;
|
||||||
|
virtual video::S3DVertex* pointer() =0;
|
||||||
|
virtual video::E_VERTEX_TYPE getType() const =0;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
class CSpecificVertexList : public IVertexList
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
core::array<T> Vertices;
|
||||||
|
|
||||||
|
u32 stride() const override {return sizeof(T);}
|
||||||
|
|
||||||
|
u32 size() const override {return Vertices.size();}
|
||||||
|
|
||||||
|
void push_back (const video::S3DVertex &element) override
|
||||||
|
{Vertices.push_back((T&)element);}
|
||||||
|
|
||||||
|
video::S3DVertex& operator [](const u32 index) const override
|
||||||
|
{return (video::S3DVertex&)Vertices[index];}
|
||||||
|
|
||||||
|
video::S3DVertex& getLast() override
|
||||||
|
{return (video::S3DVertex&)Vertices.getLast();}
|
||||||
|
|
||||||
|
void set_used(u32 usedNow) override
|
||||||
|
{Vertices.set_used(usedNow);}
|
||||||
|
|
||||||
|
void reallocate(u32 new_size) override
|
||||||
|
{Vertices.reallocate(new_size);}
|
||||||
|
|
||||||
|
u32 allocated_size() const override
|
||||||
|
{
|
||||||
|
return Vertices.allocated_size();
|
||||||
|
}
|
||||||
|
|
||||||
|
video::S3DVertex* pointer() override {return Vertices.pointer();}
|
||||||
|
|
||||||
|
video::E_VERTEX_TYPE getType() const override {return T::getType();}
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
IVertexList *Vertices;
|
||||||
|
|
||||||
|
CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
|
||||||
|
MappingHint(EHM_NEVER), ChangedID(1)
|
||||||
|
{
|
||||||
|
CVertexBuffer::setType(vertexType);
|
||||||
|
}
|
||||||
|
|
||||||
|
CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
|
||||||
|
Vertices(0), MappingHint(EHM_NEVER),
|
||||||
|
ChangedID(1)
|
||||||
|
{
|
||||||
|
CVertexBuffer::setType(VertexBufferCopy.getType());
|
||||||
|
CVertexBuffer::reallocate(VertexBufferCopy.size());
|
||||||
|
|
||||||
|
for (u32 n=0;n<VertexBufferCopy.size();++n)
|
||||||
|
CVertexBuffer::push_back(VertexBufferCopy[n]);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ~CVertexBuffer()
|
||||||
|
{
|
||||||
|
delete Vertices;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void setType(video::E_VERTEX_TYPE vertexType) override
|
||||||
|
{
|
||||||
|
if ( Vertices && Vertices->getType() == vertexType )
|
||||||
|
return;
|
||||||
|
|
||||||
|
IVertexList *NewVertices=0;
|
||||||
|
|
||||||
|
switch (vertexType)
|
||||||
|
{
|
||||||
|
case video::EVT_STANDARD:
|
||||||
|
{
|
||||||
|
NewVertices=new CSpecificVertexList<video::S3DVertex>;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case video::EVT_2TCOORDS:
|
||||||
|
{
|
||||||
|
NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case video::EVT_TANGENTS:
|
||||||
|
{
|
||||||
|
NewVertices=new CSpecificVertexList<video::S3DVertexTangents>;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Vertices)
|
||||||
|
{
|
||||||
|
NewVertices->reallocate( Vertices->size() );
|
||||||
|
|
||||||
|
for(u32 n=0;n<Vertices->size();++n)
|
||||||
|
NewVertices->push_back((*Vertices)[n]);
|
||||||
|
|
||||||
|
delete Vertices;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertices=NewVertices;
|
||||||
|
}
|
||||||
|
|
||||||
|
void* getData() override {return Vertices->pointer();}
|
||||||
|
|
||||||
|
video::E_VERTEX_TYPE getType() const override {return Vertices->getType();}
|
||||||
|
|
||||||
|
u32 stride() const override {return Vertices->stride();}
|
||||||
|
|
||||||
|
u32 size() const override
|
||||||
|
{
|
||||||
|
return Vertices->size();
|
||||||
|
}
|
||||||
|
|
||||||
|
void push_back (const video::S3DVertex &element) override
|
||||||
|
{
|
||||||
|
Vertices->push_back(element);
|
||||||
|
}
|
||||||
|
|
||||||
|
video::S3DVertex& operator [](const u32 index) const override
|
||||||
|
{
|
||||||
|
return (*Vertices)[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
video::S3DVertex& getLast() override
|
||||||
|
{
|
||||||
|
return Vertices->getLast();
|
||||||
|
}
|
||||||
|
|
||||||
|
void set_used(u32 usedNow) override
|
||||||
|
{
|
||||||
|
Vertices->set_used(usedNow);
|
||||||
|
}
|
||||||
|
|
||||||
|
void reallocate(u32 new_size) override
|
||||||
|
{
|
||||||
|
Vertices->reallocate(new_size);
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 allocated_size() const override
|
||||||
|
{
|
||||||
|
return Vertices->allocated_size();
|
||||||
|
}
|
||||||
|
|
||||||
|
video::S3DVertex* pointer() override
|
||||||
|
{
|
||||||
|
return Vertices->pointer();
|
||||||
|
}
|
||||||
|
|
||||||
|
//! get the current hardware mapping hint
|
||||||
|
E_HARDWARE_MAPPING getHardwareMappingHint() const override
|
||||||
|
{
|
||||||
|
return MappingHint;
|
||||||
|
}
|
||||||
|
|
||||||
|
//! set the hardware mapping hint, for driver
|
||||||
|
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
|
||||||
|
{
|
||||||
|
MappingHint=NewMappingHint;
|
||||||
|
}
|
||||||
|
|
||||||
|
//! flags the mesh as changed, reloads hardware buffers
|
||||||
|
void setDirty() override
|
||||||
|
{
|
||||||
|
++ChangedID;
|
||||||
|
}
|
||||||
|
|
||||||
|
//! Get the currently used ID for identification of changes.
|
||||||
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||||
|
u32 getChangedID() const override {return ChangedID;}
|
||||||
|
|
||||||
|
E_HARDWARE_MAPPING MappingHint;
|
||||||
|
u32 ChangedID;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
} // end namespace scene
|
||||||
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
@ -19,9 +19,75 @@ enum E_ATTRIBUTE_TYPE
|
|||||||
// float attribute
|
// float attribute
|
||||||
EAT_FLOAT,
|
EAT_FLOAT,
|
||||||
|
|
||||||
|
// string attribute
|
||||||
|
EAT_STRING,
|
||||||
|
|
||||||
// boolean attribute
|
// boolean attribute
|
||||||
EAT_BOOL,
|
EAT_BOOL,
|
||||||
|
|
||||||
|
// enumeration attribute
|
||||||
|
EAT_ENUM,
|
||||||
|
|
||||||
|
// color attribute
|
||||||
|
EAT_COLOR,
|
||||||
|
|
||||||
|
// floating point color attribute
|
||||||
|
EAT_COLORF,
|
||||||
|
|
||||||
|
// 3d vector attribute
|
||||||
|
EAT_VECTOR3D,
|
||||||
|
|
||||||
|
// 2d position attribute
|
||||||
|
EAT_POSITION2D,
|
||||||
|
|
||||||
|
// vector 2d attribute
|
||||||
|
EAT_VECTOR2D,
|
||||||
|
|
||||||
|
// rectangle attribute
|
||||||
|
EAT_RECT,
|
||||||
|
|
||||||
|
// matrix attribute
|
||||||
|
EAT_MATRIX,
|
||||||
|
|
||||||
|
// quaternion attribute
|
||||||
|
EAT_QUATERNION,
|
||||||
|
|
||||||
|
// 3d bounding box
|
||||||
|
EAT_BBOX,
|
||||||
|
|
||||||
|
// plane
|
||||||
|
EAT_PLANE,
|
||||||
|
|
||||||
|
// 3d triangle
|
||||||
|
EAT_TRIANGLE3D,
|
||||||
|
|
||||||
|
// line 2d
|
||||||
|
EAT_LINE2D,
|
||||||
|
|
||||||
|
// line 3d
|
||||||
|
EAT_LINE3D,
|
||||||
|
|
||||||
|
// array of stringws attribute
|
||||||
|
EAT_STRINGWARRAY,
|
||||||
|
|
||||||
|
// array of float
|
||||||
|
EAT_FLOATARRAY,
|
||||||
|
|
||||||
|
// array of int
|
||||||
|
EAT_INTARRAY,
|
||||||
|
|
||||||
|
// binary data attribute
|
||||||
|
EAT_BINARY,
|
||||||
|
|
||||||
|
// texture reference attribute
|
||||||
|
EAT_TEXTURE,
|
||||||
|
|
||||||
|
// user pointer void*
|
||||||
|
EAT_USER_POINTER,
|
||||||
|
|
||||||
|
// dimension attribute
|
||||||
|
EAT_DIMENSION2D,
|
||||||
|
|
||||||
// known attribute type count
|
// known attribute type count
|
||||||
EAT_COUNT,
|
EAT_COUNT,
|
||||||
|
|
||||||
|
@ -121,6 +121,21 @@ namespace video
|
|||||||
//! Support for texture coord transformation via texture matrix
|
//! Support for texture coord transformation via texture matrix
|
||||||
EVDF_TEXTURE_MATRIX,
|
EVDF_TEXTURE_MATRIX,
|
||||||
|
|
||||||
|
//! Support for DXTn compressed textures.
|
||||||
|
EVDF_TEXTURE_COMPRESSED_DXT,
|
||||||
|
|
||||||
|
//! Support for PVRTC compressed textures.
|
||||||
|
EVDF_TEXTURE_COMPRESSED_PVRTC,
|
||||||
|
|
||||||
|
//! Support for PVRTC2 compressed textures.
|
||||||
|
EVDF_TEXTURE_COMPRESSED_PVRTC2,
|
||||||
|
|
||||||
|
//! Support for ETC1 compressed textures.
|
||||||
|
EVDF_TEXTURE_COMPRESSED_ETC1,
|
||||||
|
|
||||||
|
//! Support for ETC2 compressed textures.
|
||||||
|
EVDF_TEXTURE_COMPRESSED_ETC2,
|
||||||
|
|
||||||
//! Support for cube map textures.
|
//! Support for cube map textures.
|
||||||
EVDF_TEXTURE_CUBEMAP,
|
EVDF_TEXTURE_CUBEMAP,
|
||||||
|
|
||||||
|
@ -5,8 +5,6 @@
|
|||||||
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
|
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
|
||||||
#define __E_MATERIAL_TYPES_H_INCLUDED__
|
#define __E_MATERIAL_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
@ -69,9 +67,6 @@ namespace video
|
|||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
constexpr u32 numBuiltInMaterials =
|
|
||||||
sizeof(sBuiltInMaterialTypeNames) / sizeof(char*) - 1;
|
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
@ -6,10 +6,25 @@
|
|||||||
#define __I_ATTRIBUTES_H_INCLUDED__
|
#define __I_ATTRIBUTES_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "EAttributes.h"
|
#include "SColor.h"
|
||||||
|
#include "vector3d.h"
|
||||||
// not needed here but I can't be bothered to clean the transitive includes up.
|
#include "vector2d.h"
|
||||||
|
#include "line2d.h"
|
||||||
|
#include "line3d.h"
|
||||||
|
#include "triangle3d.h"
|
||||||
|
#include "position2d.h"
|
||||||
|
#include "rect.h"
|
||||||
|
#include "dimension2d.h"
|
||||||
|
#include "matrix4.h"
|
||||||
#include "quaternion.h"
|
#include "quaternion.h"
|
||||||
|
#include "plane3d.h"
|
||||||
|
#include "triangle3d.h"
|
||||||
|
#include "line2d.h"
|
||||||
|
#include "line3d.h"
|
||||||
|
#include "irrString.h"
|
||||||
|
#include "irrArray.h"
|
||||||
|
#include "EAttributes.h"
|
||||||
|
#include "path.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
@ -40,6 +55,16 @@ public:
|
|||||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||||
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
|
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
|
||||||
|
|
||||||
|
//! Returns the type string of the attribute
|
||||||
|
//! \param attributeName: String for the attribute type
|
||||||
|
//! \param defaultNotFound Value returned when attributeName was not found
|
||||||
|
virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||||
|
|
||||||
|
//! Returns the type string of the attribute by index.
|
||||||
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||||
|
//! \param defaultNotFound Value returned for an invalid index
|
||||||
|
virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||||
|
|
||||||
//! Returns if an attribute with a name exists
|
//! Returns if an attribute with a name exists
|
||||||
virtual bool existsAttribute(const c8* attributeName) const = 0;
|
virtual bool existsAttribute(const c8* attributeName) const = 0;
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
||||||
|
#define __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
||||||
|
|
||||||
#include "SExposedVideoData.h"
|
#include "SExposedVideoData.h"
|
||||||
#include "SIrrCreationParameters.h"
|
#include "SIrrCreationParameters.h"
|
||||||
@ -59,3 +60,4 @@ namespace video
|
|||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
@ -26,7 +26,7 @@ namespace gui
|
|||||||
ECI_HELP, // Arrow and question mark
|
ECI_HELP, // Arrow and question mark
|
||||||
ECI_IBEAM, // typical text-selection cursor
|
ECI_IBEAM, // typical text-selection cursor
|
||||||
ECI_NO, // should not click icon
|
ECI_NO, // should not click icon
|
||||||
ECI_WAIT, // hourglass
|
ECI_WAIT, // hourclass
|
||||||
ECI_SIZEALL, // arrow in all directions
|
ECI_SIZEALL, // arrow in all directions
|
||||||
ECI_SIZENESW, // resizes in direction north-east or south-west
|
ECI_SIZENESW, // resizes in direction north-east or south-west
|
||||||
ECI_SIZENWSE, // resizes in direction north-west or south-east
|
ECI_SIZENWSE, // resizes in direction north-west or south-east
|
||||||
|
@ -263,10 +263,6 @@ namespace irr
|
|||||||
//! A checkbox has changed its check state.
|
//! A checkbox has changed its check state.
|
||||||
EGET_CHECKBOX_CHANGED,
|
EGET_CHECKBOX_CHANGED,
|
||||||
|
|
||||||
//! A listbox would like to open.
|
|
||||||
/** You can prevent the listbox from opening by absorbing the event. */
|
|
||||||
EGET_LISTBOX_OPENED,
|
|
||||||
|
|
||||||
//! A new item in a listbox was selected.
|
//! A new item in a listbox was selected.
|
||||||
/** NOTE: You also get this event currently when the same item was clicked again after more than 500 ms. */
|
/** NOTE: You also get this event currently when the same item was clicked again after more than 500 ms. */
|
||||||
EGET_LISTBOX_CHANGED,
|
EGET_LISTBOX_CHANGED,
|
||||||
|
@ -155,7 +155,7 @@ public:
|
|||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Like addHighLevelShaderMaterial(), but loads from files.
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||||
/** \param vertexShaderProgramFileName Text file containing the source
|
/** \param vertexShaderProgramFileName Text file containing the source
|
||||||
of the vertex shader program. Set to empty string if no vertex shader
|
of the vertex shader program. Set to empty string if no vertex shader
|
||||||
shall be created.
|
shall be created.
|
||||||
@ -279,7 +279,7 @@ public:
|
|||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Like addHighLevelShaderMaterial(), but loads from files.
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||||
/** \param vertexShaderProgram Text file handle containing the source
|
/** \param vertexShaderProgram Text file handle containing the source
|
||||||
of the vertex shader program. Set to 0 if no vertex shader shall be
|
of the vertex shader program. Set to 0 if no vertex shader shall be
|
||||||
created.
|
created.
|
||||||
@ -357,14 +357,94 @@ public:
|
|||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Delete a shader material and associated data.
|
//! Adds a new ASM shader material renderer to the VideoDriver
|
||||||
/**
|
/** Note that it is a good idea to call IVideoDriver::queryFeature() in
|
||||||
After you have deleted a material it is invalid to still use and doing
|
advance to check if the IVideoDriver supports the vertex and/or pixel
|
||||||
so might result in a crash. The ID may be reused in the future when new
|
shader version your are using.
|
||||||
materials are added.
|
|
||||||
\param material Number of the material type. Must not be a built-in
|
The material is added to the VideoDriver like with
|
||||||
material. */
|
IVideoDriver::addMaterialRenderer() and can be used like it had been
|
||||||
virtual void deleteShaderMaterial(s32 material) = 0;
|
added with that method.
|
||||||
|
\param vertexShaderProgram String containing the source of the vertex
|
||||||
|
shader program. This can be 0 if no vertex program shall be used.
|
||||||
|
|
||||||
|
For DX8 programs, the will always input registers look like this: v0:
|
||||||
|
position, v1: normal, v2: color, v3: texture coordinates, v4: texture
|
||||||
|
coordinates 2 if available.
|
||||||
|
|
||||||
|
For DX9 programs, you can manually set the registers using the dcl_
|
||||||
|
statements.
|
||||||
|
\param pixelShaderProgram String containing the source of the pixel
|
||||||
|
shader program. This can be 0 if you don't want to use a pixel shader.
|
||||||
|
\param callback Pointer to an implementation of
|
||||||
|
IShaderConstantSetCallBack in which you can set the needed vertex and
|
||||||
|
pixel shader program constants. Set this to 0 if you don't need this.
|
||||||
|
\param baseMaterial Base material which renderstates will be used to
|
||||||
|
shade the material.
|
||||||
|
\param userData a user data int. This int can be set to any value and
|
||||||
|
will be set as parameter in the callback method when calling
|
||||||
|
OnSetConstants(). In this way it is easily possible to use the same
|
||||||
|
callback method for multiple materials and distinguish between them
|
||||||
|
during the call.
|
||||||
|
\return Returns the number of the material type which can be set in
|
||||||
|
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||||
|
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||||
|
program could not be compiled, the error strings are then printed out
|
||||||
|
into the error log, and can be caught with a custom event receiver. */
|
||||||
|
virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
|
||||||
|
const c8* pixelShaderProgram = 0,
|
||||||
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
|
s32 userData = 0) = 0;
|
||||||
|
|
||||||
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||||
|
/** \param vertexShaderProgram Text file containing the source of the
|
||||||
|
vertex shader program. Set to 0 if no shader shall be created.
|
||||||
|
\param pixelShaderProgram Text file containing the source of the pixel
|
||||||
|
shader program. Set to 0 if no shader shall be created.
|
||||||
|
\param callback Pointer to an IShaderConstantSetCallback object to
|
||||||
|
which the OnSetConstants function is called.
|
||||||
|
\param baseMaterial baseMaterial
|
||||||
|
\param userData a user data int. This int can be set to any value and
|
||||||
|
will be set as parameter in the callback method when calling
|
||||||
|
OnSetConstants(). In this way it is easily possible to use the same
|
||||||
|
callback method for multiple materials and distinguish between them
|
||||||
|
during the call.
|
||||||
|
\return Returns the number of the material type which can be set in
|
||||||
|
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||||
|
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||||
|
program could not be compiled, the error strings are then printed out
|
||||||
|
into the error log, and can be caught with a custom event receiver. */
|
||||||
|
virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram,
|
||||||
|
io::IReadFile* pixelShaderProgram,
|
||||||
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
|
s32 userData = 0) = 0;
|
||||||
|
|
||||||
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||||
|
/** \param vertexShaderProgramFileName Text file name containing the
|
||||||
|
source of the vertex shader program. Set to 0 if no shader shall be
|
||||||
|
created.
|
||||||
|
\param pixelShaderProgramFileName Text file name containing the source
|
||||||
|
of the pixel shader program. Set to 0 if no shader shall be created.
|
||||||
|
\param callback Pointer to an IShaderConstantSetCallback object on
|
||||||
|
which the OnSetConstants function is called.
|
||||||
|
\param baseMaterial baseMaterial
|
||||||
|
\param userData a user data int. This int can be set to any value and
|
||||||
|
will be set as parameter in the callback method when calling
|
||||||
|
OnSetConstants(). In this way it is easily possible to use the same
|
||||||
|
callback method for multiple materials and distinguish between them
|
||||||
|
during the call.
|
||||||
|
\return Returns the number of the material type which can be set in
|
||||||
|
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||||
|
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||||
|
program could not be compiled, the error strings are then printed out
|
||||||
|
into the error log, and can be caught with a custom event receiver. */
|
||||||
|
virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
|
||||||
|
const io::path& pixelShaderProgramFileName,
|
||||||
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
|
s32 userData = 0) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -52,10 +52,6 @@ namespace gui
|
|||||||
//! Sets the selected item. Set this to -1 if no item should be selected
|
//! Sets the selected item. Set this to -1 if no item should be selected
|
||||||
virtual void setSelected(s32 idx) = 0;
|
virtual void setSelected(s32 idx) = 0;
|
||||||
|
|
||||||
//! Sets the selected item and emits a change event.
