// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #ifdef _IRR_COMPILE_WITH_OPENGL_ #include "EMaterialTypes.h" #include "IMaterialRenderer.h" #include "IMaterialRendererServices.h" #include "IGPUProgrammingServices.h" #include "irrArray.h" #include "irrString.h" #include "COpenGLCommon.h" namespace irr { namespace video { class COpenGLDriver; class IShaderConstantSetCallBack; //! Class for using GLSL shaders with OpenGL //! Please note: This renderer implements its own IMaterialRendererServices class COpenGLSLMaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices { public: //! Constructor COpenGLSLMaterialRenderer( COpenGLDriver *driver, s32 &outMaterialTypeNr, const c8 *vertexShaderProgram = 0, const c8 *vertexShaderEntryPointName = 0, E_VERTEX_SHADER_TYPE vsCompileTarget = video::EVST_VS_1_1, const c8 *pixelShaderProgram = 0, const c8 *pixelShaderEntryPointName = 0, E_PIXEL_SHADER_TYPE psCompileTarget = video::EPST_PS_1_1, const c8 *geometryShaderProgram = 0, const c8 *geometryShaderEntryPointName = "main", E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP, u32 verticesOut = 0, IShaderConstantSetCallBack *callback = 0, E_MATERIAL_TYPE baseMaterial = EMT_SOLID, s32 userData = 0); //! Destructor virtual ~COpenGLSLMaterialRenderer(); virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates, IMaterialRendererServices *services) override; bool OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype) override; void OnUnsetMaterial() override; //! Returns if the material is transparent. bool isTransparent() const override; //! Access the callback provided by the users when creating shader materials IShaderConstantSetCallBack *getShaderConstantSetCallBack() const override { return CallBack; } // implementations for the render services void setBasicRenderStates(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates) override; s32 getVertexShaderConstantID(const c8 *name) override; s32 getPixelShaderConstantID(const c8 *name) override; bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override; bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override; bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override; bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override; bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override; bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override; IVideoDriver *getVideoDriver() override; protected: //! constructor only for use by derived classes who want to //! create a fall back material for example. COpenGLSLMaterialRenderer(COpenGLDriver *driver, IShaderConstantSetCallBack *callback, E_MATERIAL_TYPE baseMaterial, s32 userData = 0); void init(s32 &outMaterialTypeNr, const c8 *vertexShaderProgram, const c8 *pixelShaderProgram, const c8 *geometryShaderProgram, scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP, u32 verticesOut = 0); bool createProgram(); bool createShader(GLenum shaderType, const char *shader); bool linkProgram(); COpenGLDriver *Driver; IShaderConstantSetCallBack *CallBack; bool Alpha; bool Blending; bool AlphaTest; struct SUniformInfo { core::stringc name; GLenum type; GLint location; }; GLhandleARB Program; GLuint Program2; core::array UniformInfo; s32 UserData; }; } // end namespace video } // end namespace irr #endif // compile with OpenGL