// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_MESH_VIEWER_H_INCLUDED__ #define __C_GUI_MESH_VIEWER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIMeshViewer.h" #include "SMaterial.h" namespace irr { namespace gui { class CGUIMeshViewer : public IGUIMeshViewer { public: //! constructor CGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle); //! destructor virtual ~CGUIMeshViewer(); //! sets the mesh to be shown virtual void setMesh(scene::IAnimatedMesh* mesh) _IRR_OVERRIDE_; //! Gets the displayed mesh virtual scene::IAnimatedMesh* getMesh() const _IRR_OVERRIDE_; //! sets the material virtual void setMaterial(const video::SMaterial& material) _IRR_OVERRIDE_; //! gets the material virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_; //! called if an event happened. virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_; //! draws the element and its children virtual void draw() _IRR_OVERRIDE_; private: video::SMaterial Material; scene::IAnimatedMesh* Mesh; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif // __C_GUI_MESH_VIEWER_H_INCLUDED__