|
|
||||||
/** Set this to -1 if no item should be selected */
|
|
||||||
virtual void setAndSendSelected(s32 idx) = 0;
|
|
||||||
|
|
||||||
//! Sets text justification of the text area
|
//! Sets text justification of the text area
|
||||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||||
|
103
include/IImage.h
103
include/IImage.h
@ -362,6 +362,28 @@ public:
|
|||||||
return 24;
|
return 24;
|
||||||
case ECF_A8R8G8B8:
|
case ECF_A8R8G8B8:
|
||||||
return 32;
|
return 32;
|
||||||
|
case ECF_DXT1:
|
||||||
|
return 16;
|
||||||
|
case ECF_DXT2:
|
||||||
|
case ECF_DXT3:
|
||||||
|
case ECF_DXT4:
|
||||||
|
case ECF_DXT5:
|
||||||
|
return 32;
|
||||||
|
case ECF_PVRTC_RGB2:
|
||||||
|
return 12;
|
||||||
|
case ECF_PVRTC_ARGB2:
|
||||||
|
case ECF_PVRTC2_ARGB2:
|
||||||
|
return 16;
|
||||||
|
case ECF_PVRTC_RGB4:
|
||||||
|
return 24;
|
||||||
|
case ECF_PVRTC_ARGB4:
|
||||||
|
case ECF_PVRTC2_ARGB4:
|
||||||
|
return 32;
|
||||||
|
case ECF_ETC1:
|
||||||
|
case ECF_ETC2_RGB:
|
||||||
|
return 24;
|
||||||
|
case ECF_ETC2_ARGB:
|
||||||
|
return 32;
|
||||||
case ECF_D16:
|
case ECF_D16:
|
||||||
return 16;
|
return 16;
|
||||||
case ECF_D32:
|
case ECF_D32:
|
||||||
@ -396,17 +418,74 @@ public:
|
|||||||
//! calculate image data size in bytes for selected format, width and height.
|
//! calculate image data size in bytes for selected format, width and height.
|
||||||
static u32 getDataSizeFromFormat(ECOLOR_FORMAT format, u32 width, u32 height)
|
static u32 getDataSizeFromFormat(ECOLOR_FORMAT format, u32 width, u32 height)
|
||||||
{
|
{
|
||||||
// non-compressed formats
|
u32 imageSize = 0;
|
||||||
u32 imageSize = getBitsPerPixelFromFormat(format) / 8 * width;
|
|
||||||
imageSize *= height;
|
switch (format)
|
||||||
|
{
|
||||||
|
case ECF_DXT1:
|
||||||
|
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 8;
|
||||||
|
break;
|
||||||
|
case ECF_DXT2:
|
||||||
|
case ECF_DXT3:
|
||||||
|
case ECF_DXT4:
|
||||||
|
case ECF_DXT5:
|
||||||
|
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 16;
|
||||||
|
break;
|
||||||
|
case ECF_PVRTC_RGB2:
|
||||||
|
case ECF_PVRTC_ARGB2:
|
||||||
|
imageSize = (core::max_<u32>(width, 16) * core::max_<u32>(height, 8) * 2 + 7) / 8;
|
||||||
|
break;
|
||||||
|
case ECF_PVRTC_RGB4:
|
||||||
|
case ECF_PVRTC_ARGB4:
|
||||||
|
imageSize = (core::max_<u32>(width, 8) * core::max_<u32>(height, 8) * 4 + 7) / 8;
|
||||||
|
break;
|
||||||
|
case ECF_PVRTC2_ARGB2:
|
||||||
|
imageSize = core::ceil32(width / 8.0f) * core::ceil32(height / 4.0f) * 8;
|
||||||
|
break;
|
||||||
|
case ECF_PVRTC2_ARGB4:
|
||||||
|
case ECF_ETC1:
|
||||||
|
case ECF_ETC2_RGB:
|
||||||
|
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 8;
|
||||||
|
break;
|
||||||
|
case ECF_ETC2_ARGB:
|
||||||
|
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 16;
|
||||||
|
break;
|
||||||
|
default: // uncompressed formats
|
||||||
|
imageSize = getBitsPerPixelFromFormat(format) / 8 * width;
|
||||||
|
imageSize *= height;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
return imageSize;
|
return imageSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Define to check for all compressed image formats cases in a switch
|
||||||
|
#define IRR_CASE_IIMAGE_COMPRESSED_FORMAT\
|
||||||
|
case ECF_DXT1:\
|
||||||
|
case ECF_DXT2:\
|
||||||
|
case ECF_DXT3:\
|
||||||
|
case ECF_DXT4:\
|
||||||
|
case ECF_DXT5:\
|
||||||
|
case ECF_PVRTC_RGB2:\
|
||||||
|
case ECF_PVRTC_ARGB2:\
|
||||||
|
case ECF_PVRTC2_ARGB2:\
|
||||||
|
case ECF_PVRTC_RGB4:\
|
||||||
|
case ECF_PVRTC_ARGB4:\
|
||||||
|
case ECF_PVRTC2_ARGB4:\
|
||||||
|
case ECF_ETC1:\
|
||||||
|
case ECF_ETC2_RGB:\
|
||||||
|
case ECF_ETC2_ARGB:
|
||||||
|
|
||||||
//! check if this is compressed color format
|
//! check if this is compressed color format
|
||||||
static bool isCompressedFormat(const ECOLOR_FORMAT format)
|
static bool isCompressedFormat(const ECOLOR_FORMAT format)
|
||||||
{
|
{
|
||||||
return false;
|
switch(format)
|
||||||
|
{
|
||||||
|
IRR_CASE_IIMAGE_COMPRESSED_FORMAT
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! check if the color format is only viable for depth/stencil textures
|
//! check if the color format is only viable for depth/stencil textures
|
||||||
@ -444,6 +523,22 @@ public:
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||||
|
static bool isRenderTargetOnlyFormat(const ECOLOR_FORMAT format)
|
||||||
|
{
|
||||||
|
switch (format)
|
||||||
|
{
|
||||||
|
case ECF_A1R5G5B5:
|
||||||
|
case ECF_R5G6B5:
|
||||||
|
case ECF_R8G8B8:
|
||||||
|
case ECF_A8R8G8B8:
|
||||||
|
return false;
|
||||||
|
default:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
ECOLOR_FORMAT Format;
|
ECOLOR_FORMAT Format;
|
||||||
core::dimension2d<u32> Size;
|
core::dimension2d<u32> Size;
|
||||||
|
@ -19,7 +19,7 @@ enum ELOG_LEVEL
|
|||||||
//! Used for printing information helpful in debugging
|
//! Used for printing information helpful in debugging
|
||||||
ELL_DEBUG,
|
ELL_DEBUG,
|
||||||
|
|
||||||
//! Useful information to print. For example hardware info or something started/stopped.
|
//! Useful information to print. For example hardware infos or something started/stopped.
|
||||||
ELL_INFORMATION,
|
ELL_INFORMATION,
|
||||||
|
|
||||||
//! Warnings that something isn't as expected and can cause oddities
|
//! Warnings that something isn't as expected and can cause oddities
|
||||||
@ -73,6 +73,27 @@ public:
|
|||||||
filtered with these levels. If you want to be a text displayed,
|
filtered with these levels. If you want to be a text displayed,
|
||||||
independent on what level filter is set, use ELL_NONE. */
|
independent on what level filter is set, use ELL_NONE. */
|
||||||
virtual void log(const c8* text, const c8* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
virtual void log(const c8* text, const c8* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||||
|
virtual void log(const c8* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||||
|
|
||||||
|
//! Prints out a text into the log
|
||||||
|
/** \param text: Text to print out.
|
||||||
|
\param hint: Additional info. This string is added after a " :" to the
|
||||||
|
string.
|
||||||
|
\param ll: Log level of the text. If the text is an error, set
|
||||||
|
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||||
|
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||||
|
filtered with these levels. If you want to be a text displayed,
|
||||||
|
independent on what level filter is set, use ELL_NONE. */
|
||||||
|
virtual void log(const wchar_t* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||||
|
|
||||||
|
//! Prints out a text into the log
|
||||||
|
/** \param text: Text to print out.
|
||||||
|
\param ll: Log level of the text. If the text is an error, set
|
||||||
|
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||||
|
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||||
|
filtered with these levels. If you want to be a text displayed,
|
||||||
|
independent on what level filter is set, use ELL_NONE. */
|
||||||
|
virtual void log(const wchar_t* text, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace
|
} // end namespace
|
||||||
|
@ -38,11 +38,30 @@ public:
|
|||||||
const SMaterial& lastMaterial,
|
const SMaterial& lastMaterial,
|
||||||
bool resetAllRenderstates) = 0;
|
bool resetAllRenderstates) = 0;
|
||||||
|
|
||||||
//! Return an index constant for the vertex shader based on a uniform variable name.
|
//! Return an index constant for the vertex shader based on a name.
|
||||||
virtual s32 getVertexShaderConstantID(const c8* name) = 0;
|
virtual s32 getVertexShaderConstantID(const c8* name) = 0;
|
||||||
|
|
||||||
//! Sets a value for a vertex shader uniform variable.
|
//! Sets a constant for the vertex shader based on a name.
|
||||||
/** \param index Index of the variable (as received from getVertexShaderConstantID)
|
/** This can be used if you used a high level shader language like GLSL
|
||||||
|
or HLSL to create a shader. Example: If you created a shader which has
|
||||||
|
variables named 'mWorldViewProj' (containing the WorldViewProjection
|
||||||
|
matrix) and another one named 'fTime' containing one float, you can set
|
||||||
|
them in your IShaderConstantSetCallBack derived class like this:
|
||||||
|
\code
|
||||||
|
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
|
||||||
|
{
|
||||||
|
video::IVideoDriver* driver = services->getVideoDriver();
|
||||||
|
|
||||||
|
f32 time = (f32)os::Timer::getTime()/100000.0f;
|
||||||
|
services->setVertexShaderConstant("fTime", &time, 1);
|
||||||
|
|
||||||
|
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
||||||
|
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
||||||
|
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
||||||
|
services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
|
||||||
|
}
|
||||||
|
\endcode
|
||||||
|
\param index Index of the variable
|
||||||
\param floats Pointer to array of floats
|
\param floats Pointer to array of floats
|
||||||
\param count Amount of floats in array.
|
\param count Amount of floats in array.
|
||||||
\return True if successful.
|
\return True if successful.
|
||||||
@ -53,16 +72,27 @@ public:
|
|||||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
|
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||||
|
|
||||||
//! Uint interface for the above.
|
//! Uint interface for the above.
|
||||||
|
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||||
|
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||||
|
*/
|
||||||
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
|
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||||
|
|
||||||
//! Return an index constant for the pixel shader for the given uniform variable name
|
//! Sets a vertex shader constant.
|
||||||
|
/** Can be used if you created a shader using pixel/vertex shader
|
||||||
|
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||||
|
\param data: Data to be set in the constants
|
||||||
|
\param startRegister: First register to be set
|
||||||
|
\param constantAmount: Amount of registers to be set. One register consists of 4 floats. */
|
||||||
|
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||||
|
|
||||||
|
//! Return an index constant for the pixel shader based on a name.
|
||||||
virtual s32 getPixelShaderConstantID(const c8* name) = 0;
|
virtual s32 getPixelShaderConstantID(const c8* name) = 0;
|
||||||
|
|
||||||
//! Sets a value for the given pixel shader uniform variable
|
//! Sets a constant for the pixel shader based on a name.
|
||||||
/** This can be used if you used a high level shader language like GLSL
|
/** This can be used if you used a high level shader language like GLSL
|
||||||
or HLSL to create a shader. See setVertexShaderConstant() for an
|
or HLSL to create a shader. See setVertexShaderConstant() for an
|
||||||
example on how to use this.
|
example on how to use this.
|
||||||
\param index Index of the variable (as received from getPixelShaderConstantID)
|
\param index Index of the variable
|
||||||
\param floats Pointer to array of floats
|
\param floats Pointer to array of floats
|
||||||
\param count Amount of floats in array.
|
\param count Amount of floats in array.
|
||||||
\return True if successful. */
|
\return True if successful. */
|
||||||
@ -72,8 +102,19 @@ public:
|
|||||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
|
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||||
|
|
||||||
//! Uint interface for the above.
|
//! Uint interface for the above.
|
||||||
|
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||||
|
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||||
|
*/
|
||||||
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
|
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||||
|
|
||||||
|
//! Sets a pixel shader constant.
|
||||||
|
/** Can be used if you created a shader using pixel/vertex shader
|
||||||
|
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||||
|
\param data Data to be set in the constants
|
||||||
|
\param startRegister First register to be set.
|
||||||
|
\param constantAmount Amount of registers to be set. One register consists of 4 floats. */
|
||||||
|
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||||
|
|
||||||
//! Get pointer to the IVideoDriver interface
|
//! Get pointer to the IVideoDriver interface
|
||||||
/** \return Pointer to the IVideoDriver interface */
|
/** \return Pointer to the IVideoDriver interface */
|
||||||
virtual IVideoDriver* getVideoDriver() = 0;
|
virtual IVideoDriver* getVideoDriver() = 0;
|
||||||
|
@ -120,6 +120,11 @@ namespace scene
|
|||||||
\param numIndices Number of indices in array. */
|
\param numIndices Number of indices in array. */
|
||||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
|
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
|
||||||
|
|
||||||
|
//! Append the meshbuffer to the current buffer
|
||||||
|
/** Only works for compatible vertex types
|
||||||
|
\param other Buffer to append to this one. */
|
||||||
|
virtual void append(const IMeshBuffer* const other) = 0;
|
||||||
|
|
||||||
//! get the current hardware mapping hint
|
//! get the current hardware mapping hint
|
||||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
|
||||||
|
|
||||||
|
@ -2,7 +2,9 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
|
||||||
|
#define __IRR_I_MESH_WRITER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "EMeshWriterEnums.h"
|
#include "EMeshWriterEnums.h"
|
||||||
|
|
||||||
@ -52,4 +54,5 @@ namespace scene
|
|||||||
} // end namespace
|
} // end namespace
|
||||||
} // end namespace
|
} // end namespace
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -11,11 +11,11 @@
|
|||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
//! The OSOperator provides OS-specific methods and information.
|
//! The Operating system operator provides operation system specific methods and information.
|
||||||
class IOSOperator : public virtual IReferenceCounted
|
class IOSOperator : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Get the current OS version as string.
|
//! Get the current operation system version as string.
|
||||||
virtual const core::stringc& getOperatingSystemVersion() const = 0;
|
virtual const core::stringc& getOperatingSystemVersion() const = 0;
|
||||||
|
|
||||||
//! Copies text to the clipboard
|
//! Copies text to the clipboard
|
||||||
|
@ -130,7 +130,7 @@ namespace scene
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Get pointer to an animatable mesh. Loads the file if not loaded already.
|
//! Get pointer to an animateable mesh. Loads the file if not loaded already.
|
||||||
/**
|
/**
|
||||||
* If you want to remove a loaded mesh from the cache again, use removeMesh().
|
* If you want to remove a loaded mesh from the cache again, use removeMesh().
|
||||||
* Currently there are the following mesh formats supported:
|
* Currently there are the following mesh formats supported:
|
||||||
@ -509,7 +509,7 @@ namespace scene
|
|||||||
|
|
||||||
//! Clear all nodes which are currently registered for rendering
|
//! Clear all nodes which are currently registered for rendering
|
||||||
/** Usually you don't have to care about this as drawAll will clear nodes
|
/** Usually you don't have to care about this as drawAll will clear nodes
|
||||||
after rendering them. But sometimes you might have to manually reset this.
|
after rendering them. But sometimes you might have to manully reset this.
|
||||||
For example when you deleted nodes between registering and rendering. */
|
For example when you deleted nodes between registering and rendering. */
|
||||||
virtual void clearAllRegisteredNodesForRendering() = 0;
|
virtual void clearAllRegisteredNodesForRendering() = 0;
|
||||||
|
|
||||||
|
@ -14,9 +14,7 @@
|
|||||||
#include "aabbox3d.h"
|
#include "aabbox3d.h"
|
||||||
#include "matrix4.h"
|
#include "matrix4.h"
|
||||||
#include "IAttributes.h"
|
#include "IAttributes.h"
|
||||||
|
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <optional>
|
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
@ -67,7 +65,7 @@ namespace scene
|
|||||||
|
|
||||||
//! This method is called just before the rendering process of the whole scene.
|
//! This method is called just before the rendering process of the whole scene.
|
||||||
/** Nodes may register themselves in the render pipeline during this call,
|
/** Nodes may register themselves in the render pipeline during this call,
|
||||||
precalculate the geometry which should be rendered, and prevent their
|
precalculate the geometry which should be renderered, and prevent their
|
||||||
children from being able to register themselves if they are clipped by simply
|
children from being able to register themselves if they are clipped by simply
|
||||||
not calling their OnRegisterSceneNode method.
|
not calling their OnRegisterSceneNode method.
|
||||||
If you are implementing your own scene node, you should overwrite this method
|
If you are implementing your own scene node, you should overwrite this method
|
||||||
@ -118,14 +116,23 @@ namespace scene
|
|||||||
|
|
||||||
//! Returns the name of the node.
|
//! Returns the name of the node.
|
||||||
/** \return Name as character string. */
|
/** \return Name as character string. */
|
||||||
virtual const std::optional<std::string> &getName() const
|
virtual const c8* getName() const
|
||||||
{
|
{
|
||||||
return Name;
|
return Name.c_str();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Sets the name of the node.
|
//! Sets the name of the node.
|
||||||
/** \param name New name of the scene node. */
|
/** \param name New name of the scene node. */
|
||||||
virtual void setName(const std::optional<std::string> &name)
|
virtual void setName(const c8* name)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//! Sets the name of the node.
|
||||||
|
/** \param name New name of the scene node. */
|
||||||
|
virtual void setName(const core::stringc& name)
|
||||||
{
|
{
|
||||||
Name = name;
|
Name = name;
|
||||||
}
|
}
|
||||||
@ -268,31 +275,31 @@ namespace scene
|
|||||||
|
|
||||||
child->grab();
|
child->grab();
|
||||||
child->remove(); // remove from old parent
|
child->remove(); // remove from old parent
|
||||||
// Note: This iterator is not invalidated until we erase it.
|
Children.push_back(child);
|
||||||
child->ThisIterator = Children.insert(Children.end(), child);
|
|
||||||
child->Parent = this;
|
child->Parent = this;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Removes a child from this scene node.
|
//! Removes a child from this scene node.
|
||||||
/**
|
/** If found in the children list, the child pointer is also
|
||||||
|
dropped and might be deleted if no other grab exists.
|
||||||
\param child A pointer to the child which shall be removed.
|
\param child A pointer to the child which shall be removed.
|
||||||
\return True if the child was removed, and false if not,
|
\return True if the child was removed, and false if not,
|
||||||
e.g. because it belongs to a different parent or no parent. */
|
e.g. because it couldn't be found in the children list. */
|
||||||
virtual bool removeChild(ISceneNode* child)
|
virtual bool removeChild(ISceneNode* child)
|
||||||
{
|
{
|
||||||
if (child->Parent != this)
|
ISceneNodeList::iterator it = Children.begin();
|
||||||
return false;
|
for (; it != Children.end(); ++it)
|
||||||
|
if ((*it) == child)
|
||||||
|
{
|
||||||
|
(*it)->Parent = 0;
|
||||||
|
(*it)->drop();
|
||||||
|
Children.erase(it);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// The iterator must be set since the parent is not null.
|
return false;
|
||||||
_IRR_DEBUG_BREAK_IF(!child->ThisIterator.has_value());
|
|
||||||
auto it = *child->ThisIterator;
|
|
||||||
child->ThisIterator = std::nullopt;
|
|
||||||
child->Parent = nullptr;
|
|
||||||
child->drop();
|
|
||||||
Children.erase(it);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -302,11 +309,13 @@ namespace scene
|
|||||||
*/
|
*/
|
||||||
virtual void removeAll()
|
virtual void removeAll()
|
||||||
{
|
{
|
||||||
for (auto &child : Children) {
|
ISceneNodeList::iterator it = Children.begin();
|
||||||
child->Parent = nullptr;
|
for (; it != Children.end(); ++it)
|
||||||
child->ThisIterator = std::nullopt;
|
{
|
||||||
child->drop();
|
(*it)->Parent = 0;
|
||||||
|
(*it)->drop();
|
||||||
}
|
}
|
||||||
|
|
||||||
Children.clear();
|
Children.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -499,8 +508,10 @@ namespace scene
|
|||||||
grab();
|
grab();
|
||||||
remove();
|
remove();
|
||||||
|
|
||||||
if (newParent)
|
Parent = newParent;
|
||||||
newParent->addChild(this);
|
|
||||||
|
if (Parent)
|
||||||
|
Parent->addChild(this);
|
||||||
|
|
||||||
drop();
|
drop();
|
||||||
}
|
}
|
||||||
@ -593,7 +604,7 @@ namespace scene
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Name of the scene node.
|
//! Name of the scene node.
|
||||||
std::optional<std::string> Name;
|
core::stringc Name;
|
||||||
|
|
||||||
//! Absolute transformation of the node.
|
//! Absolute transformation of the node.
|
||||||
core::matrix4 AbsoluteTransformation;
|
core::matrix4 AbsoluteTransformation;
|
||||||
@ -607,15 +618,12 @@ namespace scene
|
|||||||
//! Relative scale of the scene node.
|
//! Relative scale of the scene node.
|
||||||
core::vector3df RelativeScale;
|
core::vector3df RelativeScale;
|
||||||
|
|
||||||
//! List of all children of this node
|
|
||||||
std::list<ISceneNode*> Children;
|
|
||||||
|
|
||||||
//! Iterator pointing to this node in the parent's child list.
