#pragma once namespace irr { namespace video { //! Enumeration for all vertex attributes there are. enum E_VERTEX_ATTRIBUTES { EVA_POSITION = 0, EVA_NORMAL, EVA_COLOR, EVA_TCOORD0, EVA_TCOORD1, EVA_TANGENT, EVA_BINORMAL, EVA_COUNT }; //! Array holding the built in vertex attribute names const char *const sBuiltInVertexAttributeNames[] = { "inVertexPosition", "inVertexNormal", "inVertexColor", "inTexCoord0", "inTexCoord1", "inVertexTangent", "inVertexBinormal", 0, }; } // end namespace video } // end namespace irr