// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__ #define __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__ #ifdef _IRR_COMPILE_WITH_OPENGL_ #include "EMaterialTypes.h" #include "IMaterialRenderer.h" #include "IMaterialRendererServices.h" #include "IGPUProgrammingServices.h" #include "irrArray.h" #include "irrString.h" #include "COpenGLCommon.h" namespace irr { namespace video { class COpenGLDriver; class IShaderConstantSetCallBack; //! Class for using GLSL shaders with OpenGL //! Please note: This renderer implements its own IMaterialRendererServices class COpenGLSLMaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices { public: //! Constructor COpenGLSLMaterialRenderer( COpenGLDriver* driver, s32& outMaterialTypeNr, const c8* vertexShaderProgram = 0, const c8* vertexShaderEntryPointName = 0, E_VERTEX_SHADER_TYPE vsCompileTarget = video::EVST_VS_1_1, const c8* pixelShaderProgram = 0, const c8* pixelShaderEntryPointName = 0, E_PIXEL_SHADER_TYPE psCompileTarget = video::EPST_PS_1_1, const c8* geometryShaderProgram = 0, const c8* geometryShaderEntryPointName = "main", E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP, u32 verticesOut = 0, IShaderConstantSetCallBack* callback = 0, E_MATERIAL_TYPE baseMaterial = EMT_SOLID, s32 userData = 0); //! Destructor virtual ~COpenGLSLMaterialRenderer(); virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) override; bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) override; void OnUnsetMaterial() override; //! Returns if the material is transparent. bool isTransparent() const override; //! Access the callback provided by the users when creating shader materials IShaderConstantSetCallBack* getShaderConstantSetCallBack() const override { return CallBack; } // implementations for the render services void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override; s32 getVertexShaderConstantID(const c8* name) override; s32 getPixelShaderConstantID(const c8* name) override; void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override; void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override; bool setVertexShaderConstant(s32 index, const f32* floats, int count) override; bool setVertexShaderConstant(s32 index, const s32* ints, int count) override; bool setVertexShaderConstant(s32 index, const u32* ints, int count) override; bool setPixelShaderConstant(s32 index, const f32* floats, int count) override; bool setPixelShaderConstant(s32 index, const s32* ints, int count) override; bool setPixelShaderConstant(s32 index, const u32* ints, int count) override; IVideoDriver* getVideoDriver() override; protected: //! constructor only for use by derived classes who want to //! create a fall back material for example. COpenGLSLMaterialRenderer(COpenGLDriver* driver, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData=0); void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, const c8* geometryShaderProgram, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0); bool createProgram(); bool createShader(GLenum shaderType, const char* shader); bool linkProgram(); COpenGLDriver* Driver; IShaderConstantSetCallBack* CallBack; bool Alpha; bool Blending; bool AlphaTest; struct SUniformInfo { core::stringc name; GLenum type; GLint location; }; GLhandleARB Program; GLuint Program2; core::array UniformInfo; s32 UserData; }; } // end namespace video } // end namespace irr #endif // compile with OpenGL #endif // if included