|
|
||||||
std::optional<ISceneNodeList::iterator> ThisIterator;
|
|
||||||
|
|
||||||
//! Pointer to the parent
|
//! Pointer to the parent
|
||||||
ISceneNode* Parent;
|
ISceneNode* Parent;
|
||||||
|
|
||||||
|
//! List of all children of this node
|
||||||
|
std::list<ISceneNode*> Children;
|
||||||
|
|
||||||
//! Pointer to the scene manager
|
//! Pointer to the scene manager
|
||||||
ISceneManager* SceneManager;
|
ISceneManager* SceneManager;
|
||||||
|
|
||||||
|
@ -10,8 +10,6 @@
|
|||||||
#include "IAnimatedMesh.h"
|
#include "IAnimatedMesh.h"
|
||||||
#include "SSkinMeshBuffer.h"
|
#include "SSkinMeshBuffer.h"
|
||||||
|
|
||||||
#include <optional>
|
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
@ -43,12 +41,12 @@ namespace scene
|
|||||||
/** \param number: Zero based index of joint. The last joint
|
/** \param number: Zero based index of joint. The last joint
|
||||||
has the number getJointCount()-1;
|
has the number getJointCount()-1;
|
||||||
\return Name of joint and null if an error happened. */
|
\return Name of joint and null if an error happened. */
|
||||||
virtual const std::optional<std::string> &getJointName(u32 number) const = 0;
|
virtual const c8* getJointName(u32 number) const = 0;
|
||||||
|
|
||||||
//! Gets a joint number from its name
|
//! Gets a joint number from its name
|
||||||
/** \param name: Name of the joint.
|
/** \param name: Name of the joint.
|
||||||
\return Number of the joint or std::nullopt if not found. */
|
\return Number of the joint or -1 if not found. */
|
||||||
virtual std::optional<u32> getJointNumber(const std::string &name) const = 0;
|
virtual s32 getJointNumber(const c8* name) const = 0;
|
||||||
|
|
||||||
//! Use animation from another mesh
|
//! Use animation from another mesh
|
||||||
/** The animation is linked (not copied) based on joint names
|
/** The animation is linked (not copied) based on joint names
|
||||||
@ -138,7 +136,7 @@ namespace scene
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! The name of this joint
|
//! The name of this joint
|
||||||
std::optional<std::string> Name;
|
core::stringc Name;
|
||||||
|
|
||||||
//! Local matrix of this joint
|
//! Local matrix of this joint
|
||||||
core::matrix4 LocalMatrix;
|
core::matrix4 LocalMatrix;
|
||||||
|
@ -292,6 +292,11 @@ public:
|
|||||||
{
|
{
|
||||||
case ECF_A8R8G8B8:
|
case ECF_A8R8G8B8:
|
||||||
case ECF_A1R5G5B5:
|
case ECF_A1R5G5B5:
|
||||||
|
case ECF_DXT1:
|
||||||
|
case ECF_DXT2:
|
||||||
|
case ECF_DXT3:
|
||||||
|
case ECF_DXT4:
|
||||||
|
case ECF_DXT5:
|
||||||
case ECF_A16B16G16R16F:
|
case ECF_A16B16G16R16F:
|
||||||
case ECF_A32B32G32R32F:
|
case ECF_A32B32G32R32F:
|
||||||
status = true;
|
status = true;
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_I_VIDEO_DRIVER_H_INCLUDED__
|
||||||
|
#define __IRR_I_VIDEO_DRIVER_H_INCLUDED__
|
||||||
|
|
||||||
#include "rect.h"
|
#include "rect.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
@ -869,7 +870,7 @@ namespace video
|
|||||||
//! Gets name of this video driver.
|
//! Gets name of this video driver.
|
||||||
/** \return Returns the name of the video driver, e.g. in case
|
/** \return Returns the name of the video driver, e.g. in case
|
||||||
of the Direct3D8 driver, it would return "Direct3D 8.1". */
|
of the Direct3D8 driver, it would return "Direct3D 8.1". */
|
||||||
virtual const char* getName() const =0;
|
virtual const wchar_t* getName() const =0;
|
||||||
|
|
||||||
//! Adds an external image loader to the engine.
|
//! Adds an external image loader to the engine.
|
||||||
/** This is useful if the Irrlicht Engine should be able to load
|
/** This is useful if the Irrlicht Engine should be able to load
|
||||||
@ -1046,7 +1047,7 @@ namespace video
|
|||||||
E_MATERIAL_TYPE enum or a value which was returned by
|
E_MATERIAL_TYPE enum or a value which was returned by
|
||||||
addMaterialRenderer().
|
addMaterialRenderer().
|
||||||
\return String with the name of the renderer, or 0 if not
|
\return String with the name of the renderer, or 0 if not
|
||||||
existing */
|
exisiting */
|
||||||
virtual const c8* getMaterialRendererName(u32 idx) const =0;
|
virtual const c8* getMaterialRendererName(u32 idx) const =0;
|
||||||
|
|
||||||
//! Sets the name of a material renderer.
|
//! Sets the name of a material renderer.
|
||||||
@ -1210,3 +1211,4 @@ namespace video
|
|||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_COMPILE_CONFIG_H_INCLUDED__
|
||||||
|
#define __IRR_COMPILE_CONFIG_H_INCLUDED__
|
||||||
|
|
||||||
//! Identifies the IrrlichtMt fork customized for the Minetest engine
|
//! Identifies the IrrlichtMt fork customized for the Minetest engine
|
||||||
#define IRRLICHT_VERSION_MT_REVISION 15
|
#define IRRLICHT_VERSION_MT_REVISION 12
|
||||||
#define IRRLICHT_VERSION_MT "mt15"
|
#define IRRLICHT_VERSION_MT "mt12"
|
||||||
|
|
||||||
//! Irrlicht SDK Version
|
//! Irrlicht SDK Version
|
||||||
#define IRRLICHT_VERSION_MAJOR 1
|
#define IRRLICHT_VERSION_MAJOR 1
|
||||||
@ -28,3 +29,5 @@
|
|||||||
#ifndef IRRLICHT_API
|
#ifndef IRRLICHT_API
|
||||||
#define IRRLICHT_API
|
#define IRRLICHT_API
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
|
||||||
|
@ -76,17 +76,13 @@ namespace irr
|
|||||||
virtual bool run() = 0;
|
virtual bool run() = 0;
|
||||||
|
|
||||||
//! Cause the device to temporarily pause execution and let other processes run.
|
//! Cause the device to temporarily pause execution and let other processes run.
|
||||||
/** This should bring down processor usage without major performance loss for Irrlicht.
|
/** This should bring down processor usage without major
|
||||||
But this is system dependent, so there's a chance your thread won't get control back quickly.
|
performance loss for Irrlicht */
|
||||||
*/
|
|
||||||
virtual void yield() = 0;
|
virtual void yield() = 0;
|
||||||
|
|
||||||
//! Pause execution and let other processes to run for a specified amount of time.
|
//! Pause execution and let other processes to run for a specified amount of time.
|
||||||
/** It may not wait the full given time, as sleep may be interrupted and also may wait longer on some OS.
|
/** It may not wait the full given time, as sleep may be interrupted
|
||||||
\param timeMs: Time to sleep for in milliseconds. Note that the OS can round up this number.
|
\param timeMs: Time to sleep for in milliseconds.
|
||||||
On Windows you usually get at least 15ms sleep time minium for any value > 0.
|
|
||||||
So if you call this in your main loop you can't get more than 65 FPS anymore in your game.
|
|
||||||
On most Linux systems it's relatively exact, but also no guarantee.
|
|
||||||
\param pauseTimer: If true, pauses the device timer while sleeping
|
\param pauseTimer: If true, pauses the device timer while sleeping
|
||||||
*/
|
*/
|
||||||
virtual void sleep(u32 timeMs, bool pauseTimer=false) = 0;
|
virtual void sleep(u32 timeMs, bool pauseTimer=false) = 0;
|
||||||
@ -177,13 +173,6 @@ namespace irr
|
|||||||
/** \return True if window is fullscreen. */
|
/** \return True if window is fullscreen. */
|
||||||
virtual bool isFullscreen() const = 0;
|
virtual bool isFullscreen() const = 0;
|
||||||
|
|
||||||
//! Checks if the window could possibly be visible.
|
|
||||||
//! Currently, this only returns false when the activity is stopped on
|
|
||||||
//! Android. Note that for Android activities, "stopped" means something
|
|
||||||
//! different than you might expect (and also something different than
|
|
||||||
//! "paused"). Read the Android lifecycle documentation.
|
|
||||||
virtual bool isWindowVisible() const { return true; };
|
|
||||||
|
|
||||||
//! Get the current color format of the window
|
//! Get the current color format of the window
|
||||||
/** \return Color format of the window. */
|
/** \return Color format of the window. */
|
||||||
virtual video::ECOLOR_FORMAT getColorFormat() const = 0;
|
virtual video::ECOLOR_FORMAT getColorFormat() const = 0;
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_KEY_CODES_H_INCLUDED__
|
||||||
|
#define __IRR_KEY_CODES_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
@ -89,7 +90,7 @@ namespace irr
|
|||||||
KEY_KEY_X = 0x58, // X key
|
KEY_KEY_X = 0x58, // X key
|
||||||
KEY_KEY_Y = 0x59, // Y key
|
KEY_KEY_Y = 0x59, // Y key
|
||||||
KEY_KEY_Z = 0x5A, // Z key
|
KEY_KEY_Z = 0x5A, // Z key
|
||||||
KEY_LWIN = 0x5B, // Left Windows key (Microsoft Natural keyboard)
|
KEY_LWIN = 0x5B, // Left Windows key (Microsoft<EFBFBD> Natural<EFBFBD> keyboard)
|
||||||
KEY_RWIN = 0x5C, // Right Windows key (Natural keyboard)
|
KEY_RWIN = 0x5C, // Right Windows key (Natural keyboard)
|
||||||
KEY_APPS = 0x5D, // Applications key (Natural keyboard)
|
KEY_APPS = 0x5D, // Applications key (Natural keyboard)
|
||||||
KEY_SLEEP = 0x5F, // Computer Sleep key
|
KEY_SLEEP = 0x5F, // Computer Sleep key
|
||||||
@ -184,4 +185,5 @@ namespace irr
|
|||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -37,6 +37,50 @@ namespace video
|
|||||||
//! Warning: This tends to be BGRA in memory (it's ARGB on file, but with usual big-endian memory it's flipped)
|
//! Warning: This tends to be BGRA in memory (it's ARGB on file, but with usual big-endian memory it's flipped)
|
||||||
ECF_A8R8G8B8,
|
ECF_A8R8G8B8,
|
||||||
|
|
||||||
|
/** Compressed image formats. **/
|
||||||
|
|
||||||
|
//! DXT1 color format.
|
||||||
|
ECF_DXT1,
|
||||||
|
|
||||||
|
//! DXT2 color format.
|
||||||
|
ECF_DXT2,
|
||||||
|
|
||||||
|
//! DXT3 color format.
|
||||||
|
ECF_DXT3,
|
||||||
|
|
||||||
|
//! DXT4 color format.
|
||||||
|
ECF_DXT4,
|
||||||
|
|
||||||
|
//! DXT5 color format.
|
||||||
|
ECF_DXT5,
|
||||||
|
|
||||||
|
//! PVRTC RGB 2bpp.
|
||||||
|
ECF_PVRTC_RGB2,
|
||||||
|
|
||||||
|
//! PVRTC ARGB 2bpp.
|
||||||
|
ECF_PVRTC_ARGB2,
|
||||||
|
|
||||||
|
//! PVRTC RGB 4bpp.
|
||||||
|
ECF_PVRTC_RGB4,
|
||||||
|
|
||||||
|
//! PVRTC ARGB 4bpp.
|
||||||
|
ECF_PVRTC_ARGB4,
|
||||||
|
|
||||||
|
//! PVRTC2 ARGB 2bpp.
|
||||||
|
ECF_PVRTC2_ARGB2,
|
||||||
|
|
||||||
|
//! PVRTC2 ARGB 4bpp.
|
||||||
|
ECF_PVRTC2_ARGB4,
|
||||||
|
|
||||||
|
//! ETC1 RGB.
|
||||||
|
ECF_ETC1,
|
||||||
|
|
||||||
|
//! ETC2 RGB.
|
||||||
|
ECF_ETC2_RGB,
|
||||||
|
|
||||||
|
//! ETC2 ARGB.
|
||||||
|
ECF_ETC2_ARGB,
|
||||||
|
|
||||||
/** The following formats may only be used for render target textures. */
|
/** The following formats may only be used for render target textures. */
|
||||||
|
|
||||||
/** Floating point formats. */
|
/** Floating point formats. */
|
||||||
@ -95,6 +139,20 @@ namespace video
|
|||||||
"R5G6B5",
|
"R5G6B5",
|
||||||
"R8G8B8",
|
"R8G8B8",
|
||||||
"A8R8G8B8",
|
"A8R8G8B8",
|
||||||
|
"DXT1",
|
||||||
|
"DXT2",
|
||||||
|
"DXT3",
|
||||||
|
"DXT4",
|
||||||
|
"DXT5",
|
||||||
|
"PVRTC_RGB2",
|
||||||
|
"PVRTC_ARGB2",
|
||||||
|
"PVRTC_RGB4",
|
||||||
|
"PVRTC_ARGB4",
|
||||||
|
"PVRTC2_ARGB2",
|
||||||
|
"PVRTC2_ARGB4",
|
||||||
|
"ETC1",
|
||||||
|
"ETC2_RGB",
|
||||||
|
"ETC2_ARGB",
|
||||||
"R16F",
|
"R16F",
|
||||||
"G16R16F",
|
"G16R16F",
|
||||||
"A16B16G16R16F",
|
"A16B16G16R16F",
|
||||||
|
@ -193,9 +193,16 @@ namespace video
|
|||||||
EAAM_SIMPLE=1,
|
EAAM_SIMPLE=1,
|
||||||
//! High-quality anti-aliasing, not always supported, automatically enables SIMPLE mode
|
//! High-quality anti-aliasing, not always supported, automatically enables SIMPLE mode
|
||||||
EAAM_QUALITY=3,
|
EAAM_QUALITY=3,
|
||||||
|
//! Line smoothing
|
||||||
|
//! Careful, enabling this can lead to software emulation under OpenGL
|
||||||
|
EAAM_LINE_SMOOTH=4,
|
||||||
|
//! point smoothing, often in software and slow, only with OpenGL
|
||||||
|
EAAM_POINT_SMOOTH=8,
|
||||||
|
//! All typical anti-alias and smooth modes
|
||||||
|
EAAM_FULL_BASIC=15,
|
||||||
//! Enhanced anti-aliasing for transparent materials
|
//! Enhanced anti-aliasing for transparent materials
|
||||||
/** Usually used with EMT_TRANSPARENT_ALPHA_CHANNEL_REF and multisampling. */
|
/** Usually used with EMT_TRANSPARENT_ALPHA_CHANNEL_REF and multisampling. */
|
||||||
EAAM_ALPHA_TO_COVERAGE=4
|
EAAM_ALPHA_TO_COVERAGE=16
|
||||||
};
|
};
|
||||||
|
|
||||||
//! These flags allow to define the interpretation of vertex color when lighting is enabled
|
//! These flags allow to define the interpretation of vertex color when lighting is enabled
|
||||||
|
@ -330,6 +330,9 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
|||||||
//! append the vertices and indices to the current buffer
|
//! append the vertices and indices to the current buffer
|
||||||
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override {}
|
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override {}
|
||||||
|
|
||||||
|
//! append the meshbuffer to the current buffer
|
||||||
|
void append(const IMeshBuffer* const other) override {}
|
||||||
|
|
||||||
//! get the current hardware mapping hint for vertex buffers
|
//! get the current hardware mapping hint for vertex buffers
|
||||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||||
{
|
{
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_AABBOX_3D_H_INCLUDED__
|
||||||
|
#define __IRR_AABBOX_3D_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrMath.h"
|
#include "irrMath.h"
|
||||||
#include "plane3d.h"
|
#include "plane3d.h"
|
||||||
@ -363,3 +364,6 @@ class aabbox3d
|
|||||||
|
|
||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_CORE_UTIL_H_INCLUDED__
|
||||||
|
#define __IRR_CORE_UTIL_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrString.h"
|
#include "irrString.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
@ -201,3 +202,4 @@ inline bool isupper(s32 c) { return c >= 'A' && c <= 'Z'; }
|
|||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_DIMENSION2D_H_INCLUDED__
|
||||||
|
#define __IRR_DIMENSION2D_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
#include "irrMath.h" // for irr::core::equals()
|
#include "irrMath.h" // for irr::core::equals()
|
||||||
@ -219,4 +220,5 @@ namespace core
|
|||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,7 +2,9 @@
|
|||||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_ARRAY_H_INCLUDED__
|
||||||
|
#define __IRR_ARRAY_H_INCLUDED__
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <iterator>
|
#include <iterator>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@ -241,7 +243,7 @@ public:
|
|||||||
/** \return Size of elements in the array which are actually occupied. */
|
/** \return Size of elements in the array which are actually occupied. */
|
||||||
u32 size() const
|
u32 size() const
|
||||||
{
|
{
|
||||||
return static_cast<u32>(m_data.size());
|
return m_data.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -317,7 +319,7 @@ public:
|
|||||||
// *it = first element in [first, last) that is >= element, or last if not found.
|
// *it = first element in [first, last) that is >= element, or last if not found.
|
||||||
if (*it < element || element < *it)
|
if (*it < element || element < *it)
|
||||||
return -1;
|
return -1;
|
||||||
return static_cast<u32>(it - m_data.begin());
|
return it - m_data.begin();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -335,8 +337,8 @@ public:
|
|||||||
auto iters = std::equal_range(m_data.begin(), m_data.end(), element);
|
auto iters = std::equal_range(m_data.begin(), m_data.end(), element);
|
||||||
if (iters.first == iters.second)
|
if (iters.first == iters.second)
|
||||||
return -1;
|
return -1;
|
||||||
last = static_cast<s32>((iters.second - m_data.begin()) - 1);
|
last = (iters.second - m_data.begin()) - 1;
|
||||||
return static_cast<s32>(iters.first - m_data.begin());
|
return iters.first - m_data.begin();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -351,7 +353,7 @@ public:
|
|||||||
auto it = std::find(m_data.begin(), m_data.end(), element);
|
auto it = std::find(m_data.begin(), m_data.end(), element);
|
||||||
if (it == m_data.end())
|
if (it == m_data.end())
|
||||||
return -1;
|
return -1;
|
||||||
return static_cast<u32>(it - m_data.begin());
|
return it - m_data.begin();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -436,4 +438,5 @@ private:
|
|||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,14 +2,14 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_MATH_H_INCLUDED__
|
||||||
|
#define __IRR_MATH_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
#include <cmath>
|
#include <math.h>
|
||||||
#include <float.h>
|
#include <float.h>
|
||||||
#include <cstdlib> // for abs() etc.
|
#include <stdlib.h> // for abs() etc.
|
||||||
#include <limits.h> // For INT_MAX / UINT_MAX
|
#include <limits.h> // For INT_MAX / UINT_MAX
|
||||||
#include <type_traits>
|
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
@ -18,6 +18,9 @@ namespace core
|
|||||||
|
|
||||||
//! Rounding error constant often used when comparing f32 values.
|
//! Rounding error constant often used when comparing f32 values.
|
||||||
|
|
||||||
|
const s32 ROUNDING_ERROR_S32 = 0;
|
||||||
|
|
||||||
|
const s64 ROUNDING_ERROR_S64 = 0;
|
||||||
const f32 ROUNDING_ERROR_f32 = 0.000001f;
|
const f32 ROUNDING_ERROR_f32 = 0.000001f;
|
||||||
const f64 ROUNDING_ERROR_f64 = 0.00000001;
|
const f64 ROUNDING_ERROR_f64 = 0.00000001;
|
||||||
|
|
||||||
@ -168,6 +171,30 @@ namespace core
|
|||||||
return ROUNDING_ERROR_f64;
|
return ROUNDING_ERROR_f64;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <>
|
||||||
|
inline s32 roundingError()
|
||||||
|
{
|
||||||
|
return ROUNDING_ERROR_S32;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <>
|
||||||
|
inline u32 roundingError()
|
||||||
|
{
|
||||||
|
return ROUNDING_ERROR_S32;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <>
|
||||||
|
inline s64 roundingError()
|
||||||
|
{
|
||||||
|
return ROUNDING_ERROR_S64;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <>
|
||||||
|
inline u64 roundingError()
|
||||||
|
{
|
||||||
|
return ROUNDING_ERROR_S64;
|
||||||
|
}
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
inline T relativeErrorFactor()
|
inline T relativeErrorFactor()
|
||||||
{
|
{
|
||||||
@ -186,20 +213,14 @@ namespace core
|
|||||||
return 8;
|
return 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns if a equals b, for types without rounding errors
|
|
||||||
template <class T, std::enable_if_t<std::is_integral<T>::value, bool> = true>
|
|
||||||
inline bool equals(const T a, const T b)
|
|
||||||
{
|
|
||||||
return a == b;
|
|
||||||
}
|
|
||||||
|
|
||||||
//! returns if a equals b, taking possible rounding errors into account
|
//! returns if a equals b, taking possible rounding errors into account
|
||||||
template <class T, std::enable_if_t<std::is_floating_point<T>::value, bool> = true>
|
template <class T>
|
||||||
inline bool equals(const T a, const T b, const T tolerance = roundingError<T>())
|
inline bool equals(const T a, const T b, const T tolerance = roundingError<T>())
|
||||||
{
|
{
|
||||||
return std::abs(a - b) <= tolerance;
|
return (a + tolerance >= b) && (a - tolerance <= b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! returns if a equals b, taking relative error in form of factor
|
//! returns if a equals b, taking relative error in form of factor
|
||||||
//! this particular function does not involve any division.
