// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CDummyTransformationSceneNode.h" #include "os.h" namespace irr { namespace scene { //! constructor CDummyTransformationSceneNode::CDummyTransformationSceneNode( ISceneNode *parent, ISceneManager *mgr, s32 id) : IDummyTransformationSceneNode(parent, mgr, id) { #ifdef _DEBUG setDebugName("CDummyTransformationSceneNode"); #endif setAutomaticCulling(scene::EAC_OFF); } //! returns the axis aligned bounding box of this node const core::aabbox3d &CDummyTransformationSceneNode::getBoundingBox() const { return Box; } //! Returns a reference to the current relative transformation matrix. //! This is the matrix, this scene node uses instead of scale, translation //! and rotation. core::matrix4 &CDummyTransformationSceneNode::getRelativeTransformationMatrix() { return RelativeTransformationMatrix; } //! Returns the relative transformation of the scene node. core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const { return RelativeTransformationMatrix; } //! Creates a clone of this scene node and its children. ISceneNode *CDummyTransformationSceneNode::clone(ISceneNode *newParent, ISceneManager *newManager) { if (!newParent) newParent = Parent; if (!newManager) newManager = SceneManager; CDummyTransformationSceneNode *nb = new CDummyTransformationSceneNode(newParent, newManager, ID); nb->cloneMembers(this, newManager); nb->RelativeTransformationMatrix = RelativeTransformationMatrix; nb->Box = Box; if (newParent) nb->drop(); return nb; } const core::vector3df &CDummyTransformationSceneNode::getScale() const { os::Printer::log("CDummyTransformationSceneNode::getScale() does not contain the relative transformation.", ELL_DEBUG); return RelativeScale; } void CDummyTransformationSceneNode::setScale(const core::vector3df &scale) { os::Printer::log("CDummyTransformationSceneNode::setScale() does not affect the relative transformation.", ELL_DEBUG); RelativeScale = scale; } const core::vector3df &CDummyTransformationSceneNode::getRotation() const { os::Printer::log("CDummyTransformationSceneNode::getRotation() does not contain the relative transformation.", ELL_DEBUG); return RelativeRotation; } void CDummyTransformationSceneNode::setRotation(const core::vector3df &rotation) { os::Printer::log("CDummyTransformationSceneNode::setRotation() does not affect the relative transformation.", ELL_DEBUG); RelativeRotation = rotation; } const core::vector3df &CDummyTransformationSceneNode::getPosition() const { os::Printer::log("CDummyTransformationSceneNode::getPosition() does not contain the relative transformation.", ELL_DEBUG); return RelativeTranslation; } void CDummyTransformationSceneNode::setPosition(const core::vector3df &newpos) { os::Printer::log("CDummyTransformationSceneNode::setPosition() does not affect the relative transformation.", ELL_DEBUG); RelativeTranslation = newpos; } } // end namespace scene } // end namespace irr