// This code was generated by scripts/BindingGenerator.lua // Do not modify it, modify and run the generator instead. #include "mt_opengl.h" #include #include OpenGLProcedures GL = OpenGLProcedures(); void OpenGLProcedures::LoadAllProcedures(irr::video::IContextManager *cmgr) { if (!CullFace) CullFace = (PFNGLCULLFACEPROC_MT)cmgr->getProcAddress("glCullFace"); if (!FrontFace) FrontFace = (PFNGLFRONTFACEPROC_MT)cmgr->getProcAddress("glFrontFace"); if (!Hint) Hint = (PFNGLHINTPROC_MT)cmgr->getProcAddress("glHint"); if (!LineWidth) LineWidth = (PFNGLLINEWIDTHPROC_MT)cmgr->getProcAddress("glLineWidth"); if (!PointSize) PointSize = (PFNGLPOINTSIZEPROC_MT)cmgr->getProcAddress("glPointSize"); if (!PolygonMode) PolygonMode = (PFNGLPOLYGONMODEPROC_MT)cmgr->getProcAddress("glPolygonMode"); if (!Scissor) Scissor = (PFNGLSCISSORPROC_MT)cmgr->getProcAddress("glScissor"); if (!TexParameterf) TexParameterf = (PFNGLTEXPARAMETERFPROC_MT)cmgr->getProcAddress("glTexParameterf"); if (!TexParameterfv) TexParameterfv = (PFNGLTEXPARAMETERFVPROC_MT)cmgr->getProcAddress("glTexParameterfv"); if (!TexParameteri) TexParameteri = (PFNGLTEXPARAMETERIPROC_MT)cmgr->getProcAddress("glTexParameteri"); if (!TexParameteriv) TexParameteriv = (PFNGLTEXPARAMETERIVPROC_MT)cmgr->getProcAddress("glTexParameteriv"); if (!TexImage1D) TexImage1D = (PFNGLTEXIMAGE1DPROC_MT)cmgr->getProcAddress("glTexImage1D"); if (!TexImage2D) TexImage2D = (PFNGLTEXIMAGE2DPROC_MT)cmgr->getProcAddress("glTexImage2D"); if (!DrawBuffer) DrawBuffer = (PFNGLDRAWBUFFERPROC_MT)cmgr->getProcAddress("glDrawBuffer"); if (!Clear) Clear = (PFNGLCLEARPROC_MT)cmgr->getProcAddress("glClear"); if (!ClearColor) ClearColor = (PFNGLCLEARCOLORPROC_MT)cmgr->getProcAddress("glClearColor"); if (!ClearStencil) ClearStencil = (PFNGLCLEARSTENCILPROC_MT)cmgr->getProcAddress("glClearStencil"); if (!ClearDepth) ClearDepth = (PFNGLCLEARDEPTHPROC_MT)cmgr->getProcAddress("glClearDepth"); if (!StencilMask) StencilMask = (PFNGLSTENCILMASKPROC_MT)cmgr->getProcAddress("glStencilMask"); if (!ColorMask) ColorMask = (PFNGLCOLORMASKPROC_MT)cmgr->getProcAddress("glColorMask"); if (!DepthMask) DepthMask = (PFNGLDEPTHMASKPROC_MT)cmgr->getProcAddress("glDepthMask"); if (!Disable) Disable = (PFNGLDISABLEPROC_MT)cmgr->getProcAddress("glDisable"); if (!Enable) Enable = (PFNGLENABLEPROC_MT)cmgr->getProcAddress("glEnable"); if (!Finish) Finish = (PFNGLFINISHPROC_MT)cmgr->getProcAddress("glFinish"); if (!Flush) Flush = (PFNGLFLUSHPROC_MT)cmgr->getProcAddress("glFlush"); if (!BlendFunc) BlendFunc = (PFNGLBLENDFUNCPROC_MT)cmgr->getProcAddress("glBlendFunc"); if (!LogicOp) LogicOp = (PFNGLLOGICOPPROC_MT)cmgr->getProcAddress("glLogicOp"); if (!StencilFunc) StencilFunc = (PFNGLSTENCILFUNCPROC_MT)cmgr->getProcAddress("glStencilFunc"); if (!StencilOp) StencilOp = (PFNGLSTENCILOPPROC_MT)cmgr->getProcAddress("glStencilOp"); if (!DepthFunc) DepthFunc = (PFNGLDEPTHFUNCPROC_MT)cmgr->getProcAddress("glDepthFunc"); if (!PixelStoref) PixelStoref = (PFNGLPIXELSTOREFPROC_MT)cmgr->getProcAddress("glPixelStoref"); if (!PixelStorei) PixelStorei = (PFNGLPIXELSTOREIPROC_MT)cmgr->getProcAddress("glPixelStorei"); if (!ReadBuffer) ReadBuffer = (PFNGLREADBUFFERPROC_MT)cmgr->getProcAddress("glReadBuffer"); if (!ReadPixels) ReadPixels = (PFNGLREADPIXELSPROC_MT)cmgr->getProcAddress("glReadPixels"); if (!GetBooleanv) GetBooleanv = (PFNGLGETBOOLEANVPROC_MT)cmgr->getProcAddress("glGetBooleanv"); if (!GetDoublev) GetDoublev = (PFNGLGETDOUBLEVPROC_MT)cmgr->getProcAddress("glGetDoublev"); if (!GetError) GetError = (PFNGLGETERRORPROC_MT)cmgr->getProcAddress("glGetError"); if (!GetFloatv) GetFloatv = (PFNGLGETFLOATVPROC_MT)cmgr->getProcAddress("glGetFloatv"); if (!GetIntegerv) GetIntegerv = (PFNGLGETINTEGERVPROC_MT)cmgr->getProcAddress("glGetIntegerv"); if (!GetString) GetString = (PFNGLGETSTRINGPROC_MT)cmgr->getProcAddress("glGetString"); if (!GetTexImage) GetTexImage = (PFNGLGETTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetTexImage"); if (!GetTexParameterfv) GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetTexParameterfv"); if (!GetTexParameteriv) GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetTexParameteriv"); if (!GetTexLevelParameterfv) GetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetTexLevelParameterfv"); if (!GetTexLevelParameteriv) GetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetTexLevelParameteriv"); if (!IsEnabled) IsEnabled = (PFNGLISENABLEDPROC_MT)cmgr->getProcAddress("glIsEnabled"); if (!DepthRange) DepthRange = (PFNGLDEPTHRANGEPROC_MT)cmgr->getProcAddress("glDepthRange"); if (!Viewport) Viewport = (PFNGLVIEWPORTPROC_MT)cmgr->getProcAddress("glViewport"); if (!DrawArrays) DrawArrays = (PFNGLDRAWARRAYSPROC_MT)cmgr->getProcAddress("glDrawArrays"); if (!DrawElements) DrawElements = (PFNGLDRAWELEMENTSPROC_MT)cmgr->getProcAddress("glDrawElements"); if (!GetPointerv) GetPointerv = (PFNGLGETPOINTERVPROC_MT)cmgr->getProcAddress("glGetPointerv"); if (!PolygonOffset) PolygonOffset = (PFNGLPOLYGONOFFSETPROC_MT)cmgr->getProcAddress("glPolygonOffset"); if (!CopyTexImage1D) CopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC_MT)cmgr->getProcAddress("glCopyTexImage1D"); if (!CopyTexImage2D) CopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC_MT)cmgr->getProcAddress("glCopyTexImage2D"); if (!CopyTexSubImage1D) CopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC_MT)cmgr->getProcAddress("glCopyTexSubImage1D"); if (!CopyTexSubImage2D) CopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC_MT)cmgr->getProcAddress("glCopyTexSubImage2D"); if (!TexSubImage1D) TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC_MT)cmgr->getProcAddress("glTexSubImage1D"); if (!TexSubImage2D) TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC_MT)cmgr->getProcAddress("glTexSubImage2D"); if (!BindTexture) BindTexture = (PFNGLBINDTEXTUREPROC_MT)cmgr->getProcAddress("glBindTexture"); if (!DeleteTextures) DeleteTextures = (PFNGLDELETETEXTURESPROC_MT)cmgr->getProcAddress("glDeleteTextures"); if (!GenTextures) GenTextures = (PFNGLGENTEXTURESPROC_MT)cmgr->getProcAddress("glGenTextures"); if (!IsTexture) IsTexture = (PFNGLISTEXTUREPROC_MT)cmgr->getProcAddress("glIsTexture"); if (!DrawRangeElements) DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC_MT)cmgr->getProcAddress("glDrawRangeElements"); if (!TexImage3D) TexImage3D = (PFNGLTEXIMAGE3DPROC_MT)cmgr->getProcAddress("glTexImage3D"); if (!TexSubImage3D) TexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC_MT)cmgr->getProcAddress("glTexSubImage3D"); if (!CopyTexSubImage3D) CopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC_MT)cmgr->getProcAddress("glCopyTexSubImage3D"); if (!ActiveTexture) ActiveTexture = (PFNGLACTIVETEXTUREPROC_MT)cmgr->getProcAddress("glActiveTexture"); if (!SampleCoverage) SampleCoverage = (PFNGLSAMPLECOVERAGEPROC_MT)cmgr->getProcAddress("glSampleCoverage"); if (!CompressedTexImage3D) CompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC_MT)cmgr->getProcAddress("glCompressedTexImage3D"); if (!CompressedTexImage2D) CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC_MT)cmgr->getProcAddress("glCompressedTexImage2D"); if (!CompressedTexImage1D) CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC_MT)cmgr->getProcAddress("glCompressedTexImage1D"); if (!CompressedTexSubImage3D) CompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC_MT)cmgr->getProcAddress("glCompressedTexSubImage3D"); if (!CompressedTexSubImage2D) CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC_MT)cmgr->getProcAddress("glCompressedTexSubImage2D"); if (!CompressedTexSubImage1D) CompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC_MT)cmgr->getProcAddress("glCompressedTexSubImage1D"); if (!GetCompressedTexImage) GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetCompressedTexImage"); if (!BlendFuncSeparate) BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC_MT)cmgr->getProcAddress("glBlendFuncSeparate"); if (!MultiDrawArrays) MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC_MT)cmgr->getProcAddress("glMultiDrawArrays"); if (!MultiDrawElements) MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC_MT)cmgr->getProcAddress("glMultiDrawElements"); if (!PointParameterf) PointParameterf = (PFNGLPOINTPARAMETERFPROC_MT)cmgr->getProcAddress("glPointParameterf"); if (!PointParameterfv) PointParameterfv = (PFNGLPOINTPARAMETERFVPROC_MT)cmgr->getProcAddress("glPointParameterfv"); if (!PointParameteri) PointParameteri = (PFNGLPOINTPARAMETERIPROC_MT)cmgr->getProcAddress("glPointParameteri"); if (!PointParameteriv) PointParameteriv = (PFNGLPOINTPARAMETERIVPROC_MT)cmgr->getProcAddress("glPointParameteriv"); if (!BlendColor) BlendColor = (PFNGLBLENDCOLORPROC_MT)cmgr->getProcAddress("glBlendColor"); if (!BlendEquation) BlendEquation = (PFNGLBLENDEQUATIONPROC_MT)cmgr->getProcAddress("glBlendEquation"); if (!GenQueries) GenQueries = (PFNGLGENQUERIESPROC_MT)cmgr->getProcAddress("glGenQueries"); if (!DeleteQueries) DeleteQueries = (PFNGLDELETEQUERIESPROC_MT)cmgr->getProcAddress("glDeleteQueries"); if (!IsQuery) IsQuery = (PFNGLISQUERYPROC_MT)cmgr->getProcAddress("glIsQuery"); if (!BeginQuery) BeginQuery = (PFNGLBEGINQUERYPROC_MT)cmgr->getProcAddress("glBeginQuery"); if (!EndQuery) EndQuery = (PFNGLENDQUERYPROC_MT)cmgr->getProcAddress("glEndQuery"); if (!GetQueryiv) GetQueryiv = (PFNGLGETQUERYIVPROC_MT)cmgr->getProcAddress("glGetQueryiv"); if (!GetQueryObjectiv) GetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC_MT)cmgr->getProcAddress("glGetQueryObjectiv"); if (!GetQueryObjectuiv) GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC_MT)cmgr->getProcAddress("glGetQueryObjectuiv"); if (!BindBuffer) BindBuffer = (PFNGLBINDBUFFERPROC_MT)cmgr->getProcAddress("glBindBuffer"); if (!DeleteBuffers) DeleteBuffers = (PFNGLDELETEBUFFERSPROC_MT)cmgr->getProcAddress("glDeleteBuffers"); if (!GenBuffers) GenBuffers = (PFNGLGENBUFFERSPROC_MT)cmgr->getProcAddress("glGenBuffers"); if (!IsBuffer) IsBuffer = (PFNGLISBUFFERPROC_MT)cmgr->getProcAddress("glIsBuffer"); if (!BufferData) BufferData = (PFNGLBUFFERDATAPROC_MT)cmgr->getProcAddress("glBufferData"); if (!BufferSubData) BufferSubData = (PFNGLBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glBufferSubData"); if (!GetBufferSubData) GetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glGetBufferSubData"); if (!MapBuffer) MapBuffer = (PFNGLMAPBUFFERPROC_MT)cmgr->getProcAddress("glMapBuffer"); if (!UnmapBuffer) UnmapBuffer = (PFNGLUNMAPBUFFERPROC_MT)cmgr->getProcAddress("glUnmapBuffer"); if (!GetBufferParameteriv) GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetBufferParameteriv"); if (!GetBufferPointerv) GetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC_MT)cmgr->getProcAddress("glGetBufferPointerv"); if (!BlendEquationSeparate) BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC_MT)cmgr->getProcAddress("glBlendEquationSeparate"); if (!DrawBuffers) DrawBuffers = (PFNGLDRAWBUFFERSPROC_MT)cmgr->getProcAddress("glDrawBuffers"); if (!StencilOpSeparate) StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC_MT)cmgr->getProcAddress("glStencilOpSeparate"); if (!StencilFuncSeparate) StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC_MT)cmgr->getProcAddress("glStencilFuncSeparate"); if (!StencilMaskSeparate) StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC_MT)cmgr->getProcAddress("glStencilMaskSeparate"); if (!AttachShader) AttachShader = (PFNGLATTACHSHADERPROC_MT)cmgr->getProcAddress("glAttachShader"); if (!BindAttribLocation) BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC_MT)cmgr->getProcAddress("glBindAttribLocation"); if (!CompileShader) CompileShader = (PFNGLCOMPILESHADERPROC_MT)cmgr->getProcAddress("glCompileShader"); if (!CreateProgram) CreateProgram = (PFNGLCREATEPROGRAMPROC_MT)cmgr->getProcAddress("glCreateProgram"); if (!CreateShader) CreateShader = (PFNGLCREATESHADERPROC_MT)cmgr->getProcAddress("glCreateShader"); if (!DeleteProgram) DeleteProgram = (PFNGLDELETEPROGRAMPROC_MT)cmgr->getProcAddress("glDeleteProgram"); if (!DeleteShader) DeleteShader = (PFNGLDELETESHADERPROC_MT)cmgr->getProcAddress("glDeleteShader"); if (!DetachShader) DetachShader = (PFNGLDETACHSHADERPROC_MT)cmgr->getProcAddress("glDetachShader"); if (!DisableVertexAttribArray) DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC_MT)cmgr->getProcAddress("glDisableVertexAttribArray"); if (!EnableVertexAttribArray) EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC_MT)cmgr->getProcAddress("glEnableVertexAttribArray"); if (!GetActiveAttrib) GetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC_MT)cmgr->getProcAddress("glGetActiveAttrib"); if (!GetActiveUniform) GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC_MT)cmgr->getProcAddress("glGetActiveUniform"); if (!GetAttachedShaders) GetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC_MT)cmgr->getProcAddress("glGetAttachedShaders"); if (!GetAttribLocation) GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC_MT)cmgr->getProcAddress("glGetAttribLocation"); if (!GetProgramiv) GetProgramiv = (PFNGLGETPROGRAMIVPROC_MT)cmgr->getProcAddress("glGetProgramiv"); if (!GetProgramInfoLog) GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC_MT)cmgr->getProcAddress("glGetProgramInfoLog"); if (!GetShaderiv) GetShaderiv = (PFNGLGETSHADERIVPROC_MT)cmgr->getProcAddress("glGetShaderiv"); if (!GetShaderInfoLog) GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC_MT)cmgr->getProcAddress("glGetShaderInfoLog"); if (!GetShaderSource) GetShaderSource = (PFNGLGETSHADERSOURCEPROC_MT)cmgr->getProcAddress("glGetShaderSource"); if (!GetUniformLocation) GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC_MT)cmgr->getProcAddress("glGetUniformLocation"); if (!GetUniformfv) GetUniformfv = (PFNGLGETUNIFORMFVPROC_MT)cmgr->getProcAddress("glGetUniformfv"); if (!GetUniformiv) GetUniformiv = (PFNGLGETUNIFORMIVPROC_MT)cmgr->getProcAddress("glGetUniformiv"); if (!GetVertexAttribdv) GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC_MT)cmgr->getProcAddress("glGetVertexAttribdv"); if (!GetVertexAttribfv) GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC_MT)cmgr->getProcAddress("glGetVertexAttribfv"); if (!GetVertexAttribiv) GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC_MT)cmgr->getProcAddress("glGetVertexAttribiv"); if (!GetVertexAttribPointerv) GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC_MT)cmgr->getProcAddress("glGetVertexAttribPointerv"); if (!IsProgram) IsProgram = (PFNGLISPROGRAMPROC_MT)cmgr->getProcAddress("glIsProgram"); if (!IsShader) IsShader = (PFNGLISSHADERPROC_MT)cmgr->getProcAddress("glIsShader"); if (!LinkProgram) LinkProgram = (PFNGLLINKPROGRAMPROC_MT)cmgr->getProcAddress("glLinkProgram"); if (!ShaderSource) ShaderSource = (PFNGLSHADERSOURCEPROC_MT)cmgr->getProcAddress("glShaderSource"); if (!UseProgram) UseProgram = (PFNGLUSEPROGRAMPROC_MT)cmgr->getProcAddress("glUseProgram"); if (!Uniform1f) Uniform1f = (PFNGLUNIFORM1FPROC_MT)cmgr->getProcAddress("glUniform1f"); if (!Uniform2f) Uniform2f = (PFNGLUNIFORM2FPROC_MT)cmgr->getProcAddress("glUniform2f"); if (!Uniform3f) Uniform3f = (PFNGLUNIFORM3FPROC_MT)cmgr->getProcAddress("glUniform3f"); if (!Uniform4f) Uniform4f = (PFNGLUNIFORM4FPROC_MT)cmgr->getProcAddress("glUniform4f"); if (!Uniform1i) Uniform1i = (PFNGLUNIFORM1IPROC_MT)cmgr->getProcAddress("glUniform1i"); if (!Uniform2i) Uniform2i = (PFNGLUNIFORM2IPROC_MT)cmgr->getProcAddress("glUniform2i"); if (!Uniform3i) Uniform3i = (PFNGLUNIFORM3IPROC_MT)cmgr->getProcAddress("glUniform3i"); if (!Uniform4i) Uniform4i = (PFNGLUNIFORM4IPROC_MT)cmgr->getProcAddress("glUniform4i"); if (!Uniform1fv) Uniform1fv = (PFNGLUNIFORM1FVPROC_MT)cmgr->getProcAddress("glUniform1fv"); if (!Uniform2fv) Uniform2fv = (PFNGLUNIFORM2FVPROC_MT)cmgr->getProcAddress("glUniform2fv"); if (!Uniform3fv) Uniform3fv = (PFNGLUNIFORM3FVPROC_MT)cmgr->getProcAddress("glUniform3fv"); if (!Uniform4fv) Uniform4fv = (PFNGLUNIFORM4FVPROC_MT)cmgr->getProcAddress("glUniform4fv"); if (!Uniform1iv) Uniform1iv = (PFNGLUNIFORM1IVPROC_MT)cmgr->getProcAddress("glUniform1iv"); if (!Uniform2iv) Uniform2iv = (PFNGLUNIFORM2IVPROC_MT)cmgr->getProcAddress("glUniform2iv"); if (!Uniform3iv) Uniform3iv = (PFNGLUNIFORM3IVPROC_MT)cmgr->getProcAddress("glUniform3iv"); if (!Uniform4iv) Uniform4iv = (PFNGLUNIFORM4IVPROC_MT)cmgr->getProcAddress("glUniform4iv"); if (!UniformMatrix2fv) UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC_MT)cmgr->getProcAddress("glUniformMatrix2fv"); if (!UniformMatrix3fv) UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC_MT)cmgr->getProcAddress("glUniformMatrix3fv"); if (!UniformMatrix4fv) UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC_MT)cmgr->getProcAddress("glUniformMatrix4fv"); if (!ValidateProgram) ValidateProgram = (PFNGLVALIDATEPROGRAMPROC_MT)cmgr->getProcAddress("glValidateProgram"); if (!VertexAttrib1d) VertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC_MT)cmgr->getProcAddress("glVertexAttrib1d"); if (!VertexAttrib1dv) VertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC_MT)cmgr->getProcAddress("glVertexAttrib1dv"); if (!VertexAttrib1f) VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC_MT)cmgr->getProcAddress("glVertexAttrib1f"); if (!VertexAttrib1fv) VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC_MT)cmgr->getProcAddress("glVertexAttrib1fv"); if (!VertexAttrib1s) VertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC_MT)cmgr->getProcAddress("glVertexAttrib1s"); if (!VertexAttrib1sv) VertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC_MT)cmgr->getProcAddress("glVertexAttrib1sv"); if (!VertexAttrib2d) VertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC_MT)cmgr->getProcAddress("glVertexAttrib2d"); if (!VertexAttrib2dv) VertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC_MT)cmgr->getProcAddress("glVertexAttrib2dv"); if (!VertexAttrib2f) VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC_MT)cmgr->getProcAddress("glVertexAttrib2f"); if (!VertexAttrib2fv) VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC_MT)cmgr->getProcAddress("glVertexAttrib2fv"); if (!VertexAttrib2s) VertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC_MT)cmgr->getProcAddress("glVertexAttrib2s"); if (!VertexAttrib2sv) VertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC_MT)cmgr->getProcAddress("glVertexAttrib2sv"); if (!VertexAttrib3d) VertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC_MT)cmgr->getProcAddress("glVertexAttrib3d"); if (!VertexAttrib3dv) VertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC_MT)cmgr->getProcAddress("glVertexAttrib3dv"); if (!VertexAttrib3f) VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC_MT)cmgr->getProcAddress("glVertexAttrib3f"); if (!VertexAttrib3fv) VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC_MT)cmgr->getProcAddress("glVertexAttrib3fv"); if (!VertexAttrib3s) VertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC_MT)cmgr->getProcAddress("glVertexAttrib3s"); if (!VertexAttrib3sv) VertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC_MT)cmgr->getProcAddress("glVertexAttrib3sv"); if (!VertexAttrib4Nbv) VertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nbv"); if (!VertexAttrib4Niv) VertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Niv"); if (!VertexAttrib4Nsv) VertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nsv"); if (!VertexAttrib4Nub) VertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nub"); if (!VertexAttrib4Nubv) VertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nubv"); if (!VertexAttrib4Nuiv) VertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nuiv"); if (!VertexAttrib4Nusv) VertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nusv"); if (!VertexAttrib4bv) VertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC_MT)cmgr->getProcAddress("glVertexAttrib4bv"); if (!VertexAttrib4d) VertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC_MT)cmgr->getProcAddress("glVertexAttrib4d"); if (!VertexAttrib4dv) VertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC_MT)cmgr->getProcAddress("glVertexAttrib4dv"); if (!VertexAttrib4f) VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC_MT)cmgr->getProcAddress("glVertexAttrib4f"); if (!VertexAttrib4fv) VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC_MT)cmgr->getProcAddress("glVertexAttrib4fv"); if (!VertexAttrib4iv) VertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC_MT)cmgr->getProcAddress("glVertexAttrib4iv"); if (!VertexAttrib4s) VertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC_MT)cmgr->getProcAddress("glVertexAttrib4s"); if (!VertexAttrib4sv) VertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC_MT)cmgr->getProcAddress("glVertexAttrib4sv"); if (!VertexAttrib4ubv) VertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC_MT)cmgr->getProcAddress("glVertexAttrib4ubv"); if (!VertexAttrib4uiv) VertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC_MT)cmgr->getProcAddress("glVertexAttrib4uiv"); if (!VertexAttrib4usv) VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC_MT)cmgr->getProcAddress("glVertexAttrib4usv"); if (!VertexAttribPointer) VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC_MT)cmgr->getProcAddress("glVertexAttribPointer"); if (!UniformMatrix2x3fv) UniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC_MT)cmgr->getProcAddress("glUniformMatrix2x3fv"); if (!UniformMatrix3x2fv) UniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC_MT)cmgr->getProcAddress("glUniformMatrix3x2fv"); if (!UniformMatrix2x4fv) UniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC_MT)cmgr->getProcAddress("glUniformMatrix2x4fv"); if (!UniformMatrix4x2fv) UniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC_MT)cmgr->getProcAddress("glUniformMatrix4x2fv"); if (!UniformMatrix3x4fv) UniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC_MT)cmgr->getProcAddress("glUniformMatrix3x4fv"); if (!UniformMatrix4x3fv) UniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC_MT)cmgr->getProcAddress("glUniformMatrix4x3fv"); if (!ColorMaski) ColorMaski = (PFNGLCOLORMASKIPROC_MT)cmgr->getProcAddress("glColorMaski"); if (!Enablei) Enablei = (PFNGLENABLEIPROC_MT)cmgr->getProcAddress("glEnablei"); if (!Disablei) Disablei = (PFNGLDISABLEIPROC_MT)cmgr->getProcAddress("glDisablei"); if (!IsEnabledi) IsEnabledi = (PFNGLISENABLEDIPROC_MT)cmgr->getProcAddress("glIsEnabledi"); if (!BeginTransformFeedback) BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glBeginTransformFeedback"); if (!EndTransformFeedback) EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glEndTransformFeedback"); if (!BindBufferRange) BindBufferRange = (PFNGLBINDBUFFERRANGEPROC_MT)cmgr->getProcAddress("glBindBufferRange"); if (!BindBufferBase) BindBufferBase = (PFNGLBINDBUFFERBASEPROC_MT)cmgr->getProcAddress("glBindBufferBase"); if (!TransformFeedbackVaryings) TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC_MT)cmgr->getProcAddress("glTransformFeedbackVaryings"); if (!GetTransformFeedbackVarying) GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC_MT)cmgr->getProcAddress("glGetTransformFeedbackVarying"); if (!ClampColor) ClampColor = (PFNGLCLAMPCOLORPROC_MT)cmgr->getProcAddress("glClampColor"); if (!BeginConditionalRender) BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC_MT)cmgr->getProcAddress("glBeginConditionalRender"); if (!EndConditionalRender) EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC_MT)cmgr->getProcAddress("glEndConditionalRender"); if (!VertexAttribIPointer) VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC_MT)cmgr->getProcAddress("glVertexAttribIPointer"); if (!GetVertexAttribIiv) GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC_MT)cmgr->getProcAddress("glGetVertexAttribIiv"); if (!GetVertexAttribIuiv) GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC_MT)cmgr->getProcAddress("glGetVertexAttribIuiv"); if (!VertexAttribI1i) VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC_MT)cmgr->getProcAddress("glVertexAttribI1i"); if (!VertexAttribI2i) VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC_MT)cmgr->getProcAddress("glVertexAttribI2i"); if (!VertexAttribI3i) VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC_MT)cmgr->getProcAddress("glVertexAttribI3i"); if (!VertexAttribI4i) VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC_MT)cmgr->getProcAddress("glVertexAttribI4i"); if (!VertexAttribI1ui) VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC_MT)cmgr->getProcAddress("glVertexAttribI1ui"); if (!VertexAttribI2ui) VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC_MT)cmgr->getProcAddress("glVertexAttribI2ui"); if (!VertexAttribI3ui) VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC_MT)cmgr->getProcAddress("glVertexAttribI3ui"); if (!VertexAttribI4ui) VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC_MT)cmgr->getProcAddress("glVertexAttribI4ui"); if (!VertexAttribI1iv) VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC_MT)cmgr->getProcAddress("glVertexAttribI1iv"); if (!VertexAttribI2iv) VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC_MT)cmgr->getProcAddress("glVertexAttribI2iv"); if (!VertexAttribI3iv) VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC_MT)cmgr->getProcAddress("glVertexAttribI3iv"); if (!VertexAttribI4iv) VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC_MT)cmgr->getProcAddress("glVertexAttribI4iv"); if (!VertexAttribI1uiv) VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC_MT)cmgr->getProcAddress("glVertexAttribI1uiv"); if (!VertexAttribI2uiv) VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC_MT)cmgr->getProcAddress("glVertexAttribI2uiv"); if (!VertexAttribI3uiv) VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC_MT)cmgr->getProcAddress("glVertexAttribI3uiv"); if (!VertexAttribI4uiv) VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC_MT)cmgr->getProcAddress("glVertexAttribI4uiv"); if (!VertexAttribI4bv) VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC_MT)cmgr->getProcAddress("glVertexAttribI4bv"); if (!VertexAttribI4sv) VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC_MT)cmgr->getProcAddress("glVertexAttribI4sv"); if (!VertexAttribI4ubv) VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC_MT)cmgr->getProcAddress("glVertexAttribI4ubv"); if (!VertexAttribI4usv) VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC_MT)cmgr->getProcAddress("glVertexAttribI4usv"); if (!GetUniformuiv) GetUniformuiv = (PFNGLGETUNIFORMUIVPROC_MT)cmgr->getProcAddress("glGetUniformuiv"); if (!BindFragDataLocation) BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC_MT)cmgr->getProcAddress("glBindFragDataLocation"); if (!GetFragDataLocation) GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC_MT)cmgr->getProcAddress("glGetFragDataLocation"); if (!Uniform1ui) Uniform1ui = (PFNGLUNIFORM1UIPROC_MT)cmgr->getProcAddress("glUniform1ui"); if (!Uniform2ui) Uniform2ui = (PFNGLUNIFORM2UIPROC_MT)cmgr->getProcAddress("glUniform2ui"); if (!Uniform3ui) Uniform3ui = (PFNGLUNIFORM3UIPROC_MT)cmgr->getProcAddress("glUniform3ui"); if (!Uniform4ui) Uniform4ui = (PFNGLUNIFORM4UIPROC_MT)cmgr->getProcAddress("glUniform4ui"); if (!Uniform1uiv) Uniform1uiv = (PFNGLUNIFORM1UIVPROC_MT)cmgr->getProcAddress("glUniform1uiv"); if (!Uniform2uiv) Uniform2uiv = (PFNGLUNIFORM2UIVPROC_MT)cmgr->getProcAddress("glUniform2uiv"); if (!Uniform3uiv) Uniform3uiv = (PFNGLUNIFORM3UIVPROC_MT)cmgr->getProcAddress("glUniform3uiv"); if (!Uniform4uiv) Uniform4uiv = (PFNGLUNIFORM4UIVPROC_MT)cmgr->getProcAddress("glUniform4uiv"); if (!TexParameterIiv) TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC_MT)cmgr->getProcAddress("glTexParameterIiv"); if (!TexParameterIuiv) TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glTexParameterIuiv"); if (!GetTexParameterIiv) GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC_MT)cmgr->getProcAddress("glGetTexParameterIiv"); if (!GetTexParameterIuiv) GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glGetTexParameterIuiv"); if (!ClearBufferiv) ClearBufferiv = (PFNGLCLEARBUFFERIVPROC_MT)cmgr->getProcAddress("glClearBufferiv"); if (!ClearBufferuiv) ClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC_MT)cmgr->getProcAddress("glClearBufferuiv"); if (!ClearBufferfv) ClearBufferfv = (PFNGLCLEARBUFFERFVPROC_MT)cmgr->getProcAddress("glClearBufferfv"); if (!ClearBufferfi) ClearBufferfi = (PFNGLCLEARBUFFERFIPROC_MT)cmgr->getProcAddress("glClearBufferfi"); if (!GetStringi) GetStringi = (PFNGLGETSTRINGIPROC_MT)cmgr->getProcAddress("glGetStringi"); if (!IsRenderbuffer) IsRenderbuffer = (PFNGLISRENDERBUFFERPROC_MT)cmgr->getProcAddress("glIsRenderbuffer"); if (!BindRenderbuffer) BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC_MT)cmgr->getProcAddress("glBindRenderbuffer"); if (!DeleteRenderbuffers) DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC_MT)cmgr->getProcAddress("glDeleteRenderbuffers"); if (!GenRenderbuffers) GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC_MT)cmgr->getProcAddress("glGenRenderbuffers"); if (!RenderbufferStorage) RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC_MT)cmgr->getProcAddress("glRenderbufferStorage"); if (!GetRenderbufferParameteriv) GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetRenderbufferParameteriv"); if (!IsFramebuffer) IsFramebuffer = (PFNGLISFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glIsFramebuffer"); if (!BindFramebuffer) BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glBindFramebuffer"); if (!DeleteFramebuffers) DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC_MT)cmgr->getProcAddress("glDeleteFramebuffers"); if (!GenFramebuffers) GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC_MT)cmgr->getProcAddress("glGenFramebuffers"); if (!CheckFramebufferStatus) CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC_MT)cmgr->getProcAddress("glCheckFramebufferStatus"); if (!FramebufferTexture1D) FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC_MT)cmgr->getProcAddress("glFramebufferTexture1D"); if (!FramebufferTexture2D) FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC_MT)cmgr->getProcAddress("glFramebufferTexture2D"); if (!FramebufferTexture3D) FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC_MT)cmgr->getProcAddress("glFramebufferTexture3D"); if (!FramebufferRenderbuffer) FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC_MT)cmgr->getProcAddress("glFramebufferRenderbuffer"); if (!GetFramebufferAttachmentParameteriv) GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetFramebufferAttachmentParameteriv"); if (!GenerateMipmap) GenerateMipmap = (PFNGLGENERATEMIPMAPPROC_MT)cmgr->getProcAddress("glGenerateMipmap"); if (!BlitFramebuffer) BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glBlitFramebuffer"); if (!RenderbufferStorageMultisample) RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC_MT)cmgr->getProcAddress("glRenderbufferStorageMultisample"); if (!FramebufferTextureLayer) FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC_MT)cmgr->getProcAddress("glFramebufferTextureLayer"); if (!FramebufferTextureLayer) FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC_MT)cmgr->getProcAddress("glFramebufferTextureLayerARB"); if (!MapBufferRange) MapBufferRange = (PFNGLMAPBUFFERRANGEPROC_MT)cmgr->getProcAddress("glMapBufferRange"); if (!FlushMappedBufferRange) FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC_MT)cmgr->getProcAddress("glFlushMappedBufferRange"); if (!BindVertexArray) BindVertexArray = (PFNGLBINDVERTEXARRAYPROC_MT)cmgr->getProcAddress("glBindVertexArray"); if (!DeleteVertexArrays) DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC_MT)cmgr->getProcAddress("glDeleteVertexArrays"); if (!GenVertexArrays) GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC_MT)cmgr->getProcAddress("glGenVertexArrays"); if (!IsVertexArray) IsVertexArray = (PFNGLISVERTEXARRAYPROC_MT)cmgr->getProcAddress("glIsVertexArray"); if (!DrawArraysInstanced) DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawArraysInstanced"); if (!DrawArraysInstanced) DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawArraysInstancedARB"); if (!DrawElementsInstanced) DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawElementsInstanced"); if (!DrawElementsInstanced) DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawElementsInstancedARB"); if (!TexBuffer) TexBuffer = (PFNGLTEXBUFFERPROC_MT)cmgr->getProcAddress("glTexBuffer"); if (!TexBuffer) TexBuffer = (PFNGLTEXBUFFERPROC_MT)cmgr->getProcAddress("glTexBufferARB"); if (!PrimitiveRestartIndex) PrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC_MT)cmgr->getProcAddress("glPrimitiveRestartIndex"); if (!CopyBufferSubData) CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glCopyBufferSubData"); if (!GetUniformIndices) GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC_MT)cmgr->getProcAddress("glGetUniformIndices"); if (!GetActiveUniformsiv) GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC_MT)cmgr->getProcAddress("glGetActiveUniformsiv"); if (!GetActiveUniformName) GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC_MT)cmgr->getProcAddress("glGetActiveUniformName"); if (!GetUniformBlockIndex) GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC_MT)cmgr->getProcAddress("glGetUniformBlockIndex"); if (!GetActiveUniformBlockiv) GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC_MT)cmgr->getProcAddress("glGetActiveUniformBlockiv"); if (!GetActiveUniformBlockName) GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC_MT)cmgr->getProcAddress("glGetActiveUniformBlockName"); if (!UniformBlockBinding) UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC_MT)cmgr->getProcAddress("glUniformBlockBinding"); if (!DrawElementsBaseVertex) DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC_MT)cmgr->getProcAddress("glDrawElementsBaseVertex"); if (!DrawRangeElementsBaseVertex) DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC_MT)cmgr->getProcAddress("glDrawRangeElementsBaseVertex"); if (!DrawElementsInstancedBaseVertex) DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC_MT)cmgr->getProcAddress("glDrawElementsInstancedBaseVertex"); if (!MultiDrawElementsBaseVertex) MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC_MT)cmgr->getProcAddress("glMultiDrawElementsBaseVertex"); if (!ProvokingVertex) ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC_MT)cmgr->getProcAddress("glProvokingVertex"); if (!FenceSync) FenceSync = (PFNGLFENCESYNCPROC_MT)cmgr->getProcAddress("glFenceSync"); if (!IsSync) IsSync = (PFNGLISSYNCPROC_MT)cmgr->getProcAddress("glIsSync"); if (!DeleteSync) DeleteSync = (PFNGLDELETESYNCPROC_MT)cmgr->getProcAddress("glDeleteSync"); if (!ClientWaitSync) ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC_MT)cmgr->getProcAddress("glClientWaitSync"); if (!WaitSync) WaitSync = (PFNGLWAITSYNCPROC_MT)cmgr->getProcAddress("glWaitSync"); if (!GetInteger64v) GetInteger64v = (PFNGLGETINTEGER64VPROC_MT)cmgr->getProcAddress("glGetInteger64v"); if (!GetSynciv) GetSynciv = (PFNGLGETSYNCIVPROC_MT)cmgr->getProcAddress("glGetSynciv"); if (!GetBufferParameteri64v) GetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC_MT)cmgr->getProcAddress("glGetBufferParameteri64v"); if (!FramebufferTexture) FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC_MT)cmgr->getProcAddress("glFramebufferTexture"); if (!FramebufferTexture) FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC_MT)cmgr->getProcAddress("glFramebufferTextureARB"); if (!TexImage2DMultisample) TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTexImage2DMultisample"); if (!TexImage3DMultisample) TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTexImage3DMultisample"); if (!GetMultisamplefv) GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC_MT)cmgr->getProcAddress("glGetMultisamplefv"); if (!SampleMaski) SampleMaski = (PFNGLSAMPLEMASKIPROC_MT)cmgr->getProcAddress("glSampleMaski"); if (!BindFragDataLocationIndexed) BindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC_MT)cmgr->getProcAddress("glBindFragDataLocationIndexed"); if (!GetFragDataIndex) GetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC_MT)cmgr->getProcAddress("glGetFragDataIndex"); if (!GenSamplers) GenSamplers = (PFNGLGENSAMPLERSPROC_MT)cmgr->getProcAddress("glGenSamplers"); if (!DeleteSamplers) DeleteSamplers = (PFNGLDELETESAMPLERSPROC_MT)cmgr->getProcAddress("glDeleteSamplers"); if (!IsSampler) IsSampler = (PFNGLISSAMPLERPROC_MT)cmgr->getProcAddress("glIsSampler"); if (!BindSampler) BindSampler = (PFNGLBINDSAMPLERPROC_MT)cmgr->getProcAddress("glBindSampler"); if (!SamplerParameteri) SamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC_MT)cmgr->getProcAddress("glSamplerParameteri"); if (!SamplerParameteriv) SamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC_MT)cmgr->getProcAddress("glSamplerParameteriv"); if (!SamplerParameterf) SamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC_MT)cmgr->getProcAddress("glSamplerParameterf"); if (!SamplerParameterfv) SamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC_MT)cmgr->getProcAddress("glSamplerParameterfv"); if (!SamplerParameterIiv) SamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC_MT)cmgr->getProcAddress("glSamplerParameterIiv"); if (!SamplerParameterIuiv) SamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glSamplerParameterIuiv"); if (!GetSamplerParameteriv) GetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetSamplerParameteriv"); if (!GetSamplerParameterIiv) GetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC_MT)cmgr->getProcAddress("glGetSamplerParameterIiv"); if (!GetSamplerParameterfv) GetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetSamplerParameterfv"); if (!GetSamplerParameterIuiv) GetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glGetSamplerParameterIuiv"); if (!QueryCounter) QueryCounter = (PFNGLQUERYCOUNTERPROC_MT)cmgr->getProcAddress("glQueryCounter"); if (!GetQueryObjecti64v) GetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC_MT)cmgr->getProcAddress("glGetQueryObjecti64v"); if (!GetQueryObjectui64v) GetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC_MT)cmgr->getProcAddress("glGetQueryObjectui64v"); if (!VertexAttribDivisor) VertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC_MT)cmgr->getProcAddress("glVertexAttribDivisor"); if (!VertexAttribDivisor) VertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC_MT)cmgr->getProcAddress("glVertexAttribDivisorARB"); if (!VertexAttribP1ui) VertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC_MT)cmgr->getProcAddress("glVertexAttribP1ui"); if (!VertexAttribP1uiv) VertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC_MT)cmgr->getProcAddress("glVertexAttribP1uiv"); if (!VertexAttribP2ui) VertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC_MT)cmgr->getProcAddress("glVertexAttribP2ui"); if (!VertexAttribP2uiv) VertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC_MT)cmgr->getProcAddress("glVertexAttribP2uiv"); if (!VertexAttribP3ui) VertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC_MT)cmgr->getProcAddress("glVertexAttribP3ui"); if (!VertexAttribP3uiv) VertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC_MT)cmgr->getProcAddress("glVertexAttribP3uiv"); if (!VertexAttribP4ui) VertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC_MT)cmgr->getProcAddress("glVertexAttribP4ui"); if (!VertexAttribP4uiv) VertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC_MT)cmgr->getProcAddress("glVertexAttribP4uiv"); if (!MinSampleShading) MinSampleShading = (PFNGLMINSAMPLESHADINGPROC_MT)cmgr->getProcAddress("glMinSampleShading"); if (!MinSampleShading) MinSampleShading = (PFNGLMINSAMPLESHADINGPROC_MT)cmgr->getProcAddress("glMinSampleShadingARB"); if (!BlendEquationi) BlendEquationi = (PFNGLBLENDEQUATIONIPROC_MT)cmgr->getProcAddress("glBlendEquationi"); if (!BlendEquationi) BlendEquationi = (PFNGLBLENDEQUATIONIPROC_MT)cmgr->getProcAddress("glBlendEquationiARB"); if (!BlendEquationSeparatei) BlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC_MT)cmgr->getProcAddress("glBlendEquationSeparatei"); if (!BlendEquationSeparatei) BlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC_MT)cmgr->getProcAddress("glBlendEquationSeparateiARB"); if (!BlendFunci) BlendFunci = (PFNGLBLENDFUNCIPROC_MT)cmgr->getProcAddress("glBlendFunci"); if (!BlendFunci) BlendFunci = (PFNGLBLENDFUNCIPROC_MT)cmgr->getProcAddress("glBlendFunciARB"); if (!BlendFuncSeparatei) BlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC_MT)cmgr->getProcAddress("glBlendFuncSeparatei"); if (!BlendFuncSeparatei) BlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC_MT)cmgr->getProcAddress("glBlendFuncSeparateiARB"); if (!DrawArraysIndirect) DrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC_MT)cmgr->getProcAddress("glDrawArraysIndirect"); if (!DrawElementsIndirect) DrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC_MT)cmgr->getProcAddress("glDrawElementsIndirect"); if (!Uniform1d) Uniform1d = (PFNGLUNIFORM1DPROC_MT)cmgr->getProcAddress("glUniform1d"); if (!Uniform2d) Uniform2d = (PFNGLUNIFORM2DPROC_MT)cmgr->getProcAddress("glUniform2d"); if (!Uniform3d) Uniform3d = (PFNGLUNIFORM3DPROC_MT)cmgr->getProcAddress("glUniform3d"); if (!Uniform4d) Uniform4d = (PFNGLUNIFORM4DPROC_MT)cmgr->getProcAddress("glUniform4d"); if (!Uniform1dv) Uniform1dv = (PFNGLUNIFORM1DVPROC_MT)cmgr->getProcAddress("glUniform1dv"); if (!Uniform2dv) Uniform2dv = (PFNGLUNIFORM2DVPROC_MT)cmgr->getProcAddress("glUniform2dv"); if (!Uniform3dv) Uniform3dv = (PFNGLUNIFORM3DVPROC_MT)cmgr->getProcAddress("glUniform3dv"); if (!Uniform4dv) Uniform4dv = (PFNGLUNIFORM4DVPROC_MT)cmgr->getProcAddress("glUniform4dv"); if (!UniformMatrix2dv) UniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC_MT)cmgr->getProcAddress("glUniformMatrix2dv"); if (!UniformMatrix3dv) UniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC_MT)cmgr->getProcAddress("glUniformMatrix3dv"); if (!UniformMatrix4dv) UniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC_MT)cmgr->getProcAddress("glUniformMatrix4dv"); if (!UniformMatrix2x3dv) UniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC_MT)cmgr->getProcAddress("glUniformMatrix2x3dv"); if (!UniformMatrix2x4dv) UniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC_MT)cmgr->getProcAddress("glUniformMatrix2x4dv"); if (!UniformMatrix3x2dv) UniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC_MT)cmgr->getProcAddress("glUniformMatrix3x2dv"); if (!UniformMatrix3x4dv) UniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC_MT)cmgr->getProcAddress("glUniformMatrix3x4dv"); if (!UniformMatrix4x2dv) UniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC_MT)cmgr->getProcAddress("glUniformMatrix4x2dv"); if (!UniformMatrix4x3dv) UniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC_MT)cmgr->getProcAddress("glUniformMatrix4x3dv"); if (!GetUniformdv) GetUniformdv = (PFNGLGETUNIFORMDVPROC_MT)cmgr->getProcAddress("glGetUniformdv"); if (!GetSubroutineUniformLocation) GetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC_MT)cmgr->getProcAddress("glGetSubroutineUniformLocation"); if (!GetSubroutineIndex) GetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC_MT)cmgr->getProcAddress("glGetSubroutineIndex"); if (!GetActiveSubroutineUniformiv) GetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC_MT)cmgr->getProcAddress("glGetActiveSubroutineUniformiv"); if (!GetActiveSubroutineUniformName) GetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC_MT)cmgr->getProcAddress("glGetActiveSubroutineUniformName"); if (!GetActiveSubroutineName) GetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC_MT)cmgr->getProcAddress("glGetActiveSubroutineName"); if (!UniformSubroutinesuiv) UniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC_MT)cmgr->getProcAddress("glUniformSubroutinesuiv"); if (!GetUniformSubroutineuiv) GetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC_MT)cmgr->getProcAddress("glGetUniformSubroutineuiv"); if (!GetProgramStageiv) GetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC_MT)cmgr->getProcAddress("glGetProgramStageiv"); if (!PatchParameteri) PatchParameteri = (PFNGLPATCHPARAMETERIPROC_MT)cmgr->getProcAddress("glPatchParameteri"); if (!PatchParameterfv) PatchParameterfv = (PFNGLPATCHPARAMETERFVPROC_MT)cmgr->getProcAddress("glPatchParameterfv"); if (!BindTransformFeedback) BindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glBindTransformFeedback"); if (!DeleteTransformFeedbacks) DeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC_MT)cmgr->getProcAddress("glDeleteTransformFeedbacks"); if (!GenTransformFeedbacks) GenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC_MT)cmgr->getProcAddress("glGenTransformFeedbacks"); if (!IsTransformFeedback) IsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glIsTransformFeedback"); if (!PauseTransformFeedback) PauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glPauseTransformFeedback"); if (!ResumeTransformFeedback) ResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glResumeTransformFeedback"); if (!DrawTransformFeedback) DrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glDrawTransformFeedback"); if (!DrawTransformFeedbackStream) DrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC_MT)cmgr->getProcAddress("glDrawTransformFeedbackStream"); if (!BeginQueryIndexed) BeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC_MT)cmgr->getProcAddress("glBeginQueryIndexed"); if (!EndQueryIndexed) EndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC_MT)cmgr->getProcAddress("glEndQueryIndexed"); if (!GetQueryIndexediv) GetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC_MT)cmgr->getProcAddress("glGetQueryIndexediv"); if (!ReleaseShaderCompiler) ReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC_MT)cmgr->getProcAddress("glReleaseShaderCompiler"); if (!ShaderBinary) ShaderBinary = (PFNGLSHADERBINARYPROC_MT)cmgr->getProcAddress("glShaderBinary"); if (!GetShaderPrecisionFormat) GetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC_MT)cmgr->getProcAddress("glGetShaderPrecisionFormat"); if (!DepthRangef) DepthRangef = (PFNGLDEPTHRANGEFPROC_MT)cmgr->getProcAddress("glDepthRangef"); if (!ClearDepthf) ClearDepthf = (PFNGLCLEARDEPTHFPROC_MT)cmgr->getProcAddress("glClearDepthf"); if (!GetProgramBinary) GetProgramBinary = (PFNGLGETPROGRAMBINARYPROC_MT)cmgr->getProcAddress("glGetProgramBinary"); if (!ProgramBinary) ProgramBinary = (PFNGLPROGRAMBINARYPROC_MT)cmgr->getProcAddress("glProgramBinary"); if (!ProgramParameteri) ProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC_MT)cmgr->getProcAddress("glProgramParameteri"); if (!ProgramParameteri) ProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC_MT)cmgr->getProcAddress("glProgramParameteriARB"); if (!UseProgramStages) UseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC_MT)cmgr->getProcAddress("glUseProgramStages"); if (!ActiveShaderProgram) ActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC_MT)cmgr->getProcAddress("glActiveShaderProgram"); if (!CreateShaderProgramv) CreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC_MT)cmgr->getProcAddress("glCreateShaderProgramv"); if (!BindProgramPipeline) BindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC_MT)cmgr->getProcAddress("glBindProgramPipeline"); if (!DeleteProgramPipelines) DeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC_MT)cmgr->getProcAddress("glDeleteProgramPipelines"); if (!GenProgramPipelines) GenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC_MT)cmgr->getProcAddress("glGenProgramPipelines"); if (!IsProgramPipeline) IsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC_MT)cmgr->getProcAddress("glIsProgramPipeline"); if (!GetProgramPipelineiv) GetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC_MT)cmgr->getProcAddress("glGetProgramPipelineiv"); if (!ProgramUniform1i) ProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC_MT)cmgr->getProcAddress("glProgramUniform1i"); if (!ProgramUniform1iv) ProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC_MT)cmgr->getProcAddress("glProgramUniform1iv"); if (!ProgramUniform1f) ProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC_MT)cmgr->getProcAddress("glProgramUniform1f"); if (!ProgramUniform1fv) ProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC_MT)cmgr->getProcAddress("glProgramUniform1fv"); if (!ProgramUniform1d) ProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC_MT)cmgr->getProcAddress("glProgramUniform1d"); if (!ProgramUniform1dv) ProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC_MT)cmgr->getProcAddress("glProgramUniform1dv"); if (!ProgramUniform1ui) ProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC_MT)cmgr->getProcAddress("glProgramUniform1ui"); if (!ProgramUniform1uiv) ProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC_MT)cmgr->getProcAddress("glProgramUniform1uiv"); if (!ProgramUniform2i) ProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC_MT)cmgr->getProcAddress("glProgramUniform2i"); if (!ProgramUniform2iv) ProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC_MT)cmgr->getProcAddress("glProgramUniform2iv"); if (!ProgramUniform2f) ProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC_MT)cmgr->getProcAddress("glProgramUniform2f"); if (!ProgramUniform2fv) ProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC_MT)cmgr->getProcAddress("glProgramUniform2fv"); if (!ProgramUniform2d) ProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC_MT)cmgr->getProcAddress("glProgramUniform2d"); if (!ProgramUniform2dv) ProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC_MT)cmgr->getProcAddress("glProgramUniform2dv"); if (!ProgramUniform2ui) ProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC_MT)cmgr->getProcAddress("glProgramUniform2ui"); if (!ProgramUniform2uiv) ProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC_MT)cmgr->getProcAddress("glProgramUniform2uiv"); if (!ProgramUniform3i) ProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC_MT)cmgr->getProcAddress("glProgramUniform3i"); if (!ProgramUniform3iv) ProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC_MT)cmgr->getProcAddress("glProgramUniform3iv"); if (!ProgramUniform3f) ProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC_MT)cmgr->getProcAddress("glProgramUniform3f"); if (!ProgramUniform3fv) ProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC_MT)cmgr->getProcAddress("glProgramUniform3fv"); if (!ProgramUniform3d) ProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC_MT)cmgr->getProcAddress("glProgramUniform3d"); if (!ProgramUniform3dv) ProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC_MT)cmgr->getProcAddress("glProgramUniform3dv"); if (!ProgramUniform3ui) ProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC_MT)cmgr->getProcAddress("glProgramUniform3ui"); if (!ProgramUniform3uiv) ProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC_MT)cmgr->getProcAddress("glProgramUniform3uiv"); if (!ProgramUniform4i) ProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC_MT)cmgr->getProcAddress("glProgramUniform4i"); if (!ProgramUniform4iv) ProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC_MT)cmgr->getProcAddress("glProgramUniform4iv"); if (!ProgramUniform4f) ProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC_MT)cmgr->getProcAddress("glProgramUniform4f"); if (!ProgramUniform4fv) ProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC_MT)cmgr->getProcAddress("glProgramUniform4fv"); if (!ProgramUniform4d) ProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC_MT)cmgr->getProcAddress("glProgramUniform4d"); if (!ProgramUniform4dv) ProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC_MT)cmgr->getProcAddress("glProgramUniform4dv"); if (!ProgramUniform4ui) ProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC_MT)cmgr->getProcAddress("glProgramUniform4ui"); if (!ProgramUniform4uiv) ProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC_MT)cmgr->getProcAddress("glProgramUniform4uiv"); if (!ProgramUniformMatrix2fv) ProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2fv"); if (!ProgramUniformMatrix3fv) ProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3fv"); if (!ProgramUniformMatrix4fv) ProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4fv"); if (!ProgramUniformMatrix2dv) ProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2dv"); if (!ProgramUniformMatrix3dv) ProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3dv"); if (!ProgramUniformMatrix4dv) ProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4dv"); if (!ProgramUniformMatrix2x3fv) ProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2x3fv"); if (!ProgramUniformMatrix3x2fv) ProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3x2fv"); if (!ProgramUniformMatrix2x4fv) ProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2x4fv"); if (!ProgramUniformMatrix4x2fv) ProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4x2fv"); if (!ProgramUniformMatrix3x4fv) ProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3x4fv"); if (!ProgramUniformMatrix4x3fv) ProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4x3fv"); if (!ProgramUniformMatrix2x3dv) ProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2x3dv"); if (!ProgramUniformMatrix3x2dv) ProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3x2dv"); if (!ProgramUniformMatrix2x4dv) ProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2x4dv"); if (!ProgramUniformMatrix4x2dv) ProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4x2dv"); if (!ProgramUniformMatrix3x4dv) ProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3x4dv"); if (!ProgramUniformMatrix4x3dv) ProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4x3dv"); if (!ValidateProgramPipeline) ValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC_MT)cmgr->getProcAddress("glValidateProgramPipeline"); if (!GetProgramPipelineInfoLog) GetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC_MT)cmgr->getProcAddress("glGetProgramPipelineInfoLog"); if (!VertexAttribL1d) VertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC_MT)cmgr->getProcAddress("glVertexAttribL1d"); if (!VertexAttribL2d) VertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC_MT)cmgr->getProcAddress("glVertexAttribL2d"); if (!VertexAttribL3d) VertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC_MT)cmgr->getProcAddress("glVertexAttribL3d"); if (!VertexAttribL4d) VertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC_MT)cmgr->getProcAddress("glVertexAttribL4d"); if (!VertexAttribL1dv) VertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC_MT)cmgr->getProcAddress("glVertexAttribL1dv"); if (!VertexAttribL2dv) VertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC_MT)cmgr->getProcAddress("glVertexAttribL2dv"); if (!VertexAttribL3dv) VertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC_MT)cmgr->getProcAddress("glVertexAttribL3dv"); if (!VertexAttribL4dv) VertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC_MT)cmgr->getProcAddress("glVertexAttribL4dv"); if (!VertexAttribLPointer) VertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC_MT)cmgr->getProcAddress("glVertexAttribLPointer"); if (!GetVertexAttribLdv) GetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC_MT)cmgr->getProcAddress("glGetVertexAttribLdv"); if (!ViewportArrayv) ViewportArrayv = (PFNGLVIEWPORTARRAYVPROC_MT)cmgr->getProcAddress("glViewportArrayv"); if (!ViewportIndexedf) ViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC_MT)cmgr->getProcAddress("glViewportIndexedf"); if (!ViewportIndexedfv) ViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC_MT)cmgr->getProcAddress("glViewportIndexedfv"); if (!ScissorArrayv) ScissorArrayv = (PFNGLSCISSORARRAYVPROC_MT)cmgr->getProcAddress("glScissorArrayv"); if (!ScissorIndexed) ScissorIndexed = (PFNGLSCISSORINDEXEDPROC_MT)cmgr->getProcAddress("glScissorIndexed"); if (!ScissorIndexedv) ScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC_MT)cmgr->getProcAddress("glScissorIndexedv"); if (!DepthRangeArrayv) DepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC_MT)cmgr->getProcAddress("glDepthRangeArrayv"); if (!DepthRangeIndexed) DepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC_MT)cmgr->getProcAddress("glDepthRangeIndexed"); if (!DrawArraysInstancedBaseInstance) DrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC_MT)cmgr->getProcAddress("glDrawArraysInstancedBaseInstance"); if (!DrawElementsInstancedBaseInstance) DrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC_MT)cmgr->getProcAddress("glDrawElementsInstancedBaseInstance"); if (!DrawElementsInstancedBaseVertexBaseInstance) DrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC_MT)cmgr->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); if (!GetInternalformativ) GetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC_MT)cmgr->getProcAddress("glGetInternalformativ"); if (!GetActiveAtomicCounterBufferiv) GetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC_MT)cmgr->getProcAddress("glGetActiveAtomicCounterBufferiv"); if (!BindImageTexture) BindImageTexture = (PFNGLBINDIMAGETEXTUREPROC_MT)cmgr->getProcAddress("glBindImageTexture"); if (!MemoryBarrier) MemoryBarrier = (PFNGLMEMORYBARRIERPROC_MT)cmgr->getProcAddress("glMemoryBarrier"); if (!TexStorage1D) TexStorage1D = (PFNGLTEXSTORAGE1DPROC_MT)cmgr->getProcAddress("glTexStorage1D"); if (!TexStorage2D) TexStorage2D = (PFNGLTEXSTORAGE2DPROC_MT)cmgr->getProcAddress("glTexStorage2D"); if (!TexStorage3D) TexStorage3D = (PFNGLTEXSTORAGE3DPROC_MT)cmgr->getProcAddress("glTexStorage3D"); if (!DrawTransformFeedbackInstanced) DrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawTransformFeedbackInstanced"); if (!DrawTransformFeedbackStreamInstanced) DrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawTransformFeedbackStreamInstanced"); if (!ClearBufferData) ClearBufferData = (PFNGLCLEARBUFFERDATAPROC_MT)cmgr->getProcAddress("glClearBufferData"); if (!ClearBufferSubData) ClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glClearBufferSubData"); if (!DispatchCompute) DispatchCompute = (PFNGLDISPATCHCOMPUTEPROC_MT)cmgr->getProcAddress("glDispatchCompute"); if (!DispatchComputeIndirect) DispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC_MT)cmgr->getProcAddress("glDispatchComputeIndirect"); if (!CopyImageSubData) CopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC_MT)cmgr->getProcAddress("glCopyImageSubData"); if (!FramebufferParameteri) FramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC_MT)cmgr->getProcAddress("glFramebufferParameteri"); if (!GetFramebufferParameteriv) GetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetFramebufferParameteriv"); if (!GetInternalformati64v) GetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC_MT)cmgr->getProcAddress("glGetInternalformati64v"); if (!InvalidateTexSubImage) InvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC_MT)cmgr->getProcAddress("glInvalidateTexSubImage"); if (!InvalidateTexImage) InvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC_MT)cmgr->getProcAddress("glInvalidateTexImage"); if (!InvalidateBufferSubData) InvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glInvalidateBufferSubData"); if (!InvalidateBufferData) InvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC_MT)cmgr->getProcAddress("glInvalidateBufferData"); if (!InvalidateFramebuffer) InvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glInvalidateFramebuffer"); if (!InvalidateSubFramebuffer) InvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glInvalidateSubFramebuffer"); if (!MultiDrawArraysIndirect) MultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC_MT)cmgr->getProcAddress("glMultiDrawArraysIndirect"); if (!MultiDrawElementsIndirect) MultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC_MT)cmgr->getProcAddress("glMultiDrawElementsIndirect"); if (!GetProgramInterfaceiv) GetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC_MT)cmgr->getProcAddress("glGetProgramInterfaceiv"); if (!GetProgramResourceIndex) GetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC_MT)cmgr->getProcAddress("glGetProgramResourceIndex"); if (!GetProgramResourceName) GetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC_MT)cmgr->getProcAddress("glGetProgramResourceName"); if (!GetProgramResourceiv) GetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC_MT)cmgr->getProcAddress("glGetProgramResourceiv"); if (!GetProgramResourceLocation) GetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC_MT)cmgr->getProcAddress("glGetProgramResourceLocation"); if (!GetProgramResourceLocationIndex) GetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC_MT)cmgr->getProcAddress("glGetProgramResourceLocationIndex"); if (!ShaderStorageBlockBinding) ShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC_MT)cmgr->getProcAddress("glShaderStorageBlockBinding"); if (!TexBufferRange) TexBufferRange = (PFNGLTEXBUFFERRANGEPROC_MT)cmgr->getProcAddress("glTexBufferRange"); if (!TexStorage2DMultisample) TexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTexStorage2DMultisample"); if (!TexStorage3DMultisample) TexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTexStorage3DMultisample"); if (!TextureView) TextureView = (PFNGLTEXTUREVIEWPROC_MT)cmgr->getProcAddress("glTextureView"); if (!BindVertexBuffer) BindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC_MT)cmgr->getProcAddress("glBindVertexBuffer"); if (!VertexAttribFormat) VertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC_MT)cmgr->getProcAddress("glVertexAttribFormat"); if (!VertexAttribIFormat) VertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC_MT)cmgr->getProcAddress("glVertexAttribIFormat"); if (!VertexAttribLFormat) VertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC_MT)cmgr->getProcAddress("glVertexAttribLFormat"); if (!VertexAttribBinding) VertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC_MT)cmgr->getProcAddress("glVertexAttribBinding"); if (!VertexBindingDivisor) VertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC_MT)cmgr->getProcAddress("glVertexBindingDivisor"); if (!DebugMessageControl) DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC_MT)cmgr->getProcAddress("glDebugMessageControl"); if (!DebugMessageControl) DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC_MT)cmgr->getProcAddress("glDebugMessageControlARB"); if (!DebugMessageInsert) DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC_MT)cmgr->getProcAddress("glDebugMessageInsert"); if (!DebugMessageInsert) DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC_MT)cmgr->getProcAddress("glDebugMessageInsertARB"); if (!DebugMessageCallback) DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC_MT)cmgr->getProcAddress("glDebugMessageCallback"); if (!DebugMessageCallback) DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC_MT)cmgr->getProcAddress("glDebugMessageCallbackARB"); if (!GetDebugMessageLog) GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC_MT)cmgr->getProcAddress("glGetDebugMessageLog"); if (!GetDebugMessageLog) GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC_MT)cmgr->getProcAddress("glGetDebugMessageLogARB"); if (!PushDebugGroup) PushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC_MT)cmgr->getProcAddress("glPushDebugGroup"); if (!PopDebugGroup) PopDebugGroup = (PFNGLPOPDEBUGGROUPPROC_MT)cmgr->getProcAddress("glPopDebugGroup"); if (!ObjectLabel) ObjectLabel = (PFNGLOBJECTLABELPROC_MT)cmgr->getProcAddress("glObjectLabel"); if (!GetObjectLabel) GetObjectLabel = (PFNGLGETOBJECTLABELPROC_MT)cmgr->getProcAddress("glGetObjectLabel"); if (!ObjectPtrLabel) ObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC_MT)cmgr->getProcAddress("glObjectPtrLabel"); if (!GetObjectPtrLabel) GetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC_MT)cmgr->getProcAddress("glGetObjectPtrLabel"); if (!BufferStorage) BufferStorage = (PFNGLBUFFERSTORAGEPROC_MT)cmgr->getProcAddress("glBufferStorage"); if (!ClearTexImage) ClearTexImage = (PFNGLCLEARTEXIMAGEPROC_MT)cmgr->getProcAddress("glClearTexImage"); if (!ClearTexSubImage) ClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC_MT)cmgr->getProcAddress("glClearTexSubImage"); if (!BindBuffersBase) BindBuffersBase = (PFNGLBINDBUFFERSBASEPROC_MT)cmgr->getProcAddress("glBindBuffersBase"); if (!BindBuffersRange) BindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC_MT)cmgr->getProcAddress("glBindBuffersRange"); if (!BindTextures) BindTextures = (PFNGLBINDTEXTURESPROC_MT)cmgr->getProcAddress("glBindTextures"); if (!BindSamplers) BindSamplers = (PFNGLBINDSAMPLERSPROC_MT)cmgr->getProcAddress("glBindSamplers"); if (!BindImageTextures) BindImageTextures = (PFNGLBINDIMAGETEXTURESPROC_MT)cmgr->getProcAddress("glBindImageTextures"); if (!BindVertexBuffers) BindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC_MT)cmgr->getProcAddress("glBindVertexBuffers"); if (!ClipControl) ClipControl = (PFNGLCLIPCONTROLPROC_MT)cmgr->getProcAddress("glClipControl"); if (!CreateTransformFeedbacks) CreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC_MT)cmgr->getProcAddress("glCreateTransformFeedbacks"); if (!TransformFeedbackBufferBase) TransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC_MT)cmgr->getProcAddress("glTransformFeedbackBufferBase"); if (!TransformFeedbackBufferRange) TransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC_MT)cmgr->getProcAddress("glTransformFeedbackBufferRange"); if (!GetTransformFeedbackiv) GetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC_MT)cmgr->getProcAddress("glGetTransformFeedbackiv"); if (!CreateBuffers) CreateBuffers = (PFNGLCREATEBUFFERSPROC_MT)cmgr->getProcAddress("glCreateBuffers"); if (!NamedBufferStorage) NamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC_MT)cmgr->getProcAddress("glNamedBufferStorage"); if (!NamedBufferData) NamedBufferData = (PFNGLNAMEDBUFFERDATAPROC_MT)cmgr->getProcAddress("glNamedBufferData"); if (!NamedBufferSubData) NamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glNamedBufferSubData"); if (!CopyNamedBufferSubData) CopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glCopyNamedBufferSubData"); if (!ClearNamedBufferData) ClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC_MT)cmgr->getProcAddress("glClearNamedBufferData"); if (!ClearNamedBufferSubData) ClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glClearNamedBufferSubData"); if (!MapNamedBuffer) MapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC_MT)cmgr->getProcAddress("glMapNamedBuffer"); if (!MapNamedBufferRange) MapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC_MT)cmgr->getProcAddress("glMapNamedBufferRange"); if (!UnmapNamedBuffer) UnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC_MT)cmgr->getProcAddress("glUnmapNamedBuffer"); if (!FlushMappedNamedBufferRange) FlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC_MT)cmgr->getProcAddress("glFlushMappedNamedBufferRange"); if (!GetNamedBufferParameteriv) GetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetNamedBufferParameteriv"); if (!GetNamedBufferParameteri64v) GetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC_MT)cmgr->getProcAddress("glGetNamedBufferParameteri64v"); if (!GetNamedBufferPointerv) GetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC_MT)cmgr->getProcAddress("glGetNamedBufferPointerv"); if (!GetNamedBufferSubData) GetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glGetNamedBufferSubData"); if (!CreateFramebuffers) CreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC_MT)cmgr->getProcAddress("glCreateFramebuffers"); if (!NamedFramebufferRenderbuffer) NamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC_MT)cmgr->getProcAddress("glNamedFramebufferRenderbuffer"); if (!NamedFramebufferParameteri) NamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC_MT)cmgr->getProcAddress("glNamedFramebufferParameteri"); if (!NamedFramebufferTexture) NamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC_MT)cmgr->getProcAddress("glNamedFramebufferTexture"); if (!NamedFramebufferTextureLayer) NamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC_MT)cmgr->getProcAddress("glNamedFramebufferTextureLayer"); if (!NamedFramebufferDrawBuffer) NamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC_MT)cmgr->getProcAddress("glNamedFramebufferDrawBuffer"); if (!NamedFramebufferDrawBuffers) NamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC_MT)cmgr->getProcAddress("glNamedFramebufferDrawBuffers"); if (!NamedFramebufferReadBuffer) NamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC_MT)cmgr->getProcAddress("glNamedFramebufferReadBuffer"); if (!InvalidateNamedFramebufferData) InvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC_MT)cmgr->getProcAddress("glInvalidateNamedFramebufferData"); if (!InvalidateNamedFramebufferSubData) InvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glInvalidateNamedFramebufferSubData"); if (!ClearNamedFramebufferiv) ClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC_MT)cmgr->getProcAddress("glClearNamedFramebufferiv"); if (!ClearNamedFramebufferuiv) ClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC_MT)cmgr->getProcAddress("glClearNamedFramebufferuiv"); if (!ClearNamedFramebufferfv) ClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC_MT)cmgr->getProcAddress("glClearNamedFramebufferfv"); if (!ClearNamedFramebufferfi) ClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC_MT)cmgr->getProcAddress("glClearNamedFramebufferfi"); if (!BlitNamedFramebuffer) BlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glBlitNamedFramebuffer"); if (!CheckNamedFramebufferStatus) CheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC_MT)cmgr->getProcAddress("glCheckNamedFramebufferStatus"); if (!GetNamedFramebufferParameteriv) GetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetNamedFramebufferParameteriv"); if (!GetNamedFramebufferAttachmentParameteriv) GetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetNamedFramebufferAttachmentParameteriv"); if (!CreateRenderbuffers) CreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC_MT)cmgr->getProcAddress("glCreateRenderbuffers"); if (!NamedRenderbufferStorage) NamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC_MT)cmgr->getProcAddress("glNamedRenderbufferStorage"); if (!NamedRenderbufferStorageMultisample) NamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC_MT)cmgr->getProcAddress("glNamedRenderbufferStorageMultisample"); if (!GetNamedRenderbufferParameteriv) GetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetNamedRenderbufferParameteriv"); if (!CreateTextures) CreateTextures = (PFNGLCREATETEXTURESPROC_MT)cmgr->getProcAddress("glCreateTextures"); if (!TextureBuffer) TextureBuffer = (PFNGLTEXTUREBUFFERPROC_MT)cmgr->getProcAddress("glTextureBuffer"); if (!TextureBufferRange) TextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC_MT)cmgr->getProcAddress("glTextureBufferRange"); if (!TextureStorage1D) TextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC_MT)cmgr->getProcAddress("glTextureStorage1D"); if (!TextureStorage2D) TextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC_MT)cmgr->getProcAddress("glTextureStorage2D"); if (!TextureStorage3D) TextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC_MT)cmgr->getProcAddress("glTextureStorage3D"); if (!TextureStorage2DMultisample) TextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTextureStorage2DMultisample"); if (!TextureStorage3DMultisample) TextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTextureStorage3DMultisample"); if (!TextureSubImage1D) TextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC_MT)cmgr->getProcAddress("glTextureSubImage1D"); if (!TextureSubImage2D) TextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC_MT)cmgr->getProcAddress("glTextureSubImage2D"); if (!TextureSubImage3D) TextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC_MT)cmgr->getProcAddress("glTextureSubImage3D"); if (!CompressedTextureSubImage1D) CompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC_MT)cmgr->getProcAddress("glCompressedTextureSubImage1D"); if (!CompressedTextureSubImage2D) CompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC_MT)cmgr->getProcAddress("glCompressedTextureSubImage2D"); if (!CompressedTextureSubImage3D) CompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC_MT)cmgr->getProcAddress("glCompressedTextureSubImage3D"); if (!CopyTextureSubImage1D) CopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC_MT)cmgr->getProcAddress("glCopyTextureSubImage1D"); if (!CopyTextureSubImage2D) CopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC_MT)cmgr->getProcAddress("glCopyTextureSubImage2D"); if (!CopyTextureSubImage3D) CopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC_MT)cmgr->getProcAddress("glCopyTextureSubImage3D"); if (!TextureParameterf) TextureParameterf = (PFNGLTEXTUREPARAMETERFPROC_MT)cmgr->getProcAddress("glTextureParameterf"); if (!TextureParameterfv) TextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC_MT)cmgr->getProcAddress("glTextureParameterfv"); if (!TextureParameteri) TextureParameteri = (PFNGLTEXTUREPARAMETERIPROC_MT)cmgr->getProcAddress("glTextureParameteri"); if (!TextureParameterIiv) TextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC_MT)cmgr->getProcAddress("glTextureParameterIiv"); if (!TextureParameterIuiv) TextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glTextureParameterIuiv"); if (!TextureParameteriv) TextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC_MT)cmgr->getProcAddress("glTextureParameteriv"); if (!GenerateTextureMipmap) GenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC_MT)cmgr->getProcAddress("glGenerateTextureMipmap"); if (!BindTextureUnit) BindTextureUnit = (PFNGLBINDTEXTUREUNITPROC_MT)cmgr->getProcAddress("glBindTextureUnit"); if (!GetTextureImage) GetTextureImage = (PFNGLGETTEXTUREIMAGEPROC_MT)cmgr->getProcAddress("glGetTextureImage"); if (!GetCompressedTextureImage) GetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC_MT)cmgr->getProcAddress("glGetCompressedTextureImage"); if (!GetTextureLevelParameterfv) GetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetTextureLevelParameterfv"); if (!GetTextureLevelParameteriv) GetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetTextureLevelParameteriv"); if (!GetTextureParameterfv) GetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetTextureParameterfv"); if (!GetTextureParameterIiv) GetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC_MT)cmgr->getProcAddress("glGetTextureParameterIiv"); if (!GetTextureParameterIuiv) GetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glGetTextureParameterIuiv"); if (!GetTextureParameteriv) GetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetTextureParameteriv"); if (!CreateVertexArrays) CreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC_MT)cmgr->getProcAddress("glCreateVertexArrays"); if (!DisableVertexArrayAttrib) DisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC_MT)cmgr->getProcAddress("glDisableVertexArrayAttrib"); if (!EnableVertexArrayAttrib) EnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC_MT)cmgr->getProcAddress("glEnableVertexArrayAttrib"); if (!VertexArrayElementBuffer) VertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC_MT)cmgr->getProcAddress("glVertexArrayElementBuffer"); if (!VertexArrayVertexBuffer) VertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC_MT)cmgr->getProcAddress("glVertexArrayVertexBuffer"); if (!VertexArrayVertexBuffers) VertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC_MT)cmgr->getProcAddress("glVertexArrayVertexBuffers"); if (!VertexArrayAttribBinding) VertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC_MT)cmgr->getProcAddress("glVertexArrayAttribBinding"); if (!VertexArrayAttribFormat) VertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC_MT)cmgr->getProcAddress("glVertexArrayAttribFormat"); if (!VertexArrayAttribIFormat) VertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC_MT)cmgr->getProcAddress("glVertexArrayAttribIFormat"); if (!VertexArrayAttribLFormat) VertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC_MT)cmgr->getProcAddress("glVertexArrayAttribLFormat"); if (!VertexArrayBindingDivisor) VertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC_MT)cmgr->getProcAddress("glVertexArrayBindingDivisor"); if (!GetVertexArrayiv) GetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC_MT)cmgr->getProcAddress("glGetVertexArrayiv"); if (!GetVertexArrayIndexediv) GetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC_MT)cmgr->getProcAddress("glGetVertexArrayIndexediv"); if (!GetVertexArrayIndexed64iv) GetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC_MT)cmgr->getProcAddress("glGetVertexArrayIndexed64iv"); if (!CreateSamplers) CreateSamplers = (PFNGLCREATESAMPLERSPROC_MT)cmgr->getProcAddress("glCreateSamplers"); if (!CreateProgramPipelines) CreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC_MT)cmgr->getProcAddress("glCreateProgramPipelines"); if (!CreateQueries) CreateQueries = (PFNGLCREATEQUERIESPROC_MT)cmgr->getProcAddress("glCreateQueries"); if (!GetQueryBufferObjecti64v) GetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC_MT)cmgr->getProcAddress("glGetQueryBufferObjecti64v"); if (!GetQueryBufferObjectiv) GetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC_MT)cmgr->getProcAddress("glGetQueryBufferObjectiv"); if (!GetQueryBufferObjectui64v) GetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC_MT)cmgr->getProcAddress("glGetQueryBufferObjectui64v"); if (!GetQueryBufferObjectuiv) GetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC_MT)cmgr->getProcAddress("glGetQueryBufferObjectuiv"); if (!MemoryBarrierByRegion) MemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC_MT)cmgr->getProcAddress("glMemoryBarrierByRegion"); if (!GetTextureSubImage) GetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC_MT)cmgr->getProcAddress("glGetTextureSubImage"); if (!GetCompressedTextureSubImage) GetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC_MT)cmgr->getProcAddress("glGetCompressedTextureSubImage"); if (!GetGraphicsResetStatus) GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC_MT)cmgr->getProcAddress("glGetGraphicsResetStatus"); if (!GetGraphicsResetStatus) GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC_MT)cmgr->getProcAddress("glGetGraphicsResetStatusARB"); if (!GetnCompressedTexImage) GetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetnCompressedTexImage"); if (!GetnCompressedTexImage) GetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetnCompressedTexImageARB"); if (!GetnTexImage) GetnTexImage = (PFNGLGETNTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetnTexImage"); if (!GetnTexImage) GetnTexImage = (PFNGLGETNTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetnTexImageARB"); if (!GetnUniformdv) GetnUniformdv = (PFNGLGETNUNIFORMDVPROC_MT)cmgr->getProcAddress("glGetnUniformdv"); if (!GetnUniformdv) GetnUniformdv = (PFNGLGETNUNIFORMDVPROC_MT)cmgr->getProcAddress("glGetnUniformdvARB"); if (!GetnUniformfv) GetnUniformfv = (PFNGLGETNUNIFORMFVPROC_MT)cmgr->getProcAddress("glGetnUniformfv"); if (!GetnUniformfv) GetnUniformfv = (PFNGLGETNUNIFORMFVPROC_MT)cmgr->getProcAddress("glGetnUniformfvARB"); if (!GetnUniformiv) GetnUniformiv = (PFNGLGETNUNIFORMIVPROC_MT)cmgr->getProcAddress("glGetnUniformiv"); if (!GetnUniformiv) GetnUniformiv = (PFNGLGETNUNIFORMIVPROC_MT)cmgr->getProcAddress("glGetnUniformivARB"); if (!GetnUniformuiv) GetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC_MT)cmgr->getProcAddress("glGetnUniformuiv"); if (!GetnUniformuiv) GetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC_MT)cmgr->getProcAddress("glGetnUniformuivARB"); if (!ReadnPixels) ReadnPixels = (PFNGLREADNPIXELSPROC_MT)cmgr->getProcAddress("glReadnPixels"); if (!ReadnPixels) ReadnPixels = (PFNGLREADNPIXELSPROC_MT)cmgr->getProcAddress("glReadnPixelsARB"); if (!TextureBarrier) TextureBarrier = (PFNGLTEXTUREBARRIERPROC_MT)cmgr->getProcAddress("glTextureBarrier"); if (!SpecializeShader) SpecializeShader = (PFNGLSPECIALIZESHADERPROC_MT)cmgr->getProcAddress("glSpecializeShader"); if (!SpecializeShader) SpecializeShader = (PFNGLSPECIALIZESHADERPROC_MT)cmgr->getProcAddress("glSpecializeShaderARB"); if (!MultiDrawArraysIndirectCount) MultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC_MT)cmgr->getProcAddress("glMultiDrawArraysIndirectCount"); if (!MultiDrawArraysIndirectCount) MultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC_MT)cmgr->getProcAddress("glMultiDrawArraysIndirectCountARB"); if (!MultiDrawElementsIndirectCount) MultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC_MT)cmgr->getProcAddress("glMultiDrawElementsIndirectCount"); if (!MultiDrawElementsIndirectCount) MultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC_MT)cmgr->getProcAddress("glMultiDrawElementsIndirectCountARB"); if (!PolygonOffsetClamp) PolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC_MT)cmgr->getProcAddress("glPolygonOffsetClamp"); if (!PrimitiveBoundingBox) PrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC_MT)cmgr->getProcAddress("glPrimitiveBoundingBoxARB"); if (!GetTextureHandle) GetTextureHandle = (PFNGLGETTEXTUREHANDLEPROC_MT)cmgr->getProcAddress("glGetTextureHandleARB"); if (!GetTextureSamplerHandle) GetTextureSamplerHandle = (PFNGLGETTEXTURESAMPLERHANDLEPROC_MT)cmgr->getProcAddress("glGetTextureSamplerHandleARB"); if (!MakeTextureHandleResident) MakeTextureHandleResident = (PFNGLMAKETEXTUREHANDLERESIDENTPROC_MT)cmgr->getProcAddress("glMakeTextureHandleResidentARB"); if (!MakeTextureHandleNonResident) MakeTextureHandleNonResident = (PFNGLMAKETEXTUREHANDLENONRESIDENTPROC_MT)cmgr->getProcAddress("glMakeTextureHandleNonResidentARB"); if (!GetImageHandle) GetImageHandle = (PFNGLGETIMAGEHANDLEPROC_MT)cmgr->getProcAddress("glGetImageHandleARB"); if (!MakeImageHandleResident) MakeImageHandleResident = (PFNGLMAKEIMAGEHANDLERESIDENTPROC_MT)cmgr->getProcAddress("glMakeImageHandleResidentARB"); if (!MakeImageHandleNonResident) MakeImageHandleNonResident = (PFNGLMAKEIMAGEHANDLENONRESIDENTPROC_MT)cmgr->getProcAddress("glMakeImageHandleNonResidentARB"); if (!UniformHandleui64) UniformHandleui64 = (PFNGLUNIFORMHANDLEUI64PROC_MT)cmgr->getProcAddress("glUniformHandleui64ARB"); if (!UniformHandleui64v) UniformHandleui64v = (PFNGLUNIFORMHANDLEUI64VPROC_MT)cmgr->getProcAddress("glUniformHandleui64vARB"); if (!ProgramUniformHandleui64) ProgramUniformHandleui64 = (PFNGLPROGRAMUNIFORMHANDLEUI64PROC_MT)cmgr->getProcAddress("glProgramUniformHandleui64ARB"); if (!ProgramUniformHandleui64v) ProgramUniformHandleui64v = (PFNGLPROGRAMUNIFORMHANDLEUI64VPROC_MT)cmgr->getProcAddress("glProgramUniformHandleui64vARB"); if (!IsTextureHandleResident) IsTextureHandleResident = (PFNGLISTEXTUREHANDLERESIDENTPROC_MT)cmgr->getProcAddress("glIsTextureHandleResidentARB"); if (!IsImageHandleResident) IsImageHandleResident = (PFNGLISIMAGEHANDLERESIDENTPROC_MT)cmgr->getProcAddress("glIsImageHandleResidentARB"); if (!VertexAttribL1ui64) VertexAttribL1ui64 = (PFNGLVERTEXATTRIBL1UI64PROC_MT)cmgr->getProcAddress("glVertexAttribL1ui64ARB"); if (!VertexAttribL1ui64v) VertexAttribL1ui64v = (PFNGLVERTEXATTRIBL1UI64VPROC_MT)cmgr->getProcAddress("glVertexAttribL1ui64vARB"); if (!GetVertexAttribLui64v) GetVertexAttribLui64v = (PFNGLGETVERTEXATTRIBLUI64VPROC_MT)cmgr->getProcAddress("glGetVertexAttribLui64vARB"); if (!CreateSyncFromCLevent) CreateSyncFromCLevent = (PFNGLCREATESYNCFROMCLEVENTPROC_MT)cmgr->getProcAddress("glCreateSyncFromCLeventARB"); if (!DispatchComputeGroupSize) DispatchComputeGroupSize = (PFNGLDISPATCHCOMPUTEGROUPSIZEPROC_MT)cmgr->getProcAddress("glDispatchComputeGroupSizeARB"); if (!FramebufferTextureFace) FramebufferTextureFace = (PFNGLFRAMEBUFFERTEXTUREFACEPROC_MT)cmgr->getProcAddress("glFramebufferTextureFaceARB"); if (!Uniform1i64) Uniform1i64 = (PFNGLUNIFORM1I64PROC_MT)cmgr->getProcAddress("glUniform1i64ARB"); if (!Uniform2i64) Uniform2i64 = (PFNGLUNIFORM2I64PROC_MT)cmgr->getProcAddress("glUniform2i64ARB"); if (!Uniform3i64) Uniform3i64 = (PFNGLUNIFORM3I64PROC_MT)cmgr->getProcAddress("glUniform3i64ARB"); if (!Uniform4i64) Uniform4i64 = (PFNGLUNIFORM4I64PROC_MT)cmgr->getProcAddress("glUniform4i64ARB"); if (!Uniform1i64v) Uniform1i64v = (PFNGLUNIFORM1I64VPROC_MT)cmgr->getProcAddress("glUniform1i64vARB"); if (!Uniform2i64v) Uniform2i64v = (PFNGLUNIFORM2I64VPROC_MT)cmgr->getProcAddress("glUniform2i64vARB"); if (!Uniform3i64v) Uniform3i64v = (PFNGLUNIFORM3I64VPROC_MT)cmgr->getProcAddress("glUniform3i64vARB"); if (!Uniform4i64v) Uniform4i64v = (PFNGLUNIFORM4I64VPROC_MT)cmgr->getProcAddress("glUniform4i64vARB"); if (!Uniform1ui64) Uniform1ui64 = (PFNGLUNIFORM1UI64PROC_MT)cmgr->getProcAddress("glUniform1ui64ARB"); if (!Uniform2ui64) Uniform2ui64 = (PFNGLUNIFORM2UI64PROC_MT)cmgr->getProcAddress("glUniform2ui64ARB"); if (!Uniform3ui64) Uniform3ui64 = (PFNGLUNIFORM3UI64PROC_MT)cmgr->getProcAddress("glUniform3ui64ARB"); if (!Uniform4ui64) Uniform4ui64 = (PFNGLUNIFORM4UI64PROC_MT)cmgr->getProcAddress("glUniform4ui64ARB"); if (!Uniform1ui64v) Uniform1ui64v = (PFNGLUNIFORM1UI64VPROC_MT)cmgr->getProcAddress("glUniform1ui64vARB"); if (!Uniform2ui64v) Uniform2ui64v = (PFNGLUNIFORM2UI64VPROC_MT)cmgr->getProcAddress("glUniform2ui64vARB"); if (!Uniform3ui64v) Uniform3ui64v = (PFNGLUNIFORM3UI64VPROC_MT)cmgr->getProcAddress("glUniform3ui64vARB"); if (!Uniform4ui64v) Uniform4ui64v = (PFNGLUNIFORM4UI64VPROC_MT)cmgr->getProcAddress("glUniform4ui64vARB"); if (!GetUniformi64v) GetUniformi64v = (PFNGLGETUNIFORMI64VPROC_MT)cmgr->getProcAddress("glGetUniformi64vARB"); if (!GetUniformui64v) GetUniformui64v = (PFNGLGETUNIFORMUI64VPROC_MT)cmgr->getProcAddress("glGetUniformui64vARB"); if (!GetnUniformi64v) GetnUniformi64v = (PFNGLGETNUNIFORMI64VPROC_MT)cmgr->getProcAddress("glGetnUniformi64vARB"); if (!GetnUniformui64v) GetnUniformui64v = (PFNGLGETNUNIFORMUI64VPROC_MT)cmgr->getProcAddress("glGetnUniformui64vARB"); if (!ProgramUniform1i64) ProgramUniform1i64 = (PFNGLPROGRAMUNIFORM1I64PROC_MT)cmgr->getProcAddress("glProgramUniform1i64ARB"); if (!ProgramUniform2i64) ProgramUniform2i64 = (PFNGLPROGRAMUNIFORM2I64PROC_MT)cmgr->getProcAddress("glProgramUniform2i64ARB"); if (!ProgramUniform3i64) ProgramUniform3i64 = (PFNGLPROGRAMUNIFORM3I64PROC_MT)cmgr->getProcAddress("glProgramUniform3i64ARB"); if (!ProgramUniform4i64) ProgramUniform4i64 = (PFNGLPROGRAMUNIFORM4I64PROC_MT)cmgr->getProcAddress("glProgramUniform4i64ARB"); if (!ProgramUniform1i64v) ProgramUniform1i64v = (PFNGLPROGRAMUNIFORM1I64VPROC_MT)cmgr->getProcAddress("glProgramUniform1i64vARB"); if (!ProgramUniform2i64v) ProgramUniform2i64v = (PFNGLPROGRAMUNIFORM2I64VPROC_MT)cmgr->getProcAddress("glProgramUniform2i64vARB"); if (!ProgramUniform3i64v) ProgramUniform3i64v = (PFNGLPROGRAMUNIFORM3I64VPROC_MT)cmgr->getProcAddress("glProgramUniform3i64vARB"); if (!ProgramUniform4i64v) ProgramUniform4i64v = (PFNGLPROGRAMUNIFORM4I64VPROC_MT)cmgr->getProcAddress("glProgramUniform4i64vARB"); if (!ProgramUniform1ui64) ProgramUniform1ui64 = (PFNGLPROGRAMUNIFORM1UI64PROC_MT)cmgr->getProcAddress("glProgramUniform1ui64ARB"); if (!ProgramUniform2ui64) ProgramUniform2ui64 = (PFNGLPROGRAMUNIFORM2UI64PROC_MT)cmgr->getProcAddress("glProgramUniform2ui64ARB"); if (!ProgramUniform3ui64) ProgramUniform3ui64 = (PFNGLPROGRAMUNIFORM3UI64PROC_MT)cmgr->getProcAddress("glProgramUniform3ui64ARB"); if (!ProgramUniform4ui64) ProgramUniform4ui64 = (PFNGLPROGRAMUNIFORM4UI64PROC_MT)cmgr->getProcAddress("glProgramUniform4ui64ARB"); if (!ProgramUniform1ui64v) ProgramUniform1ui64v = (PFNGLPROGRAMUNIFORM1UI64VPROC_MT)cmgr->getProcAddress("glProgramUniform1ui64vARB"); if (!ProgramUniform2ui64v) ProgramUniform2ui64v = (PFNGLPROGRAMUNIFORM2UI64VPROC_MT)cmgr->getProcAddress("glProgramUniform2ui64vARB"); if (!ProgramUniform3ui64v) ProgramUniform3ui64v = (PFNGLPROGRAMUNIFORM3UI64VPROC_MT)cmgr->getProcAddress("glProgramUniform3ui64vARB"); if (!ProgramUniform4ui64v) ProgramUniform4ui64v = (PFNGLPROGRAMUNIFORM4UI64VPROC_MT)cmgr->getProcAddress("glProgramUniform4ui64vARB"); if (!MaxShaderCompilerThreads) MaxShaderCompilerThreads = (PFNGLMAXSHADERCOMPILERTHREADSPROC_MT)cmgr->getProcAddress("glMaxShaderCompilerThreadsARB"); if (!MaxShaderCompilerThreads) MaxShaderCompilerThreads = (PFNGLMAXSHADERCOMPILERTHREADSPROC_MT)cmgr->getProcAddress("glMaxShaderCompilerThreadsKHR"); if (!FramebufferSampleLocationsfv) FramebufferSampleLocationsfv = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVPROC_MT)cmgr->getProcAddress("glFramebufferSampleLocationsfvARB"); if (!NamedFramebufferSampleLocationsfv) NamedFramebufferSampleLocationsfv = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVPROC_MT)cmgr->getProcAddress("glNamedFramebufferSampleLocationsfvARB"); if (!EvaluateDepthValues) EvaluateDepthValues = (PFNGLEVALUATEDEPTHVALUESPROC_MT)cmgr->getProcAddress("glEvaluateDepthValuesARB"); if (!NamedString) NamedString = (PFNGLNAMEDSTRINGPROC_MT)cmgr->getProcAddress("glNamedStringARB"); if (!DeleteNamedString) DeleteNamedString = (PFNGLDELETENAMEDSTRINGPROC_MT)cmgr->getProcAddress("glDeleteNamedStringARB"); if (!CompileShaderInclude) CompileShaderInclude = (PFNGLCOMPILESHADERINCLUDEPROC_MT)cmgr->getProcAddress("glCompileShaderIncludeARB"); if (!IsNamedString) IsNamedString = (PFNGLISNAMEDSTRINGPROC_MT)cmgr->getProcAddress("glIsNamedStringARB"); if (!GetNamedString) GetNamedString = (PFNGLGETNAMEDSTRINGPROC_MT)cmgr->getProcAddress("glGetNamedStringARB"); if (!GetNamedStringiv) GetNamedStringiv = (PFNGLGETNAMEDSTRINGIVPROC_MT)cmgr->getProcAddress("glGetNamedStringivARB"); if (!BufferPageCommitment) BufferPageCommitment = (PFNGLBUFFERPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glBufferPageCommitmentARB"); if (!NamedBufferPageCommitment) NamedBufferPageCommitment = (PFNGLNAMEDBUFFERPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glNamedBufferPageCommitmentARB"); if (!TexPageCommitment) TexPageCommitment = (PFNGLTEXPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glTexPageCommitmentARB"); // OpenGL 3 way to enumerate extensions GLint ext_count = 0; GetIntegerv(NUM_EXTENSIONS, &ext_count); extensions.reserve(ext_count); for (GLint k = 0; k < ext_count; k++) { auto tmp = GetStringi(EXTENSIONS, k); if (tmp) extensions.emplace((char*)tmp); } if (!extensions.empty()) return; // OpenGL 2 / ES 2 way to enumerate extensions auto ext_str = GetString(EXTENSIONS); if (!ext_str) return; // get the extension string, chop it up std::stringstream ext_ss((char*)ext_str); std::string tmp; while (std::getline(ext_ss, tmp, ' ')) extensions.emplace(tmp); }