|
//! this particular function does not involve any division.
|
||||||
template <class T>
|
template <class T>
|
||||||
@ -458,3 +479,4 @@ namespace core
|
|||||||
using irr::core::IR;
|
using irr::core::IR;
|
||||||
using irr::core::FR;
|
using irr::core::FR;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_STRING_H_INCLUDED__
|
||||||
|
#define __IRR_STRING_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
@ -10,8 +11,6 @@
|
|||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <cwchar>
|
#include <cwchar>
|
||||||
#include <codecvt>
|
|
||||||
#include <locale>
|
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
@ -36,13 +35,8 @@ outside the string class for explicit use.
|
|||||||
// forward declarations
|
// forward declarations
|
||||||
template <typename T>
|
template <typename T>
|
||||||
class string;
|
class string;
|
||||||
|
static size_t multibyteToWString(string<wchar_t>& destination, const char* source, u32 sourceSize);
|
||||||
//! Typedef for character strings
|
static size_t wStringToMultibyte(string<c8>& destination, const wchar_t* source, u32 sourceSize);
|
||||||
typedef string<c8> stringc;
|
|
||||||
|
|
||||||
//! Typedef for wide character strings
|
|
||||||
typedef string<wchar_t> stringw;
|
|
||||||
|
|
||||||
|
|
||||||
//! Returns a character converted to lower case
|
//! Returns a character converted to lower case
|
||||||
static inline u32 locale_lower ( u32 x )
|
static inline u32 locale_lower ( u32 x )
|
||||||
@ -266,7 +260,7 @@ public:
|
|||||||
the trailing NUL. */
|
the trailing NUL. */
|
||||||
u32 size() const
|
u32 size() const
|
||||||
{
|
{
|
||||||
return static_cast<u32>(str.size());
|
return str.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Informs if the string is empty or not.
|
//! Informs if the string is empty or not.
|
||||||
@ -834,7 +828,7 @@ public:
|
|||||||
if (!delimiter)
|
if (!delimiter)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
const u32 oldSize=static_cast<u32>(ret.size());
|
const u32 oldSize=ret.size();
|
||||||
|
|
||||||
u32 tokenStartIdx = 0;
|
u32 tokenStartIdx = 0;
|
||||||
for (u32 i=0; i<size()+1; ++i)
|
for (u32 i=0; i<size()+1; ++i)
|
||||||
@ -862,14 +856,11 @@ public:
|
|||||||
else if (!ignoreEmptyTokens)
|
else if (!ignoreEmptyTokens)
|
||||||
ret.push_back(string<T>());
|
ret.push_back(string<T>());
|
||||||
|
|
||||||
return static_cast<u32>(ret.size()-oldSize);
|
return ret.size()-oldSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
// This function should not be used and is only kept for "CGUIFileOpenDialog::pathToStringW".
|
friend size_t multibyteToWString(string<wchar_t>& destination, const char* source, u32 sourceSize);
|
||||||
friend size_t multibyteToWString(stringw& destination, const stringc &source);
|
friend size_t wStringToMultibyte(string<c8>& destination, const wchar_t* source, u32 sourceSize);
|
||||||
|
|
||||||
friend size_t utf8ToWString(stringw &destination, const char *source);
|
|
||||||
friend size_t wStringToUTF8(stringc &destination, const wchar_t *source);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
@ -888,10 +879,10 @@ private:
|
|||||||
return len;
|
return len;
|
||||||
}
|
}
|
||||||
static inline u32 calclen(const char* p) {
|
static inline u32 calclen(const char* p) {
|
||||||
return static_cast<u32>(strlen(p));
|
return strlen(p);
|
||||||
}
|
}
|
||||||
static inline u32 calclen(const wchar_t* p) {
|
static inline u32 calclen(const wchar_t* p) {
|
||||||
return static_cast<u32>(wcslen(p));
|
return wcslen(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! strcmp wrapper
|
//! strcmp wrapper
|
||||||
@ -922,18 +913,38 @@ private:
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//! Typedef for character strings
|
||||||
|
typedef string<c8> stringc;
|
||||||
|
|
||||||
|
//! Typedef for wide character strings
|
||||||
|
typedef string<wchar_t> stringw;
|
||||||
|
|
||||||
//! Convert multibyte string to wide-character string
|
//! Convert multibyte string to wide-character string
|
||||||
/** Wrapper around mbstowcs from standard library, but directly using Irrlicht string class.
|
/** Wrapper around mbstowcs from standard library, but directly using Irrlicht string class.
|
||||||
What the function does exactly depends on the LC_CTYPE of the current c locale.
|
What the function does exactly depends on the LC_CTYPE of the current c locale.
|
||||||
\param destination Wide-character string receiving the converted source
|
\param destination Wide-character string receiving the converted source
|
||||||
\param source multibyte string
|
\param source multibyte string
|
||||||
\return The number of wide characters written to destination, not including the eventual terminating null character or -1 when conversion failed
|
\return The number of wide characters written to destination, not including the eventual terminating null character or -1 when conversion failed */
|
||||||
|
static inline size_t multibyteToWString(string<wchar_t>& destination, const core::string<c8>& source)
|
||||||
This function should not be used and is only kept for "CGUIFileOpenDialog::pathToStringW". */
|
|
||||||
inline size_t multibyteToWString(stringw& destination, const core::stringc& source)
|
|
||||||
{
|
{
|
||||||
u32 sourceSize = source.size();
|
return multibyteToWString(destination, source.c_str(), (u32)source.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
//! Convert multibyte string to wide-character string
|
||||||
|
/** Wrapper around mbstowcs from standard library, but directly writing to Irrlicht string class.
|
||||||
|
What the function does exactly depends on the LC_CTYPE of the current c locale.
|
||||||
|
\param destination Wide-character string receiving the converted source
|
||||||
|
\param source multibyte string
|
||||||
|
\return The number of wide characters written to destination, not including the eventual terminating null character or -1 when conversion failed. */
|
||||||
|
static inline size_t multibyteToWString(string<wchar_t>& destination, const char* source)
|
||||||
|
{
|
||||||
|
const u32 s = source ? (u32)strlen(source) : 0;
|
||||||
|
return multibyteToWString(destination, source, s);
|
||||||
|
}
|
||||||
|
|
||||||
|
//! Internally used by the other multibyteToWString functions
|
||||||
|
static size_t multibyteToWString(string<wchar_t>& destination, const char* source, u32 sourceSize)
|
||||||
|
{
|
||||||
if ( sourceSize )
|
if ( sourceSize )
|
||||||
{
|
{
|
||||||
destination.str.resize(sourceSize+1);
|
destination.str.resize(sourceSize+1);
|
||||||
@ -941,7 +952,53 @@ inline size_t multibyteToWString(stringw& destination, const core::stringc& sour
|
|||||||
#pragma warning(push)
|
#pragma warning(push)
|
||||||
#pragma warning(disable: 4996) // 'mbstowcs': This function or variable may be unsafe. Consider using mbstowcs_s instead.
|
#pragma warning(disable: 4996) // 'mbstowcs': This function or variable may be unsafe. Consider using mbstowcs_s instead.
|
||||||
#endif
|
#endif
|
||||||
const size_t written = mbstowcs(&destination[0], source.c_str(), (size_t)sourceSize);
|
const size_t written = mbstowcs(&destination[0], source, (size_t)sourceSize);
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
#pragma warning(pop)
|
||||||
|
#endif
|
||||||
|
if ( written != (size_t)-1 )
|
||||||
|
{
|
||||||
|
destination.str.resize(written);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Likely character which got converted until the invalid character was encountered are in destination now.
|
||||||
|
// And it seems even 0-terminated, but I found no documentation anywhere that this (the 0-termination) is guaranteed :-(
|
||||||
|
destination.clear();
|
||||||
|
}
|
||||||
|
return written;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
destination.clear();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//! Same as multibyteToWString, but the other way around
|
||||||
|
static inline size_t wStringToMultibyte(string<c8>& destination, const core::string<wchar_t>& source)
|
||||||
|
{
|
||||||
|
return wStringToMultibyte(destination, source.c_str(), (u32)source.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
//! Same as multibyteToWString, but the other way around
|
||||||
|
static inline size_t wStringToMultibyte(string<c8>& destination, const wchar_t* source)
|
||||||
|
{
|
||||||
|
const u32 s = source ? (u32)wcslen(source) : 0;
|
||||||
|
return wStringToMultibyte(destination, source, s);
|
||||||
|
}
|
||||||
|
|
||||||
|
//! Same as multibyteToWString, but the other way around
|
||||||
|
static size_t wStringToMultibyte(string<c8>& destination, const wchar_t* source, u32 sourceSize)
|
||||||
|
{
|
||||||
|
if ( sourceSize )
|
||||||
|
{
|
||||||
|
destination.str.resize(sizeof(wchar_t)*sourceSize+1);
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
#pragma warning(push)
|
||||||
|
#pragma warning(disable: 4996) // 'wcstombs': This function or variable may be unsafe. Consider using wcstombs_s instead.
|
||||||
|
#endif
|
||||||
|
const size_t written = wcstombs(&destination[0], source, destination.size());
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
#pragma warning(pop)
|
#pragma warning(pop)
|
||||||
#endif
|
#endif
|
||||||
@ -965,32 +1022,8 @@ inline size_t multibyteToWString(stringw& destination, const core::stringc& sour
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline size_t utf8ToWString(stringw &destination, const char *source)
|
|
||||||
{
|
|
||||||
std::wstring_convert<std::codecvt_utf8<wchar_t>> conv;
|
|
||||||
destination = conv.from_bytes(source);
|
|
||||||
return destination.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline size_t utf8ToWString(stringw &destination, const stringc &source)
|
|
||||||
{
|
|
||||||
return utf8ToWString(destination, source.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
inline size_t wStringToUTF8(stringc &destination, const wchar_t *source)
|
|
||||||
{
|
|
||||||
std::wstring_convert<std::codecvt_utf8<wchar_t>> conv;
|
|
||||||
destination = conv.to_bytes(source);
|
|
||||||
return destination.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline size_t wStringToUTF8(stringc &destination, const stringw &source)
|
|
||||||
{
|
|
||||||
return wStringToUTF8(destination, source.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_TYPES_H_INCLUDED__
|
||||||
|
#define __IRR_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
@ -119,3 +120,4 @@ code like 'code', but some generate warnings so we use this macro here */
|
|||||||
((irr::u32)(irr::u8)(c0) | ((irr::u32)(irr::u8)(c1) << 8) | \
|
((irr::u32)(irr::u8)(c0) | ((irr::u32)(irr::u8)(c1) << 8) | \
|
||||||
((irr::u32)(irr::u8)(c2) << 16) | ((irr::u32)(irr::u8)(c3) << 24 ))
|
((irr::u32)(irr::u8)(c2) << 16) | ((irr::u32)(irr::u8)(c3) << 24 ))
|
||||||
|
|
||||||
|
#endif // __IRR_TYPES_H_INCLUDED__
|
||||||
|
3611
include/irrUString.h
Normal file
3611
include/irrUString.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -30,8 +30,10 @@
|
|||||||
#define __IRRLICHT_H_INCLUDED__
|
#define __IRRLICHT_H_INCLUDED__
|
||||||
|
|
||||||
#include "aabbox3d.h"
|
#include "aabbox3d.h"
|
||||||
|
#include "CIndexBuffer.h"
|
||||||
#include "CMeshBuffer.h"
|
#include "CMeshBuffer.h"
|
||||||
#include "coreutil.h"
|
#include "coreutil.h"
|
||||||
|
#include "CVertexBuffer.h"
|
||||||
#include "dimension2d.h"
|
#include "dimension2d.h"
|
||||||
#include "ECullingTypes.h"
|
#include "ECullingTypes.h"
|
||||||
#include "EDebugSceneTypes.h"
|
#include "EDebugSceneTypes.h"
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_LINE_2D_H_INCLUDED__
|
||||||
|
#define __IRR_LINE_2D_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
#include "vector2d.h"
|
#include "vector2d.h"
|
||||||
@ -65,7 +66,7 @@ class line2d
|
|||||||
vector2d<T> getVector() const { return vector2d<T>( end.X - start.X, end.Y - start.Y); }
|
vector2d<T> getVector() const { return vector2d<T>( end.X - start.X, end.Y - start.Y); }
|
||||||
|
|
||||||
/*! Check if this segment intersects another segment,
|
/*! Check if this segment intersects another segment,
|
||||||
or if segments are coincident (colinear). */
|
or if segments are coincindent (colinear). */
|
||||||
bool intersectAsSegments( const line2d<T>& other) const
|
bool intersectAsSegments( const line2d<T>& other) const
|
||||||
{
|
{
|
||||||
// Taken from:
|
// Taken from:
|
||||||
@ -82,7 +83,7 @@ class line2d
|
|||||||
if (o1 != o2 && o3 != o4)
|
if (o1 != o2 && o3 != o4)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Special Cases to check if segments are colinear
|
// Special Cases to check if segments are coolinear
|
||||||
if (o1 == 0 && other.start.isBetweenPoints( start, end)) return true;
|
if (o1 == 0 && other.start.isBetweenPoints( start, end)) return true;
|
||||||
if (o2 == 0 && other.end.isBetweenPoints( start, end)) return true;
|
if (o2 == 0 && other.end.isBetweenPoints( start, end)) return true;
|
||||||
if (o3 == 0 && start.isBetweenPoints( other.start, other.end)) return true;
|
if (o3 == 0 && start.isBetweenPoints( other.start, other.end)) return true;
|
||||||
@ -354,4 +355,5 @@ class line2d
|
|||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_LINE_3D_H_INCLUDED__
|
||||||
|
#define __IRR_LINE_3D_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
#include "vector3d.h"
|
#include "vector3d.h"
|
||||||
@ -139,4 +140,5 @@ class line3d
|
|||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_MATRIX_H_INCLUDED__
|
||||||
|
#define __IRR_MATRIX_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrMath.h"
|
#include "irrMath.h"
|
||||||
#include "vector3d.h"
|
#include "vector3d.h"
|
||||||
@ -2056,7 +2057,7 @@ namespace core
|
|||||||
core::vector3df v(vs);
|
core::vector3df v(vs);
|
||||||
v.normalize();
|
v.normalize();
|
||||||
|
|
||||||
// cosine angle
|
// cosinus angle
|
||||||
T ca = f.dotProduct(t);
|
T ca = f.dotProduct(t);
|
||||||
|
|
||||||
core::vector3df vt(v * (1 - ca));
|
core::vector3df vt(v * (1 - ca));
|
||||||
@ -2117,7 +2118,7 @@ namespace core
|
|||||||
// axis multiplication by sin
|
// axis multiplication by sin
|
||||||
const core::vector3df vs = look.crossProduct(from);
|
const core::vector3df vs = look.crossProduct(from);
|
||||||
|
|
||||||
// cosine angle
|
// cosinus angle
|
||||||
const f32 ca = from.dotProduct(look);
|
const f32 ca = from.dotProduct(look);
|
||||||
|
|
||||||
core::vector3df vt(up * (1.f - ca));
|
core::vector3df vt(up * (1.f - ca));
|
||||||
@ -2362,4 +2363,5 @@ namespace core
|
|||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
#include <KHR/khrplatform.h>
|
#include <KHR/khrplatform.h>
|
||||||
|
|
||||||
#ifndef APIENTRY
|
#ifndef APIENTRY
|
||||||
#define APIENTRY KHRONOS_APIENTRY
|
#define APIENTRY
|
||||||
#endif
|
#endif
|
||||||
#ifndef APIENTRYP
|
#ifndef APIENTRYP
|
||||||
#define APIENTRYP APIENTRY *
|
#define APIENTRYP APIENTRY *
|
||||||
@ -705,6 +705,7 @@ private:
|
|||||||
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC_MT) (GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC_MT) (GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
||||||
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC_MT) (GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC_MT) (GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
||||||
typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC_MT) (GLfloat factor, GLfloat units, GLfloat clamp);
|
typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC_MT) (GLfloat factor, GLfloat units, GLfloat clamp);
|
||||||
|
typedef void (APIENTRYP PFNGLGENPERFMONITORSEXPROC_MT) (GLsizei n, GLuint * monitors);
|
||||||
typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC_MT) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
|
typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC_MT) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
|
||||||
typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEPROC_MT) (GLuint texture);
|
typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEPROC_MT) (GLuint texture);
|
||||||
typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEPROC_MT) (GLuint texture, GLuint sampler);
|
typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEPROC_MT) (GLuint texture, GLuint sampler);
|
||||||
@ -780,9 +781,9 @@ public:
|
|||||||
// Call this once after creating the context.
|
// Call this once after creating the context.
|
||||||
void LoadAllProcedures(irr::video::IContextManager *cmgr);
|
void LoadAllProcedures(irr::video::IContextManager *cmgr);
|
||||||
// Check if an extension is supported.
|
// Check if an extension is supported.
