// This file is part of the "Irrlicht Engine". // written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de // modified by Thomas Alten #include "CGUIImageList.h" namespace irr { namespace gui { //! constructor CGUIImageList::CGUIImageList(video::IVideoDriver *driver) : Driver(driver), Texture(0), ImageCount(0), ImageSize(0, 0), ImagesPerRow(0), UseAlphaChannel(false) { #ifdef _DEBUG setDebugName("CGUIImageList"); #endif if (Driver) { Driver->grab(); } } //! destructor CGUIImageList::~CGUIImageList() { if (Driver) { Driver->drop(); } if (Texture) { Texture->drop(); } } //! Creates the image list from texture. bool CGUIImageList::createImageList(video::ITexture *texture, core::dimension2d imageSize, bool useAlphaChannel) { if (!texture) { return false; } Texture = texture; Texture->grab(); ImageSize = imageSize; ImagesPerRow = Texture->getSize().Width / ImageSize.Width; ImageCount = ImagesPerRow * Texture->getSize().Height / ImageSize.Height; UseAlphaChannel = useAlphaChannel; return true; } //! Draws an image and clips it to the specified rectangle if wanted void CGUIImageList::draw(s32 index, const core::position2d &destPos, const core::rect *clip /*= 0*/) { core::rect sourceRect; if (!Driver || index < 0 || index >= ImageCount) { return; } sourceRect.UpperLeftCorner.X = (index % ImagesPerRow) * ImageSize.Width; sourceRect.UpperLeftCorner.Y = (index / ImagesPerRow) * ImageSize.Height; sourceRect.LowerRightCorner.X = sourceRect.UpperLeftCorner.X + ImageSize.Width; sourceRect.LowerRightCorner.Y = sourceRect.UpperLeftCorner.Y + ImageSize.Height; Driver->draw2DImage(Texture, destPos, sourceRect, clip, video::SColor(255, 255, 255, 255), UseAlphaChannel); } } // end namespace gui } // end namespace irr