// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // This device code is based on the original SDL device implementation // contributed by Shane Parker (sirshane). #ifndef __C_IRR_DEVICE_SDL_H_INCLUDED__ #define __C_IRR_DEVICE_SDL_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_SDL_DEVICE_ #include "IrrlichtDevice.h" #include "CIrrDeviceStub.h" #include "IImagePresenter.h" #include "ICursorControl.h" #ifdef _IRR_EMSCRIPTEN_PLATFORM_ #include #endif #include #include namespace irr { class CIrrDeviceSDL : public CIrrDeviceStub, video::IImagePresenter { public: //! constructor CIrrDeviceSDL(const SIrrlichtCreationParameters& param); //! destructor virtual ~CIrrDeviceSDL(); //! runs the device. Returns false if device wants to be deleted virtual bool run() _IRR_OVERRIDE_; //! pause execution temporarily virtual void yield() _IRR_OVERRIDE_; //! pause execution for a specified time virtual void sleep(u32 timeMs, bool pauseTimer) _IRR_OVERRIDE_; //! sets the caption of the window virtual void setWindowCaption(const wchar_t* text) _IRR_OVERRIDE_; //! returns if window is active. if not, nothing need to be drawn virtual bool isWindowActive() const _IRR_OVERRIDE_; //! returns if window has focus. bool isWindowFocused() const _IRR_OVERRIDE_; //! returns if window is minimized. bool isWindowMinimized() const _IRR_OVERRIDE_; //! returns color format of the window. video::ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_; //! presents a surface in the client area virtual bool present(video::IImage* surface, void* windowId=0, core::rect* src=0) _IRR_OVERRIDE_; //! notifies the device that it should close itself virtual void closeDevice() _IRR_OVERRIDE_; //! Sets if the window should be resizable in windowed mode. virtual void setResizable(bool resize=false) _IRR_OVERRIDE_; //! Minimizes the window. virtual void minimizeWindow() _IRR_OVERRIDE_; //! Maximizes the window. virtual void maximizeWindow() _IRR_OVERRIDE_; //! Restores the window size. virtual void restoreWindow() _IRR_OVERRIDE_; //! Checks if the Irrlicht window is running in fullscreen mode /** \return True if window is fullscreen. */ virtual bool isFullscreen() const _IRR_OVERRIDE_; //! Get the position of this window on screen virtual core::position2di getWindowPosition() _IRR_OVERRIDE_; //! Activate any joysticks, and generate events for them. virtual bool activateJoysticks(core::array & joystickInfo) _IRR_OVERRIDE_; //! Set the current Gamma Value for the Display virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ) _IRR_OVERRIDE_; //! Get the current Gamma Value for the Display virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast ) _IRR_OVERRIDE_; //! Get the device type virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_ { return EIDT_SDL; } void SwapWindow(); //! Implementation of the linux cursor control class CCursorControl : public gui::ICursorControl { public: CCursorControl(CIrrDeviceSDL* dev) : Device(dev), IsVisible(true) { } //! Changes the visible state of the mouse cursor. virtual void setVisible(bool visible) _IRR_OVERRIDE_ { IsVisible = visible; if ( visible ) SDL_ShowCursor( SDL_ENABLE ); else { SDL_ShowCursor( SDL_DISABLE ); } } //! Returns if the cursor is currently visible. virtual bool isVisible() const _IRR_OVERRIDE_ { return IsVisible; } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) _IRR_OVERRIDE_ { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(f32 x, f32 y) _IRR_OVERRIDE_ { setPosition((s32)(x*Device->Width), (s32)(y*Device->Height)); } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) _IRR_OVERRIDE_ { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(s32 x, s32 y) _IRR_OVERRIDE_ { SDL_WarpMouseInWindow(Device->Window, x, y); } //! Returns the current position of the mouse cursor. virtual const core::position2d& getPosition(bool updateCursor) _IRR_OVERRIDE_ { if ( updateCursor ) updateCursorPos(); return CursorPos; } //! Returns the current position of the mouse cursor. virtual core::position2d getRelativePosition(bool updateCursor) _IRR_OVERRIDE_ { if ( updateCursor ) updateCursorPos(); return core::position2d(CursorPos.X / (f32)Device->Width, CursorPos.Y / (f32)Device->Height); } virtual void setReferenceRect(core::rect* rect=0) _IRR_OVERRIDE_ { } private: void updateCursorPos() { #ifdef _IRR_EMSCRIPTEN_PLATFORM_ EmscriptenPointerlockChangeEvent pointerlockStatus; // let's hope that test is not expensive ... if ( emscripten_get_pointerlock_status(&pointerlockStatus) == EMSCRIPTEN_RESULT_SUCCESS ) { if ( pointerlockStatus.isActive ) { CursorPos.X += Device->MouseXRel; CursorPos.Y += Device->MouseYRel; Device->MouseXRel = 0; Device->MouseYRel = 0; } else { CursorPos.X = Device->MouseX; CursorPos.Y = Device->MouseY; } } #else CursorPos.X = Device->MouseX; CursorPos.Y = Device->MouseY; if (CursorPos.X < 0) CursorPos.X = 0; if (CursorPos.X > (s32)Device->Width) CursorPos.X = Device->Width; if (CursorPos.Y < 0) CursorPos.Y = 0; if (CursorPos.Y > (s32)Device->Height) CursorPos.Y = Device->Height; #endif } CIrrDeviceSDL* Device; core::position2d CursorPos; bool IsVisible; }; private: #ifdef _IRR_EMSCRIPTEN_PLATFORM_ static EM_BOOL MouseUpDownCallback(int eventType, const EmscriptenMouseEvent * event, void* userData); static EM_BOOL MouseEnterCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); static EM_BOOL MouseLeaveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); #endif // Check if it's a special key like left, right, up down and so on which shouldn't have a Unicode character. bool isNoUnicodeKey(EKEY_CODE key) const; //! create the driver void createDriver(); bool createWindow(); void createKeyMap(); void logAttributes(); SDL_GLContext Context; SDL_Window *Window; int SDL_Flags; #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) core::array Joysticks; #endif s32 MouseX, MouseY; s32 MouseXRel, MouseYRel; u32 MouseButtonStates; u32 Width, Height; bool Resizable; bool WindowMinimized; struct SKeyMap { SKeyMap() {} SKeyMap(s32 x11, s32 win32) : SDLKey(x11), Win32Key(win32) { } s32 SDLKey; s32 Win32Key; bool operator<(const SKeyMap& o) const { return SDLKey KeyMap; SDL_SysWMinfo Info; }; } // end namespace irr #endif // _IRR_COMPILE_WITH_SDL_DEVICE_ #endif // __C_IRR_DEVICE_SDL_H_INCLUDED__