|
||||||
inline bool IsExtensionPresent(const std::string &ext) const
|
inline bool IsExtensionPresent(const std::string &ext)
|
||||||
{
|
{
|
||||||
return extensions.count(ext) > 0;
|
return extensions.find(ext) != extensions.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
PFNGLCULLFACEPROC_MT CullFace = NULL;
|
PFNGLCULLFACEPROC_MT CullFace = NULL;
|
||||||
@ -1435,6 +1436,7 @@ public:
|
|||||||
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC_MT MultiDrawArraysIndirectCount = NULL;
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC_MT MultiDrawArraysIndirectCount = NULL;
|
||||||
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC_MT MultiDrawElementsIndirectCount = NULL;
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC_MT MultiDrawElementsIndirectCount = NULL;
|
||||||
PFNGLPOLYGONOFFSETCLAMPPROC_MT PolygonOffsetClamp = NULL;
|
PFNGLPOLYGONOFFSETCLAMPPROC_MT PolygonOffsetClamp = NULL;
|
||||||
|
PFNGLGENPERFMONITORSEXPROC_MT GenPerfMonitorsEX = NULL;
|
||||||
PFNGLPRIMITIVEBOUNDINGBOXPROC_MT PrimitiveBoundingBox = NULL;
|
PFNGLPRIMITIVEBOUNDINGBOXPROC_MT PrimitiveBoundingBox = NULL;
|
||||||
PFNGLGETTEXTUREHANDLEPROC_MT GetTextureHandle = NULL;
|
PFNGLGETTEXTUREHANDLEPROC_MT GetTextureHandle = NULL;
|
||||||
PFNGLGETTEXTURESAMPLERHANDLEPROC_MT GetTextureSamplerHandle = NULL;
|
PFNGLGETTEXTURESAMPLERHANDLEPROC_MT GetTextureSamplerHandle = NULL;
|
||||||
@ -3018,16 +3020,6 @@ public:
|
|||||||
static constexpr const GLenum TEXTURE_SRGB_DECODE = 0x8A48;
|
static constexpr const GLenum TEXTURE_SRGB_DECODE = 0x8A48;
|
||||||
static constexpr const GLenum DECODE = 0x8A49;
|
static constexpr const GLenum DECODE = 0x8A49;
|
||||||
static constexpr const GLenum SKIP_DECODE = 0x8A4A;
|
static constexpr const GLenum SKIP_DECODE = 0x8A4A;
|
||||||
static constexpr const GLenum ALPHA8 = 0x803C;
|
|
||||||
static constexpr const GLenum LUMINANCE8 = 0x8040;
|
|
||||||
static constexpr const GLenum LUMINANCE8_ALPHA8 = 0x8045;
|
|
||||||
static constexpr const GLenum ALPHA32F = 0x8816;
|
|
||||||
static constexpr const GLenum LUMINANCE32F = 0x8818;
|
|
||||||
static constexpr const GLenum LUMINANCE_ALPHA32F = 0x8819;
|
|
||||||
static constexpr const GLenum ALPHA16F = 0x881C;
|
|
||||||
static constexpr const GLenum LUMINANCE16F = 0x881E;
|
|
||||||
static constexpr const GLenum LUMINANCE_ALPHA16F = 0x881F;
|
|
||||||
static constexpr const GLenum BGRA8 = 0x93A1;
|
|
||||||
static constexpr const GLenum INCLUSIVE = 0x8F10;
|
static constexpr const GLenum INCLUSIVE = 0x8F10;
|
||||||
static constexpr const GLenum EXCLUSIVE = 0x8F11;
|
static constexpr const GLenum EXCLUSIVE = 0x8F11;
|
||||||
static constexpr const GLenum WINDOW_RECTANGLE = 0x8F12;
|
static constexpr const GLenum WINDOW_RECTANGLE = 0x8F12;
|
||||||
@ -3052,7 +3044,10 @@ public:
|
|||||||
static constexpr const GLenum GEOMETRY_LINKED_VERTICES_OUT = 0x8916;
|
static constexpr const GLenum GEOMETRY_LINKED_VERTICES_OUT = 0x8916;
|
||||||
static constexpr const GLenum GEOMETRY_LINKED_INPUT_TYPE = 0x8917;
|
static constexpr const GLenum GEOMETRY_LINKED_INPUT_TYPE = 0x8917;
|
||||||
static constexpr const GLenum GEOMETRY_LINKED_OUTPUT_TYPE = 0x8918;
|
static constexpr const GLenum GEOMETRY_LINKED_OUTPUT_TYPE = 0x8918;
|
||||||
|
static constexpr const GLenum ALPHA8 = 0x803C;
|
||||||
static constexpr const GLenum LUMINANCE4_ALPHA4 = 0x8043;
|
static constexpr const GLenum LUMINANCE4_ALPHA4 = 0x8043;
|
||||||
|
static constexpr const GLenum LUMINANCE8_ALPHA8 = 0x8045;
|
||||||
|
static constexpr const GLenum LUMINANCE8 = 0x8040;
|
||||||
static constexpr const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET = 0x8CD4;
|
static constexpr const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET = 0x8CD4;
|
||||||
static constexpr const GLenum COMPRESSED_RGBA_ASTC_3x3x3 = 0x93C0;
|
static constexpr const GLenum COMPRESSED_RGBA_ASTC_3x3x3 = 0x93C0;
|
||||||
static constexpr const GLenum COMPRESSED_RGBA_ASTC_4x3x3 = 0x93C1;
|
static constexpr const GLenum COMPRESSED_RGBA_ASTC_4x3x3 = 0x93C1;
|
||||||
@ -3075,6 +3070,7 @@ public:
|
|||||||
static constexpr const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5 = 0x93E8;
|
static constexpr const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5 = 0x93E8;
|
||||||
static constexpr const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6 = 0x93E9;
|
static constexpr const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6 = 0x93E9;
|
||||||
static constexpr const GLenum INT_10_10_10_2 = 0x8DF7;
|
static constexpr const GLenum INT_10_10_10_2 = 0x8DF7;
|
||||||
|
static constexpr const GLenum BGRA8 = 0x93A1;
|
||||||
static constexpr const GLenum MALI_PROGRAM_BINARY_ARM = 0x8F61;
|
static constexpr const GLenum MALI_PROGRAM_BINARY_ARM = 0x8F61;
|
||||||
static constexpr const GLenum MALI_SHADER_BINARY_ARM = 0x8F60;
|
static constexpr const GLenum MALI_SHADER_BINARY_ARM = 0x8F60;
|
||||||
static constexpr const GLenum FETCH_PER_SAMPLE_ARM = 0x8F65;
|
static constexpr const GLenum FETCH_PER_SAMPLE_ARM = 0x8F65;
|
||||||
@ -3084,37 +3080,8 @@ public:
|
|||||||
static constexpr const GLenum SMAPHS_PROGRAM_BINARY_DMP = 0x9252;
|
static constexpr const GLenum SMAPHS_PROGRAM_BINARY_DMP = 0x9252;
|
||||||
static constexpr const GLenum DMP_PROGRAM_BINARY_DMP = 0x9253;
|
static constexpr const GLenum DMP_PROGRAM_BINARY_DMP = 0x9253;
|
||||||
static constexpr const GLenum SHADER_BINARY_DMP = 0x9250;
|
static constexpr const GLenum SHADER_BINARY_DMP = 0x9250;
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION = 0x96C0;
|
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_NONE = 0x96C1;
|
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_DEFAULT = 0x96C2;
|
|
||||||
static constexpr const GLenum SAMPLER_EXTERNAL_2D_Y2Y = 0x8BE7;
|
static constexpr const GLenum SAMPLER_EXTERNAL_2D_Y2Y = 0x8BE7;
|
||||||
static constexpr const GLenum GPU_DISJOINT = 0x8FBB;
|
static constexpr const GLenum GPU_DISJOINT = 0x8FBB;
|
||||||
static constexpr const GLenum SHADING_RATE_1X1_PIXELS = 0x96A6;
|
|
||||||
static constexpr const GLenum SHADING_RATE_1X2_PIXELS = 0x96A7;
|
|
||||||
static constexpr const GLenum SHADING_RATE_2X1_PIXELS = 0x96A8;
|
|
||||||
static constexpr const GLenum SHADING_RATE_2X2_PIXELS = 0x96A9;
|
|
||||||
static constexpr const GLenum SHADING_RATE_1X4_PIXELS = 0x96AA;
|
|
||||||
static constexpr const GLenum SHADING_RATE_4X1_PIXELS = 0x96AB;
|
|
||||||
static constexpr const GLenum SHADING_RATE_4X2_PIXELS = 0x96AC;
|
|
||||||
static constexpr const GLenum SHADING_RATE_2X4_PIXELS = 0x96AD;
|
|
||||||
static constexpr const GLenum SHADING_RATE_4X4_PIXELS = 0x96AE;
|
|
||||||
static constexpr const GLenum SHADING_RATE = 0x96D0;
|
|
||||||
static constexpr const GLenum SHADING_RATE_ATTACHMENT = 0x96D1;
|
|
||||||
static constexpr const GLenum FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP = 0x96D2;
|
|
||||||
static constexpr const GLenum FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE = 0x96D3;
|
|
||||||
static constexpr const GLenum FRAGMENT_SHADING_RATE_COMBINER_OP_MIN = 0x96D4;
|
|
||||||
static constexpr const GLenum FRAGMENT_SHADING_RATE_COMBINER_OP_MAX = 0x96D5;
|
|
||||||
static constexpr const GLenum FRAGMENT_SHADING_RATE_COMBINER_OP_MUL = 0x96D6;
|
|
||||||
static constexpr const GLenum MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH = 0x96D7;
|
|
||||||
static constexpr const GLenum MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH = 0x96D8;
|
|
||||||
static constexpr const GLenum MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT = 0x96D9;
|
|
||||||
static constexpr const GLenum MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT = 0x96DA;
|
|
||||||
static constexpr const GLenum MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO = 0x96DB;
|
|
||||||
static constexpr const GLenum MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS = 0x96DC;
|
|
||||||
static constexpr const GLenum FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED = 0x96DD;
|
|
||||||
static constexpr const GLenum FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED = 0x96DE;
|
|
||||||
static constexpr const GLenum FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED = 0x96DF;
|
|
||||||
static constexpr const GLenum FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED = 0x8F6F;
|
|
||||||
static constexpr const GLenum TEXTURE_TILING = 0x9580;
|
static constexpr const GLenum TEXTURE_TILING = 0x9580;
|
||||||
static constexpr const GLenum DEDICATED_MEMORY_OBJECT = 0x9581;
|
static constexpr const GLenum DEDICATED_MEMORY_OBJECT = 0x9581;
|
||||||
static constexpr const GLenum PROTECTED_MEMORY_OBJECT = 0x959B;
|
static constexpr const GLenum PROTECTED_MEMORY_OBJECT = 0x959B;
|
||||||
@ -3169,19 +3136,12 @@ public:
|
|||||||
static constexpr const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT3 = 0x8C4E;
|
static constexpr const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT3 = 0x8C4E;
|
||||||
static constexpr const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT5 = 0x8C4F;
|
static constexpr const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT5 = 0x8C4F;
|
||||||
static constexpr const GLenum TEXTURE_FORMAT_SRGB_OVERRIDE = 0x8FBF;
|
static constexpr const GLenum TEXTURE_FORMAT_SRGB_OVERRIDE = 0x8FBF;
|
||||||
static constexpr const GLenum NUM_SURFACE_COMPRESSION_FIXED_RATES = 0x8F6E;
|
static constexpr const GLenum ALPHA32F = 0x8816;
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_1BPC = 0x96C4;
|
static constexpr const GLenum LUMINANCE32F = 0x8818;
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_2BPC = 0x96C5;
|
static constexpr const GLenum LUMINANCE_ALPHA32F = 0x8819;
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_3BPC = 0x96C6;
|
static constexpr const GLenum ALPHA16F = 0x881C;
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_4BPC = 0x96C7;
|
static constexpr const GLenum LUMINANCE16F = 0x881E;
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_5BPC = 0x96C8;
|
static constexpr const GLenum LUMINANCE_ALPHA16F = 0x881F;
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_6BPC = 0x96C9;
|
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_7BPC = 0x96CA;
|
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_8BPC = 0x96CB;
|
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_9BPC = 0x96CC;
|
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_10BPC = 0x96CD;
|
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_11BPC = 0x96CE;
|
|
||||||
static constexpr const GLenum SURFACE_COMPRESSION_FIXED_RATE_12BPC = 0x96CF;
|
|
||||||
static constexpr const GLenum GCCSO_SHADER_BINARY_FJ = 0x9260;
|
static constexpr const GLenum GCCSO_SHADER_BINARY_FJ = 0x9260;
|
||||||
static constexpr const GLenum STATE_RESTORE = 0x8BDC;
|
static constexpr const GLenum STATE_RESTORE = 0x8BDC;
|
||||||
static constexpr const GLenum SHADER_BINARY_VIV = 0x8FC4;
|
static constexpr const GLenum SHADER_BINARY_VIV = 0x8FC4;
|
||||||
@ -3191,5 +3151,5 @@ public:
|
|||||||
static constexpr const GLenum NONE = 0;
|
static constexpr const GLenum NONE = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Global GL procedures object.
|
//Global GL procedures object.
|
||||||
IRRLICHT_API extern OpenGLProcedures GL;
|
IRRLICHT_API extern OpenGLProcedures GL;
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_PATH_H_INCLUDED__
|
||||||
|
#define __IRR_PATH_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrString.h"
|
#include "irrString.h"
|
||||||
|
|
||||||
@ -17,9 +18,6 @@ namespace io
|
|||||||
*/
|
*/
|
||||||
typedef core::string<fschar_t> path;
|
typedef core::string<fschar_t> path;
|
||||||
|
|
||||||
// Type only exists for historcal reasons, paths are always char now.
|
|
||||||
static_assert(sizeof(fschar_t) == sizeof(char));
|
|
||||||
|
|
||||||
//! Used in places where we identify objects by a filename, but don't actually work with the real filename
|
//! Used in places where we identify objects by a filename, but don't actually work with the real filename
|
||||||
/** Irrlicht is internally not case-sensitive when it comes to names.
|
/** Irrlicht is internally not case-sensitive when it comes to names.
|
||||||
Also this class is a first step towards support for correctly serializing renamed objects.
|
Also this class is a first step towards support for correctly serializing renamed objects.
|
||||||
@ -65,6 +63,11 @@ struct SNamedPath
|
|||||||
{
|
{
|
||||||
return core::stringc(getPath());
|
return core::stringc(getPath());
|
||||||
}
|
}
|
||||||
|
//! Implicit cast to io::path
|
||||||
|
operator core::stringw() const
|
||||||
|
{
|
||||||
|
return core::stringw(getPath());
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// convert the given path string to a name string.
|
// convert the given path string to a name string.
|
||||||
@ -84,3 +87,4 @@ private:
|
|||||||
} // io
|
} // io
|
||||||
} // irr
|
} // irr
|
||||||
|
|
||||||
|
#endif // __IRR_PATH_H_INCLUDED__
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_PLANE_3D_H_INCLUDED__
|
||||||
|
#define __IRR_PLANE_3D_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrMath.h"
|
#include "irrMath.h"
|
||||||
#include "vector3d.h"
|
#include "vector3d.h"
|
||||||
@ -240,4 +241,5 @@ typedef plane3d<s32> plane3di;
|
|||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -5,7 +5,8 @@
|
|||||||
//! As of Irrlicht 1.6, position2d is a synonym for vector2d.
|
//! As of Irrlicht 1.6, position2d is a synonym for vector2d.
|
||||||
/** You should consider position2d to be deprecated, and use vector2d by preference. */
|
/** You should consider position2d to be deprecated, and use vector2d by preference. */
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_POSITION_H_INCLUDED__
|
||||||
|
#define __IRR_POSITION_H_INCLUDED__
|
||||||
|
|
||||||
#include "vector2d.h"
|
#include "vector2d.h"
|
||||||
|
|
||||||
@ -27,4 +28,5 @@ typedef vector2d<s32> position2di;
|
|||||||
// ...and use a #define to catch the rest, for (e.g.) position2d<f64>
|
// ...and use a #define to catch the rest, for (e.g.) position2d<f64>
|
||||||
#define position2d vector2d
|
#define position2d vector2d
|
||||||
|
|
||||||
|
#endif // __IRR_POSITION_H_INCLUDED__
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_QUATERNION_H_INCLUDED__
|
||||||
|
#define __IRR_QUATERNION_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
#include "irrMath.h"
|
#include "irrMath.h"
|
||||||
@ -719,8 +720,6 @@ inline core::quaternion& quaternion::makeIdentity()
|
|||||||
inline core::quaternion& quaternion::rotationFromTo(const vector3df& from, const vector3df& to)
|
inline core::quaternion& quaternion::rotationFromTo(const vector3df& from, const vector3df& to)
|
||||||
{
|
{
|
||||||
// Based on Stan Melax's article in Game Programming Gems
|
// Based on Stan Melax's article in Game Programming Gems
|
||||||
// Optimized by Robert Eisele: https://raw.org/proof/quaternion-from-two-vectors
|
|
||||||
|
|
||||||
// Copy, since cannot modify local
|
// Copy, since cannot modify local
|
||||||
vector3df v0 = from;
|
vector3df v0 = from;
|
||||||
vector3df v1 = to;
|
vector3df v1 = to;
|
||||||
@ -745,12 +744,15 @@ inline core::quaternion& quaternion::rotationFromTo(const vector3df& from, const
|
|||||||
return set(axis.X, axis.Y, axis.Z, 0).normalize();
|
return set(axis.X, axis.Y, axis.Z, 0).normalize();
|
||||||
}
|
}
|
||||||
|
|
||||||
const vector3df c = v0.crossProduct(v1);
|
const f32 s = sqrtf( (1+d)*2 ); // optimize inv_sqrt
|
||||||
return set(c.X, c.Y, c.Z, 1 + d).normalize();
|
const f32 invs = 1.f / s;
|
||||||
|
const vector3df c = v0.crossProduct(v1)*invs;
|
||||||
|
return set(c.X, c.Y, c.Z, s * 0.5f).normalize();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_RECT_H_INCLUDED__
|
||||||
|
#define __IRR_RECT_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
#include "dimension2d.h"
|
#include "dimension2d.h"
|
||||||
@ -283,4 +284,5 @@ namespace core
|
|||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_TRIANGLE_3D_H_INCLUDED__
|
||||||
|
#define __IRR_TRIANGLE_3D_H_INCLUDED__
|
||||||
|
|
||||||
#include "vector3d.h"
|
#include "vector3d.h"
|
||||||
#include "line3d.h"
|
#include "line3d.h"
|
||||||
@ -273,4 +274,5 @@ namespace core
|
|||||||
} // end namespace core
|
} // end namespace core
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_POINT_2D_H_INCLUDED__
|
||||||
|
#define __IRR_POINT_2D_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrMath.h"
|
#include "irrMath.h"
|
||||||
#include "dimension2d.h"
|
#include "dimension2d.h"
|
||||||
@ -75,47 +76,47 @@ public:
|
|||||||
return *(&X+index);
|
return *(&X+index);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! sort in order X, Y.
|
//! sort in order X, Y. Equality with rounding tolerance.
|
||||||
bool operator<=(const vector2d<T>&other) const
|
bool operator<=(const vector2d<T>&other) const
|
||||||
{
|
{
|
||||||
return !(*this > other);
|
return (X<other.X || core::equals(X, other.X)) ||
|
||||||
|
(core::equals(X, other.X) && (Y<other.Y || core::equals(Y, other.Y)));
|
||||||
}
|
}
|
||||||
|
|
||||||
//! sort in order X, Y.
|
//! sort in order X, Y. Equality with rounding tolerance.
|
||||||
bool operator>=(const vector2d<T>&other) const
|
bool operator>=(const vector2d<T>&other) const
|
||||||
{
|
{
|
||||||
return !(*this < other);
|
return (X>other.X || core::equals(X, other.X)) ||
|
||||||
|
(core::equals(X, other.X) && (Y>other.Y || core::equals(Y, other.Y)));
|
||||||
}
|
}
|
||||||
|
|
||||||
//! sort in order X, Y.
|
//! sort in order X, Y. Difference must be above rounding tolerance.
|
||||||
bool operator<(const vector2d<T>&other) const
|
bool operator<(const vector2d<T>&other) const
|
||||||
{
|
{
|
||||||
return X < other.X || (X == other.X && Y < other.Y);
|
return (X<other.X && !core::equals(X, other.X)) ||
|
||||||
|
(core::equals(X, other.X) && Y<other.Y && !core::equals(Y, other.Y));
|
||||||
}
|
}
|
||||||
|
|
||||||
//! sort in order X, Y.
|
//! sort in order X, Y. Difference must be above rounding tolerance.
|
||||||
bool operator>(const vector2d<T>&other) const
|
bool operator>(const vector2d<T>&other) const
|
||||||
{
|
{
|
||||||
return X > other.X || (X == other.X && Y > other.Y);
|
return (X>other.X && !core::equals(X, other.X)) ||
|
||||||
|
(core::equals(X, other.X) && Y>other.Y && !core::equals(Y, other.Y));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator==(const vector2d<T>& other) const {
|
bool operator==(const vector2d<T>& other) const { return equals(other); }
|
||||||
return X == other.X && Y == other.Y;
|
bool operator!=(const vector2d<T>& other) const { return !equals(other); }
|
||||||
}
|
|
||||||
|
|
||||||
bool operator!=(const vector2d<T>& other) const {
|
|
||||||
return !(*this == other);
|
|
||||||
}
|
|
||||||
|
|
||||||
// functions
|
// functions
|
||||||
|
|
||||||
//! Checks if this vector equals the other one.
|
//! Checks if this vector equals the other one.
|
||||||
/** Takes floating point rounding errors into account.
|
/** Takes floating point rounding errors into account.
|
||||||
\param other Vector to compare with.
|
\param other Vector to compare with.
|
||||||
|
\param tolerance Epsilon value for both - comparing X and Y.
|
||||||
\return True if the two vector are (almost) equal, else false. */
|
\return True if the two vector are (almost) equal, else false. */
|
||||||
bool equals(const vector2d<T>& other) const
|
bool equals(const vector2d<T>& other, const T tolerance = (T)ROUNDING_ERROR_f32 ) const
|
||||||
{
|
{
|
||||||
return core::equals(X, other.X) && core::equals(Y, other.Y);
|
return core::equals(X, other.X, tolerance) && core::equals(Y, other.Y, tolerance);
|
||||||
}
|
}
|
||||||
|
|
||||||
vector2d<T>& set(T nx, T ny) {X=nx; Y=ny; return *this; }
|
vector2d<T>& set(T nx, T ny) {X=nx; Y=ny; return *this; }
|
||||||
@ -142,7 +143,7 @@ public:
|
|||||||
bool nearlyParallel( const vector2d<T> & other, const T factor = relativeErrorFactor<T>()) const
|
bool nearlyParallel( const vector2d<T> & other, const T factor = relativeErrorFactor<T>()) const
|
||||||
{
|
{
|
||||||
// https://eagergames.wordpress.com/2017/04/01/fast-parallel-lines-and-vectors-test/
|
// https://eagergames.wordpress.com/2017/04/01/fast-parallel-lines-and-vectors-test/
|
||||||
// if a || b then a.x/a.y = b.x/b.y (similar triangles)
|
// if a || b then a.x/a.y = b.x/b.y (similiar triangles)
|
||||||
// if a || b then either both x are 0 or both y are 0.
|
// if a || b then either both x are 0 or both y are 0.
|
||||||
|
|
||||||
return equalsRelative( X*other.Y, other.X* Y, factor)
|
return equalsRelative( X*other.Y, other.X* Y, factor)
|
||||||
@ -431,4 +432,5 @@ struct hash<irr::core::vector2d<T> >
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#ifndef __IRR_POINT_3D_H_INCLUDED__
|
||||||
|
#define __IRR_POINT_3D_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrMath.h"
|
#include "irrMath.h"
|
||||||
|
|
||||||
@ -68,51 +69,57 @@ namespace core
|
|||||||
return *(&X+index);
|
return *(&X+index);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! sort in order X, Y, Z.
|
//! sort in order X, Y, Z. Equality with rounding tolerance.
|
||||||
bool operator<=(const vector3d<T>&other) const
|
bool operator<=(const vector3d<T>&other) const
|
||||||
{
|
{
|
||||||
return !(*this > other);
|
return (X<other.X || core::equals(X, other.X)) ||
|
||||||
|
(core::equals(X, other.X) && (Y<other.Y || core::equals(Y, other.Y))) ||
|
||||||
|
(core::equals(X, other.X) && core::equals(Y, other.Y) && (Z<other.Z || core::equals(Z, other.Z)));
|
||||||
}
|
}
|
||||||
|
|
||||||
//! sort in order X, Y, Z.
|
//! sort in order X, Y, Z. Equality with rounding tolerance.
|
||||||
bool operator>=(const vector3d<T>&other) const
|
bool operator>=(const vector3d<T>&other) const
|
||||||
{
|
{
|
||||||
return !(*this < other);
|
return (X>other.X || core::equals(X, other.X)) ||
|
||||||
|
(core::equals(X, other.X) && (Y>other.Y || core::equals(Y, other.Y))) ||
|
||||||
|
(core::equals(X, other.X) && core::equals(Y, other.Y) && (Z>other.Z || core::equals(Z, other.Z)));
|
||||||
}
|
}
|
||||||
|
|
||||||
//! sort in order X, Y, Z.
|
//! sort in order X, Y, Z. Difference must be above rounding tolerance.
|
||||||
bool operator<(const vector3d<T>&other) const
|
bool operator<(const vector3d<T>&other) const
|
||||||
{
|
{
|
||||||
return X < other.X || (X == other.X && Y < other.Y) ||
|
return (X<other.X && !core::equals(X, other.X)) ||
|
||||||
(X == other.X && Y == other.Y && Z < other.Z);
|
(core::equals(X, other.X) && Y<other.Y && !core::equals(Y, other.Y)) ||
|
||||||
|
(core::equals(X, other.X) && core::equals(Y, other.Y) && Z<other.Z && !core::equals(Z, other.Z));
|
||||||
}
|
}
|
||||||
|
|
||||||
//! sort in order X, Y, Z.
|
//! sort in order X, Y, Z. Difference must be above rounding tolerance.
|
||||||
bool operator>(const vector3d<T>&other) const
|
bool operator>(const vector3d<T>&other) const
|
||||||
{
|
{
|
||||||
return X > other.X || (X == other.X && Y > other.Y) ||
|
return (X>other.X && !core::equals(X, other.X)) ||
|
||||||
(X == other.X && Y == other.Y && Z > other.Z);
|
(core::equals(X, other.X) && Y>other.Y && !core::equals(Y, other.Y)) ||
|
||||||
|
(core::equals(X, other.X) && core::equals(Y, other.Y) && Z>other.Z && !core::equals(Z, other.Z));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//! use weak float compare
|
||||||
bool operator==(const vector3d<T>& other) const
|
bool operator==(const vector3d<T>& other) const
|
||||||
{
|
{
|
||||||
return X == other.X && Y == other.Y && Z == other.Z;
|
return this->equals(other);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const vector3d<T>& other) const
|
bool operator!=(const vector3d<T>& other) const
|
||||||
{
|
{
|
||||||
return !(*this == other);
|
return !this->equals(other);
|
||||||
}
|
}
|
||||||
|
|
||||||
// functions
|
// functions
|
||||||
|
|
||||||
//! Checks if this vector equals the other one.
|
//! returns if this vector equals the other one, taking floating point rounding errors into account
|
||||||
/** Takes floating point rounding errors into account.
|
bool equals(const vector3d<T>& other, const T tolerance = (T)ROUNDING_ERROR_f32 ) const
|
||||||
\param other Vector to compare with.
|
|
||||||
\return True if the two vector are (almost) equal, else false. */
|
|
||||||
bool equals(const vector3d<T>& other) const
|
|
||||||
{
|
{
|
||||||
return core::equals(X, other.X) && core::equals(Y, other.Y) && core::equals(Z, other.Z);
|
return core::equals(X, other.X, tolerance) &&
|
||||||
|
core::equals(Y, other.Y, tolerance) &&
|
||||||
|
core::equals(Z, other.Z, tolerance);
|
||||||
}
|
}
|
||||||
|
|
||||||
vector3d<T>& set(const T nx, const T ny, const T nz) {X=nx; Y=ny; Z=nz; return *this;}
|
vector3d<T>& set(const T nx, const T ny, const T nz) {X=nx; Y=ny; Z=nz; return *this;}
|
||||||
@ -148,7 +155,7 @@ namespace core
|
|||||||
|
|
||||||
//! Calculates the cross product with another vector.
|
//! Calculates the cross product with another vector.
|
||||||
/** \param p Vector to multiply with.
|
/** \param p Vector to multiply with.
|
||||||
\return Cross product of this vector with p. */
|
\return Crossproduct of this vector with p. */
|
||||||
vector3d<T> crossProduct(const vector3d<T>& p) const
|
vector3d<T> crossProduct(const vector3d<T>& p) const
|
||||||
{
|
{
|
||||||
return vector3d<T>(Y * p.Z - Z * p.Y, Z * p.X - X * p.Z, X * p.Y - Y * p.X);
|
return vector3d<T>(Y * p.Z - Z * p.Y, Z * p.X - X * p.Z, X * p.Y - Y * p.X);
|
||||||
@ -200,10 +207,7 @@ namespace core
|
|||||||
}
|
}
|
||||||
|
|
||||||
//! Rotates the vector by a specified number of degrees around the Y axis and the specified center.
|
//! Rotates the vector by a specified number of degrees around the Y axis and the specified center.
|
||||||
/** CAREFUL: For historical reasons rotateXZBy uses a right-handed rotation
|
/** \param degrees Number of degrees to rotate around the Y axis.
|
||||||
(maybe to make it more similar to the 2D vector rotations which are counterclockwise).
|
|
||||||
To have this work the same way as rest of Irrlicht (nodes, matrices, other rotateBy functions) pass -1*degrees in here.
|
|
||||||
\param degrees Number of degrees to rotate around the Y axis.
|
|
||||||
\param center The center of the rotation. */
|
\param center The center of the rotation. */
|
||||||
void rotateXZBy(f64 degrees, const vector3d<T>& center=vector3d<T>())
|
void rotateXZBy(f64 degrees, const vector3d<T>& center=vector3d<T>())
|
||||||
{
|
{
|
||||||
@ -481,4 +485,5 @@ struct hash<irr::core::vector3d<T> >
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
235
irr-readme.txt
Normal file
235
irr-readme.txt
Normal file
@ -0,0 +1,235 @@
|
|||||||
|
==========================================================================
|
||||||
|
The Irrlicht Engine SDK version 1.9
|
||||||
|
==========================================================================
|
||||||
|
|
||||||
|
Welcome to the Irrlicht Engine SDK.
|
||||||
|
|
||||||
|
Content of this file:
|
||||||
|
|
||||||
|
1. Directory Structure Overview
|
||||||
|
2. How To Start
|
||||||
|
3. Requirements
|
||||||
|
4. Release Notes
|
||||||
|
5. License
|
||||||
|
6. Contact
|
||||||
|
|
||||||
|
|
||||||
|
==========================================================================
|
||||||
|
1. Directory Structure Overview
|
||||||
|
==========================================================================
|
||||||
|
|
||||||
|
You will find some directories after uncompressing the archive of the
|
||||||
|
SDK. These are:
|
||||||
|
|
||||||
|
\bin The compiled library Irrlicht.DLL and some compiled demo
|
||||||
|
and example applications, just start them to see the
|
||||||
|
Irrlicht Engine in action. Windows only.
|
||||||
|
\doc Documentation of the Irrlicht Engine.
|
||||||
|
\examples Examples and tutorials showing how to use the engine with
|
||||||
|
C++.
|
||||||
|
\include Header files to include when programming with the engine.
|
||||||
|
\lib Libs to link with your programs when using the engine.
|
||||||
|
\media Graphics and sound resources for the demo applications and
|
||||||
|
examples.
|
||||||
|
\source The source code of the Irrlicht Engine. This code is
|
||||||
|
not needed to develop applications with the engine,
|
||||||
|
but it is included to enable recompilation and
|
||||||
|
debugging, if necessary.
|
||||||
|
\tools Useful tools (with sourcecode) for the engine.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
==========================================================================
|
||||||
|
2. How to start
|
||||||
|
==========================================================================
|
||||||
|
|
||||||
|
To see the engine in action in Windows, just go to the \bin\Win32-VisualStudio
|
||||||
|
directory, and start some applications. There should also be an
|
||||||
|
application named Demo.exe which should show the most
|
||||||
|
interesting features of Irrlicht.
|
||||||
|
|
||||||
|
To start developing own applications and games with the engine take
|
||||||
|
a look at the 01.HelloWorld example in the \examples directory.
|
||||||
|
There is also a .html file with a tutorial which should be
|
||||||
|
easily comprehensible.
|
||||||
|
|
||||||
|
The Irrlicht Engine is a static lib under linux. A precompiled version can be
|
||||||
|
generated from the sources using the Makefile in source/Irrlicht. Run 'make' in
|
||||||
|
that subfolder. After this you should be able to 'make' all
|
||||||
|
example applications in /examples by calling the buildAllExamples script. You
|
||||||
|
can run the examples then from the bin folder.
|
||||||
|
|
||||||
|
It is also possible to use Irrlicht as shared object
|
||||||
|
(libIrrlicht.so.versionNumber). Use the proper makefile target for this by
|
||||||
|
running 'make sharedlib' in the source folder. See the Makefile for details.
|
||||||
|
|
||||||
|
For OSX you can find an XCode project file in source/Irrlicht/MacOSX. This will
|
||||||
|
build the libIrrlicht.a library necessary to create the apps.
|
||||||
|
|
||||||
|
==========================================================================
|
||||||
|
3. Requirements
|
||||||
|
==========================================================================
|
||||||
|
|
||||||
|
You can use one of the following compilers/IDEs to develop applications
|
||||||
|
with Irrlicht or recompile the engine. However, other compilers/IDEs may
|
||||||
|
work as well, we simply didn't test them.
|
||||||
|
|
||||||
|
* gcc 4.x
|
||||||
|
* Visual Studio 2010(10.0)-2013(12.0)
|
||||||
|
* Code::Blocks (& gcc or visual studio toolkit)
|
||||||
|
|
||||||
|
If you ever want to (re)compile the engine yourself (which means you don't
|
||||||
|
want to use the precompiled version) you need the following:
|
||||||
|
|
||||||
|
* Windows:
|
||||||
|
* Needed: PlatformSDK (which usually comes with all IDEs, download
|
||||||
|
it separately for MSVC Express 2005)
|
||||||
|
* Optional: DirectX SDK, for D3D9 support
|
||||||
|
* Optional: DirectX SDK prior to May 2006, for D3D8 support
|
||||||
|
|
||||||
|
* Linux:
|
||||||
|
* Needed: XServer with include files
|
||||||
|
* Optional: OpenGL headers and libraries (libGL.so) for OpenGL support
|
||||||
|
GLX +
|
||||||
|
XF86VidMode [package x11proto-xf86vidmode-dev] or XRandr
|
||||||
|
(X11 support libraries, the latter two for fullscreen mode)
|
||||||
|
|
||||||
|
* OSX:
|
||||||
|
* Needed: XCode and Cocoa framework
|
||||||
|
* Needed: OpenGL headers and libraries
|
||||||
|
|
||||||
|
==========================================================================
|
||||||
|
4. Release Notes
|
||||||
|
==========================================================================
|
||||||
|
|
||||||
|
Informations about changes in this new version of the engine can be
|
||||||
|
found in changes.txt.
|
||||||
|
|
||||||
|
Please note that the textures, 3D models and levels are copyright
|
||||||
|
by their authors and not covered by the Irrlicht engine license.
|
||||||
|
|
||||||
|
==========================================================================
|
||||||
|
5. License
|
||||||
|
==========================================================================
|
||||||
|
|
||||||
|
The license of the Irrlicht Engine is based on the zlib/libpng license.
|
||||||
|
Even though this license does not require you to mention that you are
|
||||||
|
using the Irrlicht Engine in your product, an acknowledgement
|
||||||
|
would be highly appreciated.
|
||||||
|
|
||||||
|
Please note that the Irrlicht Engine is based in part on the work of
|
||||||
|
the Independent JPEG Group, the zlib, and libpng. This means that if you use
|
||||||
|
the Irrlicht Engine in your product, you must acknowledge somewhere
|
||||||
|
in your documentation that you've used the IJG code and libpng. It would
|
||||||
|
also be nice to mention that you use the Irrlicht Engine and the zlib.
|
||||||
|
See the README files in the jpeglib and the zlib for
|
||||||
|
further informations.
|
||||||
|
|
||||||
|
|
||||||
|
The Irrlicht Engine License
|
||||||
|
===========================
|
||||||
|
|
||||||
|
Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgement in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be clearly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
|
|
||||||
|
==========================================================================
|
||||||
|
6. Contact
|
||||||
|
==========================================================================
|
||||||
|
|
||||||
|
If you have problems, questions or suggestions, please visit the
|
||||||
|
official homepage of the Irrlicht Engine:
|
||||||
|
|
||||||
|
http://irrlicht.sourceforge.net
|
||||||
|
|
||||||
|
You will find forums, bugtrackers, patches, tutorials, and other stuff
|
||||||
|
which will help you out.
|
||||||
|
|
||||||
|
If want to contact the team of the engine, please send an email to
|
||||||
|
Nikolaus Gebhardt:
|
||||||
|
|
||||||
|
irrlicht@users.sourceforge.net
|
||||||
|
|
||||||
|
Please also not that parts of the engine have been written or contributed
|
||||||
|
by other people. Especially: (There are probably more people, sorry if I forgot one.
|
||||||
|
See http://irrlicht.sourceforge.net/author.html for more informations)
|
||||||
|
|
||||||
|
Christian Stehno (hybrid) Contribution Coordinator/Developer
|
||||||
|
Michael Zeilfelder (cutealien) Developer
|
||||||
|
Patryk Nadrowski (Nadro) Developer
|
||||||
|
Yoran Bosman (Yoran) Webserver administrator
|
||||||
|
Gareth Davidson (bitplane) Developer/ Forum admin
|
||||||
|
Thomas Alten (burningwater) Wrote the burningsvideo software rasterizer
|
||||||
|
Luke P. Hoschke (luke) Wrote the b3d loader, the new animation system, VBOs and other things
|
||||||
|
Colin MacDonald (rogerborg) All hands person
|
||||||
|
Ahmed Hilali (blindside) The shader and advanced effects man
|
||||||
|
Dean Wadsworth (varmint) OSX port maintainer and game developer
|
||||||
|
Alvaro F. Celis (afecelis) Lots of work in the community, for example video tutorials about Irrlicht, forum admin
|
||||||
|
John Goewert (Saigumi) Wrote some tutorials for the Irrlicht Engine and doing admin stuff
|
||||||
|
Jam Takes care of moderating the forums and keeps them clean from those evil spammers.
|
||||||
|
|
||||||
|
Many others (this list hasn't been updated in a while, but they are often mentioned in changes.txt)
|
||||||
|
Etienne Petitjean wrote the MacPort of the engine
|
||||||
|
Mark Jeacocke Wrote lots of helpful comments and ideas in the forums and per email.
|
||||||
|
Julio Gorg<72> Created the 'Unofficial DirectX 9.0 Driver for the Irrlicht Engine'
|
||||||
|
Andy Spurgeon Wrote the Dev-Cpp tutorial.
|
||||||
|
Andr<64> Simon Wrote the Codewarrior tutorial.
|
||||||
|
KnightToFlight Created the unoffical terrain renderer addon for the Irrlicht Engine.
|
||||||
|
Jon Pry Wrote the code to load compressed TGA files.
|
||||||
|
Matthew Couch Wrote the tokamak integration tutorial.
|
||||||
|
Max Winkel Wrote the splitscreen tutorial.
|
||||||
|
Gorgon Zola Wrote the ODE integration tutorial.
|
||||||
|
Dean P. Macri Sent in code for curved surfaces and PCX Loading.
|
||||||
|
Sirshane Made several bug fixes, sent in code for making the mouse cursor invisible in Linux.
|
||||||
|
Matthias Gall Sent in code for a spline scene node animator and reported lots of bugs.
|
||||||
|
Mario Gruber Suggested triangle fan drawing and sent in code for this.
|
||||||
|
Ariaci Spotted out a bug in the ATI driver.
|
||||||
|
Dr Andros C Bragianos Improved texture mapping in cube scene node.
|
||||||
|
Philipp Dortmann Sent in code for stencil buffer support for OpenGL.
|
||||||
|
Jerome Nichols Created the Irrlicht/Ruby interface located at irr.rubyforge.org
|
||||||
|
Vash TheStampede Sent code for missing Draw2DLine() implementations
|
||||||
|
MattyBoy XBOX support suggestions
|
||||||
|
Oliver Klems createImageFromData() method suggestion/implementation
|
||||||
|
Jox really, really a lot of bug fixes, and the LMTS file loader
|
||||||
|
Zola Quaternion method additions
|
||||||
|
Tomasz Nowakowski various bug fixes
|
||||||
|
Nicholas Bray stencil shadow bug fixes with OpenGL
|
||||||
|
REAPER mouswheel events for scrollbar
|
||||||
|
Calimero various bug fixes like vector2d operators
|
||||||
|
Haddock bugfix in the linked list
|
||||||
|
G.o.D XML parser fix
|
||||||
|
Erik Zilli Translated some of the tutorials from my stuttering english into real english. :)
|
||||||
|
Martin Piskernig Linux bugfixing and testing
|
||||||
|
Soconne Wrote the original terrain renderer were Irrlichts terrain renderer of Irrlicht is based on it.
|
||||||
|
Spintz GeoMipMap scene node, terrain renderer of Irrlicht is based on it.
|
||||||
|
Murphy McCauley OCT file loader, MIM tools
|
||||||
|
Saurav Mohapatra IrrCSM, and lots of addons, suggestions and bug reports
|
||||||
|
Zhuck Dimitry My3D Tools
|
||||||
|
Terry Welsh Allowed me to use the textures of his 'Parallax Mapping with Offset Limiting' paper for the parallax demo of Irrlicht
|
||||||
|
rt Wrote the original .png loader for Irrlicht
|
||||||
|
Salvatore Russo Wrote the original .dmf loader for Irrlicht
|
||||||
|
Vox Various bug reports and fixes
|
||||||
|
atomice Contributed code for a ms3d loader enhancement
|
||||||
|
William Finlayson OpenGL RTT, GLSL support and the reflection 2 layer material for OpenGL.
|
||||||
|
Delight Various code contributions for Irrlicht.NET (particle system, basic shader support and more)
|
||||||
|
Michael Zoech Improved GLSL support
|
||||||
|
Jean-loup Gailly, Mark Adler Created the zlib and libpng
|
||||||
|
Guy Eric Schalnat, Andreas Dilger, Glenn Randers-Pehrson and others Created libpng
|
||||||
|
The Independent JPEG Group Created JPEG lib
|
||||||
|
Dr Brian Gladman AES Created aesGladman
|
||||||
|
|
2
lib/Linux/readme.txt
Normal file
2
lib/Linux/readme.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
You might have to recompile the engine to get library files in here.
|
||||||
|
Check the readme.txt in the corresponding bin folders for more information.
|
2
lib/OSX/readme.txt
Normal file
2
lib/OSX/readme.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
You might have to recompile the engine to get library files in here.
|
||||||
|
Check the readme.txt in the corresponding bin folders for more information.
|
2
lib/Win32-gcc/readme.txt
Normal file
2
lib/Win32-gcc/readme.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
You might have to recompile the engine to get library files in here.
|
||||||
|
Check the readme.txt in the corresponding bin folders for more information.
|
2
lib/Win32-visualstudio/readme.txt
Normal file
2
lib/Win32-visualstudio/readme.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
You might have to recompile the engine to get library files in here.
|
||||||
|
Check the readme.txt in the corresponding bin folders for more information.
|
75
media/Shaders/COGLES2OneTextureBlend.fsh
Normal file
75
media/Shaders/COGLES2OneTextureBlend.fsh
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
precision mediump float;
|
||||||
|
|
||||||
|
/* Uniforms */
|
||||||
|
|
||||||
|
uniform int uTextureUsage0;
|
||||||
|
uniform sampler2D uTextureUnit0;
|
||||||
|
uniform int uBlendType;
|
||||||
|
uniform int uFogEnable;
|
||||||
|
uniform int uFogType;
|
||||||
|
uniform vec4 uFogColor;
|
||||||
|
uniform float uFogStart;
|
||||||
|
uniform float uFogEnd;
|
||||||
|
uniform float uFogDensity;
|
||||||
|
|
||||||
|
/* Varyings */
|
||||||
|
|
||||||
|
varying vec2 vTextureCoord0;
|
||||||
|
varying vec4 vVertexColor;
|
||||||
|
varying vec4 vSpecularColor;
|
||||||
|
varying float vFogCoord;
|
||||||
|
|
||||||
|
float computeFog()
|
||||||
|
{
|
||||||
|
const float LOG2 = 1.442695;
|
||||||
|
float FogFactor = 0.0;
|
||||||
|
|
||||||
|
if (uFogType == 0) // Exp
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
else if (uFogType == 1) // Linear
|
||||||
|
{
|
||||||
|
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||||
|
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||||
|
}
|
||||||
|
else if (uFogType == 2) // Exp2
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
|
||||||
|
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||||
|
|
||||||
|
return FogFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 Color0 = vVertexColor;
|
||||||
|
vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||||
|
|
||||||
|
if (bool(uTextureUsage0))
|
||||||
|
Color1 = texture2D(uTextureUnit0, vTextureCoord0);
|
||||||
|
|
||||||
|
vec4 FinalColor = Color0 * Color1;
|
||||||
|
FinalColor += vSpecularColor;
|
||||||
|
|
||||||
|
if (uBlendType == 1)
|
||||||
|
{
|
||||||
|
FinalColor.w = Color0.w;
|
||||||
|
}
|
||||||
|
else if (uBlendType == 2)
|
||||||
|
{
|
||||||
|
FinalColor.w = Color1.w;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bool(uFogEnable))
|
||||||
|
{
|
||||||
|
float FogFactor = computeFog();
|
||||||
|
vec4 FogColor = uFogColor;
|
||||||
|
FogColor.a = 1.0;
|
||||||
|
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_FragColor = FinalColor;
|
||||||
|
}
|
21
media/Shaders/COGLES2Renderer2D.fsh
Normal file
21
media/Shaders/COGLES2Renderer2D.fsh
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
precision mediump float;
|
||||||
|
|
||||||
|
/* Uniforms */
|
||||||
|
|
||||||
|
uniform int uTextureUsage;
|
||||||
|
uniform sampler2D uTextureUnit;
|
||||||
|
|
||||||
|
/* Varyings */
|
||||||
|
|
||||||
|
varying vec2 vTextureCoord;
|
||||||
|
varying vec4 vVertexColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 Color = vVertexColor;
|
||||||
|
|
||||||
|
if (bool(uTextureUsage))
|
||||||
|
Color *= texture2D(uTextureUnit, vTextureCoord);
|
||||||
|
|
||||||
|
gl_FragColor = Color;
|
||||||
|
}
|
22
media/Shaders/COGLES2Renderer2D.vsh
Normal file
22
media/Shaders/COGLES2Renderer2D.vsh
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
/* Attributes */
|
||||||
|
|
||||||
|
attribute vec4 inVertexPosition;
|
||||||
|
attribute vec4 inVertexColor;
|
||||||
|
attribute vec2 inTexCoord0;
|
||||||
|
|
||||||
|
/* Uniforms */
|
||||||
|
|
||||||
|
uniform float uThickness;
|
||||||
|
|
||||||
|
/* Varyings */
|
||||||
|
|
||||||
|
varying vec2 vTextureCoord;
|
||||||
|
varying vec4 vVertexColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = inVertexPosition;
|
||||||
|
gl_PointSize = uThickness;
|
||||||
|
vTextureCoord = inTexCoord0;
|
||||||
|
vVertexColor = inVertexColor.bgra;
|
||||||
|
}
|
9
media/Shaders/COGLES2Renderer2D_noTex.fsh
Normal file
9
media/Shaders/COGLES2Renderer2D_noTex.fsh
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
precision mediump float;
|
||||||
|
|
||||||
|
/* Varyings */
|
||||||
|
varying vec4 vVertexColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor = vVertexColor;
|
||||||
|
}
|
62
media/Shaders/COGLES2Solid.fsh
Normal file
62
media/Shaders/COGLES2Solid.fsh
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
precision mediump float;
|
||||||
|
|
||||||
|
/* Uniforms */
|
||||||
|
|
||||||
|
uniform int uTextureUsage0;
|
||||||
|
uniform sampler2D uTextureUnit0;
|
||||||
|
uniform int uFogEnable;
|
||||||
|
uniform int uFogType;
|
||||||
|
uniform vec4 uFogColor;
|
||||||
|
uniform float uFogStart;
|
||||||
|
uniform float uFogEnd;
|
||||||
|
uniform float uFogDensity;
|
||||||
|
|
||||||
|
/* Varyings */
|
||||||
|
|
||||||
|
varying vec2 vTextureCoord0;
|
||||||
|
varying vec4 vVertexColor;
|
||||||
|
varying vec4 vSpecularColor;
|
||||||
|
varying float vFogCoord;
|
||||||
|
|
||||||
|
float computeFog()
|
||||||
|
{
|
||||||
|
const float LOG2 = 1.442695;
|
||||||
|
float FogFactor = 0.0;
|
||||||
|
|
||||||
|
if (uFogType == 0) // Exp
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
else if (uFogType == 1) // Linear
|
||||||
|
{
|
||||||
|
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||||
|
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||||
|
}
|
||||||
|
else if (uFogType == 2) // Exp2
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
|
||||||
|
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||||
|
|
||||||
|
return FogFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 Color = vVertexColor;
|
||||||
|
|
||||||
|
if (bool(uTextureUsage0))
|
||||||
|
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||||
|
Color += vSpecularColor;
|
||||||
|
|
||||||
|
if (bool(uFogEnable))
|
||||||
|
{
|
||||||
|
float FogFactor = computeFog();
|
||||||
|
vec4 FogColor = uFogColor;
|
||||||
|
FogColor.a = 1.0;
|
||||||
|
Color = mix(FogColor, Color, FogFactor);
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_FragColor = Color;
|
||||||
|
}
|
45
media/Shaders/COGLES2Solid.vsh
Normal file
45
media/Shaders/COGLES2Solid.vsh
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
/* Attributes */
|
||||||
|
|
||||||
|
attribute vec3 inVertexPosition;
|
||||||
|
attribute vec3 inVertexNormal;
|
||||||
|
attribute vec4 inVertexColor;
|
||||||
|
attribute vec2 inTexCoord0;
|
||||||
|
|
||||||
|
/* Uniforms */
|
||||||
|
|
||||||
|
uniform mat4 uWVPMatrix;
|
||||||
|
uniform mat4 uWVMatrix;
|
||||||
|
uniform mat4 uNMatrix;
|
||||||
|
uniform mat4 uTMatrix0;
|
||||||
|
|
||||||
|
uniform vec4 uGlobalAmbient;
|
||||||
|
uniform vec4 uMaterialAmbient;
|
||||||
|
uniform vec4 uMaterialDiffuse;
|
||||||
|
uniform vec4 uMaterialEmissive;
|
||||||
|
uniform vec4 uMaterialSpecular;
|
||||||
|
uniform float uMaterialShininess;
|
||||||
|
|
||||||
|
uniform float uThickness;
|
||||||
|
|
||||||
|
/* Varyings */
|
||||||
|
|
||||||
|
varying vec2 vTextureCoord0;
|
||||||
|
varying vec4 vVertexColor;
|
||||||
|
varying vec4 vSpecularColor;
|
||||||
|
varying float vFogCoord;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
||||||
|
gl_PointSize = uThickness;
|
||||||
|
|
||||||
|
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
|
||||||
|
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
|
||||||
|
|
||||||
|
vVertexColor = inVertexColor.bgra;
|
||||||
|
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||||
|
|
||||||
|
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
||||||
|
|
||||||
|
vFogCoord = length(Position);
|
||||||
|
}
|
69
media/Shaders/COGLES2TransparentAlphaChannel.fsh
Normal file
69
media/Shaders/COGLES2TransparentAlphaChannel.fsh
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
precision mediump float;
|
||||||
|
|
||||||
|
/* Uniforms */
|
||||||
|
|
||||||
|
uniform float uAlphaRef;
|
||||||
|
uniform int uTextureUsage0;
|
||||||
|
uniform sampler2D uTextureUnit0;
|
||||||
|
uniform int uFogEnable;
|
||||||
|
uniform int uFogType;
|
||||||
|
uniform vec4 uFogColor;
|
||||||
|
uniform float uFogStart;
|
||||||
|
uniform float uFogEnd;
|
||||||
|
uniform float uFogDensity;
|
||||||
|
|
||||||
|
/* Varyings */
|
||||||
|
|
||||||
|
varying vec2 vTextureCoord0;
|
||||||
|
varying vec4 vVertexColor;
|
||||||
|
varying vec4 vSpecularColor;
|
||||||
|
varying float vFogCoord;
|
||||||
|
|
||||||
|
float computeFog()
|
||||||
|
{
|
||||||
|
const float LOG2 = 1.442695;
|
||||||
|
float FogFactor = 0.0;
|
||||||
|
|
||||||
|
if (uFogType == 0) // Exp
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
else if (uFogType == 1) // Linear
|
||||||
|
{
|
||||||
|
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||||
|
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||||
|
}
|
||||||
|
else if (uFogType == 2) // Exp2
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
|
||||||
|
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||||
|
|
||||||
|
return FogFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 Color = vVertexColor;
|
||||||
|
|
||||||
|
if (bool(uTextureUsage0))
|
||||||
|
{
|
||||||
|
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||||
|
|
||||||
|
// TODO: uAlphaRef should rather control sharpness of alpha, don't know how to do that right now and this works in most cases.
|
||||||
|
if (Color.a < uAlphaRef)
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
Color += vSpecularColor;
|
||||||
|
|
||||||
|
if (bool(uFogEnable))
|
||||||
|
{
|
||||||
|
float FogFactor = computeFog();
|
||||||
|
vec4 FogColor = uFogColor;
|
||||||
|
FogColor.a = 1.0;
|
||||||
|
Color = mix(FogColor, Color, FogFactor);
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_FragColor = Color;
|
||||||
|
}
|
67
media/Shaders/COGLES2TransparentAlphaChannelRef.fsh
Normal file
67
media/Shaders/COGLES2TransparentAlphaChannelRef.fsh
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
precision mediump float;
|
||||||
|
|
||||||
|
/* Uniforms */
|
||||||
|
|
||||||
|
uniform float uAlphaRef;
|
||||||
|
uniform int uTextureUsage0;
|
||||||
|
uniform sampler2D uTextureUnit0;
|
||||||
|
uniform int uFogEnable;
|
||||||
|
uniform int uFogType;
|
||||||
|
uniform vec4 uFogColor;
|
||||||
|
uniform float uFogStart;
|
||||||
|
uniform float uFogEnd;
|
||||||
|
uniform float uFogDensity;
|
||||||
|
|
||||||
|
/* Varyings */
|
||||||
|
|
||||||
|
varying vec2 vTextureCoord0;
|
||||||
|
varying vec4 vVertexColor;
|
||||||
|
varying vec4 vSpecularColor;
|
||||||
|
varying float vFogCoord;
|
||||||
|
|
||||||
|
float computeFog()
|
||||||
|
{
|
||||||
|
const float LOG2 = 1.442695;
|
||||||
|
float FogFactor = 0.0;
|
||||||
|
|
||||||
|
if (uFogType == 0) // Exp
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
else if (uFogType == 1) // Linear
|
||||||
|
{
|
||||||
|
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||||
|
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||||
|
}
|
||||||
|
else if (uFogType == 2) // Exp2
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
|
||||||
|
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||||
|
|
||||||
|
return FogFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 Color = vVertexColor;
|
||||||
|
|
||||||
|
if (bool(uTextureUsage0))
|
||||||
|
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||||
|
|
||||||
|
if (Color.a < uAlphaRef)
|
||||||
|
discard;
|
||||||
|
|
||||||
|
Color += vSpecularColor;
|
||||||
|
|
||||||
|
if (bool(uFogEnable))
|
||||||
|
{
|
||||||
|
float FogFactor = computeFog();
|
||||||
|
vec4 FogColor = uFogColor;
|
||||||
|
FogColor.a = 1.0;
|
||||||
|
Color = mix(FogColor, Color, FogFactor);
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_FragColor = Color;
|
||||||
|
}
|
62
media/Shaders/COGLES2TransparentVertexAlpha.fsh
Normal file
62
media/Shaders/COGLES2TransparentVertexAlpha.fsh
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
precision mediump float;
|
||||||
|
|
||||||
|
/* Uniforms */
|
||||||
|
|
||||||
|
uniform int uTextureUsage0;
|
||||||
|
uniform sampler2D uTextureUnit0;
|
||||||
|
uniform int uFogEnable;
|
||||||
|
uniform int uFogType;
|
||||||
|
uniform vec4 uFogColor;
|
||||||
|
uniform float uFogStart;
|
||||||
|
uniform float uFogEnd;
|
||||||
|
uniform float uFogDensity;
|
||||||
|
|
||||||
|
/* Varyings */
|
||||||
|
|
||||||
|
varying vec2 vTextureCoord0;
|
||||||
|
varying vec4 vVertexColor;
|
||||||
|
varying vec4 vSpecularColor;
|
||||||
|
varying float vFogCoord;
|
||||||
|
|
||||||
|
float computeFog()
|
||||||
|
{
|
||||||
|
const float LOG2 = 1.442695;
|
||||||
|
float FogFactor = 0.0;
|
||||||
|
|
||||||
|
if (uFogType == 0) // Exp
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
else if (uFogType == 1) // Linear
|
||||||
|
{
|
||||||
|
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||||
|
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||||
|
}
|
||||||
|
else if (uFogType == 2) // Exp2
|
||||||
|
{
|
||||||
|
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||||
|
}
|
||||||
|
|
||||||
|
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||||
|
|
||||||
|
return FogFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 Color = vVertexColor;
|
||||||
|
|
||||||
|
if (bool(uTextureUsage0))
|
||||||
|
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||||
|
Color += vSpecularColor;
|
||||||
|
|
||||||
|
if (bool(uFogEnable))
|
||||||
|
{
|
||||||
|
float FogFactor = computeFog();
|
||||||
|
vec4 FogColor = uFogColor;
|
||||||
|
FogColor.a = 1.0;
|
||||||
|
Color = mix(FogColor, Color, FogFactor);
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_FragColor = Color;
|
||||||
|
}
|
6
ogles-readme.txt
Normal file
6
ogles-readme.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
This branch is used for development of the OpenGL-ES drivers for Irrlicht.
|
||||||
|
There will be drivers for ogl-es 1.x and 2.x at some time, but we'll start
|
||||||
|
with 1.x first. Both drivers will be separate drivers, loosely based on the
|
||||||
|
OpenGL driver.
|
||||||
|
The branch is based on SVN/trunk and will be updated only very slowly. It's
|
||||||
|
not intended for regular use besides when working with ogl-es development.
|
34
repro.sh
Executable file
34
repro.sh
Executable file
@ -0,0 +1,34 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
aflout=out/default
|
||||||
|
myout=out_rep
|
||||||
|
exe=./bin/Linux/LoadMesh
|
||||||
|
rm -rf "$myout" && mkdir -p "$myout"
|
||||||
|
find $aflout/crashes -name 'id:*' -print | \
|
||||||
|
while read file; do
|
||||||
|
echo "➤ Testing $file..."
|
||||||
|
short=${file##*/}
|
||||||
|
short=${short%%,*}
|
||||||
|
fout=$myout/$short.txt
|
||||||
|
$exe "$file" >"$fout" 2>&1
|
||||||
|
r=$?
|
||||||
|
if grep -Fq '==ERROR: AddressSanitizer: SEGV on unknown address' "$fout"; then
|
||||||
|
gdb -q --batch -iex 'set confirm off' -ex r -ex bt --args \
|
||||||
|
${exe}_noasan "$file" >"$fout" 2>&1
|
||||||
|
if grep -Eq '^(Thread|Program).*received signal' "$fout"; then
|
||||||
|
cp "$file" "$myout/$short.bin"
|
||||||
|
echo "✔ Reproduced (gdb)"
|
||||||
|
else
|
||||||
|
echo "✗ Not reproduced (gdb)"
|
||||||
|
rm -f "$fout"
|
||||||
|
fi
|
||||||
|
continue
|
||||||
|
fi
|
||||||
|
grep -Fq '==ABORTING' "$fout" && r=1
|
||||||
|
if [ $r -eq 0 ]; then
|
||||||
|
echo "✗ Not reproduced (asan)"
|
||||||
|
rm -f "$fout"
|
||||||
|
continue
|
||||||
|
fi
|
||||||
|
cp "$file" "$myout/$short.bin"
|
||||||
|
echo "✔ Reproduced (asan)"
|
||||||
|
done
|
17
run.sh
Executable file
17
run.sh
Executable file
@ -0,0 +1,17 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
export AFL_SKIP_CPUFREQ=1
|
||||||
|
export AFL_TMPDIR=/dev/shm
|
||||||
|
exe=./bin/Linux/LoadMesh
|
||||||
|
opts=(
|
||||||
|
-t 100
|
||||||
|
-i sample_u/
|
||||||
|
-o out/
|
||||||
|
)
|
||||||
|
if ! [ -d sample_u ]; then
|
||||||
|
mkdir sample_u
|
||||||
|
afl-cmin.bash -T 4 -i sample/ -o sample_u/ -- $exe @@
|
||||||
|
echo; echo
|
||||||
|
fi
|
||||||
|
exec afl-fuzz \
|
||||||
|
"${opts[@]}" "$@" \
|
||||||
|
-- $exe @@
|
@ -355,7 +355,7 @@ f:write[[
|
|||||||
#include <KHR/khrplatform.h>
|
#include <KHR/khrplatform.h>
|
||||||
|
|
||||||
#ifndef APIENTRY
|
#ifndef APIENTRY
|
||||||
#define APIENTRY KHRONOS_APIENTRY
|
#define APIENTRY
|
||||||
#endif
|
#endif
|
||||||
#ifndef APIENTRYP
|
#ifndef APIENTRYP
|
||||||
#define APIENTRYP APIENTRY *
|
#define APIENTRYP APIENTRY *
|
||||||
@ -387,9 +387,9 @@ public:
|
|||||||
// Call this once after creating the context.
|
// Call this once after creating the context.
|
||||||
void LoadAllProcedures(irr::video::IContextManager *cmgr);
|
void LoadAllProcedures(irr::video::IContextManager *cmgr);
|
||||||
// Check if an extension is supported.
|
// Check if an extension is supported.
|
||||||
inline bool IsExtensionPresent(const std::string &ext) const
|
inline bool IsExtensionPresent(const std::string &ext)
|
||||||
{
|
{
|
||||||
return extensions.count(ext) > 0;
|
return extensions.find(ext) != extensions.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
]];
|
]];
|
||||||
@ -403,16 +403,13 @@ f:write[[
|
|||||||
static constexpr const GLenum NONE = 0;
|
static constexpr const GLenum NONE = 0;
|
||||||
]];
|
]];
|
||||||
f:write( "};\n" );
|
f:write( "};\n" );
|
||||||
f:write( "\n// Global GL procedures object.\n" );
|
f:write( "\n//Global GL procedures object.\n" );
|
||||||
f:write( "IRRLICHT_API extern OpenGLProcedures GL;\n" );
|
f:write( "IRRLICHT_API extern OpenGLProcedures GL;\n" );
|
||||||
f:close();
|
f:close();
|
||||||
|
|
||||||
-- Write loader implementation
|
-- Write loader implementation
|
||||||
f = io.open( sourceTreePath .. "/source/Irrlicht/mt_opengl_loader.cpp", "wb" );
|
f = io.open( sourceTreePath .. "/source/Irrlicht/mt_opengl_loader.cpp", "wb" );
|
||||||
f:write[[
|
f:write[[
|
||||||
// This code was generated by scripts/BindingGenerator.lua
|
|
||||||
// Do not modify it, modify and run the generator instead.
|
|
||||||
|
|
||||||
#include "mt_opengl.h"
|
#include "mt_opengl.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
@ -426,24 +423,9 @@ void OpenGLProcedures::LoadAllProcedures(irr::video::IContextManager *cmgr)
|
|||||||
f:write( loader:Concat() );
|
f:write( loader:Concat() );
|
||||||
f:write[[
|
f:write[[
|
||||||
|
|
||||||
// OpenGL 3 way to enumerate extensions
|
|
||||||
GLint ext_count = 0;
|
|
||||||
GetIntegerv(NUM_EXTENSIONS, &ext_count);
|
|
||||||
extensions.reserve(ext_count);
|
|
||||||
for (GLint k = 0; k < ext_count; k++) {
|
|
||||||
auto tmp = GetStringi(EXTENSIONS, k);
|
|
||||||
if (tmp)
|
|
||||||
extensions.emplace((char*)tmp);
|
|
||||||
}
|
|
||||||
if (!extensions.empty())
|
|
||||||
return;
|
|
||||||
|
|
||||||
// OpenGL 2 / ES 2 way to enumerate extensions
|
|
||||||
auto ext_str = GetString(EXTENSIONS);
|
|
||||||
if (!ext_str)
|
|
||||||
return;
|
|
||||||
// get the extension string, chop it up
|
// get the extension string, chop it up
|
||||||
std::stringstream ext_ss((char*)ext_str);
|
std::string ext_string = std::string((char*)GetString(EXTENSIONS));
|
||||||
|
std::stringstream ext_ss(ext_string);
|
||||||
std::string tmp;
|
std::string tmp;
|
||||||
while (std::getline(ext_ss, tmp, ' '))
|
while (std::getline(ext_ss, tmp, ' '))
|
||||||
extensions.emplace(tmp);
|
extensions.emplace(tmp);
|
||||||
|
@ -1,123 +0,0 @@
|
|||||||
#!/bin/bash -e
|
|
||||||
|
|
||||||
# NOTE: this code is mostly copied from minetest_android_deps
|
|
||||||
# <https://github.com/minetest/minetest_android_deps>
|
|
||||||
|
|
||||||
png_ver=1.6.40
|
|
||||||
jpeg_ver=3.0.1
|
|
||||||
|
|
||||||
download () {
|
|
||||||
get_tar_archive libpng "https://download.sourceforge.net/libpng/libpng-${png_ver}.tar.gz"
|
|
||||||
get_tar_archive libjpeg "https://download.sourceforge.net/libjpeg-turbo/libjpeg-turbo-${jpeg_ver}.tar.gz"
|
|
||||||
}
|
|
||||||
|
|
||||||
build () {
|
|
||||||
# Build libjpg and libpng first because Irrlicht needs them
|
|
||||||
mkdir -p libpng
|
|
||||||
pushd libpng
|
|
||||||
$srcdir/libpng/configure --host=$CROSS_PREFIX
|
|
||||||
make && make DESTDIR=$PWD install
|
|
||||||
popd
|
|
||||||
|
|
||||||
mkdir -p libjpeg
|
|
||||||
pushd libjpeg
|
|
||||||
cmake $srcdir/libjpeg "${CMAKE_FLAGS[@]}" -DENABLE_SHARED=OFF
|
|
||||||
make && make DESTDIR=$PWD install
|
|
||||||
popd
|
|
||||||
|
|
||||||
local libpng=$PWD/libpng/usr/local/lib/libpng.a
|
|
||||||
local libjpeg=$(echo $PWD/libjpeg/opt/libjpeg-turbo/lib*/libjpeg.a)
|
|
||||||
cmake $srcdir/irrlicht "${CMAKE_FLAGS[@]}" \
|
|
||||||
-DBUILD_SHARED_LIBS=OFF \
|
|
||||||
-DPNG_LIBRARY=$libpng \
|
|
||||||
-DPNG_PNG_INCLUDE_DIR=$(dirname "$libpng")/../include \
|
|
||||||
-DJPEG_LIBRARY=$libjpeg \
|
|
||||||
-DJPEG_INCLUDE_DIR=$(dirname "$libjpeg")/../include
|
|
||||||
make
|
|
||||||
|
|
||||||
cp -p lib/Android/libIrrlichtMt.a $libpng $libjpeg $pkgdir/
|
|
||||||
cp -a $srcdir/irrlicht/include $pkgdir/include
|
|
||||||
cp -a $srcdir/irrlicht/media/Shaders $pkgdir/Shaders
|
|
||||||
}
|
|
||||||
|
|
||||||
get_tar_archive () {
|
|
||||||
# $1: folder to extract to, $2: URL
|
|
||||||
local filename="${2##*/}"
|
|
||||||
[ -d "$1" ] && return 0
|
|
||||||
wget -c "$2" -O "$filename"
|
|
||||||
mkdir -p "$1"
|
|
||||||
tar -xaf "$filename" -C "$1" --strip-components=1
|
|
||||||
rm "$filename"
|
|
||||||
}
|
|
||||||
|
|
||||||
_setup_toolchain () {
|
|
||||||
local toolchain=$(echo "$ANDROID_NDK"/toolchains/llvm/prebuilt/*)
|
|
||||||
if [ ! -d "$toolchain" ]; then
|
|
||||||
echo "Android NDK path not specified or incorrect"; return 1
|
|
||||||
fi
|
|
||||||
export PATH="$toolchain/bin:$ANDROID_NDK:$PATH"
|
|
||||||
|
|
||||||
unset CFLAGS CPPFLAGS CXXFLAGS
|
|
||||||
|
|
||||||
TARGET_ABI="$1"
|
|
||||||
API=21
|
|
||||||
if [ "$TARGET_ABI" == armeabi-v7a ]; then
|
|
||||||
CROSS_PREFIX=armv7a-linux-androideabi
|
|
||||||
CFLAGS="-mthumb"
|
|
||||||
CXXFLAGS="-mthumb"
|
|
||||||
elif [ "$TARGET_ABI" == arm64-v8a ]; then
|
|
||||||
CROSS_PREFIX=aarch64-linux-android
|
|
||||||
elif [ "$TARGET_ABI" == x86 ]; then
|
|
||||||
CROSS_PREFIX=i686-linux-android
|
|
||||||
CFLAGS="-mssse3 -mfpmath=sse"
|
|
||||||
CXXFLAGS="-mssse3 -mfpmath=sse"
|
|
||||||
elif [ "$TARGET_ABI" == x86_64 ]; then
|
|
||||||
CROSS_PREFIX=x86_64-linux-android
|
|
||||||
else
|
|
||||||
echo "Invalid ABI given"; return 1
|
|
||||||
fi
|
|
||||||
export CC=$CROSS_PREFIX$API-clang
|
|
||||||
export CXX=$CROSS_PREFIX$API-clang++
|
|
||||||
export AR=llvm-ar
|
|
||||||
export RANLIB=llvm-ranlib
|
|
||||||
export CFLAGS="-fPIC ${CFLAGS}"
|
|
||||||
export CXXFLAGS="-fPIC ${CXXFLAGS}"
|
|
||||||
|
|
||||||
CMAKE_FLAGS=(
|
|
||||||
"-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake"
|
|
||||||
"-DANDROID_ABI=$TARGET_ABI" "-DANDROID_NATIVE_API_LEVEL=$API"
|
|
||||||
"-DCMAKE_BUILD_TYPE=Release"
|
|
||||||
)
|
|
||||||
|
|
||||||
# make sure pkg-config doesn't interfere
|
|
||||||
export PKG_CONFIG=/bin/false
|
|
||||||
|
|
||||||
export MAKEFLAGS="-j$(nproc)"
|
|
||||||
}
|
|
||||||
|
|
||||||
_run_build () {
|
|
||||||
local abi=$1
|
|
||||||
irrdir=$PWD
|
|
||||||
|
|
||||||
mkdir -p $RUNNER_TEMP/src
|
|
||||||
cd $RUNNER_TEMP/src
|
|
||||||
srcdir=$PWD
|
|
||||||
[ -d irrlicht ] || ln -s $irrdir irrlicht
|
|
||||||
download
|
|
||||||
|
|
||||||
builddir=$RUNNER_TEMP/build/irrlicht-$abi
|
|
||||||
pkgdir=$RUNNER_TEMP/pkg/$abi/Irrlicht
|
|
||||||
rm -rf "$pkgdir"
|
|
||||||
mkdir -p "$builddir" "$pkgdir"
|
|
||||||
|
|
||||||
cd "$builddir"
|
|
||||||
build
|
|
||||||
}
|
|
||||||
|
|
||||||
if [ $# -lt 1 ]; then
|
|
||||||
echo "Usage: ci-build-android.sh <ABI>"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
_setup_toolchain $1
|
|
||||||
_run_build $1
|
|
@ -1,7 +1,7 @@
|
|||||||
#!/bin/bash -e
|
#!/bin/bash -e
|
||||||
topdir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
|
||||||
|
|
||||||
[[ -z "$CC" || -z "$CXX" ]] && exit 255
|
[[ -z "$CC" || -z "$CXX" ]] && exit 255
|
||||||
|
|
||||||
variant=win32
|
variant=win32
|
||||||
[[ "$(basename "$CXX")" == "x86_64-"* ]] && variant=win64
|
[[ "$(basename "$CXX")" == "x86_64-"* ]] && variant=win64
|
||||||
with_sdl=0
|
with_sdl=0
|
||||||
@ -9,30 +9,26 @@ with_sdl=0
|
|||||||
#with_gl3=0
|
#with_gl3=0
|
||||||
#[[ "$extras" == *"-gl3"* ]] && with_gl3=1
|
#[[ "$extras" == *"-gl3"* ]] && with_gl3=1
|
||||||
|
|
||||||
libjpeg_version=3.0.1
|
libjpeg_version=2.1.5.1
|
||||||
libpng_version=1.6.40
|
libpng_version=1.6.39
|
||||||
sdl2_version=2.28.5
|
sdl2_version=2.28.1
|
||||||
zlib_version=1.3.1
|
zlib_version=1.2.13
|
||||||
|
|
||||||
download () {
|
|
||||||
local url=$1
|
|
||||||
local filename=${url##*/}
|
|
||||||
local foldername=${filename%%[.-]*}
|
|
||||||
|
|
||||||
[ -d "./$foldername" ] && return 0
|
|
||||||
[ -e "$filename" ] || wget "$url" -O "$filename"
|
|
||||||
sha256sum -w -c <(grep -F "$filename" "$topdir/sha256sums.txt")
|
|
||||||
unzip -o "$filename" -d "$foldername"
|
|
||||||
}
|
|
||||||
|
|
||||||
libs=$PWD/libs
|
|
||||||
mkdir -p libs
|
mkdir -p libs
|
||||||
pushd libs
|
pushd libs
|
||||||
libhost="http://minetest.kitsunemimi.pw"
|
libs=$PWD
|
||||||
download "$libhost/llvm/libjpeg-$libjpeg_version-$variant.zip"
|
[ -e libjpeg.zip ] || \
|
||||||
download "$libhost/llvm/libpng-$libpng_version-$variant.zip"
|
wget "http://minetest.kitsunemimi.pw/libjpeg-$libjpeg_version-$variant.zip" -O libjpeg.zip
|
||||||
[ $with_sdl -eq 1 ] && download "$libhost/llvm/sdl2-$sdl2_version-$variant.zip"
|
[ -e libpng.zip ] || \
|
||||||
download "$libhost/llvm/zlib-$zlib_version-$variant.zip"
|
wget "http://minetest.kitsunemimi.pw/libpng-$libpng_version-$variant.zip" -O libpng.zip
|
||||||
|
[[ $with_sdl -eq 0 || -e sdl2.zip ]] || \
|
||||||
|
wget "http://minetest.kitsunemimi.pw/sdl2-$sdl2_version-$variant.zip" -O sdl2.zip
|
||||||
|
[ -e zlib.zip ] || \
|
||||||
|
wget "http://minetest.kitsunemimi.pw/zlib-$zlib_version-$variant.zip" -O zlib.zip
|
||||||
|
[ -d libjpeg ] || unzip -o libjpeg.zip -d libjpeg
|
||||||
|
[ -d libpng ] || unzip -o libpng.zip -d libpng
|
||||||
|
[[ $with_sdl -eq 0 || -d sdl2 ]] || unzip -o sdl2.zip -d sdl2
|
||||||
|
[ -d zlib ] || unzip -o zlib.zip -d zlib
|
||||||
popd
|
popd
|
||||||
|
|
||||||
tmp=(
|
tmp=(
|
||||||
@ -44,14 +40,10 @@ tmp=(
|
|||||||
-DZLIB_LIBRARY=$libs/zlib/lib/libz.dll.a \
|
-DZLIB_LIBRARY=$libs/zlib/lib/libz.dll.a \
|
||||||
-DZLIB_INCLUDE_DIR=$libs/zlib/include
|
-DZLIB_INCLUDE_DIR=$libs/zlib/include
|
||||||
)
|
)
|
||||||
if [ $with_sdl -eq 1 ]; then
|
[ $with_sdl -eq 1 ] && tmp+=(
|
||||||
tmp+=(
|
-DUSE_SDL2=ON
|
||||||
-DUSE_SDL2=ON
|
-DCMAKE_PREFIX_PATH=$libs/sdl2/lib/cmake
|
||||||
-DCMAKE_PREFIX_PATH=$libs/sdl2/lib/cmake
|
)
|
||||||
)
|
|
||||||
else
|
|
||||||
tmp+=(-DUSE_SDL2=OFF)
|
|
||||||
fi
|
|
||||||
#[ $with_gl3 -eq 1 ] && tmp+=(-DENABLE_OPENGL=OFF -DENABLE_OPENGL3=ON)
|
#[ $with_gl3 -eq 1 ] && tmp+=(-DENABLE_OPENGL=OFF -DENABLE_OPENGL3=ON)
|
||||||
|
|
||||||
cmake . "${tmp[@]}"
|
cmake . "${tmp[@]}"
|
||||||
|
@ -1,9 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
set -e
|
|
||||||
topdir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
|
||||||
|
|
||||||
name=llvm-mingw-20231128-ucrt-ubuntu-20.04-x86_64.tar.xz
|
|
||||||
wget "https://github.com/mstorsjo/llvm-mingw/releases/download/20231128/$name" -O "$name"
|
|
||||||
sha256sum -w -c <(grep -F "$name" "$topdir/sha256sums.txt")
|
|
||||||
sudo tar -xaf "$name" -C /usr --strip-components=1
|
|
||||||
rm -f "$name"
|
|
@ -1,9 +0,0 @@
|
|||||||
0f21ff3be90311092fe32e0e30878ef3ae9d9437b8d9ac25ef279e0d84e9bb8e llvm-mingw-20231128-ucrt-ubuntu-20.04-x86_64.tar.xz
|
|
||||||
53dfd31285f470fcf0dca88217c5cf9c557729af6d103afae5936e72ddc38d3c libjpeg-3.0.1-win32.zip
|
|
||||||
3d44e0740914e6878300e30653aad39e974821b5d7f6c2567e246b4eb04a5324 libjpeg-3.0.1-win64.zip
|
|
||||||
6baf4e819bfb3573760524b5dc9a04b5e479090d6d2046b86cf39a3107c0071f libpng-1.6.40-win32.zip
|
|
||||||
c02e029f01fce44baea7f4aecfd2564bd8a03507c0c6af8b03339ae0452c8b7d libpng-1.6.40-win64.zip
|
|
||||||
f9f890af960e92fd3f532f2e9ac00681c33bc67a722e000dfdaeb41b0064f1a0 sdl2-2.28.5-win32.zip
|
|
||||||
8dde2c6963544b7d8a2e87c128ebbdf51ad0e70c7e2df986ff4e963ce9996d9b sdl2-2.28.5-win64.zip
|
|
||||||
8af10515d57dbfee5d2106cd66cafa2adeb4270d4c6047ccbf7e8b5d2d50681c zlib-1.3.1-win32.zip
|
|
||||||
ad43f5d23052590c65633530743e5d622cc76b33c109072e6fd7b487aff56bca zlib-1.3.1-win64.zip
|
|
@ -3,6 +3,7 @@
|
|||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_
|
||||||
|
|
||||||
#include "CAndroidAssetReader.h"
|
#include "CAndroidAssetReader.h"
|
||||||
|
|
||||||
@ -105,3 +106,4 @@ void CAndroidAssetFileArchive::addDirectoryToFileList(const io::path &dirname_)
|
|||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif // _IRR_COMPILE_ANDROID_ASSET_READER_
|
||||||
|
@ -4,6 +4,9 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_
|
||||||
|
|
||||||
|
|
||||||
#include "IReadFile.h"
|
#include "IReadFile.h"
|
||||||
#include "IFileArchive.h"
|
#include "IFileArchive.h"
|
||||||
#include "CFileList.h"
|
#include "CFileList.h"
|
||||||
@ -58,3 +61,4 @@ namespace io
|
|||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif // _IRR_COMPILE_ANDROID_ASSET_READER_
|
||||||
|
@ -2,6 +2,9 @@
|
|||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_
|
||||||
|
|
||||||
#include "CAndroidAssetReader.h"
|
#include "CAndroidAssetReader.h"
|
||||||
|
|
||||||
#include "CReadFile.h"
|
#include "CReadFile.h"
|
||||||
@ -66,3 +69,4 @@ const io::path& CAndroidAssetReader::getFileName() const
|
|||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif // _IRR_COMPILE_ANDROID_ASSET_READER_
|
||||||
|
@ -4,6 +4,9 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_
|
||||||
|
|
||||||
|
|
||||||
#include "IReadFile.h"
|
#include "IReadFile.h"
|
||||||
|
|
||||||
struct AAssetManager;
|
struct AAssetManager;
|
||||||
@ -63,3 +66,4 @@ namespace io
|
|||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif // _IRR_COMPILE_ANDROID_ASSET_READER_
|
||||||
|
@ -5,6 +5,8 @@
|
|||||||
|
|
||||||
#include "CIrrDeviceAndroid.h"
|
#include "CIrrDeviceAndroid.h"
|
||||||
|
|
||||||
|
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
|
||||||
|
|
||||||
#include "os.h"
|
#include "os.h"
|
||||||
#include "CFileSystem.h"
|
#include "CFileSystem.h"
|
||||||
#include "CAndroidAssetReader.h"
|
#include "CAndroidAssetReader.h"
|
||||||
@ -31,8 +33,7 @@ namespace irr
|
|||||||
{
|
{
|
||||||
|
|
||||||
CIrrDeviceAndroid::CIrrDeviceAndroid(const SIrrlichtCreationParameters& param)
|
CIrrDeviceAndroid::CIrrDeviceAndroid(const SIrrlichtCreationParameters& param)
|
||||||
: CIrrDeviceStub(param), Accelerometer(0), Gyroscope(0), Initialized(false),
|
: CIrrDeviceStub(param), Accelerometer(0), Gyroscope(0), Focused(false), Initialized(false), Paused(true), JNIEnvAttachedToVM(0)
|
||||||
Stopped(true), Paused(true), Focused(false), JNIEnvAttachedToVM(0)
|
|
||||||
{
|
{
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
setDebugName("CIrrDeviceAndroid");
|
setDebugName("CIrrDeviceAndroid");
|
||||||
@ -65,7 +66,7 @@ CIrrDeviceAndroid::CIrrDeviceAndroid(const SIrrlichtCreationParameters& param)
|
|||||||
s32 Events = 0;
|
s32 Events = 0;
|
||||||
android_poll_source* Source = 0;
|
android_poll_source* Source = 0;
|
||||||
|
|
||||||
while ((ALooper_pollAll((!Initialized || isWindowActive()) ? 0 : -1, 0, &Events, (void**)&Source)) >= 0)
|
while ((ALooper_pollAll(((Focused && !Paused) || !Initialized) ? 0 : -1, 0, &Events, (void**)&Source)) >= 0)
|
||||||
{
|
{
|
||||||
if(Source)
|
if(Source)
|
||||||
Source->process(Android, Source);
|
Source->process(Android, Source);
|
||||||
@ -107,7 +108,7 @@ bool CIrrDeviceAndroid::run()
|
|||||||
s32 Events = 0;
|
s32 Events = 0;
|
||||||
android_poll_source* Source = 0;
|
android_poll_source* Source = 0;
|
||||||
|
|
||||||
while ((id = ALooper_pollAll(0, 0, &Events, (void**)&Source)) >= 0)
|
while ((id = ALooper_pollAll(((Focused && !Paused) || !Initialized) ? 0 : -1, 0, &Events, (void**)&Source)) >= 0)
|
||||||
{
|
{
|
||||||
if(Source)
|
if(Source)
|
||||||
Source->process(Android, Source);
|
Source->process(Android, Source);
|
||||||
@ -181,7 +182,7 @@ void CIrrDeviceAndroid::setWindowCaption(const wchar_t* text)
|
|||||||
|
|
||||||
bool CIrrDeviceAndroid::isWindowActive() const
|
bool CIrrDeviceAndroid::isWindowActive() const
|
||||||
{
|
{
|
||||||
return (Focused && !Paused && !Stopped);
|
return (Focused && !Paused);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CIrrDeviceAndroid::isWindowFocused() const
|
bool CIrrDeviceAndroid::isWindowFocused() const
|
||||||
@ -194,11 +195,6 @@ bool CIrrDeviceAndroid::isWindowMinimized() const
|
|||||||
return !Focused;
|
return !Focused;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CIrrDeviceAndroid::isWindowVisible() const
|
|
||||||
{
|
|
||||||
return !Stopped;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CIrrDeviceAndroid::closeDevice()
|
void CIrrDeviceAndroid::closeDevice()
|
||||||
{
|
{
|
||||||
ANativeActivity_finish(Android->activity);
|
ANativeActivity_finish(Android->activity);
|
||||||
@ -266,7 +262,6 @@ void CIrrDeviceAndroid::handleAndroidCommand(android_app* app, int32_t cmd)
|
|||||||
break;
|
break;
|
||||||
case APP_CMD_START:
|
case APP_CMD_START:
|
||||||
os::Printer::log("Android command APP_CMD_START", ELL_DEBUG);
|
os::Printer::log("Android command APP_CMD_START", ELL_DEBUG);
|
||||||
device->Stopped = false;
|
|
||||||
break;
|
break;
|
||||||
case APP_CMD_INIT_WINDOW:
|
case APP_CMD_INIT_WINDOW:
|
||||||
os::Printer::log("Android command APP_CMD_INIT_WINDOW", ELL_DEBUG);
|
os::Printer::log("Android command APP_CMD_INIT_WINDOW", ELL_DEBUG);
|
||||||
@ -324,7 +319,6 @@ void CIrrDeviceAndroid::handleAndroidCommand(android_app* app, int32_t cmd)
|
|||||||
break;
|
break;
|
||||||
case APP_CMD_STOP:
|
case APP_CMD_STOP:
|
||||||
os::Printer::log("Android command APP_CMD_STOP", ELL_DEBUG);
|
os::Printer::log("Android command APP_CMD_STOP", ELL_DEBUG);
|
||||||
device->Stopped = true;
|
|
||||||
break;
|
break;
|
||||||
case APP_CMD_RESUME:
|
case APP_CMD_RESUME:
|
||||||
os::Printer::log("Android command APP_CMD_RESUME", ELL_DEBUG);
|
os::Printer::log("Android command APP_CMD_RESUME", ELL_DEBUG);
|
||||||
@ -864,3 +858,5 @@ bool CIrrDeviceAndroid::isGyroscopeAvailable()
|
|||||||
}
|
}
|
||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
|
||||||
|
|
||||||
#include "CIrrDeviceStub.h"
|
#include "CIrrDeviceStub.h"
|
||||||
#include "IrrlichtDevice.h"
|
#include "IrrlichtDevice.h"
|
||||||
@ -36,8 +37,6 @@ namespace irr
|
|||||||
|
|
||||||
virtual bool isWindowMinimized() const;
|
virtual bool isWindowMinimized() const;
|
||||||
|
|
||||||
virtual bool isWindowVisible() const;
|
|
||||||
|
|
||||||
virtual void closeDevice();
|
virtual void closeDevice();
|
||||||
|
|
||||||
virtual void setResizable(bool resize = false);
|
virtual void setResizable(bool resize = false);
|
||||||
@ -86,10 +85,9 @@ namespace irr
|
|||||||
const ASensor* Accelerometer;
|
const ASensor* Accelerometer;
|
||||||
const ASensor* Gyroscope;
|
const ASensor* Gyroscope;
|
||||||
|
|
||||||
bool Initialized;
|
|
||||||
bool Stopped;
|
|
||||||
bool Paused;
|
|
||||||
bool Focused;
|
bool Focused;
|
||||||
|
bool Initialized;
|
||||||
|
bool Paused;
|
||||||
|
|
||||||
JNIEnv* JNIEnvAttachedToVM;
|
JNIEnv* JNIEnvAttachedToVM;
|
||||||
|
|
||||||
@ -100,3 +98,4 @@ namespace irr
|
|||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
#endif // _IRR_COMPILE_WITH_ANDROID_DEVICE_
|
||||||
|
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Reference in New Issue
Block a user